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Bro you completely forget Brazilian kens in sfv with their slow ass internet + sfv already dogshit netcode. Ken is easily the most broken lol. Nah but for real good video man
SF3:SI Akuma is the most broken. He had an instant overhead dive kick that couldn't be parried which went into a full damage combo. SF2:ST Akuma was also banned from tournaments.
Super Turbo Akuma barely even counts as a roster character. They basically flipped the switch on making the boss playable with normal damage scaling and that was it.
Considering you need a cheat code he was never legal in any serious sence. Its just like playing as master hand or giga boswer in melle. Like you need to essentially do dev commands to do it.
The strongest SFV character was actually Blanka on release because he could easily freeze the game and force a draw any time he wasn't winning. I know that doesn't *really* count but dealing with people who did that online for a week was the most annoying shit
The glitch wasn't out when blanka came out, it was like a year later and it doesn't work the way you describe it. The timestop just let Blanka get some pretty strong punishes, and he wasn't even the best character at the time with the glitch.
The time freeze only lasts a few moments before ending, so you won't be able to effectively time people out with it. Blanka came out in feb 2018 but the glitch got discovered in feb 2019. Add to this the fact that you need a super stocked to do the glitch and it was a pretty rare thing that you would be able to use it. Bafael has a video on some big damage punishes it can earn you, but generally having to always save your meter to perform the glitch is gonna make you play worse than just spending meter appropriately. It was a situational thing that could do some funny stuff and did not make Blanka very strong at all.
Did major even exist back then? Also something that op didn't mention was that a lot of characters didn't get an anti fireball ultra in 4. Guile, Rufus, ken, gouken, sim, blanks, bison, ibuki all got anti fireball ultra's when super came out.
@@HitPeace bruv, high level fighting game tournaments with many players didn't only just pop into existence with SFV when it all became more "esports" and less wild
WW Guile could just magic throw all day and you'd never get a chance to play, but even without magic throw he was easily the most OP character in the history of sf2 (or sf in general)
Original WW Guile is absolutely objectively the most OP of all sf. He was virtually unbeatable in that game even not counting the way I'd consecutively magic throw people to death with zero chance to play
Surprised SF2 Akuma didn't get a mention SSF2 Turbo to be precise.) As I understand it he was banned in basically every tournament of the era and is STILL banned in many because his air fireballs were something that characters in that game engine simply weren't designed to fight. Once he started hopping and raining fire, you just lost.
You should've mentioned Sagat in SF2T. He had an insane uppercut, the best fireball in the game, quick normals and just a pain to deal with. Even though Sagat isn't as invincible with his DP like Ryu players use his Tiger Uppercut anyways because they are willing to trade...especially when Sagat uses the uppercut in close range. A simple 3 hit combo would take half your life if you end the combo with a Tiger Uppercut.
Ultra SF2 is a pretty unpopular game; Violent Ken and Akuma are broken. Violent Ken’s Command Dash leads to 50/50’s guessing games on which side he’ll shoryuken you or other mixup. Akuma still has aerial fireballs; no character in SF2 is designed to not get walled out by them. They travel SO horizontally. And both characters are also just really strong in general.
My friend, i think you mean evil ryu and shin akuma, yes violent ken but you have to be precise and time his combos, evil ryu is like crouch mk or hp into medium or heavy tatsu, dp and stunned, do it again and your opponents finished lol, shin akumas flaming fireball does like 50% so thats crazy because he can kill you with one combo, these 2 characters are the most busted in that version imo
Right from the bad, surprised you didn't go with the initial version of Guile in SF2. The version that was literally broken and had a pattern that would guarantee a hit. Either a throw if you blocked, or a combo if you didn't, that there was no escape from.
Feels weird referring to SF2 as if it's one game. Maybe it makes more sense with newer games like SF5, where everyone plays the latest version but it's not the same with SF2. SF2 is not one game and the three versions Hyper Fighting, Champion Edition and Super Turbo still get played. You got to separate them when you talk about them or you don't make sense. For example Claw is low tier in Hyper Fighting and does not have a wall dive loop...Dictator is only top tier in Champion Edition.
As a person who played SF4 day one all the way to the final version. Yes Sagat was legendary, but Day 1 Yun was broken, still sort of is, everything changed when Yun came to SF4. The finals of every tournament was Yun vs Yun. Prove me wrong
Here's a guy with some sense👌🏿💯. Sagat hit like two trucks but actually had to earn his hits. Yun tho......naa son, he gonna get his damage in a multitude of ways and in the manner of his choosing.
