Would of been cool to see a hummvve with a mk19 and a emplacement mk19 on marines radios. I think I speak for most people here when saying more factions need more assest that are unique to them
Agree on the MK19 love that thing kinda sad not to see the m249 for marines though thats what I was issued and honestly prefer the high capacity over the weight ..
For the authentic USMC grunt experience, you should be issued a box of crayons, a stripper girlfriend and AAA batteries for your equipment that takes only AA's.
Fun fact. The tracer round in real life is made of a 7.62mm cartridge with the head of a 9mm projectile. The attention to detail by including this tracer round is awesome.
@@thetrainshop Irl it is. Lmao. Typically it’s employed with two Marines. One aims and shoots while observing through the sight, the other spots and calls out “lower” or “higher” or “hit”. Then when they’re ready to fire, the spotter checks the back blast and calls the all clear. Then the shooter yells “Rocket” and they fire, while aiming at the same spot they where when the tracer round hit. It’s a pain in the ass 🤣🤣🤣
I am an AAV Marine, that model is pretty spot on. Though, often we ride with hatches open which allows you to sit slightly out of the vehicle while driving. Also the Marine Corps is still phasing out the M9, we have the Sig M18 now. Awesome video! can't wait to get my hands on one in game!
I understand its a game and they have to balance things but the lack of an optic for a squad leader is odd. Also a corpsman having an M16a4 is very weird. Even when I was in years ago they all had M4s. You didnt want them running around with a musket when they had a medbag to carry as as well as probably having to assist with litter carry. The SDOs put this marines in the game about 5 years behind as they all now have 1-8 VCOGs but I guess it would be sort of OP for everyone to have what would kind of be DMRs. They also need to have Carl Gustav lauchers. Cool they have the 240 with an MDO though. the logi truck is super weird as the USMC hasnt even used that truck since the mid 1990s but I understand they probably didnt want to make a new vehicle model for a truck but the deuce and a half is ancient even for the marines.
I’ve been in still, and as an infantryman it’s kind of painful to see that they still got stuff wrong. Idek why the included the A4’s, we got rid of those bad boys long while ago. I know some pog units still may have them, but not the majority of the Marine Corps. They got the SDO right with the IAR (my unit still uses them), they got the optic wrong on the 240 though. We use MDO’s, completely different sight but still a 6x. I have no idea why there’s two riflemen (which they gave m4’s too, so still…why the a4’s?) but they both don’t have optics at all.
@@Bandit0313 cause OWI is cucked they don’t understand kits at all. I was hoping the rifleman would all get m27 IARs because multiple friends who are in and 03xx said they all have them.
I think it’s just simply to add variety to the weapons, and seeing as how they were only replaced in 2015 by the m4, it’s somewhat plausible for them to not be completely removed from service and that were still be some presence of them.
@@definelogic4803 it’s the lack of optics in this game that really just makes my teeth grind. I have yet to see one Marine without an optic, it’s astounding that it’s something the dev team is really gay about. “But balancing”, oh piss off. Our 1st world adversaries are well equipped just like we are, and the insurgents have had western made weapons, optics, night vision capability, etc. for years now. Especially now more than ever thanks to the ANA ditching all our shit we gave them. It’s just annoying
When I joined the corps., we didn't have no fancy-shmancy tanks. We had sticks - two sticks and a rock for a whole platoon; and we had to share the rock.
The freaking level of detail, and i mean small details, is what adds up to such a beautiful looking, and feeling to this game. It's simply all-around well made and polished, animation, gun specifics sounds, the feeling of weight and recoil, the particle effects... Squad is today, if not the, definitively one of the highest quality products in the games market.
This game is far af from being anything close to polished. It took them almost 2 years for this one update to add amphibious vics but hey lets wait another few months for other amphibious nations. Its just another half baked update like all the others. I still remember when they said they were going to add repelling from helis. Shit that was 5 years ago.
