Here's how to get the Infernal robe AND save Karlach while you do. Wyll also won't be cursed with horns, though some dialogue might treat him as if it does. Worth it!
Without getting into too many spoilery details: Act 3, go to Sharess Caress, then later House of Hope. Not gonna say what to do or get into details (unless you WANT spoilers?), but there's where to go.
side note, True Resurrection would also fix Karlachs heart and wash away her problem completely. The spell reads as such: This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. The spell can even provide a new body if the original no longer exists. So yes, Karlach's entire plot would be solved by this single scroll if it worked as intended.
On a similar note, it would probably also fix the little tadpole problem we have. We're told that removing our tadpoles would kill our characters, but what if we had someone kill us first, then pulverize the tadpole and our brains before casting True Resurrection? It would give us our heads back, and I doubt it would resurrect the tadpole.
@@tccedwards76 true resurrection is a 9th level spell, if it cant fix it nothing can, by the time youre supposed to have access to it all of your problems should already be solved, the real answer is they never should have given us this scroll in the first place.
I think they should make this route an official option that doesn't need quite as much percision for the execution, malicious compliance and loopholes are like half the fun of devil contracts
I like the idea of making the only way to bring her back, after killing her to fulfill Wyll's contract, is through Gale's Scroll of True Resurrection. Which would open up a dialog tree of having to apologize to Karlach (who may or may not accept your apology, based on dialogue options) and letting Wyll know that his conscience can be clear, now.
In true D&D fashion, they should enable players to loopholes in everything the DM throws at them. What is D&D if not the players flipping over every stone just to find the most favorable outcome in any situation
@@weebjeez I agree. I was utterly heartbroken when I went through the process early on in my first playthrough and when gale died later in act 1 and I got his scroll of true resurrection I had a lightbulb moment and wanted to try to use it on karlach because THAT SHOULD ABSOLUTELY WORK Alas, no...
They completely patched this out. HOWEVER, they really shouldn’t have, because as you said, it’s a fucking loophole and that’s the whole point of the pact based warlock.
Whether intentional or not, I don't think it should count as a "bug" because tricking warlock patrons is so par for the course in D&D - they trick you, you trick them. Unlikely to be patched.
or if they do patch it, id pay good money for them to get the writers, scrpiters, VAs, animators, etc to add this as a supported path, and have the characters react to the situation
How them words taste? But also very sad that they patched it because you are correct. By all accounts, Mizora should believe Karlach is dead, and there should be a special cutscene the long rest AFTER she gives Wyll the robes and Karlach is recruited.
If they don't patch it. I want a consequence line to occur if they ever recognize this loophole. You collect the reward, Mizora leaves, And then you resurrect Karlach. Somewhere down the road, Mizora visits and chastises you and Wyll. But because the terms of the contract were met, you managed to find a singular titular loophole that Mizora angrily applauds you. Wyll is angry, but later is relieved that your actions spared someone a life of hell in Avernus. But Mizora makes it clear should you try such games again; she'll personally send you to hell herself.
I don't think this needs a patch TBH. I made a comment short while ago explaining what I did in more depth, but in my playthrough Mizora still recognized that Karlach was alive and I was able to ask her about it. The dialogue seemed to suit what I had done as well which to me makes this "loophole" something worthy of keeping in the game that only us true gamer devils are going to know how to exploit. ;)
@@breadogi7118 Oh, she absolutely could. She has Zariel's favor and any attempts to harm her does nothing. For as long as her patron remains in Avernus; Mizora has free reign. She's clearly a powerful creature herself after all.
this is def not intentional, BUT, I hope that instead of fixing it in the next patch, they patch around it. Make it seem that Wyll *technically* followed the contract, and Mizora recognizing the wit of the action, thus pemanently breaking that specific clause of the contract. I really hope that this remains canon because you literally beat the devil in her own game, because her contract only binded him to kill Karlach, not make her dead indefinitely.
@@merisav4171 From what it sounded like, the mission was to just ensure that Karlach was dead, and even then, we can technically just employ same verse as the first by having Wyll use the same steps instead. Then we leave him at camp, resurrect her ourselves, and continue as normal.
Technically Neo died in The Matrix and the Oracle said he wasn't The One but "maybe in the next life...". It makes a good story. Karlach is only "mostly dead".
