This is cool, but at this point, this is practically a lite wargame set on a square grid. Particularly with adding dice based attacks. Adding random elements to attacks substantially changes the essence of chess. I understand that implementing artillery in some other way would probably be difficult. If I understand the mechanics then the distance the shot fires is random? for a scatter effect? kind of cool. Although, arguably something like being able to attack a square without moving into it is a similarly large change, both of them together feels very different. It does still keep the moving 1 unit (per type) each turn. Which is different then most wargames, makes it closer to something like battletech or maybe advance wars? Trying to innovate based on chess is cool. Seems cool though. This makes me wonder if you would consider making a more intensive wargame inspired by chess, instead of the other way arround?
Chess idea Using this set (maybe more if u can make some) But the ability to create ships, hire new units, and even stronger units Maybe a tech tree if its not too complicated And do this on a chess world map and invade different countries to win This way you can have multiple players playing at once as well
Next update future chess takes place in some year that involves 4 Multiple factions with different rules movement is now based on inches, more dice, it also has lore
Idea: add airdrops. When clailed the person who got it gets medic. A medic can revive any piece (exept the general) once. The medic can move and capture 2 squares in each direction.
While I agree on adding the tank, I also want a pair of new naval pieces: the cruiser and the carrier. The cruiser can move 7 squares instead of the frigate's 10, but it can shoot at anything 5 squares away and any aircraft adjacent to it gets shot down immediately. The carrier has the same speed and stats as the cruiser but due to it being a seabased airport it can instead launch a variety of aircraft, which can do a bunch of things, but you can only have 1 of these up in the aor at a time. Edit: typo
You need a Aircraft carrier, and Air units should have a extra turn. Son Land units have a turn, Ship units have a turn, And Air units Should have a turn
I mean kinda? The soldier and the artillery act completely different but some of the ideas are pretty much the same (also you can only move 2 pieces per turn)
Add structures which protect against frigates flanking, and allow multiple pieces on land to move, but the same piece can't move twice. I also think the frigates shouldn't be able to wrap around the entire board and win.
What we need is an entirely separate water chess game and land chess game, we need is more units in water, uncomplicated, balanced, and more water units - how about and separate water commander.
This is very close to an actual chess version. I forget which country it was but it was somewhere in south-east Asia either Laos, Veitnam or another one of those countries & it is basically this game in the sense its modern military chess the pieces & such differ quite a bit but if anybody wants to play something like this I am sure you can get it somewhere online if not it'd be easy enough to make yourself or buy.
blue chess pieces are federation, red chess pieces are klingon, naval ships are starships, for the federation of planets, frigates are cruisers (constitution class ships) and transport ships are miranda class light cruisers, the ships for Klingons are bird of preys (transport) (lookup Klingon bird of prey) and frigates are D7 Klingon ships
Since the artillery is random, I assume it can't check the opposing king? If am artillery shot hits the opposing king do you win or are kings immune? If you are forced to hit your own king do you lose? Hit both kings for stalemate?
i acturaly made military game that is 90% accurate to real battle, i can tell you how it works if you want. its strategic, you have to use terrain, formations, supply, positioning, and every units has pros as cons