That boss is probably a reskinned Digdogger... if like vanilla then you need the flute/recorder and then you can hit it. It was skipped in the Ancient Dungeon run but I'm not sure if it's required there.
Yeah, seems like that's what it would have to be - good call. And Digdoggers only show up in Ancient Dungeon if the game happens to give or sell you the recorder along the way.
Watching this really initiated such deep sadness and nostalgia how the world used to be when I played this game around 1990. It seemed like things hadn’t fallen apart in the world.
"I'm super lost. I have no idea where I'm going. I don't know how this game differs from the original. There are bad guys everywhere." - Ryukahr Best commentary in the biz
Bomb explosion makes Dodongos stop, where they become vulnerable to the sword. Kill them with the sword to guarantee bomb drop. The boss you're stuck on requires the whistle to make vulnerable. once it's vulnerable, you can stab it with your sword.
Gotta finish this game Ryu! Having played the original Zelda hundreds of times its awesome to see the game in a new yet familiar way. I'm excited to see if there are more episodes
Okay but. Is it just me or does the romhack overworld graphics to keep BigNin from getting too twitchy look like an NES Cartridge not loading properly and getting all…corrupted looking
10:25 - Here's a good example of where playing the original game would help provide knowledge regarding the pushing of blocks - as well as the unique properties of the particular enemy in this room (though it looks different, of course - like all enemies in this hack).
This is awesome! I hope Ryu continues this game! It looks like a really fun one! There is another NES Zelda that I've heard good things about called _The Legend of Zelda: A New Light_ as well.
that was a very different Zelda 1 experience than the original. The game looks fun even tough a bit random. It's a nice change of pace from the Mario rom hack or the final fantasy randomiser (not that I don't like those, on the contrary) as a huge Zelda fan, I sure wouldn't complain with a bit more of that content ^^ Happy new year Ryu to you and Tammy I wish you all a good 2023 filled with health, joy, love and success
Yeah Ryu!! I love these old Zelda games. The 1st Zelda is actually challenging if you play 2nd quest. The Outlands hack and 2nd quest was very hard but I loved the challenge! I remember not having a sword until like dungeon 3. Please play through this game bro! Thanks!
Dude, I need more of this content. Please! I don't care if you miss a sword upgrade or whatever! it honestly just makes the content more entertaining. it's fun to see someone figure out the mechanics as they go (I had the original Zelda on NES and never had any clue what to do or where to go BUT you're a far better gamer than I am)
I loved this. I hope you play it all the way through. I started the original Outlands hoping to play it with no help. I did get stuck looked up a walkthrough and saw you are supposed to back track to previous dungeons. I decided I didn't have the time investment and put it off and forgot about it until your last video. Makes me want to start playing it again.
As someone that has been playing the OG LoZ since '87, I gotta say that his swordwork looked pretty good. I also like how the sprites are switched in this hack, but enemy movement gives away the type of enemy that you are facing and therefore, how to defeat/avoid it.
Man... I played this romhack like 20 years ago when romhacks were fairly rare. Even by today's standards it really holds up. I'm guessing that "upgrade" to the rom is what is responsible for all the graphics glitches, cause I don't remember them in the original zelda outlands.
Fun Fact: "The keep this between us" line is actually in the normal game, and the people give you money in the normal one too. The reason being, because of Ganon, the people are scattered and in hiding, and that cave was that person's hiding spot. He's basically begging/ bribing link not to tell Ganon's army where he is.
Hell yeah Ryu! Dude I’ve been on a Zelda 1 romhack bender for like 6 months. You gotta play Perils of Darkness and Hellwalker. I think I wore out my save state button. So probably easypeasy for you!
Glitchy, but still so much better! Hooray for map coherence! Being lost is part of the old Zelda experience. The first Zelda has been very hands-off with almost no guidance. ALttP had some guidance, but the hand-holding only really started around OoT with Navy's constant nagging. It probably peaked with skyward sword, extremely linear and spoiling every puzzle right away. BotW was much better in that regard, even if it had its own bunch of issues.
You have to kill all enemies to move blocks in dungeons usually. Those ladder things were operating like the hands from the original legend of Zelda where they will come out if you are next to the wall. Probably need the flute for that enemy you couldn’t kill.
I think Ryu would find these Zelda ROM Hacks less confusing if he actually played the OG game properly. Learning the difference between the Ladder and the Raft would be a good start. (Of course I say this in good faith. Ryu could probably brute force his way through this entire game and do better than I could. It's just funny to hear how confused he is by stuff most of us have considered "basic" for the last 30 years.) Looking forward to an eventual playthrough of BS Zelda or Ancient Tablets.
This was great fun to watch. Hope you go back! Also, the item in that one dungeon might not be a raft. There's also a ladder in the game that lets you cross one space gaps. That dungeon seems to have lots of them so it would make sense.
This rom hack is very different from vanilla Legend of Zelda. All of the enemies behave differently in this hack. The overworked and dungeon maps are also completely different.
If you’re looking for any 2D style Zelda, I will second looking at Zelda Classic, it’s a Legend Of Zelda player that pairs with a 2D Zelda game builder, all made from scratch. The editor on its own is fairy low level(map based) and comes with LOZ 1 features, along with the ability to add tilesets, but it includes its own language for coding stuff in. The games I know of are The Lost Isle and its sequel Isle of Rebirth, which has like four difficulties.
