Nothing is random with Ace, everything is carefully thought about and planned before the game even begins. Losing vils is a simple matter of arithmetic for ace, he already weighed out their values and decided their sacrifice was worth it for the greater war effort. Like when he sent 3 vils on a suicide mission to mine the enemy gold so that the monk can snatch the relic in relative safety as the enemy is dumbfounded and preoccupied with the incomprehensible aggressive mining camp.
Don't forget he had to distract reds army with a scout just to get those villagers to reds gold! That whole sequence was the funniest thing I've seen all week...
@@Arkanic For real dude. His strategy takes advantage of the different idiosyncrasies of lower level play and by being continually annoying during the mid-game he increases the chances of tilting his opponent. I hope t90 casts more of his games!
@@arturillosmeriglia8029 Ehm... He‘s at 700 ELO. However, it has to be said that besides some of his questionable yet fun decisions his production is actually great once he gets rolling and in many situations he shows his creativity. Among all the LELs he does stand out to me.
Ace of Emeralds is so good to watch, he is truly playing AoE his way and he is a beast at it. If he would play full meta for some time he could be 1.5k+ for sure. He has the tenacity to turn games, map awareness, always has a trickery up his sleeve and is great at multitasking. We want more of him!
"Hence a wise general makes a point of foraging on the enemy. One cartload of the enemy's provisions is equivalent to twenty of one's own, and likewise a single picul of his provender is equivalent to twenty from one's own store." -The Art of War
“That’s the commander elephant.” Monks in box formation with elephants. See stuff like that is so fun. Similar to another low elo player you did who had the “prison” where he walled in a group of villagers chopping stone and left one light cav there to be the guard. Stuff like that makes this game so fun and amusing. I enjoy that way more than sweaty hot keys and focusing on build order.
This is so true, it actually had me laughin in real life. :)) =]] Honestly, if he had some coaching from a pro, or if a pro adopted this strategy, it could become the new meta. I'm guessing that preemptively walling in the villagers and adding a tower to hide the villagers in from ranged attacks, could reduce Ace's villager loses and deal more damage to the enemy's troops, and he would have the stone for the towers and the gold can be used for archer upgrades for the towers.
@21:45 Ballista Elephants attacking a stone gate while on the other side of the map an Elephant Archer attacks a stone gate. That's the true 700 ELO moment of this game.
I think the next step would be to wall around the forward mining, and tower the most forward ones as a distraction and to cause greater enemy loses and to protect more of his villagers. Having the tower inside the walls makes it so it takes more time to get so close to the tower that you need mrdr holes (censored), and by the time they get to the tower, the villagers would have gotten more kills or more resources, making the villagers all the more cost-effective and longer-lasting.
They say that Ace of Emeralds is so sneaky that he has undercover villagers working for the enemy, which is most surprising considering that the game doesn't even have this feature.
that reminds me of a suggestion for a hebrew civ a while ago: quicker gold unit conversion, no chance of converting enemy villagers, but their own villagers converted by the enemy keep them line of sight and half the gathered resources
I think ace is an empire earth player, going around the map with 5 villagers on every resource is a must if you want to win (you can only put 5 villagers on a resource max in that game)
The entire game Ace was selling wood and food, so the prices went all the way to 14 gold And since there was no exposed gold, the enemy is left with little to no gold income Legend
After watching all these LowElo legends vids I feel like telling my whole story with AOE. Besides the base games that came on windows 7, the disk form of AOE 2 age of kings was my very first computer game that I played. It was my older brother's game and he stopped playing it long before I started playing it so I had no help in learning how to play. I loved to play against the AI in 4vs4 team matches because I didnt like the stress of attacking/defending from the enemy while I slowly went up to imp. I didnt fully understand the upgrades so I just got every single upgrade I could. All the blacksmith upgrades, all the uni upgrades, ect... I also did not like manually reseeding farms so I put all of my wood into the mill until it didnt let me anymore. and I would pretty much wait until imp to amass troops and sweep up the struggling AI. it was fun
Maybe with walling around the stone and gold, and maybe even placing a tower here and there early game inside the walls, Ace wouldn't lose as many villagers early-game, which could make the situation a lot more manageable.I mean, even palisade walls are better than nothing, and a well placed walled-in tower could protect 2-3 resources, especially early game. And he's rushing those resources, so he would have the stone for those towers, and it would also kill some enemies, keeping the enemy army busy even more. At most, a few meele troops would be needed, to defend the towers, optionally quickly followed by cavalry to move from attacked place to attacked place quickly, to defend the towers, but if pros refined this strategy, it could become the new meta!
