Honestly thinking about the absurdity of playing a warlock without it kind of seems like the ultimate challenge run 😂 Like imagine this, you can pick whatever else you want but NOT Eldritch Blast, you are required to play as a warlock still though!
@@midlaynr4546 yeah i intentionally didnt take it on my warlock/bard cause i want to make her a cool spellsword, but dont want to get tempted to just spam eldritch blast and its insane value
Mainly to gain metamagic:Quickend. So you can cast eldrtich blast using your bonus action. At the highest level you can (if youre hasted and have action surge from a 2 dip into fighter) cast eldritch blast 4 times equeling 24 beams (if my math isnt wack). If you have effects on that adds damage to every source or such that can total a very high damage number. You also take levels in sorcerer for A: con save profiency which protects your concentration B: More spells and spellslots then the warlock. The build would also be more sorcerer than walock usaly having a spread of sorc 10/warlock 2 or even Sorc 8/warlock 2/fighter 2. Lastly hex usaly isnt worth the concentration beyond lvl 3 and would be better spent on for example a hast or cc spell.@@Jermel456
@@Jermel456 Sorcerer is there for the metamagic. Twincasting, for instance, is one of the deadlier abilities in the game, and you'll get to a point where you're just cranking out wacky damage. It also gives you a good pile of buffing options, few things match the sheer utility of being able to Twincast Haste on your party. Warlock doesn't get much in the way of spell slots, so Sorcerer also makes up for it and lets you have access to a full spellbook of CHA-scaling spells on top of Eldritch Blast.
@@andrewl7148 for the build? Yeah, i followed the longer version of this build video, which gave level recommendations. For the bosses? Not really. I got lucky with Ansur but otherwise my experience on Tactician carried over pretty well.
10 Evoker 2 Fiend. Start with 16 int and 17 cha. Kill hag to get +1 cha. Both ASIs go full int to get that to 20. Get the robes from Moonlight tower prisoner quest and the +2 cha headpiece from Sorcerer's Sundries. Now those robes add your charisma to cantrip damage. 10 Evoker lets you add Int to Evocation spells, which Eldritch blast is. With hex up, each hit of eldritch blast does 1d10+1d6+15(5 from cha with the robe, 5 from int with evoker, and 5 from agonizing blast).
I would prefer the gloves from the circus(missing clown quest or just pickpocket the quest giver)to increase damage. There are a lot of other items to increase spell attack rolls to offset the -5 to hit.
16 in give you +3 its +1 per 2 over 10. 22 char gives +6 so with agonizing blast and the robes with 22 cha it gives +12 (6 AB and 6 Robes) and evoker with 16 int gives you +3 for a total of 15. Duke ravenguards sword will give you another 2 cha and its possible to get another 2 from the mirror of loss. Though anything over 22 isnt worth the effort.
Change one of the feats to spell sniper and get plus 2 int from the mirror of loss instead. Get the knife of the underdark and risky ring with the spell might gloves and you'll be a god
To clarify for some people you DON'T kill the hag, you just get her REALLY low and take her deal or pass a check to get the item from her. Make sure to select the correct version.
To get started, select SORCERER AT LEVEL 1. Warlock gets charisma and wisdom saving throws, whereas sorcerer gets charisma and constitution saving throws. Constitution saving throw being much more useful than wisdom for keeping concentration on hex.
I would say with this build and given the content of the game, its actually a much better call to start Warlock here. I’d rather lose concentration on a spell than lose turns at a time from CC spells like Hold Person. Just depends on your difficulty.
Hire a hireling wizard, trsin it in transmutation and give your lock a transmutation stone for constitution. It gives you proff in con saves. Alternately you can take the resilient feat. Warcaster will give you advantage
Well, no. You want warlock at 1, then you wanna respec at 3rd level to sorc 1, warlock 2, then you wanna respec again at 6th level and use any other cantrip until 7th so you can use quicken spell, then 7 and 8 in warlock.
