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The Ninth Age: Fantasy Battles - Transitioning to 3rd edition - Part 6 - Shooting and Rally Phase 

The 9th Age
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Welcome! This video is part of a series to help players of all levels learn and transition into the 3rd edition of The Ninth Age: Fantasy Battles!
www.the-ninth-...
Maintained by hundreds of passionate players from all over the world, The 9th Age is a free fantasy tabletop miniatures wargame designed for everyone.
Casual players will love the unlimited customisation of armies represented by models from any company, and the ability to play fun games which are not decided by a single dice roll. Tournament gamers will appreciate the precise rules and the exceptional balance. Storytellers can immerse themselves in a setting characterised by its realism, rooted in authentic medieval cultures and legends, where there is infinite room for their own story.
As a community-driven project, The 9th Age is open to you! Join us, and make it your project too!

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6 сен 2024

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Комментарии : 10   
@jirga_jirga
@jirga_jirga Месяц назад
Shooting rules look straightforward and easy to use in games.
@tizianomerello6530
@tizianomerello6530 Месяц назад
But in shooting you have to check still model by model?
@modmoto6016
@modmoto6016 Месяц назад
Hm interesting. I guess the implications from having a ralley phase could be quite big. You can move units out of the way before they flee through your units, you can reposition bsb or general to "catch" them. Dont know if I like that you do not know if a unit ralleys or not before you start your movement. Knowing that a unit can do a countercharge next turn is important and if you know that the unit keeps fleeing you will move very differently. This makes it more and less controllable at the same time...
@johnweig4667
@johnweig4667 Месяц назад
Thanks. About shooting. Looks better but why not just take one point, the centre of the unit?
@markgcarroll
@markgcarroll Месяц назад
That would only allow terrain with straight or convex edges and could discourage modelling.
@AlexC90
@AlexC90 Месяц назад
Does "tall" count as "equal" or "higher" than other models in the same class (e.g. standard cav vs standard infantry) for shooting purposes?
@anderskorsback4104
@anderskorsback4104 Месяц назад
My guess is that Tall as a rule has been removed. No need for it when there's a numeric size scale from 0 (swarms) to 5 (gigantic). Tall was always an awkward rule, being essentially like a half size category.
@AlexC90
@AlexC90 Месяц назад
@@anderskorsback4104 did they share they will move to a numerical scale or are you making a suggestion?
@anderskorsback4104
@anderskorsback4104 Месяц назад
@@AlexC90 that scale 0-5 was revealed in one of the forum posts. 0 is swarms, 1 is standard infantry, 2 is standard cavalry, 3 is large infantry, 4 is large cavalry, 5 is gigantic.
@tizianomerello6530
@tizianomerello6530 22 дня назад
Guys anyone know if I got -1 or -2 to shoot even if I’m partially covered between another model that give me cover, or if I got LoS partially obscured i can free shoot?
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