As far as I can tell, the third phase of the heartstone is always a swarm, same as before. Though _maybe_ they made the swarm more dense? I dont have any proof of that but something about the fight feels more difficult than before, even though it's definitely not the new phase because it's honestly way easier than the other two.
@@SnowingFatei think thats a bit harsh, as playing in pubs guarantees at least one section going down. One time I had dotty go from full to dead in less than a minute.
@@VoxAstra-qk4jz I think it's fine, as standing on dotty is one of the most powerful things you can do in escort that and holding E, this makes people warry of standing on her. Of course there is going to be a learning curve to this.
I was expecting rotary overdrive to be the most mid of the new over clock mods, but it's turned into the most interesting for me. So far I've seen three builds for it that all take advantage of the massive heat build up. 1. A regular minigun that's built to take all commers. You take explosive venting and turn it into a dual purpose single target weapon and a multi target weapon, the Goldielock gun. 2. The multi target damage focused build shown here. I think taking extra ammo for the expeess purpose of getting more explosive vents counts as a different path to build the gun around. Needs to be paired with something like Hellfire or Volatile bullets to take advantage of the fire damage. 3. Overload single target damage. This is how I build mine, to terminate priority targets instantly. RoF mod, damage, bonus damage at full spin, armor break, and hot bullets. Needs to be paired with a multi target focused secondary like magic bullets or wide trail coil gun. Bully dreadnoughts with this gun.
About the ressuplies part, yeah I agree its a bit too op solo but I guess it leaves more room for you to do objectives than hunting nitra. Having a team means hunting nitra isn't that much of a hastle.
I feel you bro, I switched to the Blitzer in Helldivers because I am so bad about remembering to reload my primary even after putting 400 hours in the game lmfao. But yeah I agree with you also that Bosco needs some sort of change, personally I'd love for his mining speed buff to be directly integrated into him, but a speed buff would be wonderful
It because of drak it has a 5 mod were you press the reload button and it instantly cool the gun down apparently I found out in the hard way but it have to be 50% or higher to activate.
I hate rotary overdrive, change my mind It's not weak. it's not grossly op either. I just hate the idea of an overclock revolving solely about one single T5 weapon mod. Because if we ignore agressive venting, this OC is plain stupid, the stock minigun rarely overheats, the fast cooling speed and long time before the bar fills up means if you have any slight awareness of the heat meter and don't want to overheat for 10 seconds, you are never going to. So you just have something to offset a problem that wasn't there before, all just for +3 effective firerate. If you ask me not worth micromanaging a whole new resource and mechanic. Hot bullets suck with it, you do get to ignite targets slightly faster, but the overall uptime is still much crippled unless you waste a lot of coolants on it, and you can't save coolants like with AV, which reduced the overheat to a reasonable duration. And that's a shame because I love the idea of an alt fire special charges, but they could have been anything. Maybe if you had only few that increase your firerate and add fear or something for a small duration and actual downsides to go along with it other than just being ammo and now coolant hungry. Or you could just make the coolants themselves an AoE explosion, perhaps with electricity which has a short overheat cooldown, now you could take agressive venting to make it better but taking the other options to offset the downsides or just make it better elsewhere would be still viable