BG3 builds get so confusing sometimes to me because I look at a build and I'm like oh that's cool! And then everyone else in the comments is like "You suck for picking this class at level 1, delete this build now and I might spare your family"
The longer video is in the description, i think. But i believe you get sorceror for the metamagic and use twinning spells so you can double the amount of eldritch blasts, plus stuff that reduces the number to get a critical+ring that lets you affect plus one use/being with your cantrip. Something like that i think. Safer to watch the longer video tho cause i'm not a min maxer
And you can honestly flavor it as one. Who says your Eldritch blast can’t fire out of a gun that magically appears and disappears from your hand when you cast spells?
@@dreemurrinthenight you buy them at the sourcerous sundries in act 3. They are actually called quickspell gloves. Before that, in the githyanki creche, you can get the daredevils gloves allowing you to cast spells in melee range without disadvantage which is really useful before you really get into all your builds. However, in the beginning of act 3 in the circus you can pickpocket Lucretious and get the spellmight gloves allowing you a 1d8 damage increase to all your spells for a -5 attack roll. If you pick up the risky ring in moonrise towers this penalty is removed and you have advantage instead. If you build a sorclock you have quickened metamagic already allowing you to cast spells as a bonus action so you don't need the quickspell gloves
I'm doing sorcerer/warlock. Started with Sorcerer so I can have proficiency in Con. Went draconic soul lighting, then 2 level warlock(fiend for temp hp). I got spell sparkler which does an additional 1 lightning damage, which at 6nlevel sorcerer I can add my charisma damage to that lightning damage. This build is pretty fun and I'm loving it
@@IMXLegedaryBard still the best sorlock subclass pick imo for the free ac, extra health, and lightning being a good damage type since wet enemies are vulnerable
Later in the game, around act 2 you should relevel and take old god since survivability from fiend begins to fall off. Also if you invest 2 levels in warlock and 5 in sorcerer you can get haste which will give you an additional blast which is much better in act 2 onward since most targets are undead. Can also bring gale who also gets haste and have him cast it and you can caste darkness on you both while using devilvision from pact invocations and give gale the prevents blindness ring from act 2 so he can still attack
Didn't even talk about why you need sorcerer, i know for a fact its because of metamagic, specifically quickened cast that you get at level 3 of sorcerer which lets you use eldritch blast with bonus action so you can cast it twice per turn. you also want agonizing blast on level 2 of warlock to add extra damage. maybe get 2 levels in fighter for action surge which will allow a third cast of the blast.
Eh two levels of sorc for more spell slots and sorcery points is probably gonna be worth more then 1 extra action every short rest (also remember, sorcerers get haste)
while you are at it might as well go 3 levels rogue for extra bonus action. Very resource cheap, although hard to compete with some of the OP full magic builds.
Hellish rebuke is a reaction which does damage if you get attacked and only works once. It is terrible as it consumes and entire spell slot for a reaction which requires you to risk taking damage.
Yeah Just take Gem Dragon's Gift, for Telekenetic Reprisal. Does basically the same thing, while also probably pushing whatever it is out of melee so you don't need to disengage or eat an AoO to leave melee.
Hellish rebuke is literally god-tier on warlock. Why you using spell slots to attack instead of EB? You use your spell slots for reactions like hellish rebuke and counterspell and then attack with EB
Gotta say, I played with a Paladin 1st play though. I was like a god level end of act 2 and into 3. Especially double wielding maces each hitting 75+ damage.
Yeah I think this Short isnt His whole story because He mentioned it's good for the start - tho I usually keep my distance with a warlock in the start, any playthrough one of the people in my group will take a barbarian so that's usually the front line.
Open Palm Monk all the way. Never used to play the monk class until my last playthrough where I respec'ed my fighter into a str+dex monk (TB). I get 3 attacks standard, without waiting to hit level 10 to get my third attack as warlock. With the gloves and the added damage boosts, I hit 36 as minimum per hit and all the way up to 64. Even more if I use a cloud giant elixir. Due to my Tav's high dex and use of Helldusk armor, I get rarely hit and if I do, the damage resistance shrugs a lot of it down, even with my meager 55 hp. If I use my ki strikes, my damage is doubled. It's an outright boss killer, especially if you hasten yourself and have high initiative.