Patch 5: "Mizora should appear for her judgement of Wyll only when Karlach is actually dead. (Resurrecting her will cancel the moment.)" I guess it doesn't work anymore...
This should be an official route, because it's valid to Wyll's contract: he is bound to kill heartless people, but there is nothing in there saying that the person can't be revived by a third person.
Unfortunately its not intentional, one of the situations you realize this quickly is when you're at party camp and wyll complains karlach is dead, on reverse Karlach keeps reacting as she'd been saved. From gameplay purpose the 2 seem quite independant to the rest of the game, need to see when mizora needs some "help" if things changes with both of them near each other at the same time.
My guess is that the decision to allow this or not was changed during development. I still personally think it won't be patched, but, I could be wrong!
@@elvenring I think its a bug that it works in the first place as it dosnt work for me the outseen wear he gets the rob will play but then it's gone and after I recruit muscle mommy wills owner shows back up to make him all horny
You don't have to leave Wyll in camp. You can have a full party, and before you go anywhere near the best girl in game, ungroup Wyll go with the rest of the party, kill Karlach, go back to where you left Wyll, group him, talk to him then ungroup, go back and revive her, run back to your group, get out of there, then go to camp and rest to get the robe. Less going back and forth from camp.
i didnt even ungroup wyll.. i killed karlach with him i believe the most important part here is to not trigger the introductory dialog with karlach.. engage her in combat without dialog (ex: range attack) kill her, revive her then long rest. ( do not talk to karlach throughout the entire process) after revive, long rest to trigger dialog with mizora.. then you are free to now talk to karlach again after this to recruit her edit: make sure to quick save before doing any of this just to make sure tho since this is not an intended process, you'll know because wyll still keeps saying he killed karlach
Or just initiate combat from far away, kill her, rest up, take robe, then revive her. Had Wyll in the party while doing all of that, dialogue proceeded as normal, but without Wyll getting punished But be warned: Only one long rest may be allowed, one more and I couldn't revive her. PS: you can find her head (which the "paladins" seek) in her own inventory, which I may go ahead and try taking, to see what might happen
In 5e, True Resurrection is so powerful you no longer need the original body to exist. All you need a willing and free soul and a lot of gold and time. The soul is the most concerning hurdle because a claimed soul is not free, and someone who has commited suicide or is at peace with death is not willing. Failsafes are rare. Larian also made sure that Karlach was so loveable that players would seek such a loophole.
I could easily imagine someone willingly coming back after taking their own life, if the suicide was part of sort of convoluted scheme where they plan on being revived later and can't simply fake their death.
Larian is the kinda Dm That if You came up with an original, creative plan in their campaign he'd kick you in the shin before rolling the dice to see if it works
If you kill Astarion, you can revive him after. But if you kill Karlach, you can't. The ridiculous amount of pettiness from Larian, to make Karlach a whole exception for the sole purpose of not letting us outsmart their plans.
They should make this loophole official in the next patch, with voicelines reflecting that. As a consequence for saving Karlach, make it so the DC for bargaining Wyll's soul out of the contract in Act 2 require a DC of over 20 and have Mizora summon Myrmidons or greater Elementals in the Iron Throne instead of the spiders so players are still "punished" for tricking her by making the rescue of Ravengard extremely difficult.
This should be expected. While beating the devil's contract 'should' be valid; At this point, Larian would have to rewrite and rerecord entirely new voice lines to embrace it as an accepted route to resolve the contract.
Its so dumb they shouldve added a dialogue line to this lol, mizora shows up and karlach is alive she would be like wtf she is alive liar 😂, and you could say we DID kill her but brought her back you never said she had to stay dead, we did what you asked, be more expecific next time 😂 its the perfect loophole
That's so cool I really wanted to prevent Wyll from growing the horns in my next playthrough but of course I cant permanently kill Karlach Thanks for the guide^^
Yeah except the spell is supposed to work on ANYONE. Hell, there should be an option to use it on the one tiefling that was killed in the first goblin attack on the grove!
The thing with the Infernal Robe is even weirder: The one time you'd *kinda* want to do it would be an evil run but.... Wyll won't stick around for that.
Still works after Patch 4. It would be awesome to see Larian make this official by having Mizora comment on exploiting a loophole (and skipping dialogue that wouldn't make sense). Maybe something we'll see in a definitive edition.
