I really like how they have been giving us more tools to control speed with this new path updates, since i feel like speed is one of the things i see people complain about
Maa with the jinx is so op. With his taunt he can guaranteed he is hit, the negative tokens he generates on enemies is excellent especially if the jinx puts combo on the enemy which maa can use to heal himself with crush.
You need your absolute best teams for every act, and keeping them alive. Losing heroes during the act is almost always a failed run in acts 3-4, but 5 as well because of how hard it is to get to the mountain there
I love Intermezzo Jester, been running Intermezzo/Orphan/Wanderer Flag/Ravager using Intermezzo to always keep cauterise online and keep Hellion's damage up even while winded.
Crusader might be quite weak on his own but with the right team he can be fucking amazing. Especially sustain aggressor goes brrrrr, the execute is just too good
It's considered a positive as far as game mechanics go, I think they just did that to give it some visual difference. Might also just be to reference the first game
The blight piercing is the biggest thing making her feel overtuned. Her plague grenade does way too much damage way too consistently. She's a character that can basically delete both back ranks while also having top class healing
I've thought about it, and mastery should be guaranteed. It would make skipping fights more of a legitimate option. As it is, I feel forced to always take a fight because mastery is so scarce sometimes. I've lost many runs because of that. And besides, it just feels awful to take a fight and not get any mastery for it. Other rewards are so rarely worth anything, it feels like a waste of resources. I guess if guaranteed mastery on all resistance encounters is too powerful, the fights could be made a bit harder to compensate? 1:48:35 You'd be drowning your sorrows too if you got screwed over by the Ancestor. 3:10:10 Escape wouldn't make sense thematically in this game. In DD1, you have an option to back out and go another way. Here, you're always pressing on. The road to the Mountain is one-way, so even if you could retreat, you'd just have to fight the same enemies again immediately after because they would still be barring your progress.