Hey Agent, aside Inevitability, there's also Fair Sheriff too with no spread, and also doesn't recieve delay, making better to 3cat with this new loadout. I think you should try that sniper one time.
thanks I am a complete beginner and this helps a lot to know what to build to. what would you do for armor and pets and other stuff like modules(so beyond the weapons themselves)?
shadow spell is WAY better than inevitability, 1 - no input delay, means no melee switching, 2 - two times cheaper, 3 - no need to reload, 4 - great area DMG. Only one thing, that it have 16 headshot DMG less
@@GuinnYT 152 damage of the inevitability isnt anything special, explosive caramel and overseer do the same amount of damage and have extremely cheesy attributes. like the video said, the only thing that makes the inevitability special is due to its no spread mechanic on pc
Digital sunrise and bloody mercenary surprisingly have perfect firerates to 2 cat spam that you won't feel any delay (plus they both have very similar attributes and high capacity) With this loadout, you can also equip a useful special like VGD or a shield. (And it'll become very deadly with x-ray googles) It takes time to adapt, but definitely worth giving a try.
hi agent, i was wondering if you could give an opinion about my loadout and maybe give some advice if I have to change something. i usally use: viking, bloody mercenary, double cashback, poison darts, harsh punisher and the pixel cola refresher. great video btw
That’s actually a solid loadout. If you have any of the specials I mentioned in the video or a more powerful shotgun, I’d switch out poison darts and Viking but if you can’t, still a great loadout 👍
*the pixel cola needs the nerf its so annoying and the people that use it has no skill at all its just a spam weapon so unbalanced and theres at least 2 players with it in every single server it needs a fire rate nerf its literally the biggest issue of the gun its shooting way too fast*
Shadow spell has no scope. It's pretty fun to use has area damage, no input delay, can do headshot dmg and doesn't need relaoding but the damage is lacking.
@@MateuszMałkowski-h1r i forgot but thunder spell is the same as shadow spell but more dmg and has chain dmg but has input and output delay and can't be obtained in the armory like shadow spell and inevitability.
@@_Joe1 shadow spell has better delays this can help in 3 cat with thunderer or sparkling horn, the damage difference is very little compared to thunder spell, both 2 shot, thanks for this info. I remember one day I think thunder spell was in lottery but I only had 400/500 coupons and I couldn't get the extra 100 so I missed out on it sadge
Imo, videos like this incapsulate what’s wrong with PixelGun3D, the need and want to always have the best and be the best is what ruined casual play in this game, gone are the days when you can use whatever you want and have fun despite getting at most 8 kills, and in with the sweats that cat spam and want to dominate every lobby by trying to be the best player Good gameplay but I kinda wished Cat Spam got nerfed, not only would it open up the gates for new playstyles outside of cat spam, but would also allow cat spammers to use different guns that aren’t just Pixel Cola and Hypno/Bloody spam, cat spam needs a huge refresh to better balance it out, especially for pc players, where it’s almost impossible for mobile players to compete with pc players Good video though, but I feel that videos like this are a result of just how unbalanced things are between pc and mobile players, and try hard and casual players
If I had to say what’s the best era of cat spam, it has to be 2019, back when people used to use the Rituals and Dual Angers as their main backups, and when high capacity headshot snipers were the most popular, in my personal opinion, cat spam was the most balanced at this time, and there were still lots of viable easily accessible weapons for casuals to use and compete with those cat spammers, not to mention everyone was just on mobile, and had to deal with the limitations of mobile, which made it much harder and punishing to use high damage weapons, therefore a mix of having lots of ammo and still dealing decent damage was much more appealing than straight up damage, unlike today where everybody can hit you from all the way across the map with a pistol and kill you in a single hit