Nah, it was patched out....one of the few things I take exception with regarding Larian...sure it was a bug, but the bug didn't really hurt anyone and actually quite a lot of people liked it. Ah, but whatever...it is what it is.
I heard it causes issues in later points of the game so I'd caution against this or wait to see if the devs add an intentional way to get around it. Great suggestion I've seen is using the loophole that Wyll's contract was to kill Karlach but it never said anything about her needing to stay dead.
Player: "Hey Karlach, look at this cool robe I got you for killing you!" Karlach after doing the loophole: "Wait what?" Player: "Oh nothing, take the robe--"
I really do hope this is intentional and isn't patched out because this feels like the kind of loophole technicality a devil would use in their contracts. Take Wyll's for example. One of the clauses lists the types of targets Wyll can go after (which he agreed to) of which one of them is "the heartless". Now you'd think this meant a heartless person who was evil or cruel...but in Karlach's case she is technically heartless as she doesn't have a heart and thus a legitimate target for his patron to give him without breaking the contract. ... thus pulling this kind of stunt really feels like taking a page out of their playbook because you technically did kill Karlach thereby abiding by the terms of the contract. Nobody said she had to stay dead.
Fully agree with this line of argumentation. That should actually be acknowledged by the NPCs in game, as it is such a nice 100% comeback on how Mizora "interprets" her contract with Wyll.
A loophole to that could be that the contract doesn't specify what kind of heartless. Technically karlach has a heart in the form of infernal engine, it's still a heart of sorts.
easy fix. just cut out a fresh heart and have her hold onto it, then cast a spell to preserve it or revert the eventual necrosis every so often and BOOM! she is no longer considered "heartless."
Small correction, in DnD True Resurrection does not work "no matter what". It fails if the soul is unwillingly, destroy, trapped (ie. Turned into a soul coin), dead for more then 200 years or died of old age.
Honestly it would be sad if this gets patched. This is exactly the sort of loophole that should exist in an RPG is players are clever enough to figure it out.
Knowing Larian, the only patch they'd do is making this an official part of the game instead of an accident. So much roleplaying to be had because of it.
Little detail: the revivify spell (5eD&D) only works if less than 1 minute has passed since the creature's death. True Resurrection also has instances where the spell will fail. The creature can't have died of old age, the creature must be willing, the creature's soul must be free (not owned by anything like a devil), and lastly, has been dead less than 200 years.
This is what I was thinking. But Larian likes making things fun like any good GM and they might leave this in because it is fun. Some folks just want to watch the world burn... *looks at the 4 halfling barbarian vids* and a good GM knows that of their players.
I've perfected this. Here is what you do, take your entire party with Wyll, and jump Karlach, don't let her talk to you. Once she goes down, talk to Wyll, then go back to camp, and remove him from the party. Leave camp, get as far away from Karlach as you can and use your regular old revive(or whatever it's call) and run away. She will reset to her location, you just don't want her to spot you. Then go back to camp and sleep. And then go back the next day and get Karlach. Some of the dialog is a bit off, so i don't think it was intended. But i really hope Larian keeps it in and fixes the dialog. Outsmarting a devil is a lot of fun.
This fits so well with Warlock class fantasy and their patrons, always read the fine print and the technicalities, the devil is in the details after all XD If i was DM in real tabletop game and a player pulled this on me, i would be seriously impressed as would the patron, kinda pissed but still very much impressed by the gall
He does in fact have to be in your party both at the time of the kill and the time of the long rest in order to be rewarded the robe, otherwise you will get the cutscene of him getting the robe but without the item, major bummer… but in my current play through I have Wylie without horns, Karlach not mad, and the rob on my sorcerer.
Personally, I feel like our character should have a persuasion test here when MIzora shows up. Persuade her by saying that Karlach actually does not fit the 'heartless' clause as she does, in fact, have a heart. A mechanical one made of infernal machinery, but all through out the game, everyone calls it her 'heart'. To make it "fair" maybe she make the charisma a little harder in than it should be, but still, it is a worthwhile argument, don't you think?