@@SilverDoobie My dude, im sure there are a lot of things we would all like to see in the game. What is your biggest complain that is broken in the game and should be fixed?
@@capsbr2100 One the game runs like a turd even with top end hardware super inconsistent performance, lag with servers because of the games code and the random crashes. Stuff that has plagued the game for 8 years now, and they had the audacity to charge more since the game fully released and still runs like an alpha game. The devs got lazy and complacent.
Okay listen. The game is good, but is by NO WAY a polished game. I have 1600 hours in the game and love it to death. But oh man, the slow development cycle, the lazy development and half baked updates which plague the game with many new bugs and performance issues, the lack of transparency from the devs, and multitudes of missing features which mod teams have been able to implement in just a few months is crazy. The F menu bug has been in the game for YEARS. And I still don't think it has been fixed (maybe it was in this update?). The fact that sometimes IEDs can bug out vehicles so they are destroyed, but don't respawn, is a GAME BREAKING, BALANCE BREAKING BUG which was NOT hotfixed. Again, this bug might still be in the game who knows! The game has some of the best moments I've ever had, but it is NOT a polished and high quality product I would expect from a fully released game. Maybe you're just comparing it to the garbage we've received from triple A studies in the past two decades. I'm comparing it to the golden age of gaming, where games fuckin worked at launch and ran smoothly. I have a 3070ti 5800x and I still drop to 20fps on Goose bay with the fog. It's actually absurd. Don't suck the devs dicks for adding in marines which should've been in the game years ago.
@@Mrcool179 I agree with what you say i have over 2500+ hours in the game played since alpha v6 and the performance has always been atrocious. I have a 5900x and a 6900xt and the gpu usage jumps from 35% to 80% then to 50% it is probably one of the worst optimized games i play. It is better then triple a games only because it isnt a cash grab. The community i would say is ok but it’s self moderation can and is abused by bad admins and the game devs have the woke mentality sadly. I do enjoy it when the games are fun but that few and far between because 90% of the people who play have a room temp iq and because of that with the small amount of tickets you start with games are over on average in 20-35 min for a game that can last 2hrs. I remember the good days of squad where matches consistently were over an hour in length.
Indeed. It will definitely encourage logistics and make fobs behind enemy lines actually possible to resupply. Oh and can't forget the fact that with the APCs going from fob to fob, it'll actually encourage squads to get a lift in the APC. People not using APCs for what they're designed for always infuriated me and honestly it feels like OWI gave them supplies just to make people use them right.
Glad that they’re representing us now. Just a few things I noticed off the bat though is that they put that new optic on the 240, meanwhile we actually use an MDO, different sight. They’ve also put in m16a4’s, we’ve all mostly have had m4’s for years now. The SDO they got correct on the IAR which was nice to see, we don’t use 249’s anymore however. Wide FOV on the LAV-25 is off (crewman for LAV’s irl). Then I noticed the riflemen, there’s one that says m4 which has no optic then there’s another m4 but includes “+irons” in the name. Did they mean to add an ACOG to the other but forgot?? They’ve also should have researched recent changes as well because we just started implementing m17’s in the Marine Corps😂
@@avarvar8102 No real use of the M4A1 to my knowledge, and those stocks are called crane stocks, theyre used on rifles meant for people with short arms who cant properly hold the rifle with the A2 style stock.
Erm. Just curious lol. Almost all of the marine corps has M16A4s, and all deployable grunt units all have the M27, M4s havent really been used as standard for 3-ish years. And good riddance. M4s were garbage, its why all the POGs kept the M16A4s. Its also why bootcamp still used them. Though I slutted for the M27 so I could qual with it lol.
@@longwingdetrain3183 m4s are still used today bro I’m not a marine but there are tons of recent videos of marines in training operations using everything from M27s to M4s to m16a4s with M4 stocks
15:20 I hope one day they will give the commander a variaty of stike types from aircraft, from general purpose\ precision bombs to cluster munitions and gun runs.
