@@ominh2803 agreed the champ is so ass to play, your basicaly playing a glorified wall and if your team goes even a little behind u usualy just lose since he cant solo carry like most other tanks can
I love when people who can't wrap their head around the concept of a champion who loses tankiness to gain damage (he is not BOTH tanky AND deals good damage) complain about K'Sante being broken as if he isn't a shit champion.
@@andreazuzic8989 i mean its true though she objectively didnt play well in that fight and just got carried by the team, idk about the rest of the game but that fight was painful to watch as an adc player
From what I have seen he is a manipulative sexual deviant but not a pedo or groomer... so up to you and your own morals as to whether that is cancelable or not.
K'Sante is a proud monster hunter of the toplane who transforms from a defensive tank to a lethal skirmisher. The city of Nazumah looks to him for his courage, resilience and deadly power. He is both protector and apex predator. Welcome to the K'Sante Champion Spotlight ("I'm done holding back!"). K'Sante is all about finding the perfect moment to prove your strength, so let's start with his Ultimate: All Out. Cast All Out to target an enemy champion; if they collide against a wall, K'Sante knocks them through it. He'll pursue his enemy to the end of their path, dealing damage and stunning them. If K'Sante's prey doesn't hit a wall, they will be knocked back a short distance instead, taking less damage. Whether his cast hits a wall or not, K'Sante shatters his ntofos to turn them into sharp blades, entering All Out form at the end of his charge; while he's All Out, K'Sante gains attack damage that scales with his armor and magic resist. He'll also gain Omnivamp scaling with his health. But be careful, because all that power comes with responsibility: in All Out form, K'Sante is no longer a tank, he loses a large chunk of health, armor and magic resist. All Out form expires after a brief period, and K'Sante will be ready to tank once more; he can also recast his ultimate to exit the form early. K'Sante's passive, Dauntless Instinct, marks enemies that are damaged by his abilities; his next attack will consume the mark, dealing bonus damage based on their max health. In All Out form, attacks against a marked target will deal even more damage, scaling with K'Sante's bonus armor and magic resist. K'sante's Q, Ntofo Strikes, slams his ntofos in a line, damaging and slowing all enemies hit. If this ability hits an enemy, K'Sante will gain a stack; at two stacks, his next cast of Ntofo Strikes will fire a shockwave, knocking all enemies toward him and briefly stunning them. In All Out form, Ntofo Strikes will no longer slow, but its cooldown is reduced ("I will push them back, alone if I must!"). Use K'Sante's W, Path Maker, to begin charging a dash; release to dash in a line, knocking enemies to the end and stunning them. During the charge, K'Sante is unstoppable and takes greatly reduced damage; damage and knockback duration will increase with a longer charge. When K'Sante enters All Out form, Path Maker's cooldown is refreshed, K'Sante gains even more damage reduction and its charge speed and dash speed will increase. Enemies will also take more damage, but they will not be knocked back so be sure to knock them out instead. Use K'Sante's E, Footwork, to dash to an ally or target location, K'Sante will gain a shield that scales with his max health. When you can, it's best to save your sidesteps for your friends: Footwork's range is much longer when cast on a teammate, and K'Sante will grant the same shield to them as well. You can use footwork to jump to allies that are over walls, but your untargeted dash won't go the distance, unless you're in All Out form. Ntofo Strikes is your one-two-three punch for activating his passive damage, if you're able to attack between each Q cast, your opponent will crumble like the desert sand. Against stronger laners like Fiora or Darius, K'Sante needs to play smart, don't let pride become your downfall. Use Path Maker and Footwork to stay out of reach. Once K'Sante is powered up his midgame is pretty flexible, he's a capable match for any 1v1 if he wants if he's ahead, so he's free to splitpush and roam the map as needed. When it comes to teamfights, your primary job as K'Sante is to protect a large group of very important people: your team of course. Stick with your backline and peel, and save your Ult for when the best defence is a good offence: That's the moment to go All Out on your prey ("I went All Out, you did not!"). All Out relies heavily on finding the correct positioning, since its impact is much greater when used against a wall. Use Path Maker and Footwork to back your enemy into a corner. But remember, transforming is a double-edged sword; make sure you land in a good place to take the weights off, or the hunter might become the hunted. A good leader knows the difference between when to act and when to lie in wait, K'Sante will really shine if you're up for a challenge of decision making and mechanical mastery. From protecting his allies to tearing through the enemy, he can do it all. Can you? K'Sante, the Pride of Nazumah, is here to finish every fight.
For those that don't know, sion executed because mord only damaged his shield not his health bar. Same thing can happen with a jg gank can get no assist because you didn't cc them or damage their health bar only the shield
Good thing ikeepittaco accused netherim of pedophilia on live stream with no evidence whatsoever, then said it wasn’t a big deal. Still made it on Synapse tho. Lul.