In this video I am presenting the latest update to wonderful ChaosRobie's The Old World Campaign mod. We will look at chaos realms, different factions' starting positions and essential submods.
When Warhammer 2 was first released at the Skaven premiere, I had the same dreams about an entire underground section of the map where dwarves, skaven and greenskins could fight each other. I don't know if it would be possible to add it as a mod, but I see we were thinking exactly the same thing :)
Really good spotlight. I think the realms of chaos look a bit bland, especially Khorne's, some mountains and volcanos would help the atmosphere. Also, the Hellpit starting position seems a bit overpowered, since you can just have 8 perfectly defended settlements really fast. I really enjoy the idea of expanding the are of operation of major settlements, but that does seem a bit unbalanced.
I'm glad you liked it. Yes, there is definitely still a lot of work ahead of the mod's authors to ensure that the surroundings have additional decorations and elements. You can already feel the atmosphere of individual areas, but compared to the Immortal Empires map, there is much less decoration. Just look at the Zharr-Naggrund area, for example, where in the basic version there are plenty of mines and structures visible. For now, they are missing on the Old World map.