Got the strongest damage outcome for you. Okay as Monk, and Subclass into Rogue to lvl 3 and choose thief. Then continue to lvl up monk class and pick tavern brawler and Way of The Open Fist. Depending on what you wear and use, you can do tons of damage. Plus, you get 2 attacks, 2 bonus actions without a potion of speed, and the bonus actions give you two multiple hit attacks as well as two main attacks. My character at lvl 9 did over 140 damage on his turn in the final fight of Act 2. Highly suggest people give my set up a go. High survivability, high damage, good movement.
@@rayzhang7591 The Tavern Brawler OH Monk build he described doesn't beat the burst of Fire or Lightning Sorcs, but their damage per round is probably top in the game. Meaning, after the caster blows their load they're useless, but the monk can keep going, and have insane damage too. It's probably the strongest build in the game rn and more than capable of soloing on Honor mode.
@@rayzhang7591 thats the problem. In big fights then good job you've killed the boss, now you have 7 adds to deal with and you're running out of spell slots. Open hand monk is great damage with consistency. Temp/sorc is for long rest spam because you want the best first turn one-hit shots but you fizzle right after
Homebrew Spell Idea: Eldritch SMASH! 1st Level Spell You infuse your fist with the eldritch force your patron provides you. Make a melee spell attack. On a hit, the target takes 3d10 force damage. This spell also gains any benefits gained from Eldritch Invocations that effect the spell Eldritch Blast. Upcasting +1d10 per additional spell level. If cast as a third level or higher, you can cast the Eldritch Blast cantrip as a bonus action, as long as you target a creature other than the target of this spell.
@@benjammin5328 except it isn't see the reasons I listed, the 3d10 melee damage scaling by 1d10 per spell level on its own is already incredible good for a 1st level spell (compare it to melee attacks which at level 1 would be at most 1d12 + str modifier and at level 5 would be 2(1d12 + str modifier) and it's already strong add on the fact that barely anyone will have resistance to force damage (one of the reasons eldritch blast is the best cantrip in the game), and the fact you say you can essentially add on both an eldritch blast AND all your invocations? No chance in hell I'd allow this at my table. If you really wanna do melee dps as a warlock, go pact of the blade and take improved pact of the blade, thirsting blade, and eldritch smite
@@Ebamber3 Except this would (like most Warlock spells) be a big spell to do a bunch of damage in a single turn. It gives them a new powerful spell to use, something else that benefits from elditch invocations, and something to do with their bonus action. It makes Warlock a bit more fun. Cause it gives you a twice per short rest big attack. It ain't like you can do it every turn.
Warlock-great old one 2, fighter 2, sorcerer 8. Take devils sight, agonizing blast. Have gale cast haste on you. Now you get 12 attacks per turn and with darkness, they all have advantage with your enemies unable to even attack you back.
@@RG32822 I'm not sure, haven't tested it to be honest. But, I do know that darkness is still bugged and does not always grant advantage for every shot like it is supposed to do. If you get the risky ring and equip it that will make up for that.
If your doing a sorlock, you want to start with sorcerer first for proficiency in constitution saves. A bonus to concentration is always a plus when your trying to keep hex up.
How does Sorcerer boost the edrich blast? I would rather go second Warlock subclass and multi class into fighter -champion to get extra crit and more% frighten chance on enemies
Sorcerers gain access to Quickened Spell Metamagic, which allows you to use your bonus action to cast spells. So the main gimmick of this is that you just cannibalize your Spell Slots for Sorcery Points in order to keep fueling Quickened Spell.
The whole build goes: 1 warlock, 6 sorcerer, 5 fighter iirc. You get to stack action surge, haste and twinned spell, for a total of 9 blasts, 12 if you use elixir of viciousness and kill an enemy. With a 24 charimsa modifier which makes EB insanely busted with the robes, and critting on 15 and above.
@@spicynips8466 it's 5 warlock (tome)/4 sorc/3 thief, when you've got quickened spell a bonus action every turn is basically the same as having action surge available every turn until your resources run out; and with a coffeelock that will never be the case
@@rekkwaffle7668 For real, some people are so moronic it hurts. He must think that once release week is over that new people don't buy the game. The game just cleared out the game awards show and has attracted probably thousands(+!) more buyers. Just point and laugh.