What’s the point in playing if you already know everything, though? That’s literally the antithesis of Zelda1… it’s an adventure that you discover as you play it more and more 🤷🏻♂️
@wokeupinapanic I agree that's the fun part of playing it yourself, but watching someone else go through that process knowing what you know, not so much.
@@wokeupinapanic a randomizer (or in this case, a kaizo/harder version) is supposed to be a scrambled/modified version of the original. Youre supposed to figure out the puzzle with your previous knowledge of the game.
@@noatiendoboludos yeah I’ve been religiously watching Ryu for over 5 years now, I know the drill. My point is that Zelda 1 less about “technical” knowledge of game mechanics, and more about the exploration/journey. Ryu isn’t “stuck” because he doesn’t understand high-level technical mechanics, he’s “stuck” because he doesn’t know where to go to start his journey or continue his path. It’s not like he’s stuck because he’s missing out on a technical gameplay quirk or something, he’s stuck because his knowledge of this particular layout is alien to him. It wouldn’t matter if he had Zelda 1 memorized, and even if he did, it would’ve done what for him, exactly? Made him not attempt to fight the digdogger clone more than twice? I appreciate what you’re saying, I just don’t feel like that’s what’s being critiqued here, because his shortcomings are the same as if he was playing vanilla Z1, so everybody that hasn’t played Z1 OR this remix is experiencing this particular world for the first time. Plus, in all remix/kaizo/randomized runs he does, he always starts out lacking vital knowledge and comes back to it way more prepared the next time based on comments from us and shit. Every Nuzlocke and stuff he always comes back the next time with like “ok I read the comments, I know what knowledge I lacked, I’m now better equipped to absolutely crush this game” and then he does 🤷🏻♂️ It’s kinda Ryu’s whole thing. That 2nd Mario RPG randomized that was ultra hard, for example, or some competitive knowledge of a particular Pokémon quirk or something that he just didn’t know about is a lot different than just not knowing a “new” map layout in a game built around not knowing the map layout… It’s not like he simply went to the starting dungeon and just didn’t get the correct item to check off his list like the FF6 randomizer, he just blindly went into a place because it was the first place he saw, like all new Zelda1 players do. That’s all 🤷🏻♂️
I made a Zelda rom hack that is like a 3rd/4th quest if you're interested. The 1.0 version is on RHDN. Zelda 3rd / 4th Quest. It's in the spirit of the original, slightly modified overworld, all new dungeons. Overlapping layouts too!
Zelda Outlands is a great romhack. The only problem is the 2nd playthough is unplayable on an actual cartridge due to slowdown due to too many heads on the dragon. Side note, please play Battlekid 1 or 2. Its an original NES game that is fantastic.
Seriously the most epic Zelda rom hack is the Super Metroid and Link to the Past dual hack that puts both games together and randomizes the items from both games within both games. You have to go back and forth between both games to find everything. You should check it out if you haven't already.
I enjoy these because they are a trainwreck. Ryu doesn't know the basics of the original game and refuses to learn any of it, so it makes these hilarious.
This game looks like someone told an AI to make a zelda game after feeding it the first three zelda games. Weird enemy swaps, random graphic style where you just can't see some enemies, strange boss placement, and it's weird that the "8" blocks from Link to the Past are in the game.
I believe that boss is a sprite broken version of Digdogger. You need the flute/recorder/whatever this hack calls it to break him into three smaller pieces and THEN you can attack with the sword. But, it is a hack, so I'm not sure if it is exactly the same as the vanilla NES version.
The original kaizo Zelda outlands didn't start with a sword and some of the enemies didn't have updated sprites like that. Love your content Ryu. Keep being the legend you are.
You'd still do better playing through the original Zelda, even if it isn't a massive challenge. Most Zelda hacks assume you've played the original, and thus have a familiarity to the map layout, things you can find, and the enemies you fight. On a side note, you can kill a Dodongo (the triceratops critter that eats bombs) with only a single bomb; if you place the bomb on them (instead of in front of it) then you can stun it, and hitting the stunned Dodongo with your sword will kill it.
You can see my future? Yeah F*** you. Okay this video is incredible. LOL'ed multiple times and had blast watching it. You definitely need to do another video!!!
I played Zelda outlands years ago and the sword being on the first screen must be a modification because I remember distinctly having to get the sword in the first dungeon.
It wasn't the Kokiri Sword (that's a rom edit). It's the White Sword in the previous rom you played. And the Master Sword was actually the Magic Sword.
This trades sprites from the original Zelda one and two. The maps and dungeons are very different and I assume that boss you kept trying to bomb might need a bow and arrow. I don't claim to know. I have never played this hack before. Bombs will open certain walls.
The list of the items that come up are not an original list. I recommend a read on the items in the original game and a playthrough. I think you'd love it.
I don't understand the choice of the romhack's creator to just swap sprites of monsters. Spiders are now rabbits, centaurs are now wizards, ghosts are hands and hands are prison bars?
You should probably beat the Original NES Zelda first (or do another playthrough ) I think your memory is quite hazy on somethings. Would love to see that as a video.
For me personally, I don't find the original Zelda to hold up. It's too confusing, I'm used to games telling me what to do and my worst nightmare is wondering around a dungeon lost as hell for half an hour