I have Derevi as one of my potential commanders and already have one friend who has outright said he will refuse to play against her if I build her the typical “stacks” way. :| I just got her because I love her art and character design, I had no idea she was a salty commander.
Just wanna point out that nearly all of these are Blue and White, proving that Azorius is the saltiest combo, and why U/W control makes people sad in any format.
@@Kazz1187 I reconsider my position on this everytime I have to sludge through 2 decks playing with stax themes in every game, but my friends are my playgroup. I don't pick my friends based on their magic preferences 😓
To sum it up: The saltiest commanders are the ones that do a really good job of locking your opponents out of the game and helping you win hard, so hard that they kinda break the social contract if your playgroup isn't ready for it.
Yea I run the locust god and anyone I play absolutely hates it cus it’s not a threat but then if I get cards like sage of the falls it’s an immediate win😅
See, people get mad when I flip Atraxa, but then when they realize it's an Atraxa Sagas deck they stop caring. Until I play Fall of Thran and The Mending of Dominaria together and its max salt.
I have a similar thing when people see I'm playing Rikku of Two Reflections.... then see that I'm just trying to run him as an energy commander, and stop caring.... I spend the game creating lots of servos and thopers, then suddenly cast and copy an overrun effect and everyone wonders what just happened.
I love how most of these Commanders are very ruthless, with tons of answers and focusing on shutting down any plays your opponent might make and then... You have Skithiryx. He turns sideways. BEHOLD THE POWER OF PLAYER REMOVAL!
I don't have an issue with Skithiryx per say, my whole issue is infect in commander. I still think they need to adjust the infect rules for commander. In regular constructed where your life total starts at 20 10 infect makes sense, but in a 100 card format where your starting life total is 40 it makes no sense that it still would only be 10 infect and you lose
@@taylormatic Infect's fine. While it is more powerful in Commander and is a possible feel-bad due to quick elimination, Infect still struggles to close out games - It still needs to do 30 poison damage total - and is one of the few viable combat strategies in the format(And has all of the weaknesses of a combat strategy, like removal, sweepers, fog, etc.). The life total in Commander being doubled isn't as important as the fact that Infect creatures have been balanced around dealing ten damage to win. They're mostly small, often overpriced creatures that rely on dedicated builds and having their already small pool of cards in a 100-cards Singleton format doesn't help them either. Infect's fine, it's far from overpowered, just an understandably frustrating way to lose.
@@taylormatic except because there are usually 3 opponent's you have to do 30 damage instead of 10 to win the game now. Which is way harder to do especially when you factor in that your opponents are at 3x your resources to do that damage (Mana, card draw, priorities, ect.)
I was going to a weekly "Casual Commander" event with my roomie who is just learning how the game works. We didn't have decks at our own, so we just sat down at a table and asked if we could borrow decks as newbies. The other two decks at the table were Narset and Grand Arbiter. We did not have any fun that night. We have not gone back.
I know that pain. When I am playing with people who use low power decks like mine (Alela brawl deck upgraded to EDH with some not-great cards) EDH is super fun. But when one player brings competitive EDH deck and kills everyone with his combo which takes 30 minutes to execute then yeah, not as fun...
Maybe learning more about the game and how to get small advantages will help u with an interactive table. Studying decks and deck types, even after the game can help u develop a strategy. I find people are almost always down to go through their deck card by card and tell u how to foil them too. Hang in there !
It's my personal opinion that all veteran commander players need one low power fun deck to give new and more casual players a chance. It's really easy to get into an arms race to upgrade your decks, but you have to remember this is the most social way to play Magic out there, and sometimes you need to take a step back and think about how you're affecting other people.
Honestly, my worst commander to play against is krenko, mob boss... That, skirk prospectors and umbral mantle is just nasty... The reason i know this is because i run it... Infinite mana and 1/1s is awful.
