Man. To think that a lot of Japanese game developers are still around today is quite impressive. Since there aren't that many Western developers that have been around as long as them. With companies like Koei and Tecmo, who joined together as Koei Tecmo, Namco, who merged with Bandai to form Bandai Namco, Sega, Capcom, Konami, Nihon Falcom and Nintendo is quite impressive. This goes to show how these companies have spanned generations. With a lot of memorable, Iconic, and beloved game franchises.
Very good video, you are the best Legend's Of Zelda player ever. You got the skills, and that shows pure knowledge, best of luck in the futures of gaming. P.S. Can you play Final Fantasy 2 for the NES, please? Edit: Take me with you!
ahh yes back when you actually got a physical instruction manual.. in color, and very well put together from the company.. now its a wiki page, never updated..
I'm sorry but this game is awful. it's possibly the biggest example of NES glorification out there. nearly every aspect of this game would be widely criticized and considered bad game design if it was in any other game, and yet here it gets a pass just because it was the first. regardless of how innovative or important a game is, if it isn't fun, then it isn't good.
I don't think the people that love it give a shit that it did anything first. They love it because it was fun. If you don't like it, that's fine, but that doesn't mean everyone else feels the same way, or that it's a bad game.
@@NintendoComplete "experimentation" is generous. it's just trial and error, due to everything having absolutely zero indication or direction. basically, something that would be considered bad game design anywhere else. there's freedom and then there's just plain crypticness.
The only game my dad ever played or was even interested in. He was obsessed. He figured out the second quest back in the DAY. I remember him showing me when he figured out he could walk through walls. He also recorded his runs on VHS to show me when I got home from school.
Maybe i’m just a bit dense but i’ve always found this game confusing to figure out. I can understand the appeal, it’s just never been my top priority on NES
Absolute classic. Thanks for being around all these years. I can't begin to describe how much joy your playthroughs have brought me and all your other viewers.
Koji Kondo not only composed this game, but also Super Mario Bros. (another game designed by Shigeru Miyamoto), the original Punch-Out arcade game (the first game he ever composed) and StarFox 64 (with Hajime Wakai).
I just released a fun tribute remix of SMB2/Doki Doki Panic's "dream theme". Legendary stuff. Early Nintendo and Sega had some of the most talented composers who were only truly recognized for their brilliance like decades later.
And those talented composers for Nintendo and Sega include Koji Kondo, Hirokazu “Hip” Tanaka, Yukio Kaneoka, Akito Nakatsuka, Kenji Yamamoto, Tokuhiko “Bo” Uwabo, Takayuki Nakamura and Masato Nakamura, to name a few.
Long before Breath of the Wild's open world, there was this, the original game that started the franchise. Still fun, though quite basic to look at now. Fun fact: This STILL is the only game where you literally take away the Triforce of Power after killing Ganon. It's also on the title logo as well.
@LITTLE1994 I like how he pulls it out of the pile of gore that was Ganon. I wonder if you can use Windex on a Triforce 🤔 For a streak-free shine, you know?
I played through this for the first time recently, and the overworld was so confusing to navigate that I had to bust out the pad and pen and draw a map. You don't forget experiences like that. I loved every second of it.
I thought that Breath of the Wild finally brought 3D Zelda in line with what the original Legend of Zelda managed to pull off in 2D. It has a few more systems bolted on and looks nicer, but the game play is super similar, and unlike most 3D Zeldas before it, it didn't make a ton of compromises to the core gameplay for the sake of accessibility and storytelling.
This and Super Mario were the first Nintendo games I ever saw when I was a young kid. Hell I never even heard of Nintendo until I went to spend the night over at my friend's house. Almost 40 yrs now and I'm pretty close to the big 50. Fvck, I'm getting old!!😢😢
From your description " It rewarded those who exhaustively searched every nook and cranny". Based on all of the secrets I'm seeing that I never knew existed, that statement is true.
You know captain? Every year of my life I grow more and more convinced that the wisest and best is to fix our attention on the fact that every game should just be Zelda 1. If you just take the time to look at it.
It was sleek, efficient, and structurally designed. Not to mention, the whole sequencing with loot drops ("12th enemy has the bomb") and all that jazz were genius. Even the RNG of enemy movement makes the game pretty awesome during the later stages.
