AWESOME, only a fan can make such awesome work! I really can't wait to see it all together, it will be breathtaking. Many thanks for the updates, each one is better than the last.
Man, this is great. I've been following the project for half a year or so and your sneakpeaks don't disappoint. When this is finished you'll become an internet legend :)
@Warpgazer hehe, i like this kind of user comments... no not really ;) Is there some kind of announcement in the background or just background noise? i like that! This great warmachine is landing so silent and unspectacular, yet the atmosphere is so stunning, if you know what this thunderhawk is capable of. Great work!
Wow Your skills are amazing! I am flabbergasted. However the landing is too smoth it does not feel like an actual machine. Just speaking as a layman here. Great work and good luck with your project.
Interesting that it sits so low. Been looking for info on this. The gear looks spindly but shouldn't take too much to work out in low poly at a distance. Nice video. Do you think that's using thrust redirection or anti grav BTW? I don't see a lot of exhaust.
This is brilliant work. Good luck to you! If you need a blog building give me a heads up, 40K fans like me will flock to animation that looks better than 'Ultramarines' without the big budget!
you have the vision, GW need to give you a pile of money and a team and just leave you alone for a year. From watching your trailer I see you have the spirit of the 40k "feel" perfectly down, far more than whoever made the Ultramarines movie... hell they didn't even fight tyranids in that movie... I mean, Ultramarines fighting chaos, wtf? Call in the Knights!
i would seriosly get rid of the dirt(?) still grain? on the cam... i dont think its helping at all to sell this shot. also the ship doesnt seem to cast any shadows on itself? (very visible below the wings)
Good god man, what the hell were the Ultramarines movie modellers doing to have such low quality modelling compared to this?! I mean did they have some kind of low poly requirement??
the model wont be worth a damn unless someone modifies it to work in the star citizen engine. It costs the SC production crew roughly 1.5 million dollars per ship.
dboydev No, I'm being serious. Its the most expensive thing they do. It's easier to build the FPS module than build another Constellation sized ship. Any kind of in game assets as large and complex as a ship is a huge investment of resources. They've talked about pricing several times in the dev blogs and design demos. The largest investment they make in a given month is building another ship.
it takes time, but even 1 guy can finish ships of that size, just look at the amazing Bellator Class Star Dreadnought by Ansel Hsiao, and it doesnt take 1.5m dollars per ship. You would need to pay 2 guys for span of 2 months, that is like 20-22K $ tops. The amount of money they say they need is just excess money going into their pockets.
scrub. Designing a 3d model with a few nifty action effects is not the same thing as what they do with star citizen. The company behind Mechwarrior Online, PGI, has a very fanscinating documentative video where they show what it takes to make a mech from start to finish and how much it costs them in time and $, etc. They are using the same base engine as Star Citizen with nowhere near the number of modifications and hijinks and additions such as procedural destruction and physics based gravity/anti-gravity or relativistic mass scaled multiplayer, with ZERO instancing and yet it costs PGI almost $100,000 per mech.
What's my opinion? That the project is like dead? I'm still like waiting for news. Or what, that it like had potential? Yeah, that's like my opinion. But like it did have potential.
Don't make it all goth-y as sgdabba suggested. That's ridiculous and only been a 40k trend since the Dawn of War era. Before then, Imperial architecture was varied and is meant to be varied.