Reading through comments, people are still very confused what’s going on. I will make another video on this game for the custom night and explain things very thoroughly :)
I feel like I have a pretty good grip on what was happening, especially since I knew about the game during development (not alot, only that you gotta find the sus haunteds) but it'll still be great! This game is awesome
tip on screen after death: look for flickering lights and hand smudges spiffs chat: repeats that info spiff: how do people know so much about this game?
There was also writing on the whiteboard above the computer. "Lights flickering? Could be caused by faulting wiring though." "Look closely for sudden movements/weird movements." "(Leaving this here for the next investigator or whatever)"
i love how spiff keeps questioning how people know so much after the game has been released half an hour when pretty much everything chat is talking about is in the tutorial
Spiff: how do people know so much about this game? Hmmmmmm I dont know, maybe if there was something that you could access before the game that would teach you the basic mechanics and your objective.
We hope you enjoyed the game! Gotta say, absolutely hilarious to see how you played this. Entertaining as always man, kep up the good stuff :) Side note - we plan on adding extra content in the future. How much? We're not even sure. We want to jampack as many fun challenges as possible. It'd be awesome if you try some out whenever we get around to adding them
I think a good thing to add to punish random guessing is that when you guess wrong, it not only decreases the repair timer for the animatronic guessed, but also a few others
I think what that person meant was that guessing randomly should be punished more in the early nights so you're forced to pay more attention instead of guessing randomly, then giving up when you can't guess any more
It's kind of amazing how creepy and detailed the art for each jumpscare is, they all really do kind of look like old fashioned mascots from the early era of restaurant entertainment, like "This is a brand new thing we're doing so our designs are a little creepy on accident" look I especially love Bonnie's tiny lil spectacles
Props to Spiff for somehow creating an entertaining 40 minute video that is literally just "FNAF Amogus". Matpat couldn't pull that off in his wildest dreams.
Wasn't there for much of these streams but was there when you finally beat the last night. Well done Spigg, awesome job! Edit: why does everyone keep responding with Spigg?
This is why the tutorial is important. As someone who hasn't played or seen Jr's before, I have no idea what's happening so it would be nice to have something to show us in this video lol
You know, these animatronics are some of the scariest designs of any fnaf game I've ever seen, but their jumpscares suck and you can't see them well in cameras.
Hey Spiff, love the video (as usual). It was fun to discover the game with you! Ever heard of Tealerland? It's an other Fan-FNAF-Game, really similar to this one visually, but very different in gameplay. I think you would love it!
I said this in a tyke and sons stream and you didn’t read the full message: thank you for making the grinding in a Jurassic world evolution 2 park much more fun
Did not know of ultra custom night. That sounds terrifying. 500 characters?! Has anyone even beat it on 20 mode? Would love to see a custom night with every single character unless ultra custom night does actually have every single character from when it came out
This game looks insane. Absolutely in love with the renders. Not a fan of the "scary little girl who is also a ghost" story, but I can look past it. The main series had worse plotpoints so I'll give the free fangame a pass.
Spiff literally gone through nights while doing very little of what the game expected him to do This game's kinda wack I don't hate the game, it's extremely well done with the graphics and the gameplay, but it just uses it quite poorly if you can just brute-force through the nights
@@OrionDawn15 It actually is, though. Fix: If you accuse the wrong animatronic more than once in a row, all animatronics take a stability penalty that increments similar to when Foxy bangs on your door in FNAF 1: 5%, 12%, 35%, 60%, etc. There you go, suddenly guessing wrong and going down the list is just as costly as just going all the way down the list without accusing someone twice in a row.
@@neoqwerty Don't they ALREADY take a stability penalty when the wrong one is accused? Or so as someone said in a comment? Unless that was a patch and this video was made before it?
@@OrionDawn15 it only decreases the stability of the one that you incorrectly guessed, meaning as long as they’re all over 50% you can guess every single one and still be guaranteed to get it right eventually.
this video in a nutshell feels like spiff: ignores the tutorial and any tips the game gives also spiff: "how does this work?"/"what does this do?"/"how are you supposed to know that?"
Game: This is what your suppose to do! It's going to be a bit challenging but- Spiff: I'm just gonna brute force it. Hey, it works! Game: God dammit...
There was some drama behind this game before it released where there was a bunch of small developers working on dfferent aspects of the game but one guy decided to make a google doc that lists the current game version and without that doc being connected you cant play which means if you had a beta version it wouldnt work because the numbers didnt match. so it was a singleplayer game that required the internet. this was seen as not too troubling until one of the developers ghosted the team working on the game, he was the same person with access to the google doc and most current game version and people on the team felt sad their work might not be seen. Until today when Jr's just sort of released .
I love the ambiance/soundtrack of JR’s, like it’s genuinely unsettling y’know? the sound design is amazing and the music box scared me more than most ones in the other games.
Spiff’s gamestrat might actually be smart cus rather than winning the long winding way the game wants him to, he finds ways to ignore it and win the way he understands best.
I elect to make Amoungus more family friendly by redacting the word: "kill". "I saw Chica ****** Bonnie in cafeteria!" "I saw Chica bone-ify wait no." "I saw Chica vent in admin, Golden Heady can vouch for me."
