I have a really good idea for hakari buff Basically I have noticed if you use your counter on a ranged move instead of blocking the counter won’t actually counter(because it’s a ranger move) but instead works more like a parry Example if your being hit by a fire arrow and you counter it because you can’t block it the fire arrow goes past you My idea is to make it so that when a person uses a ranger move at a certain range not too far to be balanced but basically within dash range if you “parry@ it with the counter they will be stunned allowing you to dash at them to combo extend or to run Another example a gojo uses lapse blue at maximum range and you counter it it won’t stun them however at a more mid range about front dash distance it stuns them allowing the hakari to front dash at them combo extending. As a bonus idea a variant for the 4 move(4+r) hakari will roll on the ground then use his hands to propel him into the air for a drop kick( this is based of the drop kick hakari landed against kashimo)
I had a server that didn't regenerate anything, you had to get stuck in a loop to get down a building and one move took like 5 minutes to pull off. I believe that is more chaotic
And when I say not that big of a deal, it's because in the case of this video, y'know, the literal OWNER TZE JOINED, but just a little opinion of mine, either way unstable servers are common.
I have a really good idea for hakari buff Basically I have noticed if you use your counter on a ranged move instead of blocking the counter won’t actually counter(because it’s a ranger move) but instead works more like a parry Example if your being hit by a fire arrow and you counter it because you can’t block it the fire arrow goes past you My idea is to make it so that when a person uses a ranger move at a certain range not too far to be balanced but basically within dash range if you “parry@ it with the counter they will be stunned allowing you to dash at them to combo extend or to run Another example a gojo uses lapse blue at maximum range and you counter it it won’t stun them however at a more mid range about front dash distance it stuns them allowing the hakari to front dash at them combo extending. As a bonus idea a variant for the 4 move(4+r) hakari will roll on the ground then use his hands to propel him into the air for a drop kick( this is based of the drop kick hakari landed against kashimo)
Bro I was in a server that had every one poppin domain every minute or 2 and nukes going off non stop, sukuna a spamming flame arrows and world cleave. It was so fun and chaotic
a good suggestion to differentiate it from other jjk roblox battle maps would be Gojo with the mugen. Or add ale to the normal gojo, or create a v2 gojo with this skill
I love how all the youtubers have an AMAZING time on jjs, while the first thing that happens to me when i join the game is get teamed on without being able to do anything.
Or get belated up by a try hard or WORSE a sweat,ik this what I'm gonna tell it's not from js but i remember one time i fighted a sweat on tsb he beated me but he still was targeting me for no reason...I hate sweats man
I had a server that had a TOWER FIGHT TWO BAR FIGHTS AND THE ENTIRE CULLING GAMES ARC IN THE SUBWAY. YOU CANT TELL ME THATS NOT THE MOST CHAOTIC SERVER