Miles Monroe Yeah I get that. There’s nothing wrong with people wanting to play powerful strategies and commanders, but if not everyone wants to play that kind of game it doesn’t lead to as satisfying of an experience. I’d try to find another playgroup, talk to them about playing more casual decks, or just sell a kidney to afford a cEDH deck to be able to compete with them if you’re a fan of that kind of gameplay...
@@mr.mammuthusafricanavus8299 Thanks for the insight, I'll pitch that idea by my playgroup. I like casual commander most of the time, but cEDH is fun occasionally for that extra high speed, interactive games.
Some in my play group are really snobby when it comes to proxies even if we own the card. "You're playing with a fake card, imagine how that makes everyone who paid for their cards feel?" I want a card in multiple decks and I'm not buying more than 1 copy so I'm gonna print it
@@eeen4570 wow, i met some people like this, expecting people to have money to buy cards is a veeery snobby thing to do, the game is for fun, it doesnt matter of the card is real or not
I found you through my friend and honestly I couldn’t be any happier. I’ve already made a Karametra deck based off of your video and it’s quickly becoming my favorite.
Playing K'rrik (in that lovely deck you made a few months ago, with some slight upgrades) has definitely put a target on my head as soon as he gets on the field.
It's amazing how many people fear K'rrik. At my LGS most people have strong decks. My K'rrik deck plays very few creatures. It is a storm build. The deck itself storms off with Divining top, bolasas citadel and eatherflux reservoir.
Donovan Walker that’s exactly the build people hate with K’rrik. If you’re running reservoir, you’re playing the hated K’rrik deck. The big ass creatures deck is the playable version.
@@NitrousOxide72 alela isn't toxic Imo. Yes the stax deck can be annoying but I actually like playing against stax. It's like accepting a challange. Sure if there's a highly tuned cEDH alela stax deck vs 3 casual battlecruiser decks nobody will have fun but as long as the decks are on a similar powerlevel I don't get mad at my opponent for his deck or playstyle. PS: removal is the key to winning
My first playgroup had that deck.... my only one was Krenko, so I ended up filling the deck with things like Word of Seizing to steal the Avacyn in response to the destroy everything spells... then the next turn I'd just kill the Avacyn player. It actually stopped that deck from being brought to the table again.
If we go through my group and pick out the saltiest deck it would be our Krenko deck because either the person who just got knocked out gets super salty or Krenko is kept in check and his owner gets super salty.
See also: every netdecked Edric deck, optimized Prossh, optimized Chain veil Teferi, the guy who bring infect decks and swears he’s cool/chill, there’s always one, you know who I’m talking about
Reminds me of someone who I've broken ties with. Played Kess, throwing in all the removal and extra turn spells as well as ways to copy them 10+ times in a turn. The only wincon? Commander Damage. That was it. No one played them anymore and they still had the audacity to get the whole deck in foil. Even more of a reason not to play. No one wants to see you flaunt your money while you play solitaire
if someone is dominating a multiplayer game with a boros deck it's hard for me to get mad at them. good on you for getting around a general lack of ramp and card draw
From my experience Atraxa players often run wayyy too many planeswalkers, which most decks just aren’t equipped to handle in those numbers. They’re oppressive to play against, which is why I try to avoid running too many planeswalkers in my decks, and the price tags on the planeswalkers I’ve seen on the table is even more insult to injury. I don’t hold it against you if you personally enjoy superfriends strategies, but I’m usually not a fan of seeing those in my playgroups. In general people just have to be transparent about the kind of game they want to play. You just have to meet people halfway sometimes
Aurora Lee Originally I had 2 Atraxa decks. Counters and Superfriends. Eventually the Superfriends version became so reviled that it became unfun to play, so I dismantled it and my counters version became my only Atraxa. Now, do I use walkers? Certainly. It works well with them. But it’s not the driving force.
