@@brainwash650 I don´t need an XBOX, I have a PC lol I play PS5 because my PC can´t Raytracing and because of exclusive titels. I also played always XBOX at least untile XBOX One. 360 was my fav. to be honest. Also don´t forget, that PS5 is still sold out in many countries.
I can't wait to play The Medium on PS5, but can you PLEASE add tank controls as an option for the d-pad? It's always so bad playing a fix camera angle game (which I love) without tank controls. It's pretty much unplayable.
It is as if this game was made especially to use the abilities of the Dualsense lol hope you will also do something with the 3d audio of the Pulse 3d !
Can you please give the PC version full dual sense support like how 4a games did for metro exodus? Also, another performance update is desperately needed, alongside a texture resolution boost. TY ♥ ❤️
Thank you for releasing it for multiple platforms but I have suggestion. Please allow the Light Bar and Controller Speaker effect frequency to be adjusted. In the PS5 settings, The Light Bar can be set to Dim and the Controller speaker can be set to mute on the interface, but having frequency options would be ideal. I say this because playing Horizon Zero Dawn on headphones and having a controller sound effect occurring every time I scanned an object was not fun since it repeatedly startled my dog. Turned the options off entirely on PS4 as a result. Thanks for reading my suggestion. Keep up the great work. Looking forward to playing Medium and all your future projects.
If you actually look at the main website you'll realize that it has always been a multiplatform title, Microsuck merely paid to delay its PlayStation 5 release just like they did for Blair Witch to fool potential idiots into believing its a true exclusive in order to profit off them Blunder Team are funded by the Creative Europe MEDIA Programme of the European Union which dictate multiplatform releases
@@bamban_garcia5562 …Thanks for the additional info. I did look at the main website and I knew that it was a multi-platform release. I just lead with that statement to talk about my concerns about the in-game controller options. I'm not surprised Microsoft delayed The Medium for limited exclusivity. However, its case by case. Take Hades for instance. Released last year, but its console release is this Friday (August 13th). It just depends on the company's resources or as you said in this case, the Creative Europe MEDIA Programme of the European Union.
So Blunder Team when are you going to stop selling out just to claim that your projects can only be "achieved" by the platform you are paid to endorse only to completely state the opposite once their timed exclusivity ends!?