There is some flaw to this base when it comes to the chainlink fence turret under the entrance, the ramp exposes the core with a slight gap wide enough for a rocket splash to go through
I would recommend replacing 1 loot room with a bedroom, also above the turrets on the roof make bedrooms that means bedrooms in gatehouse, core, roof, place roofs all around to prevent people from easily climbing in and to have insane sneaky peaks into the compound. Spend around 80 hours redoing the base since i play on x2
It seems that in your walk through at the start you have windows instead of walls where the three turrets are inside, which peaks out to the compound where the mixing tables and planters are... but in your build you made them walls. Besides that, I really dig this base and your designs!
Did you make it work like in the intro? I didnt see the turrets but i thought it was a little hidden shooting cabin hidden behind the mixingtable with horizontal windows overlooking the entrances of the gate houses. I replicated this base and made a couple adjustments myself after a couple online and offline raids
I just found ur chanel, looked through it and... Bro ive been finding that good base creatir for so long time, trio quad bases that are actually so good is crazy, i coulsnt even find a bad base every one is good bro keep it up
build stages are not well structured you have to build coupmound and extenals before you move out of starter shell? how is that gonna go on a high pop wipe ?
I built this on console and its still a crazy good trio base even without the DLC skin changes for roof peeks lol just a little couple tweaks and boom good to go
yo spinky can you make a duo version of this kind of base? with the shell + ramp peek loot rooms and open core. even if loot rooms are just two triangles instead of square etc
After building this in vanilla i can say it has some great peeks and the wide core is awesome. Cons: upgrading any roof piece or placing garage doors in the shell will destroy everything in the wide core. Lost my Tier 3 and both batteries.
@@Radicalhimselfwhen placing garage doors in the outer shell where the refinery and jump is. For wtv reason it clips through breaks any deployables. Same with the bunker. Just be careful on where you put things
spinkinator, does the offset peak/square on triangles fit without the bunker build out? so basically without any sort of built out if everything is attatched to main
Building this solo next time I got time to play. Edit: also I don't think having anti seige is a big deal with this base, it has so many bunkers and I don't think most people are ever getting onlined.
Great build man (for anyone building the base we cant have spinky getting disrespected becuase of your bad building so go in build server and make sure externernals cant be explod from outside)
at 10:55 my built out blueprint does not connect to the base even after I place the half wall and the frames and it starts to decay, did I mess something up?
Depends how you set it up, the way I make it, the twig Cannot be splashed. It’s due to triangle splash bug, but double half walling makes it so you can’t fail
starter is so bad and you need a lot of resources to upgrade to next stage and have more space could barely place 2 bags and a couple of boxes and then got demolished by people using 2X2s
Man I wishhhh the stair bunkers worked on console i love all your bases but nobody onlines on console so it’s almost impossible to use bases without a bunkered tc
Tboodles, on top of the turret spots on the roof u can build respawn rooms I had issues so I replaced 1 loot room with a bedroom and on the roof too with batteries