They call it heart because it do that job, but actually is an engine, a machine, so tecnically they are right when they say she is heartless, and the devils of course know that, Mizora is literally a lawyer here, is like the artifitial heart, it does the heart job and keep the blood runing, but at the end it's still a machine, not a real heart
@@craimaxblackit says in the contract "heartless" in a metaphorical way to interpret one without morals. So therefore a moral being like karlach does indeed have a heart. Using the metaphorical interpretation of what heartless is and not its literal form.
@@alexcavazos3341 no, Mizora just say heartless, it never specify if such statemen is methaporical or literal, so it can be use as both, and Karlach is tecnically heartless, so it count, as i said, is a lawyer contract, every single detail matter, just as this
@@alexcavazos3341there is no context in the contract. This means mizora can have it mean either of the options or both at any time she pleases since she is the one with the power
Her saying Karlach has no heart is a technicality in the contract, you can roll all the Nat 20’s for persuasion you like, it won’t change what’s on Wyll’s contract.
So real quick this has been patched out. I've tired it the other day and if you tried this what happens 1. if you bring her back the same day the thing with him not getting horns won't happen. 2. If it does, then you can't bring her back to life. Looking it up many reported this didn't really work anyways. He just magically get the horns in the next act and it will assume you never killed her.
This definitely feels intentional, it's just complicated enough to not accidentally do, but not so convoluted thst it feels like an exploit And that armor ability tho
sry for being a party-pooper, but it's same as recruiting Minthara without killing the Grove- an unintended Bug. I can tell cuz I've got both dialogs about Karlach's death and Wyll's punishment despite NONE of it happening due to this Loophole. In best we'll get a compromise with both characters being untacked, but no Robe and little minus to reputation with Karlach(for sending her to Hell). Tho should we really PUSH Larians into doint so? Like demanding such a little thing for ALL CONTENT WE GOT? Selfish. BUT since we can intentionally SAVE the Duke despite the contract, then we can do same with Karlach cuz contract says "Kill" not "Bring her to Mephistopheles". And I really want them both go to hell and beat the SHIT out of all devils.
@@fandango_boi Recruiting Minthara without killing everyone in the grove by just ignoring the grove and moving on to the Shadow lands is very much developer intended... there's literally unique dialogue from the Emperor and Minthara if this is the way you do it, in addition to all the additional dialogue and banter where Minthara/Wyll/Karlach mention/interact with each other that they put in the game
@@socialjihad5724 I think they were referencing the bug/loophole where you could have Halsin and Minthara as followers simultaneously. That was possible until Larian patched it and Halsin ended up dead in camp for people that went that route. Having both of them was not intentional. Skipping the Grove quest altogether and recruiting Minthara in Moonrise is what you're talking about, right? That one is undoubtedly a planned choice.
@@socialjihad5724 Oh there's the OTHER way? sry didn't knew, I thought about the buggy one. But let me tell you, that hearing how Wyll Regrets killing Karlach in context that he KILL HER FOR GOOD and then hear about his "Transformation" that never happend, it's REALLY depressing.
I can confirm that as of 11/3 at approximately 6pm this was not patched! I did it, and now I’ve got wyll (with no horns) Karlach, and my badass armor. Thank you for sharing your knowledge! It’s much appreciated 😊
did this and got pass act 2 with no problem, there will be some dialogue problem where wyll will talk that Karlach is dead but other than that no problem. Also something very important is that when meeting Mizura you need to have Wyll in your party otherwise you will not receive the robe even though the cutscene showed it.
@@elvenringomg I did this 4 times and couldn’t get the robe cause I sent Wyll back to camp. Thanks for the crucial info I already gave up unfortunately, maybe I’ll grab it in my 3rd play thru 😅
I saw someone upthread say you can still do it if you recruit Karlach, kill her in camp, then rest to get Mizora and have Withers revive her after you get the robe. IDK though.