Watching your videos has fueled my creative side, and I’m actually considering making a Morophon deck centered around Eldrazi. Why Morophon? Well, having 5 colors instead of being restricted to Colorless in the case of something like Kozilek means that I can run devoid cards, and there are quite a few that can round out my deck. Plus, that means I can run mostly ‘colorless’ spells, save for a few instants, sorceries, and enchantments. I got inspiration for this from seeing the effect on Ugin, the Ineffable. I know I may not be a patron, but if you ever made a Morophon deck, I think going in that direction would be a great budget option for Eldrazi swarming.
Unless you're going full tribal, my advice is always to run Jodah with Morophon in the 99. Eldrazi have a lot of ways to tutor for colorless cards, so it should be easy to find your Morophon, and then you have a Fist of Suns in your command zone.
Eye of Ugin. Eldrazi Temple. Shrine of Forsaken Gods. Ugin, the Ineffable. ... Morophon-Eldrazi may just work out pretty well. I'd *maybe* stick Jodah in the 99 as an alternative cost reduction, but so many eldrazi aren't color-mana costed that it may just be a dud. Probably a wasted card slot. Besides, the whole point of Morophon in the deck is to alleviate the excessive need for colored mana in a "colorless-centric" deck.
@@GunbladeKnight I am going full tribal with this one. I'm not playing Morophon for the cost reduction, I'm playing him for the anthem effect, and the access to all 5 colors. It lets me get quite a few anthems (including the ones in white), and other than my lands and Ugin, the best form of cost reduction has to be Herald of Kozilek, which is U/R Devoid. Plus, having all the Devoid cards in my deck lets me run all-color budget lands like Corrupted Crossroads.
If I wasn’t so focused on Tribal, I would have gone with Golos. But Morophon being a Changling, as well as 5 colored like Golos, makes him the perfect Tribal commander, especially for Eldrazi. Having Changling means that he can benefit from other focused Tribal anthems. Plus, he’s within my budget, making him already better than all the other Eldrazi titans (they’re all 15-40 dollars!), save for the OotG Kozilek, who still isn’t as good due to being restricted in color. (I did put that Kozilek in my 99 however.) While Golos could make casting some of the beefier Eldrazi easier, having a bunch of cost reduction in the form of Lands, Herald, and Ugin, means I don’t really have to worry about mana cost that much. Between Morophon, and those costs, I could cast quite a few spells for free, and I still have a decent enough amount of ramp to get there. I might consider putting Golos in for the 99, maybe.
Personally, I'm not the biggest fan of (what feels like) videos that are just something I could look up on my own. I wildly prefer personal opinions on things and deck techs. That being said, I still love everything you do. Keep up the good work!
K'rrik can be infuriating to play against. T1 Dark Rit, Sol Ring, K'rrik, Necro is certainly a thing that occasionally happens. Also, potentially unpopular opinion: Nekusar is a deck for people who don't like having friends.
I played Merieke Ri Berit for awhile but the hate got too bad. In my experience it got more hate then Sen triplets because sen triplets can not easily steal commanders.
In my playgroup the most behated commander is my darling Merieke Ri Berit. And my playgroup includes a Narset player. People are more willing to die by a thousand extra turns and a thousand extra combat steps then by their own creatures smacking them in the face.
I’m surprised urza didn’t make the list! A friend in my play group has a urza deck and all it takes is memnarch a couple of thopters unwinding clock for that game to go sour fast Also it’s also quite fun because the whole table has to team up to stop urza before he gets a Karen liberated its like having a dungeon boss battle
Dont forget Memnarch and Oloro. Honestly though I love all these cards (except narset ) it's great attacking your opponents deck on different axis, thats what stacks are imo. "Ur deck is good at going off? Try doing that in mudd" really separates the wheat from the chaff as Richard Garfield intended😘
Maelstrom Wanderer and Nekusar are bloody well up there in my books. Even if you counter Maelstrom he comes out with two mates to punch you in the face and the fact he gives haste is an extra kick in the baws (wiping makes things worse). Playing against a proper Nekusar deck is something to the effect "discard your hand, now draw cards, now discard, now pickup, aaaaaaaaaaaaaaand yer dead (usually has a bunch of counters too). Nekusar got worse since most people added storm aspects.
