This kind of orbit can only be made by the mod called Principia. This mod aims to replace KSP's unstable physics integration with a higher-order symplectic integrator, adding n-body Newtonian gravitation in the process. Link: github.com/mockingbirdnest/Principia
Neat I haven't checked that mod for years Is there a way to mess around with the planet's orbit? I'd love to see what happen to gravity when 2 planets get so close they almost collide Stock KSP is just too messy due to the gravity "bubble"
@@reach6898 see, i was wondering how you got something in a lagrange point when ksp doesnt simulate gravity well enough to actually have those, now i know how you did it. i wasnt aware this mod existed until now, and now that i know it does, i shall be using it frequently, i think.
@@jojolafrite90 If you want KSP with a bigger scale and more realistic dynamics there are mods for that. The principia mod adds n-body dynamics. I'm a little familiar with how that works, my confusion is more on what each maneuver is trying to achieve.
@@danieljensen2626 Principia should be stock ffs, scale/planets dont matter, because we can just use Kopernicus mod to play in whatever system we want, but physics? Physics should be always accurate, because the shit is actually more confusing in its simplified state than in principia. Same thing for RealFuels
@Flight Simulator Films but its not really less complicated, its just counter intuitive. Stock KSP makes you feel like you can only move in circles while on the orbit and that just feels wrong. And Im saying that as someone who had no idea about orbital mechanics before playing KSP
Imagine showing this video to someone from 1950 and trying to explain what they are looking at. Then explaining this is a game even children play just for fun.
I remember hearing about this mission on Dark5’s video about sad objects in space. Despite being an inanimate object, the thought of a probe trying to communicate updates about a mission nobody cares for makes me sad
absoloutley beautiful, I've never seen such a beautifully complex mission in the real world let alone re created in ksp LET ALONE the post failure mission profile
This is huge, thank you very much for sharing this work with us, this is quite an achievement. Until then I was thinking that the grand tour of the Voyagers was clever ... well this one is even more.
WELP I hate to be that guy, but they just added comets in KSP 1.10 -- let's hope Principia updates soon, because this is a seriously badass mission -- and would totally deserve a remaster :)
WOW. These gravity assists and orbits are incredibly complicated. I used to think Bradley Whistance's gravity assists are damn complicated, but this video shows something five steps ahead.
The fact that most of this really happened is the most amazing thing ever, I'm sure with enough time you could take a probe with at most 500M/s^2 from Earth orbit all the way to Pluto, it may just take a few hundred years.
me with stock ksp : "gravity assist isn't too hard to learn you just aim for the eve then throw yourself to other planet-" people who installed Principia :
May be a bit late for a reply, but principia makes aiming actually easier in many cases, instead of the 6 SOI changes the stock conics system displays you can string together as many SOI changes as you want, performance does suffer once your plan extends upwards of ~2500 days, but you can always just lower precision for better performance and correct like 5 years in. Also docking is easier aswell, if you have a craft selected your reference frame can be set to target aligned and you see a squiggly line going to or over the target, each "squiggle" is one orbit, so you just align the squiggle with the target and wait untill you get close.
Wow. This was incredibly awesome, not just hyperbolically, but literally; I am in actual awe that this is possible in a video game about strapping little green cartoon people onto trash cans full of boom, and also in awe of the fact that Bob Farquhar and his team were able to do this IRL, and also in awe of the fact that a troupe of semi-hairless apes only a few millenia removed from the invention of writing have become knowledgeable enough to accomplish all of these things. I loved the Starship recapture you added at the end, that just brought it all home (pun fully intended). I'm definitely going to have to give Principia a whirl.
Our predecessors often don't get the credit they deserve. Imagine doing all of these complex orbital maneuvers with a pen, paper & slide ruler.... no computers used at all. Hats off to the OG space nerds.
Oh they 100% used computers. But those computers were much less advanced and more difficult to use. Imagine making hundreds of trajectory simulations and sifting through them...
So amazing that you brought it back home! And in awe of how you did this. Throughout the video I was saying "ahh, he's one of *those* KSP players" aka a genius. WP!
I understand what is going on here, but don't think I'll ever have the skill to replicate it. The fact that someone actually figured all that out and then did it is incredible. On that note how did they even have the self confidence to propose it? Hey guys I have this plan of doing several gravity assists around the moon on both the forward and leeward side, using the suns gravity to allow us to get another kick from another double gravity assist around the moon to get an orbit that intersects a comet to then come back do other double gravity assist to adjust our orbit to get to another comet. And then they accepted it, and it worked!
This is incredible! An absolute masterpiece(both your recreation of the original mission, and Farquhar's orbit design). I've just started to play around in Principia recently, still having a hard time choosing the correct reference frame.🤣🤣🤣 另外。。。很久以前好像在B站看到过你,不过我B站没注册过账号,没想到在油管搜到了你的视频。膜巨佬orz
The last part--a SpaceX Starship recovering ISEE-3/ICE and returning it to Earth--could happen, just in solar orbit... But I'm torn on this; I like the idea of letting it stay in its natural environment, interplanetary space (a Starship crew could repair/refurbish it, then release it to continue its work--ditto for Pioneer 6, 7, 8, and 9 in solar orbit). If spin-scan cameras were installed on these spacecraft, they could also serve as comet and asteroid probes, investigating them as "targets of opportunity" (Pioneer 7 did this, also making a distant flyby of Halley's Comet, measuring and mapping the He++ ions around it).
Yeah, N-body orbital maneuver can be kind of weird and tangled if seen from wrong frame of reference, but from the correct one, the trajectory kind of making sense, it's just making circles and ellipses most of the times. SOI escape is kind of easy with N-body calculation, it's like car drifting, but in all three dimension, yaw, pitch, and roll.
On August 10 2014 at 18:16 UTC, the spacecraft passed about 15,600 km (9,700 mi) from the surface of the Moon. It will continue in its heliocentric orbit, and will return to the vicinity of Earth in 2031.
And the next epic chapter was how a bunch of (amateur) astronomers and radio enthusiasts managed to reconstruct the original radio equipment (which had been dismantled) in software and actually communicated and reactivated (!) the spacecraft in 2014 - unfortunately by that time the pressure in the tanks had dropped too low for the required maneuvers to stabilize the orbit. But amazingly they did in fact get some sensor readings. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-m4D6pRT04PY.html spacecollege.org/isee3/