I remember the days on GameFAQs when everyone was defending pre-nerf Yun when I said he was overpowered. I fought a guy on there who I had a bit of a beef with and while he was losing, he did manage to win when picking Yun. Yun had an insane advantage against most of the cast pre-nerf. Of course, in the end I was proved right, and his victory turned out to be a hollow one as he lost with any character that wasn’t Yun.
For street fighter 2 you should've have used, Guile from world warrior, he had a magical grab that he could loop infinitely, and could make the opponent stuck to him leading to a time out
Hmm... well if he wasn't including Akuma since he was a banned secret character I could see why he wouldn't include a bug. Technically this is correct though. Depending on our criteria and including everything I would have to agree.
It was really confusing to hear "We'll only be going over characters at their strongest versions" then hear everything that got left out. Vanilla SF4 is the same to me as Vanilla SF3 or it's other versions. Cannot understand why that's left out but Vanilla Sf4 isn't Other than that, loved the video. Subbing for sure
@@bigpapasm Yeah while that may be true time has shown these games have a lot lot of depth. Same with omitting the Alpha series. I hope in the future they're not glossed over because those games really go under appreciated
Looking back at Sagat from SF4, yeah he was busted, but other characters, I could say they were busted too. For example Fei Long, Ryu (Two consecutive EVOs), Akuma, etc. Fei Long & Akuma can loop Sagat due to his hitbox. But considring the current update, Yun is by far the most broken character in USF4. Great video btw.
@@mks6508 Nah bro, I kinda disagree, Elena is indeed a top tier, what is broken about her is her healing ultra. I would say a character that can go toe-to-toe with Yun is Evil Ryu.
@@JayHaz saying her healing ultra is broken doesn't even begin to scratch the surface of things that are "broken" with that character. I can tell you didn't follow the game or the meta around the end of USF4 because you are severely downplaying how broken elena truly was. You should do some research on her.
@@mks6508 Bro, you can’t just discredit someone out of thin air, I am playing/re-watching every major to this day. So I don’t want to dwell on RU-vid discussions, but if you did a little bit of a research you would find that Gamerbee used healing 20+ time against infiltration in EVO. And that is by itself was the major advantage, she has a weird hetbox, and her match up against dive characters is just bad. On contrary, Yun can suck blood with 95% of his match ups, the only threat for him is Evil Ryu. No wonder Kazunoko won capcom cup 2015.
Vega in SF2 also had this ability to get close and jump over characters quickly, and then throw them easily when their backs were turned from behind. You could often just spam that attack to win a lot of the time.
One thing that you missed about vanilla sagat which made him so annoying is his exchanges if he dp and you do a jump in he would still be able to roundhouse and ultra. his ultra basically went into anything he never lost an exchange
Something u didnt mention about vanilla sagat, far lk used to perfectly space light tiger knee making it safe and that spaced knee would lead into another far lk into another spaced light knee, it gave him sorta crazy pressure
What are your thoughts on 6? Have you played it yet? I haven’t but I’ve heard guile is broken already but guile has always been great as long as you put in some work it’s why he hasn’t changed much since he’s come out like the other characters
Vanilla Akuma was better than Vanilla Sagat. At the end of vanilla they were putting him above Sagat. He just required a lot of execution. His roundhouse loop was a 1 frame link, but was the most consistent against Sagat oddly enough. Vanilla Akuma was also the first vortex character in SFIV. Which was the meta basically the entire lifespan of the game. Had vanilla had gone long Gen and Akuma would have likely surpassed Sagat
This is the first time I've heard someone say that SFV is notorious for bad balance. I was and still am under the assumption that most people consider it one of the more balanced fighting games. I guess if I'm talking ranked, there are a lot of characters I wish had less bs but I hop between different characters a lot and never left silver for any of them so maybe that's why it's harder complain too much about my opponent's characters.
Our fellow author uses what we might call an exaggeration, or more bluntly just straight up lying on the internet. Notion that SFV is "notoriously unbalanced" falls apart both theoretically and empirically. Both in ranked and offline play. Same with his opinion on season 3 Abigail, while thinking that it's the best version of a character in SFV is fine, there's no way "everyone started playing Abigail that season". Number of Abigails in season 3 didn't change, they just placed a bit bit higher than they did in season 2.