I first started playing EDH in 2008, and when I showed up to my playgroup, my first deck was a Grand Arbiter Augustin IV deck. No one else in my playgroup even knew what the card did at all when I first played it (I had used it to effect in my Ravnica-Kamigawa Standard U/W control deck). This deck also had Armageddon, Rising Waters, Hokori Dust Drinker, Spelltithe Enforcer, Ghostly Prison, lots of artifact mana (Sol Ring, Ur-Golem's Eye, Thran Dynamo, Gilded Lotus, etc) as well as basically all of the Urza free spells (Time Spiral, Palinchron, Rewind, etc.), and all of the decent counter spells that have the opponent pay costs to negate (Mana Tithe, Mana Leak, Force Spike). Keiga and Yosei were my finishers...along with High Tide + Palinchron + Brain Freeze as an infinite alt win late game. This was a playgroup of 8. After a week of mostly domination (players started ganging up on me all at once towards the end of the week)...we had a vote, 7-1 (me) voted to ban Augustin as the commander (we said "general" at the time). So I mostly switched back and forth between my Scion of Ur-Dragon, Jhoira of the Ghitu, Zur the Enchanter, Angus Mackenzie, and Teferi, Mage of Zhalfir decks.
Correct. Anyone upset about Infect doesn't know how to do math and definitely doesn't understand Commander. The Commander damage rule is literally there for two reasons: A way to kill people with infinite life, and is set to "21" so that the average commander takes at least 3 attacks to kill someone. Guess how many unassisted turns it takes to kill someone with Skittles? 3! But U/x control into two-card combo is toooootally fine and cool right? *eyeroll*
My best buddy plays Yarok and the first time He played it, Yarok won all games in 12 hours against a Scion Deck. Now Our Decks are evened out and It's very fun to play against Yarok. Just don't let Risen Reef resolve Ever On a battlefield with Yarok And Zendikars roil
So I started getting sick of the EDH meta at my LGS, so I put my Child of Alara deck back together. I think that's the new hated commander at my LGS. On the upside, I've mostly killed the bullshit meta. I just sit with the threat of the deck there and don't really play it unless people speak of starting their degeneracy.
Edgar Markov, Oloro, Brago, and most importantly, Braids (the blue one) I have a “friend” that makes it less of a group hug deck and more of a group kill deck
Sram the Senior Edificer is pretty annoying. Play him with Steelshaper's Gift, Sigarda's Aid, a bunch of low-cost equips, and a few of the dual-color swords ftw. It's easy to cast 10-20 spells before turn 5. You'll consistently draw or tutor an amazing piece of equipment. Sigarda's Aid turn 1, Sram turn 2 (along with as many 0-cost equips as possible), and amazing Sword of _____ & _____ turn 3, equipped to Sram and attacking.
one friend build a Kenrith deck and i find it way to annoying. He put all infinite mana combos he could, added a few control cards, and all he needs is for 1 combo to be on the field, then make everyone draw all their libraries and end the turn. usually he is done by turn 4 or 5.
Love your videos. I'm pretty sure this is my first time commenting on one of your vids, but I love them and find out about so many budget cards that I didn't know about. p.s: Could you please do a Roon of the Hidden Realm deck tech. I'm finding it hard to find cheap cards for one.
One of my worst commander experiences so far has been against a person playing narset turns... After a few games in we politely asked him if he could play another deck because he was the only one having fun... He pulls out atraxa It became archenemy from that point forward and he got salty and scooped and left
I've been in the exact same situation, this fellow pulls out a $4000 narset deck in a pod with a lower power level, spent 15 minutes taking extra turns and wiping everyone's board but dealing no lethal. We all scooped and promptly found new pods after that.