The ability to call in PGM strikes should be available for most factions, as most Air Forces irl operate multi-role aircraft that are built for such roles.
All present-day USMC are issued with an M27 rifle and an optic. The squad DMR is issued the M38 SDMR Squad Designated Marksman Rifle, which is also an M27 with bipod, suppressor, and scope. The squad LMG is either an M27 or M249 (determined at the unit/mission level). Also, were you firing on a 3-round burst on the M27? That rifle is semi-auto and full-auto only.
Awesome. I deployed on the Essex! We called it the depressex or the floating shit (because of the #2) I actually have a shitty made RU-vid video from one of our work ups on my channel. We were on the 15th MEU supporting Operation Inherent Resolve.
5:10 I was honestly hoping when I heard about this update that you'd yell out for a corpsman instead of a medic. That's an awesome little detail they added and I love it!
This must be taking place early in the m27's implementation because I have never seen a saw in the corps and the m16 is pretty rare to see now a days, even in the reserves I had a m27 IAR in my last unit and im not even infantry
Until recently my CEB reserve unit had M16A4s and IARs with a few M4s for NCOs. We now have all M4s and IARs. We have SAWs in our weapons locker, but haven't taken them out since we got IARs. We use the IARs in there automatic rifleman role. The weapon selection here is a very interesting and is supposed to represent an early 2010s Marine Corps. I wasn't around back then, but use of so many weapons without optics in the game seems like it's more for variety than accuracy.
Huh, my unit only has M16A4's, literally 0 M4's. We have a few M249's and couple M240B's. Strangely though we have a ton of the new M18 pistols, so I guess that was the tradeoff.
@@gigachimp3608 it be like that in the Corps at times. Could be worse though, in my unit the closet thing to an M4 are M16A4s with the collapsible M4 buttstocks. They only issue them to the short Marines and man, I know a lot of guys who get issued those at range
Hell Yeah! Got my branch in the game, I really wish they would just add an m27 to all 03 classes ( LMG, Rifleman, SL ) it would just put them at a similar era as the US Army and Australia. I do like the idea of the era changing base on map and enemy like Fallujah having all marines to have m16's but if they are up against a conventional modern conflict type map they get the m4's and m27's this goes for the JLTV and Humvee's as well. Just an idea what do you guys think?
That’d be badass. Not a fan that they have weapons without optics but I guess it’s good for game balancing. So it makes sense. Never seen an 03 without an optic. Shit I’ve never seen admin without an optic lol
Yeah the reason why they didn't give the sl an optic or all kits the m27 is probably because of balancing. If they had all of that plus the javelin, there would pretty much be zero point in playing the US army as the Marines would be better in every way
Yeah this faction kits is a joke, it's like they grabbed random weapons of different times and threw them in a pot. It makes zero sence and one minute there like...it's true to real life. Wile at the same time making it in correct
@@rob15082 i think the game is supposed to be up to date as of like 2018-ish but obviously there's a ton of exceptions to that rule funny thing tho is that it was accurate in 2018, then by like 2020 the game basically was a mix of everything from the 2010s onward
Ah yes when you said “Kinda weird that they give them bipods with no optics” made me laugh, as I’m sure that what the Marines say too. Also just so everyone knows, when people say the Marine Corp is just the Army but 10-20 years behind technologically yet specializes in all things water related, they were not kidding.
at no point in history did the USMC issue M27 without optics. literally every single rifle in the marine corps has had an ACOG and a PEQ-15 or better for like a decade now. not even reserve non-infantry units get M16s anymore, but I don't mind that at all.