That's T90s point too; Ace is a 1K player held back only by his suicidal mining approach. If he had 10farmers and 2miners instead of the other way around (around 20min gametime), he'd outboom and overwhelm this enemy.
@@SenselessUsername Or if he just stopped sending villagers forward to collect resources (which takes a lot of walking time), concentrated his eco around 2 mining camps instead of 7 (which takes a lot of wood), and read a little bit about army composition, he would be 1k.
some people love winning longer games and don"t feel much about a short game going either way, this is how he can succeed through wearing down the enemy in the long term
@@AnarchistMetalhead Interesting position on his play style. I think any player worth their salt would crush this guy quickly, especially if they knew who he was.
If you're going for mass mining camp map control on Arena you need to wall in your opponent's 3 gates so he's trapped in his base. Gating his gates is probably the quickest way. Then you tower siege. And if you're going to do all that you should probably play Koreans.
I think T90 doesn't really realize how psychological Ace of Emeralds' game is He's not playing Age of Empires He's playing his opponent. Every move is calculated. Every step, carefully planned. It's not about winning. It's about crushing his enemies, seeing them driven before him, and hearing the lamentation of their women.
This reminds me of legend of iSit. He does a similar thing early snagging the resources. The difference is he walls them all off. This guy just straight up goes for it and migrates around. And somehow relies on stealth. Like buildings in the corner the enemy just doesn't see.
the incredible thing is that after ACE was attacked on the middle mines, after he had already taken most of the resources from them he didn't just switch to the ones at home knowing he was ahead, he knew he could squeeze out more and refuused to relent
i wonder if ace plays arena mostly because people on his elo like to turtle inside walls so he feels safe taking outside resources, because otherwise it makes no sense to play arena if you are gonna mass mining camps outside.
This. I've seen a hillforts and an arena from Ace and I think you're right. I think also that these players are counter-attackers, so they don't know what to do when nothing comes. Then they go around wiping out Ace's mining camps, while Ace builds up. Not much more gold colleced, which was interesting. Still, red should have won. Trebuchets on the first castle, grab all 5 relics, Those knights wasted on the gates! I was going to ban maps like this when I start online, but perhaps a rethink.
@@Jimmy911ism I used to be really bad at arena, I had it banned for a while, then I learned how to use my civ well on arena. I still haven't figured out how to Arabia yet... I will keep it banned for now.
I didnt watch the legend of ace video because it wasn't obvious to me it was LEL. I only realized this one was LEL when I was sharing this playlist with my brother and it was listed on the cover. Thanks, this was a very entertaining game
Ace of Emeralds. More like Ace of Memelords. Maybe that distraction to get the villagers to the gold was actually to create that second distraction so the monk could take the relic. Maybe Ace has seen Inception too many times and has adapted it to AoE2.
It was probably a combination of both. He used the scout to lure reds troops away cause he wanted to send villagers down to mine the gold and send a monk out to snag the relic. When the villagers started building the first mining camp and got attacked they ran back for a short while before he realized that if red chased he would led them right into the monk. So he turned the villagers back and built a new miningcamp as far away as he could get. Brilliant =)
24:22 T90 i wanna let you know that for low ELO players Elephant units are some of the hardest to deal with because of how much HP they have, i can say from experience as i played against hard AI and it spammed elephants at me and my army got crushed.
omg I was crying when Ace trolled both T90 and red for 2 minutes fucking with a mining camp while his monk snaked that relic from right under red castle!!!!
i remember when i played this game when i was a kid it was one villager per sheep and i tought boars were just like wolf and always killed them with military lol
I think Red sealed their fate at 21:28 by attempting to destroy the remaining wall using their knights. If that second gate dropped, it would have been much more difficult for Ace to bounce back.
Funny thing is, he didn't actually mine more gold. He would have eventually, but when the game ended he had 14.9k vs 13.8k, and 2.1k of that was from relics. So....what did those 20 villagers die for?
Good catch; I noticed that too. They key is like you said that he would eventually mine more gold. His opponent was out of gold at the end of the game because he mined through everything available to him. Again, denied resources because of this wacky strategy that shouldn't ever work! And, there's the distraction factor too. And the entertainment value of course!
@@jefffinkbonner9551 also technically advanced scouting, as you get to see what units the enemy is producing while it deals with your mining camps. thus allowing you to build the counter before it reaches your actual base.
I wonder if a modified version of this strat would work at higher ELO. Like, drop a couple scouts on each mining camp and then if they come in with something, swarm the scouts on it.