Wow, the bridge area is so well decorated it was likely intended to be playable. Maybe the player was supposed to descend there from the crash site, and find some other route to the town?
Based on my map knowledge of TLD, I've already figured out where this hidden section of Milton goes. That's the road to Keeper's Pass, and once in Keeper's Pass, you hit a T intersection where you can go left to take the road to Blackrock region, or go right to take the road to Pleasant Valley.
Based on Wintermute, the exit where the crash bus was, lead to Pleasant Valley. That is where Astrid ended up after crawling under the bus. If I remember correctly. I always enjoy when you break out of bounds to show us a different side of the game. Great video!
Actually, if you go to Blackrock via Keeper's Pass, starting at the Pleasant Valley entrance, you'll come to a trailer and a T intersection. If you continue down the main road, you eventually reach Blackrock region. But if you turn left up that side road, you see a sign saying Milton, and pointing down that road, and eventually come to a caved in tunnel. So clearly if the tunnels were all open, or a route were made to bypass them, that road this guy's showing would lead to Keeper's Pass, and from there, a left turn would take you towards Blackrock, and a right turn towards Pleasant Valley. Given Astrid went through that tunnel (presumably before it caved in), and emerged into Pleasant Valley, and just a few days later, Will was dragged through there from Carter by Mathis' gang the opposite direction, you realize just how close Will and Astrid came to meeting each other in Keeper's Pass or the west side of Pleasant Valley.
@@Seriously_Unserious man .. i love analysis like this .. they just plant a seed of imaginationn in ur brain which keeps blooming .. any thoughts on perseverance mills location? .. from my study it seems to be above desolation point on coast ..
It may be a future transition zone to the Far Territory dlc or maybe part of Wintermute ep. 5. It just seems like a lot of work to just leave there with no plans for it…
I'd more likely expect it to be an extra transition into Keeper's Pass, as that route meets the road between Pleasant Valley and Blackrock at a T intersection in Keeper's Pass. As that area's a bit surrounded, there's really not any room left on the map for that route to go anywhere but Keeper's Pass. The only real place in Milton that has room to grow into a new region would be the other end of the road, past the big bridge (who's name I keep forgetting) where the bear cave is. There the road just dead ends in a cliff, but I assume, based on the prisoner bus in Wintermute transporting the prisoners from the airport to Blackrock Prison, that this road winds its way around to the airport. Possible room for another transition region or full region that connects Milton to the airport at some point. Maybe one of the new regions planned for the DLC, other then the airfield region we've already got?
See, something that has puzzled me is how people were expected to get to the Mystery Lake camp office and cabins when there's nothing other than the train tracks, and long stretches of cave leading into the region. Did campers come in via train or something? Did they come in via planes with the ability to land in water?
@@illbetheone779 Well it clearly goes past CH, through a tunnel, probably back inland up the mountains, as we don't see the railroad continuing up the coast to DP or CrH. The other way it clearly goes at least as far as the AIrport area (Haven't explored that region as I'm saving it for a first reaction on camera now I have a youtube gameplay channel.
Those yellow train cars are meant for passengers. They would have been on the end of the train. Workers at Carter Hydro, the maintenance shed, visitors to the cabins or the hunting lodge, and forestry workers would have boarded either in the train unloading at Coastal Highway or at the train station in Transfer Pass and gotten off at the maintenance shed or the train unloading in Mystery Lake.
I think float planes can be assumed as an option as well since the camp is on a lake, its a common form of transport in the far north, especially Alaska, and the survior even was running a small plane transport service that went to the island.
Would be really cool if this was an alternate route to Blackrock via the transfer zones. Maybe you could unlock it with some blasting charges in survival mode.
I've thought about the climbing rope mechanic and how it's used to open up new routes, then wondered why we couldn't expand on that idea. Like adding those ladders used by mountaineers to create shortcuts, or solid lumber (real heavy) for a makeshift bridge. Maybe bring a bunch of car batteries to temporarily power up some piece of equipment during an aurora, where upon it knocks some kind of debris away.
It would be so cool to be able to reach milton from PV or Blackrock. I hope Hinterland enables this part, since it would save me so much time because i have my base in the pv farmstead
Easier way to get there is Milton park to climbing area. Decend to lower level. Go past cave/rabbit grove and keep walking uphill while bearing to left.
Give them time. It's probably for future development. Most games are set up this way. This also allows the company to find out what you think without you realizing it. Snicker!
There's an area in Keeper's Pass that has a sign pointing down a side road at the T intersection labelled Milton, so clearly that inaccessible section is part of the highway between Milton and Keeper's Pass, and Keeper's is the main route between PV and Blackrock. Going the other way, I suspect that road through Milton winds its way around HRV and eventually connects with the Airport, given the prisoners on the bus were being transported from the airport to Blackrock via Milton and presumably Keeper's Pass as that's the only way for that road to go.
Just found a tiny hidden cave between the plane crash and the first root climb. Its just right of the root climb. It has no name and i didn't have anything there. Its also like a bear cave in that you cant cure hides there.
Damn.. It feels like we are naughty boys who escape the school then teachers and princeble (TLD developers) are about the to find out about the stuff we did 🤣🤣🤣 I felt like a little bad boy, thank you 🤗
@@SurvivorMike Really?! It doesn't killbox you? I had another game, Dungeon Lords I believe, that would killbox you if you managed to find a way off the map.
@@Seriously_Unseriousfor all that the long dark has killboxes discouraging exploring as a mountain goat, i guess the devs figured that players could possibly fall through the world through no fault of their own.
Hey pal, could you do me a huge solid and charcoal from the plane crash up to where you start the descent, I want to add to my cartography map but still want to get back in bounds obviously lol
Probably. This was the road the prison bus was going down before it crashed into the tunnel cave-in. If you look from Keeper's Pass, you can see the end of this road, as it T-sects with the road between PV and Blackrock, there's even a sign pointing down that side road labelled "Milton". This is also clearly the route Astrid took to get to PV via Keeper's Pass.
That would have made sense, as that road connects with the main highway between PV and Blackrock in Keeper's Pass, and that's exactly how Astrid got to PV, with the help of Molly. That same road is also how Mathis and his gang dragged Will from Carter to Blackrock in Ep 4.
That road actually connects in with Keeper's Pass. If you go there, to the trailer, you'll see a sign pointing towards a caved in tunnel labelled Milton.
@@Seriously_Unseriousoh that’s really cool! I hope they make it an explorable area. Maybe they could make it so that the truck was carrying supplies like food and stuff in the back and to get in you need to use a hacksaw or something.
God, Two things that TLD got right, One was the art. The scenery is just mind blowingly beautiful. The sunrises, sunsets and the arouras... Another was the Music. I almost never listen to music in games, I find it distracting and annoying but This? 🤌Oh baby, You can be dying in a blizzard and STILL want to pause and just listen. Don't get me wrong, there is SO much more that is just done right in TLD, That is just my two top tiers.