There's this dude who plays with my group regularly and he's only had two deck. One was Augustus and the other is Narset. The only win con is to use them to make it hard for us to stop him from do approach of the second sun.
Hushbringer...that less then 2 dollar card completely locked up my 900 dollar k'rrik deck. And at THAT moment I realized it's not all about having the most expensive deck, especially if you cant even get it going. Needless to say, I have a bit more removal options these days in that brew
Avacyn rarely in the command zone? I thought the reason she was so salty is because if you run her as your commander you’re almost obligated to run land destruction. I mean as the 99 she isn’t too hard to deal with; maybe if you’re in mono red, but Swords to Plowshares is like the most commonly used card in commander, minus maybe Sol Ring.
My friend would run a Jhoira of the Ghitu deck. Tons of eldrazi and super expensive cards that are set out to count down on a timer until they come into play with no way to interact with them since they're technically exiled. It's literally watching a doomsday clock until they come into play, with tons of counter and bounce spells to force your field open.
Here, have some: Pheldagriff Kynaios and Tiro of M'ladies Mathas, Fiendseeker Progenitus(noone takes it seriously) The thing is, you could build anything so it benefits you more than your opponents, and it's always up to you to care about other people's enjoyment of gameplay.
I usually ask my opponents if they're fine with playing against my Atraxa Superfriends. Today, I got doubling season and Ajani, Steadfast out. It didn't end well for my opponents.
As a Sliver player, Sliver Overlord is definitely at least a 3.5 on the salt score. Nobody likes playing against Slivers and you're instantly enemy number 1 at the table.
Lol yep everyone guns for the slivers. I am currently testing things with Morophon as the commander to surprise people with slivers but can only do that a few times before everyone realizes it.
tfw a friend and myself are building a two-headed giant EDH based around Gaddock Teeg (him) and Nikya of the Old Ways (me). Basically, with Nikya on the field I ignore Gaddock Teeg's abilities regardless, so I can run a ton of creatures (which should be plentiful in Gruul colors). Edit : also, he's gonna run the Trinisphere as well.
A really big one for me is Maren of Clan Nel Toth. She is always built as an attrition deck and grinds out the game by soft-locking everyone out of their creatures with things like Gravepact and Dictate of Erebos, as well as creatures like Fleshbag Marauders and Mercilous Executioner. Plus being Golgari, she can tutor anything from the library, pull anything from the graveyard, and hit remove anything on the field. Her only weakness is graveyard hate, but since she has so much redundancy in her deck she can easily reload it unless you have a way to permanently remove the graveyard with something like Rest in Peace. Oh, but she can easily tutor up Abrupt Decay and get rid of it, or Assassin's Trophy, or Maelstrom Pulse, Pernicious Deed, Ravages of War... she basically has no weakness, and grinds the game to a halt. So yeah, big personal salt score for me.
Golos, Tireless Pilgrim is sooooooo good at pushing across value. When they activate his ability (on turn 3, mind you) and they hit Avacyn, Vorinclux, and Zacama after scroll racking... Ugh.
That's not even such a good hit for Golos. I play a Golos deck and had turns when I got through half of my library turn after first summoning him thanks to things like Brilliant Ultimatum, Brass's Bounty, Peregrine Drake, hitting a bunch of spells with cascade and finishing with mind's desire. Usually it just becomes 5-minute long solitaire at the end of which I'm the only player remaining alive
@@Diveji that's disgusting. For all intensive purposes, he's a bit more on the casual side and I dare not expose him to such absurdity, less he begin to adhere to that type of gameplay lol. His deck is just five color big stuff, more or less. Your deck sounds sick, though and I'm much more aware of golos at his full potential like that. Perhaps I'll attempt to steer him towards those possiblities, but he likes what I've promptly named "Five Color F*ck Truck”.