@@rekkwaffle7668 People should not have to coddle people that whine about spoilers months after something comes out. Don't want spoilers? Why watch a video on the subject? Just look up builds online. No, you just want to whine about something. Don't be that guy.
@tygonmaster because ots not your choice what video pops up in your shorts or recommendations. Why make things full of spoilers when you have alternative way not to. Like it takes effort to put in spoilers. This is an incredibly moronic argument. Just don't put spoilers out. There will always be new players who didn't get it on release.
When I was playing at first I thought Wyll was pretty crappy for combat, but I kept him around cause he’s my bro. But around Act 2 he really becomes a badass.
So, hot take, 6 sorc 2 lock and 4 levels in assassin. Wear everything that stacks crit dmg riders like the craterflesh gloves and deadshot bow. Since eldritch blast can trigger surprise you can be an eb assassin that always goes first and auto crits ebs for huge dmg per bolt multiplying your alpha through the roof (3 turns of eb dmg before enemies can even act)
Having just finished honor mode I think the most OP build is swords bard archer with mystic scoundrel and arcane acuity ring. Poor raphael, ansur, the end dragon, orin, gortash, they never got a turn 😂
You cannot use Hellish Rebuke to deal fire damage with your attacks. That's not how the spell works. It's a reaction you use when you get attacked. The text was on the screen, how did you get that entirely wrong??
I like the pushback buff- I didnt find EB too useful in combat long term but the utility of 2-4 different 'pushes' in 1 action is invaluable. Made the boat trip fight to Grymforge VERY fun (for me)
Sorlocks are also known as coffeelocks as mechanically you cheese avoiding long rests. The warlock spell slots return on short rest, sorcerer eats them and turns them into sorcery points, etc
@@kylewarner5142 bro i went into this game with no idea how any of it worked or how to play i just picked what i felt like. also if i wanted to lie on the internet about something stupid does that really matter lmao
ditch hellish rebuke with fiend and go Great Old One and Armor of Agathys. Armor is basically both Fiend and hellish rebuke with an added fear. Much better both short and along term.
I dunno, 5 cold damage, scaling up each level vs 2-20 fire damage on a reaction scaling up each level. And warlocks already have different ways to gain temp hp so it kinda becomes redundant
@@FrostyFyre30 cold dmg flat to meele attackers for the whole day or 7 to 70 fire for a maximum of 3 reactions if you do not cast anything else requiring a slot? Unlike 5e, the effect of AoA does not end when the temporary hit points deplete.
3 reactions if you don't cast anything else per short rest since you get all your slots back on short rest, plus with the amount of camp supplies and the fact that I usually have a wizard or sorceror on my team I'm always resting so my warlock never runs out of slots@@cn_nightingale
@@cn_nightingale tested that theory on my last playthrough. You lose AoA effects when you run out of temps. But AoA works great on an abjuration wizard + warlock (you can also find some gear that will help regain temp. hp)
@@FrostyFyre yeah my bad i missed the "regain on short rests" and with a bard and said potions you're up to at least 4 short rests so nvm. sorry, stupid me and i always play fiendlocks. In game and pnp.
Combining scorching Ray and Hex is also a neat damage combo as well. If you grab the circlet of blasting you don’t have to worry bout using extra slots as well.
This reminds me of a thing I once read about a guy always using Eldritch Blast to one shot everything, only to fight something that was immune to it and immediately dying before bitching about how bs it was he died.
The strongest build is actually a rouge monk Karlach with soul token used, up to 44 damage with hand attacks and 110 damage per bonus action, so technically you're shy of 300 damage per turn, and if you add a potion of speed that get up to 350, I'll experiment with adding two levels of fighter for action searge, hope that'll add even more damage
Even though it comes at lot later than for Karlach, you technically get better damage using Astarion as a Vampire Ascendant, as he get a 1d10 bonus on-hit compared to Karlach's 2d4
strongest build is actually Dual Wielder Oath of Vengeance max level Paladins with a Deva Mace in each hand 4 attacks with haste up per turn at 4d6 + 16d8 + 4d8 + (assuming a smite every attack as BG3 allows it) smite damage
Add 3 rogue to it and you get a bonus action, and just convert all spells slots of warlock into sorcery points, then go with it as you suddenly can cast 9(12 with haste) eldritch blasts.
