glad we're finally going back to hero quest thanks to the long game, i can honestly take or leave pandemic legacy but hero quest hits way more of what i look for in terms of theme and people actually winning games.
Thats why I'd like them to play something like Descent or Imperial Assault then someone is always 'winning' honestly though I love their Betrayal streams and that will definitely be a 'thing' on The Long Game
Super happy to see The Long Game come in to allow for some more variety in AFK. I would love to see Cards Against Humanity come up in AFK more than just at Tabletop Day. Ya'll are hilarious and I never fail to bust a gut whenever yall play Cards (or similar games, like Snake Oil)
I've always played where the treasure deck is re-randomized (shuffled) each time a card is drawn. Otherwise it doesn't make any sense that hazards and monsters are returned to the deck because you would have to go through literally every treasure card before you saw a repeat. If you shuffle each time then you're creating a situation where treasure becomes more and more risky as the quest progresses, which I believe is the intention of the designers. But of course you guys do it however you like. Your version is just slightly more generous to the players.
I like the idea that the traps are just loose floor, wall and ceiling stones that are just holding each other together because the mortar cementing them has crumbled, so stepping on it may or may not cause one of the rocks in the ceiling to come loose.
Oh yeah they should just use Hero Quest as their filler for when someone is missing from their main crew for whatever Legacy game they are currently playing for this time slot. Its got a more flexible cast and I love Paul's recaps and the funny hats.
Sargon is a Power Rangers villain. Instead of sending his army to fight he sends in a squad of foot soldier, maybe accompanied by one slightly stronger enemy, to fight the team of heroes.
Seems like you have the heroes moving in any order because of characters blocking other characters. The rules state that a Hero character can pass through the square of another hero character (if the blocking hero allows them to pass - which generally you always would, being teammates an all).
It’s for situations where one player is in a doorway and there’s an enemy on the other side. If they keep the turn order and that player ends up being the last person in the rotation, then everyone has to pass their turn until that player can move, and then the enemies get to come in and essentially get free hits on them. If they let that player go first rather than making them wait until their turn in the rotation, then there’s no passing the turn for the other players.
Zargon is in the chaos wastes sending forces down. To get to him you'd have to cross the chaos hordes... think thousands of chaos warriors. oh and demons.
"Sorry if you were expecting us to play this (expansion to Heroquest) any time soon, because we aint.". 3 years later, and they still haven't. (This is in no way a complaint or mean-spirited. Just a commentary on how things have shaken out)
I'm more interested in what comes 'after' Betrayal Legacy because we know that anything with the word Legacy in it is an almost automatic include and they have said multiple times Betrayal would follow Pandemic.
HEROQUEST!! In the eu version searching for traps and secret doors are 1 action. I think you should adopt that rule. I play the us version but use the eu rule for that.
Oef. Let's hope they don't try gloomhaven. That games takes a loooonnnng time to finish and a quite a bit of time to set-up. Also it takes up a LOT of space on the table. Regardless, Gloomhaven is a fantastic game :D
Their next major purchase should be a gaming table, the kind with a recessed center they can set the games up in and place a top over when they aren't playing.