Just remember sf2 has many versions and each version has a completely different tier list and balance. ST is the most played version and bison is mid to low tier in that game
Im suprised Cammy didnt get a mention in sf5, i mean shes bad af now due to all the nerfs but she was broken as way back, won 2 major tournys before they started to nerf her, her pressure game was mad and her pokes and normals were insane.
SF5 Cammy was never as strong as Super SFIV or AE 2012 Cammy... and Cammy vanilla console was also really dumb, Sako and Allioune were going to show how good she was if we never got Super.
Sagat wasn't busted. He wasn't even top 3 in Vanilla. This sounds like a massive downplay but people really need to stop thinking Sagat was the only strong character in Vanilla. Alot of characters were stupid in Vanilla, the best being Seth, Akuma, Ryu. I'll mention the 2 major ones. Akuma had a Roundhouse loop on the whole cast that led into stun. Had amazing tools all around and did a ton of damage. This wasnt seen much outside of Japan because he had low health and needed decent neutral to play effectively. The most busted character in this game by far was Seth. All his jumping kicks crossed up, had instant dhalsim arms that made him vs zangief a 9-1 match up and terrible for others, great fireball, instant overheads, command grab that led into vortex, massively invincible DP that beat many characters. His EX Dp was 22 frames invul and led into anything after with EX Tanden, and to top it off he had midscreen unblockables that worked on the whole cast. He was in every sense of the word "Broken". Same as Akuma his only real flaw is his low health but that doesn't take away from his power and didn't change any matchups whatsoever. An HONERABLE mention could be that blankas fully charged Ultra could kill Seth doing over 600 dmg. That's it. Sagat while strong was at best just scrubby and easy to play. High health, high stun, high damage. This objectively didn't make him better than Seth or Akuma or even arguably Ryu since they all did similar damage if maximized, but this was sf4s first release and no one knew what they were doing, so naturally Sagat SEEMED stronger than everyone else. Seth and Akumas power were only really realized once super had already came out so they relatively remained overpowered while Sagat was heavily nerfed.
Lmfao it's INSANE how Abigail was literally hammering Urien into the ground in the corner in that last clip like a giant ape in an anime or something lol. That level of corner pressure is off the walls!!
6:50 something about the game without the heath bar makes it look waaaay more cinematic and just beautiful. there should be a cinematic mode in fighting games. maybe a mode that is called hardcore mode like cod.
In the arcade, I have only seen 2 occasions where a person had a perfect round, every round through the game; one on the original Street Figher 2, and one on Street Fighter 2 Championship Edition. SF2 - Ryu (I assume Ken would be the same way) - There was 1 special move that was completely broken. The hurricane kick could redizzy over and over. By doing that move over and over (as well as an initial jump light kick and a flurry of light low kicks for the initial stun), the person quite literally walked through the game w/o a single hit. I'm not sure if later revisions in the arcade fixed this or not, but this 'trick' was definitely repeatable in our local arcade (until it got replaced with CE). The redizzy technique also worked in the original SNES release as I used it to beat the game during a rental. SF2 Championship Edition - Vega - Same reasons as mentioned in the video. The player could reliably perform either a knockdown attack or a grab every time with his air move; with no chance to escape. The air move could even grab Ken and Ryu's shoryuken out of rising mid air. After the player walked through about a half a dozen other live opponents with ease, everyone gave up and watched him walk through the rest of the game w/o getting hit. Watching others in the arcade after that incident, the only char you'd ever see people playing was Vega vs Vega. It got nicknamed in our local arcade as 'Vega Fighter 2'. It was at that point that I stopped playing any of the SF games in the arcade again.
@@Sizdothyx Everything that can be done is a legit strategy. Its a question of id its so broken or not that can't be countered and if it renders the game not worth playing. In this case no because Guile curbed everyone in SF2 for free
Ryu in SF2 was midtier. Never bad, nowhere near broken. Guile could curb stomp him with a razor kick you could charge while he was being knocked down for instant react, and a sonic boom you could follow while Ryu's fireball locked him in-place wit ha faster fire rate to boot.
The highlight of that era was seeing Poongko(Seth) wash Daigo(Yun) at Evo. Top tier player using a top tier to only lose like that...not taking anything away from Daigo, he still the GOAT!
I was with you until street fighter 5. Nash upon release was what like 5 of the top 8 at EVO or something stupid like that. Season 1 Nash won like every major tournament. Season 3 Abigail had some absurd metrics, but Nash in Season 1 was unreal.
