I'm honestly just happy people are still making stuff based off of SCP today. I'm glad a younger gen will grow up with something similar to what I had at their age.
i think pressure 2 should follow right off from the end, where we go to vagar airport and take an airplane home. i think it should start as the plane crashing into an old foundation of urbanshade, with the main objective being you have to neutralize all defense systems and escape
@@survival7000 I dont think it would make sense for urbanshade having a second site because its kinda implied in the let-vand zone document that the hadal blacksite might be the only place where they contain anomalies and do experiments as to not interfere with international laws. Even if they had an old abandoned site,why would the defence systems be still on? Urbanshade would have probably swiped up all the intel and demolished the site before moving to the let-vand zone as there probably isnt anything important left there.
The files and control panels in game. I pieced it all together, and I learned there’s still more. I might remake it since I left a few things out. There’s a new entity in the game according to the “Guardian” jumpsuit description, for the entity Z-931 (Not in game yet, idk what it is)
I have made up literally a entity for it and it's a wall dweller but infected by pandemonium skin aka his goo thing and what he will do is just be the seek chase from doors. So what happens to it is that the cutscene to the chase starts with the lights flickering and the player looks behind them and spots a wall dweller however the lights flickering caused pandemonium to spawn and instead of pandemonium getting you he instead just kinda infects the wall dweller giving it arms.
Zeal has said that there will be no Floor 2/Chapter 2, but there will be "expeditions" and gamemodes. "Expeditions" will basically act as the Backdoors and Rooms from Doors, and gamemodes will just spice up normal gameplay.