i hate golos with a passion... my buddy has a deck it and when i hear him say "ok let's spin the wheel" i just sit there with my head in my hands waiting for the inevitable butt wreck that's coming... it's not even that the deck is broken persay it's just filled with elder dragons and land ramp from all i've seen but it doesn't matter... there's enough versatility among the tri color dragon parade that getting even 1-2 of them out at a time is bad enough. especially for 5 mana on around turn 4 and usually every turn after 6 gets 2 "spins"... it's obnoxious
I really hate Inalla because there's no way to interact with it while it's in the command zone and her eminence ability is powerful enough that she can win games without even being cast at any point in the game
Marasil, the pretender is my most hated commander. The ability to have a commander that cant be interacted after a certain point is awful. We have someone in our playgroup that loves that card I just ended up putting pithing needle in some of my decks just to shut it down. It's kind of mean but that is really the only way to completely shut it down at the pace that we play.
Its interesting to see how magic has changed over the years, Commander was new maybe even still EDH im positive Zur, the Enchanter would've been high on this list but I dont even see him anymore
Tyler Rapillo I’ve been trying to build narset group hug. “Hey if you let me hit you I’ll use one of the good cards on you.” “...okay” “Okay cool. Oh thousands year stor, repeatable reverberate, overflowing insight... Every one draw seven... would anyone like to pay for smothering tithe?
I made one based on extra turn infinite combos and my play group hated it. It crushed in multiplayer and 1v1. I won something like 5 or 6 games in a row and that was the last straw between Narset and my friends.
First, I'll say that I own three of these. lol 1. Derevi (Bird Tribal, Snow, and Color Changing themes instead of stax.) 2. Sen Triplets (Theft, Ninja Tribal, and Artifact Combo themes, so not far off.) 3. Narset (Exactly as you said, she is a voltron commander. lol) My pet peeve commander I don't like playing against in Purphoros, God of the Forge goblin tribal. It just feels like I get to see what I draw for the first 5 turns, and die before my 6th turn. I hate dealing with rush down decks that consistently kill the table by turn 6. Most of my decks aren't ready to do things until turn 6.
I just recently started playing a few months ago and my first two decks were centered around infect and mill... Couldn't figure out why I was taking all the hate as a new player. Since then I've also made decks around some of the commanders in this list. I think I need to pick less salty play styles 😂
@@kodycroskey974 I did mean that reply a bit sarcastically. Mill is one of my favorite strategies, but it tends not to work and gets a lot of hate. I understand the pain.
Here's why I hate Narset: it was (and still is) the commander people would say they "weren't playing competitve" would play. Then, they throw a fit when I run every essence scatter effect. Tale's End is an MVP.
Kaliya the Vast, I think is the name? It's the angel that summons an Angel, Demon, or Dragon from your hand on attack declaration. There is the Demon that, on attack resolution, turned your health of a person to 1 if it was unblocked. This combo has killed my casual stuff many times because my friend plays this deck.
My friend has a Sen Triplets deck. He is reevaluating the effectiveness of it. While it sounds good in theory, in practice the game devolves to "You don't want my hand, trust me. I'll even show you my hand" and so he gains no benefit XD
Brago, I have a Stax deck based on him and its brutal, I ask permission before playing in my group now because I can see the hate they have for him. Also the new Lavinia....because it shouts land destruction and you know how that is loved.
So i know this video is 2 year old but I have a salty card to add to this list . Lagrella the magpie. Is a 3 cost commander that when it enters it exiles 1 creature from each player. Meaning everyone loses their freshly summoned commander and with access to white and blue it has enough control to stop most responses. Then he will use several other blinker cards to make an infinite loop that can cause us the mill, burn or draw to death . . .