In response to text regarding the True Scroll of Resurrection: I would note that the means of acquiring said scroll is through a mephit that is instructed to create one using Gale's name. I suspect that scroll only works on Gale (though I haven't tried it on other companions). In regards to the method, you did this almost exactly the same way I did although I did it slightly differently for roleplay reasons: So long as you are not in view or in combat with Karlach (I had my party with main character at the Risen Road waypoint) I had Whyll "find" Karlach while exploring and just immediately attacking her (skipping the dialogue like you did). Once I killed her, I had Whyll return to the party and talk with the main character where he brags about killing Karlach and my main character kinda stays quiet and "sends Whyll back to camp" (not literally in a party sense since you want him in party for dialogue scene to get the Robe). Once he's gone with his mission complete, the main character decides to go to the scene of the crime and raise Karlach with the revivify scroll. After talking with Karlach it seems more natural about the "****er that took me out" and when she offers/asks for help taking out the Paladin I respond with "You want me to do you dirty work?" Kind of idea and just leave her be. Go back to camp, have the Whyll/Mizora scene and then the following day have a change of heart and decide to help Karlach after all. =P
I tried it after patch 5, it doesn't work, Myzora just doesn't appear. And if you kill her after speaking to her, everytime you resurrect her she will be forever hostile to you.
To be fair, I'd keep this in the game for the pure ingenuity of it. Not many people would be willing to take this many steps for a single magic item that isn't in the absurd tier.
Im guessing this results in karlach making a bunch of refferences to wyll's non-existant devil form, since she's not supposed to be alive in the route where he remains human
hope larian patches around it, let karlach address that you destroyed her but then let you justify that you did to deceive a devil that was hunting her. Then it would be perfection
they actually added a loophole to save Minthara, and purposefully made it easier to get minthara on the good route, so yeah..... *I think they knew we would find a way to make this happen*
Thanks for the fantastic content. I just tested this myself. Wyll doesn't need to be in your party. As long as the sequence is the same as mentioned in the video, you'll end up with the rare Infernal Robe. As of 2023/12/29 it seems this has been fixed by Larian
Work up to the point you encounter a point of no return (creche or shadowcurse land). Then on your next reload the game will catch up and change Wyll to a tiefling.
29/11/23 - Can confirm this still works! Thank you so much! 💜 Edit: Since patch 5 it unfortunately doesn't work and Gale will retroactively be punished if Karlack is still alive! Here's hoping we find a new way!
Best reason I've heard yet to put a "Freeze" function in the game to prevent applying any future updates. This approaches the issue of who actually owns the game, tho I'm sure the fine print we can't remember agreeing to when buying the game gives Larian the right to change the code on our desktops without our permission. I was in IT long enough to realize that not ALL updates improve a product. Of course, Larian would never consider giving us that. Or, apparently, the Infernal Armor. Hey Larian, how about make a choice: take the damn tease armor OUT of the game OR, give us a way to kill Mizora. I'll take that trade. It would be a lot more satisfying than stuffing worg poop in her inventory.
It's actually so against the spirit of DnD for them to get rid of this... Pretty disappointing considering how much freedom is in the game is generally
@@Thiquid In early access, for years you used to be able to cast Darkness on any vendor before pickpocketing them and it would set the difficulty level for every single item to 0. That was patched out of the game a month after release. There also used to be this cool chest in the Underdark that would make every item in the game weigh less by turning it into like a spoon, ink pot, etc., and again some Einstein over at Larian patched it out by changing he weight of the chest from 10 lbs to like 200 lbs; basically making the reduced carrying capacity effect pointless. I have no idea why this game gets so much appraise for player freedom when the devs make just as many bad changes as developers from other studios.
I actually give this robe to my Dragonborn Draconic Sorcerer as compensation for him lacking any shield proficiency. This robe plus Mol"s Ring of Protection and the ring you can get from the Strange Ox are an awesome defensive combo.
They patched it out, I tried this method and after spending a long time on it (I wanted the robe for my warlock which is pact of the blade and wants to go melee and can't wear armor beyond light, and doesn't even wear light because mage armor is better than light, at least now) I went through patch notes of every patch, they patched it out in patch 5.
I love the fact that...the armor piece Karlach is never meant to wear, is her best armor piece...in act 1 at least, I'm not super far in the game and am exploring as much as I can so I assume there's better stuff later but yeah that's awesome!
