Yeah, bloonchipper ain’t coming back but darling most likely is, imagine a tier 5 Ray Of Doom or Bloon Area Denial System, I think the other tier 5 will be something to do with darts like a sky shredder but for the dartling
Two easy and fun challenges for you. Light Magic Challenge: 5/X/X Wizard Adora Sun Avatar Dark Magic Challenge: X/X/5 Wizard Ezili Dark Champion MIB allowed if necessary.
I have missed your content so much. I'm not a morning person AT ALL and on the weekends my favorite thing is to sit with a cup of coffee and watch your videos. The music is calm, your voice is soothing and the game is easy to understand. I will save up all the videos through out the week and watch them on a Saturday/Sunday when I don't have to get up for work. I understand you're having some medical issues but I''m super happy to see you back making content and I hope this is the start of more daily content. We all hope you are feeling better and you have people that care about you out here during these tough times.
Isab: *Talking about why the dumbfender is better than 2-0-5* Me: *Talking about why 0-3-2 bouncing bullets is op now because the bullet bounces into a good angle and fires off shrapnel again*
Seems like it's basically made to just put him on the last straight away you intend to hold and keep him on first or elite if the bend is close enough for him to auto target.
I think subcom or tack zone p mentoring works well and tack zone p mentoring also makes any strategy a breeze. Cheapest way to beat the rushes for 63 is probably 2 maelstroms
@@Jammy-James2 considering you already have towers before, a M.O.A.R glaives, 0-3-2 dartling gunner, or a 3-2-0 buccaneer is probably all you need against 63 0-3-2 glue gunner or downdraft are also good against 63
Insanely sub-par that is. They do actually add damage to the shrapnel, but the rate of fire is so bad that you don't actually get much shrapnel out of it, so it's not a very good crosspath
yo if you go on sandbox mode the speed of the bloons no longer caps out at 850,but it doesent cap out.. basically you can make a bad that takes 1 second to cross the map,try it! it works
Is there a particular reason why you set your sniper to elite vs the moabs running towards him at the end of 96? He would have shred through the ceramics on first leaving you with more time for the moabs in return if i did not overlook something badly, if the shrapnel doesn't affect the targeted bloon that should have been better because by attacking the ceramics he would have gotten the next moab down faster when this way he needed quite a bit more time popping the first moab But it's very interesting to see how far that sniper gets almost alone, especially since it's very cheap
Sniper is my favorite monkey. Lately I've been favoring using one x-5-x for the bonus and just a bunch of other tier 4 snipers and absolutely dominating hard mode on lots of maps.
2-0-5 Sniper:Prepare For Trouble! 0-2-5 Sniper:And Make It Double! 0-0-5 Sniper:Make It Triple! Every Single Other Sniper Crosspatch:Ah Sheet,Here We Go Again,Getting Demolished.
Forgive my lack of knowledge but I don't understand something. I never see alc users buy perishing potions even though it directly says it strengthens brews and stimulants. The cost is so negligible that the upgrade just doesn't make sense not to get it
Elite dumbfender would be really good for 2 mil pops because the shrapnel works much better with alch buff or pat buff and you can keep all of the buffing towers away from track since sniper has infinite range
Why don't you place the Alchemist in range of the Jungle Drums Village? Wouldn't that make it throw potions faster and therefore buff the Sniper more often? Or does the Jungle Drums buff only apply to regular attacks
It used to just get 4x attack speed on leak, with a duration and a cooldown. Then it was buffed to also provide base 4x attack speed. Finally, the additonal effect changed to the attack speed buff scaling from 1× up to 4× attack speed as bloons got further along the track, removing the on-leak buff, although the base increase to attack speed was also retained.
@@alexstewart9592 They didn't actually remove the on-leak attack speed bonus. IIRC, compared to Full Auto, it has this: Doubled base attack speed. +1% attack speed based on percentage of track covered by farthest ahead Bloon. When lives are lost, grants this tower x4 attack speed for I think 15 seconds? Cooldown of 2 minutes.