So fun fact about why the USMC has the IAR as the weapon for their automatic rifleman as opposed to the SAW when the Army has the SAW and not the IAR. It boils down to squad compositions and numbers. Your typical US army infantry squad consists of 9 men split into two 4 man fireteams and one squad leader. Those fireteams are split into 2 2 man elements consisting of a rifleman, an automatic rifleman, grenadier and fire team leader. Now the typical squad size of the USMC consists of 13 men split into 3 four man fire teams and a squad leader. I remember reading in the navy times back when the IAR was selected one of the chief reasons why the IAR was due to the size of a typical Marine corps infantry squad. 13 guys bringing down a volume of fire is alot more than 9 so the need for a system to produce a high volume of fire is not a needed so there was a bigger emphasis on accuracy. Another added benefit for Marines in Afghanistan and Iraq was that the IAR is very similar in appearance to the M4/M16A4 which makes it harder for the enemy to identify the gunners and take them out because for most squad units that is the highest casualty producing weapon.
@Blunt I think this will change when PanAsia comes. But yea you're not that wrong they feel same. We should not forget that Offworld Industries trying to make game better not like other multiplayer game developers. I think Squad will be completely different in 1 or 2 years from what we have today. Because it is really different from what we had 2 years ago.
@Blunt Canada really has some flavour to it tho... but yeah, France, Germany and Israel could be cool af. And for RedFor we should get some african rebels, idk.
Gotta save this brings back some good memories from BF4. Love the new amphibious stuff. Makes the game a lot more interesting. Love the look of that new island map. Looks pretty fun. I'll definitely go load up squad one of these days to try out all the new stuff.
Love the amount of detail they added, you can really tell they had done their research when creating all this stuff, especially with the M27 IAR. As a marine vet this really made my day! Most line companies all have M27s with suppressors now but if they added that it would be OP lol
These ARE current gen USMC infantry with a few exceptions. M27s started production fairly recently in 2010. The game just gives iron sights to kits that don’t need scopes to balance them out, such as crewmen and combat engineers. Even then, I doubt the real USMC gives their crewmen scopes and crap that hinder their ability to get their rifles out of vehicle hatches fast.
@@BrinTheBoy OWI basically gave all Marines ironsights in this lol. Its a bit ridiculous. Its like they have a few guns from modern day, and the rest from 2005. The Russians in Squad now are literally better equipped than the USMC.
They have to keep the weapon models balanced though. Just think of it as the Marine that previously got issued your optic tried to have sex with it and broke it. Extra realism.
They should just update the pre existing factions arsenal, also apparently according to the comment section the us marines ingame are pretty weak compared to there real life counterpart due to lack of optics and other stuff dont know whats so special about the aussies thoug
Our M16A4’s use the iron sight that the IAR has in game, but it stays down. We simply use the RCO or M150. Corpsman are navy personnel attached to Marine units. We don’t have tanks anymore. Just an FYI.
We need more conventional opfor factions. We have US army, Marines , aussies, British army, Canada, vs Mea, Insurgents, Milita, Russia. which Milita and Ins are basically the same. If not they need to add blufor factions that would fight the ins and or milita that are not so conventional, just like the MEE mod does.
Oh the glorious SMAW. Nothing makes you feel more helpless than shooting heavy armor with that 9 mil tracer round. and hearing that little "tink". Hahaha
Don’t know how to feel about the infantry weapons. On one hand, I see the need for balance, and adding the realistic amount of optics that the Marine Corps has would be very strong as a faction. On the other, a good way to differentiate between the Army and Marine is giving the Army primarily red dots and irons, with a few optics, and making the Marine Corps the one with ACOGs and LVPOs as they have them today. Seeing Marines with rifle optics and M27's and M4's would show how different they are. Even going as far as looking at current infantry units and emulating what they look like would be amazing. The lack of wider spread use of the M27 is also a little weird but again I understand it would be strong. This is just the rants of a current Marine but it’s a good rant. I love seeing my branch here and I’m looking forward to seeing this change the meta.