@@chrisvalleriani8912 Because of the sorcery points + 1 extra bonus action. The thing is you can go for 2 fighter as well, but it's not per turn, it's per short rest. Meanwhile the rogue one works every turn provided you have sorcery points. Additionally they may come handy anytime, extra dash distance, jump, etc. whatever is needed. Fighter is something I wouldn't take due to 2 levels of loss for a single action every short rest, but if you got the bards one might even like it more, depends on playstyle. I personally choose bonus action as it can useful for anything else, like using different level 1-2 spells as well, etc. with quickened spell ofc from sorcerer. That 1 bonus action is godlike, you can just simply grab a bottle of healing potion, have 2 hand crossbows and even if you used up your main action and normal bonus action only, you can still just put a potion down next to someone in your team shoot at it with hand crossbow(bonus action) and you are set.
Don't remember the names but there's gear that cause reverberation when you do damage with a spell. And other gear that adds on doing more thunder damage and such. And it stacks on each hit.
The best part is that you end up using eldritch blast infinitely more than you use your spells, so just turn your spell slots into sorcery points. More sorcery points means more quickened spells means more eldritch blast.
DONT TAKE THESE SPELLS, it is true that warlock is one of the if not the strongest class in the game but you can gain soo much more merit with other high level warlock spells that spending your concentration on hex is ridiculous! an extra 2d6 damage is nothing My advice if you plan to go warlock 2/Sorcerer X is to use your first level spells on shield as hellish rebuke takes away your shield reaction for getting to deal just 2d10 fire damage, only an average of 11 damage! while a shield spell can be the difference from wiping that turn or getting to use your spells. If you go full warlock your concentration should be used on great aoe concentration spells like hunger of hadar, or using darkness as cover early on, or maybe even a cloud of daggers early on too. If you go mainly sorcerer after two levels in warlock spend your concentration of big effects like sleet storm which have massive aoes give people wet condition and wastes their turns with prone. (extra tip: if you have multiple people in the party who can cast either sleet storm or hunger of hadar stack them together to fully microwave enemies! 2 people with sleet storm and hunger of hadar is more than enough to take tactician by themselves!)
Damn I always go with Archfey for the Faerie Fire cause I hate dealing with invisible enemies (helps IMMENSLY with the Yurgir fight). Maybe I’ll try this in my next Durge run. 😂
Id love to see the opposite of these types of builds. Instead of something with insane damage, something that does as little as possible while appearing powerful
sure, but who wants to play a game like this in Easy Mode? wouldn't you rather walk backwards, kill all your party members, and only choose the last option in all conversations?
@Krosstic you can't start doing crazy damage will blast sorlock until at least shadowlands when you get potent robe. but your still missing a good bit of gear to be able to crit like in this video.
Because seeing the toughest stuff getting shredded like swiss cheese is absolutly hilarious. This an seeing millions of numbers on screen makes my monkey brain go haywire
What does Sorc give the build? Wizard is better bc you can add Int to damage. Be a githyanki for Medium Armor prof so you can wear sarevoks helm, have the deadshot in your bow slot, use Knife of the Mountainking, and Orins dagger, Spell Sniper Feat, Elixer of Viciousness and the Risky ring so you have a Crit Range of 14+ with Advantage.
Ok while that’s good. Allow me to introduce something I think is plain better than even the strongest Eldrich blast build. Lv 11 rogue. Just grab the cape that gives you the smoke bomb disengage, disengage near a merchant or anyone really, hide with turn based mode on, Take everything they have cause the lowest you can low with pickpocketing is 10. Now turn off turn based, make sure everyone is grouped up, teleport to camp, and remember to fast travel to wherever you want so the A.I. doesn’t auto accuse you when you leave camp. Now not only are you rich, have every buyable equipment for free, but you also have as many scrolls as you want! So say goodbye to using spell slots for chain lighting and say hello to the 20+ pile of chain lighting scrolls you “bought”
If you're concerned about gold, recruit Volo and just pickpocket him endlessly in camp. Get the gloves of thievery from zhent camp, and your money printer is now fully online.