As a kid, I saved up a THRONG to afford the NES, light gun, and the silly R.O.B. contraption. But what I really wanted was TLoZ when it arrived. It was worth it, obviously. And even back then, I knew that Zelda, Metroid, Castlevania, and other games which were somewhat similar were going to be "long-term" things. ESPECIALLY because of the legendarily composed music (8-bit as it was).
I didn't play this game until the 2000s (I got it second hand with the claim that it didn't work). As an impatient teenager, I HATED IT. I was so used to the Marios, Mega Mans, & the occasional Tecmo Bowl, that I was ready to write this game off as a dud. However, I gave it one more try. I still sucked at it, but I started to understand why it has the following that it does. Eventually (in my adult life), I DID beat the game (with a guide). To this day, I can't complete the Second Quest, mainly due to my incompentence. Still, as someone that didn't play TLoZ upon its North American release, I can say that it deserves its praise & reputation.
I remember reading the back of the box at a kmart talking about hearing your heartbeat, i was instantly hooked. The gold cartridge just made it even better.
I’m so glad I watched it through the second time. I beat the game the first time around and I thought I was the man, but the puzzles in the second time around are diabolical.
Back in the day guide books didn't exist until like 1989 so this first Zelda game I never could find even the FIRST dungeon WITHOUT a book/walkthrough for it.
This was the big finale for my "Nintendo Christmas" One year for Christmas I got: The Adventures of Bayou Billy, Demon Sword, Mega Man 2 and Super Mario Brothers 2, then for my birthday a week later, I was given this.
It amazes me how Nintendo is able to make 20 games in the same series while keeping each one unique and different. Probably the best game series in the world!
Even with its limitations, great game. Makes me proud to have finished the second quest this year. I'd like to know what emulator you used, and the color palette chosen.
Unfortunately, since I'm 30 years old, Nintendo games like Zelda are not my best interests cause I'm no longer a Nintendo fan and Sonic fan at the same time.
When I was young kid some neighbors down the road had drawn the whole map on grid paper with all the secrets. This was before the internet so it was pretty damn cool.
This game, man. Words alone can't describe the massive impact it left on the gaming industry. Back in 1987, you had an open world to explore, items to collect and improve your combat skills and solve dungeon puzzles, and a handful of characters and enemies who would keep appearing in later entries in the series. Also, believe it or not, this was the first video game to include a save system (it was originally a Disk System game, but even saving on a cartridge at the time was revolutionary)! It's a very difficult adventure, and I tend to have a guide at the ready, but it's a sure-fire classic, nonetheless.
Do I really have to say anything about this game? It revolutionized the action/adventure, was the console's first million seller, has spawned a franchise that is now 20 games, and still going strong. Not to mention it was the biggest game for the console at the time of its original release in February 1986. Games were still at big as 40KB, with the original Zelda being a then-whopping 128KB.
@NintendoComplete Didn't have the circuitry to protect the memory when powering down hence why REV-A has the warning to hold down the reset button when powering off.
it's interesting how the legend of zelda is essentially two games in one, serving as yet another figurative representation of duality with respect to the gnostic demiurge of the lucipherian religion. just like the light and dark worlds of a link to the past (not to mention the two dimensions in super mario bros. wonder), the 1st quest manifests the realm of adonai: a domain where everything fits into a logical nicety of order and reason as the gameplay naturally progresses step-by-step with nothing too cryptic to stymie the flow of action. But then the dynamics of the game are radically inverted in the 2nd quest by introducing a world that is much more random and haphazard in nature - inserting unconventional elements into the gameplay that make everything seem more arbitrary... or should i say... chaotic: a reflection of the heart of lucipher as he is portrayed according to the above mentioned belief system. And you're currently seeing the exact same thing playing out on the world's stage right now with all this political theatre between donnie t. and k-hor. the don-man, playing the role of adonai, promises to bring law and order to all the chaos left in the wake of the current administration's reckless policies (the figureheads of which are playing the role of lucipher) when, in fact, both candidates will ultimately end up steering the destiny of the nation in the exact same direction since they both represent the two binary facets (faces) of the same false god of duality. sure... they may go about it differently by implementing policies that ostensibly appear to be disparate from one another.. on the surface, anyway. But the end results will be the same: Oppression. Oppression through order or oppression through chaos. But oppression just the same.