Surprised Prosh isn't there, one of the consistently annoying decks imo, it's a quick setup to a few cards Turn 1: land, play lano war Turn 2: land, elvish mystic Turn 3: 1 land, tap lanowar + 2 lands, get food chain on the field, sac the lano for 2 red, tap elvish mystic for 1 green, sac it for 2 black, tap your last land for 1 red, summon prosh, infinite mana -> Skull clamp/viscera seer/tutor a win.
I have a deck that gets me targeted a lot, not because it is good, but because it is "Soraya, the Falconer" and no one wants to deal with instant speed, mono-white, bird-tribal banding
One of the players in my pod gets supersalty whenever he sees infect or planeswalkers. I have a deck with a bunch of snakes, not to beat him with infect, but to goad him into burning his removal cards on my weenies while ignoring real threats. He also comes absolutely unhinged when he sees a planeswalker and will burn every spell in his deck if necessary to kill the planeswalker. Ironically, he loves to use infect and planeswalkers and whines uncontrollably when you target them.
Why is it that many Magic players seem to be oblivious on the point of "I'm controlling everything my opponents do, but why do they hate me?" Like is it competitiveness? ignoring the plight of others? Social ineptitude?
I run Atraxa +1/+1 counters and a Kaalia deck which unsurprisingly makes me an instant target at the table. Once I hit Necropotence everyone starts sweating. Also there is a Narset player at my local meta who comboes off extra turns and wins using Approach of the Second Sun. He usually gets taken off first and the rest of the table immediately conspires against him lol.
I find it fun to build non-standard versions of some of these commanders. Zur Astral Slide is a blast to play and not overly oppressive. Derevi Voltron is fair to the point of self-handicapping (I also opted to go Peasant, so no rares other than the commander). And I've been toying with Atraxa Keyword Soup ever since she was originally released - just a deck loaded with as many keywords as possible and cards like Cairn Wanderer, Majestic Myriarch, and Odric, Lunarch Marshal.
While I love GAAIV, I run Azor, The Lawbringer as my commander. Everyone hates it because I run Brago, T3feri, and Lavinia, Azorius Renegade in the 99. I combo off with Folio of Fancies, Smothering Tithe, Clock of Omens, and Jace, Wielder of Mysteries to overdraw my opponents and deck myself or them, whichever comes first. Basically, I turn off my opponents' ability to counter my spells, and with the interaction of Brago, Azor, and T3feri, I'm the only player capable of casting instants and sorceries. That being said, the last time I lost a game of commander at my LGS was against Narset, Enlightened Master. He was able to free cast Eye of the Storm and Expropriate as early as turn 4. We know how it goes from there.
My Etrata, The Silencer deck used to get a lot of hate from my playgroup, even more so when vanishing hit the table. But I think it's because my play group doesn't build a lot of interaction and Etrata worked a bit like a stax piece and prevented them to play creatures.
In my playgroup, we have two decks that are probably hated the most, or at least at the moment. The first deck is the menace that is Brago, King Eternal, the blink menace that instead of killing you forces you to concede And Marwyn, the Nurterer which literally has killed people turn 3
Child of Alara combined with a deck that pretty much doesnt care about the commander tax (like running 99 lands). The person uses it + multiple sac effects to effectively wipe the board every turn or two until they draw their win condition. And they only bring it out when they have a way in place to sac it defensively to avoid any spells that would strip it of its ability. So whatever strategy you wanted to try (tokens, superfriends, whatever) won't matter because the board will be wiped before you can get anything at all going.
Played with a dude that ran that abomination. Worst bit was all he did was load it with other board wipes kill spells and counters, dude didn't even have a concrete win combo. He'd make a normal game take 3 hours. Lost touch with the dude, but me and a few guys I kept in touch with still hate that deck cause its seared into our minds.
My most hated commander is Edgar Markov. The deck is super fast, strong aggro and it becomes the archenemy of the table at most games starting turn one. Markov's ability is Eminence, so there's no way of stopping him, interacting with him, no way to slow him down, etc. Not only this, but there is only one way to build the deck. His small-vampires synergy is so strong, you will never see any variations of this deck. It is always the same deck, it is always equally oppressive, and it is very boring when you face it for the fifth time.