@@verdaine21 true. But Volo doesn’t have as much good pickpocketed stuff like other merchants. Hell the projected merchant near the lower city point has a chance of holding 7 chain lightings + other scrolls on him. Just have a rogue and a respeced lv 1 nearby to have them restock after clearing them out, and you’ll suddenly be throwing lv 6 spells like their candy everywhere.
@destroyercreater98 I agree, just pointing out Volo strat since it's available as soon as you reach goblin camp. Free chain lightning combined with the tempest cleric/water build would be better than sorlock later on for sure.
I much prefer 4lock/8sorc for the twin cast haste and quickened using eldritch blast / scorching ray but that’s just me, in the past I still preferred 2 of those in the party over 2 fighters or BSers or OH Monks
i built my character around using hunters mark and everthing to complament that. my output can be bettwe 25-75 with addidtional psychic and necrotic damage 1d4 i was able to take orin down fairly quickly
This was my build for my first playthrough, it was so fun for the big battle but was low key dull after a while. Repetitive to the point of basically assuming that I’d be eldritch blasting literally every attack, it was almost surprising when I’d use something else.
2 Warlock, 2 Fighter, 8 Sorc. Make sure to take Agonizing Blast. At lvl 10 and up: First round Hex, Eldritch Blast for 3 bolts. 3d10+3d6+15 base damage w/out feats or additional items. 2nd round: Action: Eldritch Blast, Action Surge: Eldritch Blast, Bonus Action: Quicken Spell: Eldritch Blast. That 9d10+9d6+45 base damage. That's 126 average damage in your nova round. Before any items, feats, or buffs. While you only can action surge once, and a lvl 8 Sorc can only has enough base sorcery points to quicken spell twice, you have a whole bunch of spell slots you can convert to make bunch more. So against a boss like Raphael, Gortash or Orin, you can have more rounds where you can cast at least 6 eldritch blasts
About 4 or 5 you r want tho switch to sorcerer as lvl 1 for armor and switch to great old one for crit and either thief for bonus action or I think it’s champion sub for extra crit get the dagger from Cazador and the knife of the undermountain king for crits
I mean yeah, the sorlock is no secret in regular 5e but lets be real, you can make anything broken in BG3 with the abundance of magic items you get and the uniqueness that some of them offer. I'm lucky to end up with any magic items beyond a +1 weapon when you play regular D&D lol. Here you'll have like 4+ different items stacking on different damage buffs. You won't normally have that except maybe on a weapon that adds 2d6 elemental.
@@Hainbane I mean D&D has some strong items, but mostly at like very rare and legendary or if the DM homebrews items. A lot of items end up being more miscellaneous for RP stuff, things that don't necessarily work in a game like BG3. As far as I know though, a lot of the set style items, like the lightning charge build and similar stuff like that aren't a thing.
@@furyassassin Also most of the DND magical gear that is not caster specific is hot fucking garbage. BG3 did a great job adding interesting armor and weapons to add tons of power to both melee and magic classes. As a result melee only classes are viable and interesting which only happens in 5E with a ton of DM help and homebrewing.
I would also add that command is a good option instead of hellish. Especially for single target enemies. It can ruin their whole day at the cost of 1 level 1 spell slot
FOR ANYONE WHO DOESNT KNOW: I used a ridiculous combination of plague swarm and moonbeam to basically beat down any boss from act 2 and on. For some reason it would prevent them from making any moves and they’d just stand there and take it
Polearm master and the pact of the blade to get a polearm pushing blast invocation and war caster to push them back (or kill them) when they get close due to polearm master giving you the reaction and war caster ( I may have named the wrong feat correct me in comments )letting you replace the weapon attack with a spell i.e. Eldritch blast