From an 0311, pure disappointment. No one in the Corps uses irons anymore, I can't speak for non-infantry, but I only touched an M16 in boot, used an M4 in Inf training, and my service was an M27, standard for all grunts now. There are no M249's in service, and the SMAW is on its way out. The DMR's have a suppressor, and the grenadiers dont carry an M16 or an outdated ass leaf sight, they have M4's with the updated GLS that's basically a red dot. No autoriflemen are ever issued a sidearm in a line company. The M27 is also extremely controllable and able to land 9/10 shots on full auto standing at a 100 yd Ivan target in trained hands.
@@TXJarhead Agreed, we were even moving onto the m320 before I got out. All m4s were even gettin replaced with m27s besides the billet holding marines like SL for example, TLs even got IARs lol. Tanks are out, AAVs are no longer in service, list goes a bit on.
I'm Happy that the Marines are in the game because I've played as a Marine since Battlefield 2 and excited to play as a Marine in Squad so Stay Frosty and Semper Fi
So they’re going with a circa 2015 Marine Corps. If they went newer, EVERYONE would have an M150 and M4, and all the line battalions are currently transitioning to the M27 with a Supressor for everyone. Needless to say, giving every infantry role in a faction a squad level automatic rifle with magnified optics and a supressor would be busted.
If a military game is going for any sort of realism, make it real. The USMC went to M27s, quality optics, and suppressors for a reason, which is to increase their overall lethality. M249s are retained in a smaller number based on the mission and unit-level leadership preferences. M38s are issued for DMR with a more powerful optic. The M240 is maintained for the heavy weapons teams and their medium-MG role. It's a game sure, but trying to balance it by making it absolutely unrealistic (the wrong rifles and optics) doesn't do anything but result in frustration in my opinion.
They also generally gave most marines acogs which greatly enhance those. The Taliban were reportedly shocked and devastated over how many headshots the USMC were able to get on their fighters, of course, this is because being a good rifleman + optics made the difference, and this is from the literal 20 years ago invasion. Too bad we now just gave those freely to them even though arguably, next gen technology is already here. Same thing in history though, people with scopes were considered such good shooters but they just cheated basically.
@@BlackOps78321 You would find the next level of tech (cheating) pretty fun then! The XM5/XM250 standard optic will have a built-in ballistics computer with sensors for wind speed (likely humidity too, and why wouldn't it account for the curvature of the earth), and distance (laser range finder). It is programmed based on the weapon you're firing (barrel twist), barrel length, and ammunition type, to automatically adjust the reticle to where you should aim for an enemy hit at a specific distance using the rangefinder and current wind speed. I believe it was a 1 to 6x optical on the prototype and the 6.8 ammunition allows for effective accuracy out to 800m. It is also said to offer infrared to every user, a backup red dot site if the batteries go out (like an ACOG sight, no batteries needed if the fancy stuff lost power). Finally, it's supposed to network with a visor-based HUD that would show a map, and the scope itself allows you to hit an "enemy spotted" button similar to the Battlefield series of games, which will allow your networked squad to see the "spotted" location within their ballistic scopes. The final reported feature I'm aware of is networking between the scope (or the visor HUD, I don't recall) and a camera on the rifle, so you can literally point your gun around a corner and use your reticle to aim. When you combine all of this tech, it's the closest thing I've ever read matching up with gaming wall hacks/cheating. Theoretically, the spotted feature will work through materials, so if an enemy is spotted behind a wall or on the top floor of a building, you would know about the threat and adjust accordingly. Not only will this be insane for your average infantryman, but imagine what a well-trained SOF team could do with that? Holy crap man.
Way too much iron sights for how the Marine Corps is actually equipped, and the helo choice is extremely odd, otherwise it's a pretty good representation (although we just got rid of our tanks) Love that they're actually making them amphibious, despite my personal hatred for AAVs.
What would be the other option tho? Isn't the Venom their equivalent of something like a blackhawk?(I know it's a little lighter in a lot of ways but still).