If I had to choose it would be golos,tireless pilgrim I have a friend who built it so all his lands untap at the end of turn, he takes extra turns, he doubles or even triples all of his mana it’s just one thing after another and his turns take no joke 20-30 minutes at a time when he starts going off it’s seriously annoying 😠
Zacama. I have never seen a game where Zacama resolves and the player doesn't then win the game within a turn or 2. The deck is usually nothing but ramp spells, and once it drops no one gets to keep their artifacts or enchantments. If it didn't have the untap ability it would be very fair.
My play group hates slivers, and I play cards that they hate. So I made a wicked sliver overlord comander deck with removal like path to exile, revoke existence, terminate, murder, and return to dust. Enchantments like as foretold, physic surgery, lightmine field, grave betrayal, and rhystic studies. Artifacts like the immortal sun, mycosynth lattice, unwinding clock, mystic forge and vanquisher's banner. And creatures like sliver Hivelord, sliver legion, first sliver, megantic sliver and the what I call the golden pig is amoeboid changeling. Reason I call this the gold pig is because of it's ability to tap it and give target creature changeling until end of turn. Early game, you can make a creature your opponent controls have changeling which if you have a sliver that says all slivers get something, then that creature will get the benefit. But late game is fun. Sliver overlord has an ability that says pay three, gain control of target sliver. Make a creature have changeling and then pay three. You gain control of that creature.
Hot take, but my personal least favorite commander is Ghave. I was really into the Saproling making funguses and was kind of disappointed when Ghave came out, as he didn’t really care about them too much in the vain of the others. I’m still kind of mad that Atraxa is a better option than him for a tribal build
I'm surprised my commander isnt on here. I built a Scarab God deck and used it a grand total of three times before it was labeled "That deck". You guys know the one. Very quickly switched decks cause I actually enjoyed playing with those guys
My brother plays a dimir yuriko deck... the ninjitsu is practically unstoppable and the salt is real when his top card turns out to be an 11 mana spell and everyone takes 11 damage...
So me and my friend build a lot of different, goofy decks, because we play for fun. About a two months ago we both built Hope of Gihrapur decks for the lols. And now people hate playing against them in our playgroup. His is a stax control. Mine is a thopter/myr combo. We made them for laughs, and not w they're just ridiculous. God I love this format and some of the stuff you can pull
I run a Narset deck. My playgroup has agreed to let me play it as long as I agree not to play it too often. Also they realize the way to beat Narset is to play arch enemy against it. The trick is to not play anything big so all of your "teammates" don't have to redirect attention away from Narset. It sometimes works. But there always seems to be one person who can't help themselves and they reanimate an It that Betrays or something like that before they've eliminated Narset and it takes the attention away from me giving me just enough breathing room to combo off and win.
I've made believers out of people using FotM "top tier" comps with my "Pope of Nope" (GAAIV) deck, and their first mistake was thinking Azorius isn't competitive. Grand Arbiter Augustin IV is a minefield masquerading as a pothole, and this deck has been responsible for a lot of the meta shifting to other formats here :D
I'm surprised Scion of the Ur-Dragon isn't listed. When he shows up in my pod I just groan. He basically wins as soon as he hits the board with infinite combos.
There's a commander called X that's in Dimir colors, but he does everything the sen triplets can do but less taxing on the mana to do it. I have a buddy that ALWAYS wins games when he busts out that deck.
My playgroup absolutely hates my urza deck I’m usually targeted real quick I think they don’t appreciate their commanders getting countered every time they try to cast it Or it might be the whole orbs thing
Most hated commander? Probably none. That strip mine though... Real talk though: trade up so you don't have to play with a 10$ deck all the time. There's an incredibly large amount of silver bullet cards you can get just by trading up 25 cents here and there. Don't get salty, get good.