Spiff: "You only get to learn a game once, with Trial and Error. I don't need the tutorial" Also Spiff: "How do so many of you already know so much about the game, it has come out like 15 minutes ago"
I lasted six minutes, I was so frustrated with Spiff refusing to learn anything and missing blatant on-screen instructions and asking chat what to do whilst also chastising chat for knowing what to do because they FUCKING READ WHAT WAS ON SCREEN OH MY FUCKING GODDESS SPIFF.
Hey Spiff I noticed in MatPats playthrough he guessed the wrong bot but when he put down the laptop he wasn't killed for a few moments, only being killed when he flipped his laptop back up then back down. The only thing he did different was that he pressed the button to confirm the anitimatronic several times. I'm not sure how this can be used in runs but I thought I'd at least mentention it. This happened at 44:21 in MatPats GT live vid btw
I think he didnt get jumpscared because the animatronic still had like 2% of stability left, which delayed the jumpscare. Reporting the wrong animatronic removes around 2/3rds of its stability.
Your content is absolutely amazing! I love how you bring such enthusiasm and energy to your gaming videos. Your skills and commentary make each video incredibly entertaining and enjoyable to watch. Keep up the great work and know that your fans appreciate all the hard work you put into creating such fantastic content.
Ok so I get that the jumpscare art that tells you who's haunted is supposed to be scary and all but I 10000% guarantee you that whoever made it either does furry NSFW art as a job or would absolutely be poppin' dollar bills if they did.
@@OrionDawn15 well. i did look at the tutorials. but i still swear i could not figure out how to do it. a lot of the mechanics only get explained in death messages which are completely random.
@@idoblenderstuffs Well then, keep playing and learning. If you can't figure something out at first try experimenting and seeing what works and what doesn't.
@@OrionDawn15 thing is, after the patch, i played exactly the same and it now worked. i fully swear that the original build had something wrong with the light flickering.
@@hagenaubram6341 I’m personally leaning towards ungodly lucky with some of his plays, since you lose 50% stability if you’re wrong, which easily screws you over
@@HawtDawg I heard that since it was first released, it had some balance changes. I assumed that it was specifically referring to the Final Night, but this would also make sense lol
Chat: "Ah, yes. We've paused the stream for ten seconds to read the text tooltips, which tell the player what to do. Unsurprisingly, they give the player a general idea of what to do." Streamer: "READING IS FOR NERDS! I'VE GOT CONTENT TO MAKE! Wait... what am I supposed to do? I don't understand any of this. Why did I die. This game is confusing."
Atleast this gets rectified in the custom night, as there is a *no errors* option that spiff has been playing with on max difficulty exclusively and has actually gotten really good at the game now that the optimal strat isn't just to quickly guess to get through the night fast.
Spiff has a very impressive ability to both ignore all the hints the game gave him to stare at the chat, and ignore all the advice the chat gives him to focus on the game.
@@MahNamJeff Ngl I don't like the whole "ignore chat, ignore game" way of playing. I mean sure it's kind of funny when he just guesses but sometimes I'd rather watch a competent playthrough of the game + good comedy
@@TheResidence.mp4 i think keeping chat involved is what makes a great streamer but ignoring the game youre going into blind to do so, especially when the game requires you to look at the game to learn it, is when i have problems.
The creator of this game managed to make the appearance of the animatronics not necessarily "scary" but more like "uncanny" and slightly "Grotesque" I love what they were able to capture in the characters, like a breath of fresh air in terms of this franchise
@@Fluffal_Enthusiast not everyone knows, there are kids that watch this stuff that don’t know any better. Better to be safe and risk telling people that already know than risk letting a child (or multiple children) get hacked/scammed/etc
I don’t get matpat’s obsession with “spam the same animatronic 6 times and die” since it’s always an immediate thing if you get it right. If you don’t immediately get the “x/x”, it means you got it wrong. I hope he catches on to that before he does part 2 But yeah Spiff’s strat is funny lmao
Spiff out here doing his best Arin Hanson impression. Just absolutely bumbling through the game even with the game explaining how to play it every time you die.
To be fair: usually you integrate the tutorial into Night 1 (if it has all new mechanics) or you put the tutorial separately for new players if the mechanics are the same as the rest of the franchise. It's the whole reason why phone guy is in FNAF, he's an integrated tutorial, and it's also why FNAF 4 has small tutorial tooltips that are nigh-impossible not to notice.
You mean they look more like Showbiz Pizza Time Animatronics? Because that’s the vibe getting with their faces, as if you took a cartoon face and made it realistic. The Fnaf 1 and Fnaf 2 Animatronics are closer to Chuck E Cheese Animatronics of newer generations.
I find it fascinating that spiff thinks the jump scares are so short since the majority of his experience comes from SB where the jump scares are super long. Compared to the other games, the jump scares are only slightly shorter than usual.
TJOC jumpscares are super long, fnaf 1 are definitely longer than these with maybe the exception of foxy, been playing a lot of tyke and sons and those are pretty long. But Ye if you compare them to Fnaf 3, pizza sim or help wanted they’re quite similar