@@matheusgclassen I mean Huey's are cool and all, just not accurate. Like, even if the Marines have a couple kicking around it's the exception to the rule of Ospreys and 53's
The UH-1 Yankee makes sense in the context of the game. all helos currently in the game are medium utility helicopters, being the Army's Blackhawk and the Russians' Mi-8. The Yankee is a direct counterpart to these helicopters, which is what the other guy was saying.
Man, this looks awesome. Especially the ship/marine stuff - really reminds me of playing Wake Island (BF2 version) or some of the other BF2 maps. What I would give for a jet + landing strip on the same map as an offshore deployment vessel. *dreams*
Guess they were trying to get USMC from years ago with the Mix of M27, M4 and M16, SMAW over the MAAWs to allow for more variety while also allowing more flexibility to what the USMC to standout from the Army Just strange how the M27 doesn't have a Vertical Grip as the Grip and Bipod are standard issue with it or if they are going really early M27 usage I think they tried to use Grip pods instead but switched back to VFG and Bipod, but they have the M38 which I think was introduced a few years ago. But I guess Squad is more around balance also as pretty much no one runs Iron Sights anymore as most of the Iron Sight diehards slowly got converted with the RCO or CCO depending on Branch after training and getting to use it more
Seems like OWI used a Marine Corps template from the mid 2010s. It’s hard to implement red dot since the RCO was standard issue and there was no CCO equivalent for Infantry battalions. They could implement the trijicon VCOG SCO to alternate optics kits. Having a 1 to 8 magnification LPVO might be OP.
The major part of the update comes on the backend, it lays the groundwork for the PLA coming soon which Accounting for the recently released aussies is part of a 3 faction release of content in less than a year
Right off the bat I love the tape over the fiber optic cable on the ACOG. We used electrical tape and this looks like painters tape, still a nice touch
Really don't like the lack of optics on most of the USMC stuff. OWI probably needed to do that to double down on USMC being the close combat forces and force unique play and balance against the upcoming enemy factions / maps.
The USMC are the close range force irl or in game? There's a reason every swinging dick in the corps gets a 4x optic and rifle not a carbine, and it aint to fight up close.
As an AT main, I think that spotting round is a smart choice to compensate the lack of rifle sight and adjustment on zeroing. You dont have to waste any round and it's easily switched between the rounds. That's very convenient imo.
@@lovepeace9727 never said they shouldn't get a buff, I just remember them talking about the javelin coming with marines a few years back cuz they weren't going to get a MBT
Honestly i love the SMAW because of Battlefield, and I'm glad it's in Squad. Plus i knew that OWI would make the spotting gun work and i absolutely love that
The Australians feel more like special forces than a conventional army, a little too op. USMC looks great tho, just need to update existing factions for balancing reasons as well.
Besides the population difference, australia doesn't have as much of a militarist culture as the uk or us, meaning we pick up very few troops, about 90000 including reserves. That doesn't mean we don't spend a lot on the military though, spending ae much per capita as france, if not more, this allows us to have a very well equipped military.
The lack of scopes makes this faction look very unfun, especially because I’m not one of these gods who can hit something father out than 50m with irons.
The more they update the game, the more factions and weapons are just reskin of the same for any sides. I say almost because its still not that. But i feel they are taking that direction because its faster to deploy "new" content that way. The USMC is just a reskin of the US Army with some new toy, but mostly its a big update for the water/amphibious technique. still, the solider doesnt swim at least a little bit, maybe had some inflated vest when dropping in water? There is a big mod coming in with NVG, fast ropping and new factions that took less time to develop, including features. I'm afraid Squad is getting maxed and will need to either upgrade engine, add more team or ?