Aside from what you've already mentioned. Chun Li in 3s also has the lowest profile while crouching so some combos and standing pokes don't work on her. She also has wall jump to get out of the corner and a stomping move to go with it. Jumping grab. Lightning kick thats safe on block. Ex bird kick thats 1 frame start up and almost impossible to parry or punish. 50/50 after landing a super. The difference between Chun and Yun is Yun requires a lot of skills to be good. On the other hand I would probably lose to Justin Wong with him only pressing one button
looking at these really old games makes me appreciate modern game balance so much more. I get that it was a long time ago but damn the shit from back then was so busted i couldn't find that fun
Third strike chun li has the best fierce and feels like she's always plus. Yun feels like you can either destroy or you get completely shutdown, except you don't actually get shutdown, it just feels that way xD
I know this is a sleeper but i think old t hawk in super turbo is stupidly broken , with a command grab that has no whiff animation , a dp , good normals and option select setups plus i think he has a lot of health too .
@@octoman_games no thats not a good idea . A good hawk will always win throws , my best bet is to pick old ken and keep him out in neutral and do tatsu safe jumps on downs .
The Sako tick is neat but there's a lot of stuff like that in ST. Still have to get into position to use Sako tick though. He's just not on ST Akuma level where he had to be banned.
Ryu on wake up - DP, cancel into that CA. If you block you get hit if you don't block you get DP. DP got modified to not be invuln on wakeup for this reason. What's the problem lol
My pick is street fighter 4 Yang. He's one of the few can perform 23 hits combo and link super and ultra together at full damage. Every time I fight him is a nightmare.
Good luck with your channel! While its not street fighter, A NEE DRAGON BALL TENKAICIHI GAME HAS BEEN ANNOUNCED AFTER ALL THESE YEARS! WOOOOOOOOOOOOOOOOOOOOOO
I watched your video with interest, as I really like SF. But honestly, I'm not sure to understand the issue. Isn't the fact of having unbalanced characters in terms of power level the very condition for an exciting gameplay experience? The very fact that we're still talking about this classic game (and its sequels), isn't it a testimonial of its success?
Sagat didn't seem that bad for me maybe because I played Viper and back then not many people knew how to beat her. I mean Sagat dealt too much damage, but I never felt like I couldn't beat him.
M. Bison, Balrog and Vega have different, original names in Japan. Bison is really the evil dictator Vega, Balrog is M. Bison (as in Mike Bison) and Vega is the assassin Balrog. They were switched around when SF2 was ported to the west to avoid a possible Mike Tyson lawsuit but they remain unchanged in Japan up to this day. To avoid confusion, when western and asian players meet for tournaments they use community-made names for those characters: Dictator, Boxer and Claw
Damn bro you got blessed by the algorhythm Some constructive criticism if you don't mind: "Street Fighter 2" is not one game, there are 5 major revisions where the characters vary wildly in terms of how good they are. You should of specified if you were talking about Super Turbo (ST) or SF2 as a whole. Claw is not the top tier he is in ST compared to his championship edition/hyper fighting incarnation. For some other examples, Gief is really good in Hyper Fighting, chun-li is not very good in champion edition but gets better in Hyper Fighting and is especially good in Super turbo etc. But more importantly, SF2 Dictator is blatantly the most strong in Championship Edition and if we ARE looking at SF2 as a whole, he 100% is the most broken character. This can be seen (somewhat) in Hyper Street Fighter 2, where the strongest character in a game where you can pick any playable version of a sf2 character from the 5 versions of sf2...is CE dictator. ST is the last major revision of SF2 and the one that sees the most play now, and while dictator is a fine character in that he is nowhere near CE level. Psycho Crusher is no where near as good as it has been in CE. It is Infamous for randomly crossing up and having way more hits on block and it does not end there. Off of heavy knee press he has a touch of stun combo that is basically game over he he lands one, his throw has priority in a game where every throw does a ridiculous amount of damage and this is before ST throw soften existed. It's also strange how you opt for dictator as the other top tier example when there are plenty of easy to pick out characters in super turbo that approach claw levels of bullshit. Especially the likes of Old Sagat and Boxer. I also disagree with claw being an auto win in ST, there are ways to play around claw dive oki, one example is staying in the corner so he can't cross you up with it. Is it still really good, too good maybe? Sure but not impossible. The way doing reversals in ST work also make getting out harder.