1:20 Actually True Resurrection has limitations, it can't revive someone that's been dead for 200 years for example, or if they died from old age, finally the soul must be intact, able, and willing to be resurrected. Revivify is supposed to only work up to one minute after death and the body can't be mutilated, but for game reasons they removed the time limit and restricted it to party members only. I did this trick once, they patched it out in Patch 5 or so.
heh... they patched it as i was mid way through act 2 with Karlach rocking the reward robe and Wyll vibing without horns... log in after patching... still have the robe... and Wyll has horns... xD as i understand it from the patch notes... you can still take this route and get the reward, however Mizora will just opt to punish Wyll retroactivly... which is a shame... because it is a legitimate loophole and totally needs to be an official part of the game and Mizora needs a dialogue where she bitches and/or praise not just Wyll but also Tav for actually finding the loophole resulting in Karlach realizing that the "last fucker who blew her lights out" was actually you... resulting in a decent hit to Karlachs relationship status upon which Mizora promptly corrects the loophole in the contract preventing it from being misused again... however... since the deed is already done and no going back on an official contract, Mizora can't really take back the reward nor punish Wyll since... well... no breach of contract... so up your Mizora. there is also the possibility of Mizora taking Wyll and Tav to an infernal court to stand trial for breach of contract... not gonna go into details about that... just saying that it's a thing... and it could be pretty wild xD good show on Larian for patching this... but i also think that the way it has been done kinda misses the mark just a little.
@@elvenring that's a pity... oh well... might as well make some noise on the Larian forums... if we get lucky we might see Larian going all out on the idea of bamboozleing Mizora :P
Nope, now its impossible to get Mizora to even *appear* if Karlach has a pulse, and one of two campaigns I had using it still has it, but another (lvl 6 borderline 7) "magically" was erased completely... As many have said this should be returned, not only because it is in keeping with the spirit of "devil's bargains" but you can't fairly reward Minthara stans for the same thing, taking advantage of exploits.
Officially? Ignore the grove conflict in Act 1 and just move to Act 2. You can recruit Minthara in Act 2 now. Of course Halsin and all Tieflings die because of this, but Karlach will not leave you. Optimally? "Minthara - Daugher of Lolth" mod. Save the grove, beat Minthara without killing her thanks to the mod and recruit her in act 2 as usual.
@@ninver6887 There are some exploits to keep Dammon (the smith) alive, but it's definitely not intended. This means you cannot actually complete Karlach's companion quest. Romancing her is also harder because the whole "cooling her engine so you can touch her" aspect isn't taken care of. In general not finishing the main conflict of Act 1 makes a lot of the game objectively worse.
@elvenring I hadn't played the game since before the patches. When everything updated, I was knee deep in Act 2. Karlach and Wyll were still there. No idea how that worked out but it did...
true revivify doesnt even require a body to be intact for it to work, by all accounts gale exploding himself shouldnt prevent him being revived unless it literally erases his soul from existence
They still let you disarm the Legendary Greatsword from the Githyanki dragon rider, so I believe they won’t patch it, at most they’ll likely just add some dialogue acknowledging it. Edit: Nevermind, they patched this, but the waaay stronger +3 Greatsword is still obtainable in Act 1.
Thank you! Literally found your guide randomly, as I'm about to reach Karlach in my second playthrough (Tactician). Karlach in that robe will be very useful I'm sure 😊
Yeah they totally patched it. Wyll will indeed wind up with horns and all of the dialogue options as if he had been turned into a teething eventually... For me it took hold when I got to the GIthyanki creche.... Everything after that and all character interactions or as if Wyll had spared karlach and never received the robe. But hey you do get the robe out of it before Mizora checks her notes and realizes that in fact the target is still alive. Truth be told devil packs in this game are the unfortunate victim of plot device armor..... Later on when you assist yurgir in getting out of his contract with Raphael, Raphael accuses yurgir of cheating by subcontracting out to kill his last Target instead of doing it himself... Even though there is no option in the game to simply go back and tell your gear for the last guy is so he could do the work himself. And there is no clause in the contract that does not allow him to use minions.... So yeah...
Yeah, it seems you don't even need that special True Ressurection spell. From what I've seen in other videos is that you can just use a regular Scroll of Revivify to revive Karlach and then she's just going to heal herself while walking back to her spot. From what I've seen, you just need to leave Wyll at camp, do not approach Karlach, use a ranged weapon to kill Karlach, go to camp and talk to Wyll about Karlach. Run back to her corpse and revive her with the scroll; and enjoy your new robe while also being able to get Karlach. Effectively you simply pulled a fast one on Mizora by finding a loophole in the contract; as it never stated that Karlach needed to remain dead. 🙂
I didn’t even consider the fact that Wyll could ever not get horns, simply because Karlach has always been to precious to kill. I’m definitely doing this for my next playthrough