It’s weird to me that any marine wouldn’t have an ACOG, SDO or VCOG on his rifle, I also wonder why they went with the M240G with an MGO scope when the marine corps uses the M240B with the MDO scope. The M249 is another weird choice considering it got phased out years ago from the SAW role. Also if they wanted to make it really realistic, every rifleman would have the M27 with the bipod, VCOG and NT-4 suppressor, but I get that they need to maintain a semblance of balance, so why not do away with the M249 and give the automatic gunner (along with the marksman) an M27 with a suppressor? That would make the corps in this game a bit more unique. Also get rid of tanks and give the HAT gunner a Javelin, the USMC phased out tanks 2 years ago.
I think they should give riflemen M4s with ACOG and M27s With SDO and maybe a foregrip or just the bipod. Get rid of the M16A4 completely seeing as how infantry units don’t use them anymore and give the AR role an M27 with a bigger capacity mag, I know some units are issuing them.
Lack of optics is very bizarre considering Squad's focus on realism. Optics of some make or model have become standard issue for US forces for a while now.
Kind of unfortunate they didn’t put the RMR on the SDO for m27. I guess it makes sense not to for balance reasons but I would think they would have them on anyways. (The rmr’s almost always suck on these rifles IRL anyways)
the USMC a M4 does have full auto irl, but the no optics was normal when i was in, basically everything was iron sights and we are expected to use iron sights out to 500 yards.
@@PaPaFiggy69 I think its because the jav is not a platoon weapon rn and that goes for most of the weapons you put out there those are company assets iirc
I’m hoping to see them add the M40A5 platform for a sniper class. I like the C14 Timberwolf as much as the next guy, but id like a little more variety.
Even in the normal layers this could be achieved by having 1 or 2 jets or Apaches and have them burn ammo quick/take a long time to rearm and respawn if destroyed. That way they cant continuously rearm in 1 min and be back out there.
Stop trowing money left and right, give me some if you have too much. For CAS and realistic shooter you can go to ,,BF2 PR''. Do not feed OWI. This parasites barely do any work at all, speed of updates is beyond unacceptable
@@ironman8257 They made an incredible game with a fanbase that has nearly tripled. The growth alone with slow updates should tell you if people enjoy their product. I know I do.
@@maybecole Game is shite and player base is there because no alternative shooters can provide similar exp. BF 4 no HUD and hardcore mode is close to it tho
My branch! Hello MARPAT! However, they really made the kits... a mishmash of issued equipment from the past 20 years. Every Marine that goes into a combat zone will have an ACOG (RCO), and this can be seen as far back as the second battle of Fallujah (the famous one). Why do they issue M16A4s to infantry like it's 2004, yet they still have the IAR? They maintained including the M249 SAW, but that was replaced by the IAR (it was sneaky politics to get the navy to pay for the IAR replacing the M4 for infantry, but that doesn't change that SAWs were being phased out). Why is the Marine Corps using HMWWVs in an era that has begun transitioning to the JLTV? Their kits and equipment seem to lack a cohesive theme or era that they are pulling from. I like the aesthetic, but it has quite a few odd choices. I hope they tighten up their design choices a bit closer to how the Marine Corps is.
I know this update has probably been a WIP for a while given how everything got held up, but the weapon selection is rather odd. If I’m not mistaken, the M27 IAR equipped with a 1-8x LPVO, suppressor, and a foregrip and/or bipod is the standard issue weapon for the USMC with the M4/M4A1 taking a secondary role and the M16A4 supposed to be phased out. I understand that there’s almost certainly consideration game balance at play for part of this, but I feel as though there should at least be an optic-equipped M27 available to most if not all roles for the USMC. The LPVO would be wild to give to everyone but iirc Squad doesn’t have variable zoom optics on infantry weapons anyway so the SDO works well enough. I just don’t understand the thought process behind wanting to emphasize the uniqueness of the USMC compared to the Army and then denying several roles one of their most unique aspects in favor of a weapon they don’t use anymore. Even denying the LPVO and suppressor for balance they should at least be allowed the M27 w/ SDO and either a grip or bipod with the AR getting both. The Javelin would’ve been cool, but I think the Javelin assumption was partially based on another assumption that the USMC may not field a tank since they ditched them IRL, and so would need an equalizer of sorts. A Javelin would’ve been a little insane compared to RPGs and NLAWs. SMAW seems neat though with the functional spotting rifle, if comparatively a little unwieldy compared to its counterparts. Vehicles seem neat too. Glad they got their Venom and AAVP and the (re)introduction of the HMMWV and variants is cool, as is the RHIB. Like you said though, it’d be nice if the doorless version had some kind of benefit to it like being able to mount/dismount quicker or maybe armed with its own Mk 19 to compensate. I wonder if it might be slightly faster than the others? This ended up being way longer than originally intended. Overall I’m glad to finally, finally see the USMC in Squad but I also feel as though it could already use some updates and revisions. Great showcase video! Edit: Another thing I originally forgot to mention: the strange lack of optics. Not really sure what’s up with that, the USMC has plenty of CCOs and such that should be available for use. The amount of irons is kind of astounding, it’s almost Russian levels. Matter of fact I think the only optic they have over the Russians is on the squad-level AR. Unsure of the thought process behind that.
@Dick Izzinya Well no, unless the Russians got a bunch of their red dots back that they had back in the day then in theory the USMC should still have an advantage. The problem is that that advantage is only by one, being the M27 w/ SDO on the squad-level AR, when we know the USMC has access to much more than ACOGs and SDOs and certainly have more than is depicted in-game.
It’s awesome to see the usmc finally in squad but it’s kinda disappointing to see how out of date some of our stuff is while also being updated at the same time
@@LynxBite M38 was introduced to the USMC few years ago maybe around 2017/2018 Which if we go go by that few M16, M4s, and M27s but I think they were going with more variety and such to make the USMC Standout with the older gear as M27 doesn't have a Vertical Grip and Bipod which is Standard Issue or a Grip Pod which they were experimenting with with early M27 usage So many loadouts in the game still have Iron Sights and have certain loadouts with Optics limited (At least when I played a few years ago) which would be weird as no one is trained or uses iron sights in the field anymore most Iron Sight fanatics been slowly turned into Optic users purely out of training and getting to experience/use it
I thought they removed Humvees from the early days of Squad because they got sued by AM General. Did they work out a licensing agreement or something? I always see defense contractors not caring about their products in video games till they lose the next contract and start suing everyone.
Hot take, here are some changes I thought of for the Marines: - Remove M1A1 Abrams - Bring in the Javelin - Add more light vehicles like the M1161 - Possibly more anti-tank vehicles, like the LAV-ATM. I am considering that the Marines have already ditched their tanks entirely. Perhaps, they could be the polar opposite to the VDV, where the Marines would focus on anti-armor infantry with maneuverability, compared to the VDV that would focus on armor.
The squad lead 3 kit needs to be able to have the bipod and the new gun with the optic. It just doesn’t feel right for the new gun to not go with the new factions best squad lead kit.
I love how they have the somewhat newer IARs but still having the us military using m4s despite many units (especially units in combat zones) having fully converted all their m4s to m4a1s
Honestly the marines feel a bit under whelming. Sure the Australians set a high bar but not getting a jav was a big let down and they ended up getting tanks despite saying originally that they would not be getting one.
Whats with the obsession for ironsights for the USMC faction in this? Seeing an M27 without atleast a red dot and irons is just... strange. Even riflemen ONLY having the option for an Acog? What hell is this OWI lol. This doesn't really make any sense. They made them look like modern USMC infantry but the weaponry of 2005. The Russians are literally better equipped than the USMC in this lol.
Balance thought: Make USMC squads smaller. Give everyone the optics that belong on the USMC guns, but limit squads to 6 or 7 players. An SL and two 3 man fireteams would force creative coordination among squads and weapons teams like laats, hats, and medics. It would be an interesting balance change we haven't seen before.