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The Only CRAM cannon Fuse You Should Use! - From the Depths Empirical Testing 

GMODISM
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Empirical testing is back in From the Depths with CRAM cannon tests, this time we will test and show you that you only need one fuse, ever, there is one fuse that is simply superior it all aspects it seems!
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30 июл 2024

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Комментарии : 35   
@dripwastaken7884
@dripwastaken7884 27 дней назад
Finally, we managed to convert him to time from launch fuse gang
@SkovyMation
@SkovyMation 27 дней назад
I only started using timed fuses when I was building for Menti's latest Battleship Brawl, its just so nice to be able to do at least some damage on a miss.
@GMODISM
@GMODISM 26 дней назад
That is very true!
@dragonmasterlangeweg7625
@dragonmasterlangeweg7625 19 дней назад
I made a frag doomcram that uses a timed fuse to explode about 0.1 seconds before it would hit, and has a 5 degree fragmentation cone. it works really well against ships heading directly towards or away from it, because it will destroy everything in the fragmentation cone with 172 fragments. the reload time is about 10 minutes before its fully packed, but the ability to aim for approximately where ammo or very important internal components are and just make a massive hole al the way through that section of something is really neat, and probably wouldn't be possible without the timed fuse and laser targeter.
@easterbenny
@easterbenny 25 дней назад
The studio looks cool. The only work around I can think of for your shirt is to make your key colour blue and use a blue screen over a green screen. But then you're then restricted on blues.
@GMODISM
@GMODISM 25 дней назад
Thanks mate, well actually my blue shirt is hard because it also gets mixed in with green screen somehow So it might not work
@osiszx5732
@osiszx5732 27 дней назад
Very well designed backgrond gmodism👍
@GMODISM
@GMODISM 26 дней назад
hey, thanks mate!
@dripwastaken7884
@dripwastaken7884 27 дней назад
The only downside that time from launch has is that enemies that go forwards and backwards relative to your position will trick the fuse to explode way too early or way too late (only if the target changes its direction within the time that the cram has been shot
@GMODISM
@GMODISM 26 дней назад
Yeah that is true, but on the other hand crams vs diving bombers and atackrun airships seems like a bad idea alltogether
@dripwastaken7884
@dripwastaken7884 26 дней назад
@@GMODISM there is large frontsider aircraft that do that forward backwards movement, its just not very many. The Gauss is one for exampel
@GMODISM
@GMODISM 26 дней назад
@@dripwastaken7884 on wow, that's cool! Well hard to counter that with anything!
@pistolkitten265
@pistolkitten265 8 дней назад
did you know you can get your shell effects through shift+e and then finding the damage debugging tab
@GMODISM
@GMODISM 7 дней назад
in fact I do, but thanks for the reminder! Very useful for APS spall tests
@WretchedEgg528
@WretchedEgg528 21 день назад
When enemy is hard to detect or moves too fast your AI might blow the shell too early or too late. Time from impact is more reliable, unless you're shooting at planes or something, which means you're probably using CRAMs wrong anyway.
@dragonmasterlangeweg7625
@dragonmasterlangeweg7625 19 дней назад
i don't know, i made a pretty effective cram cwis that might be a more wrong way to use crams. to me, aa with crams seems pretty reasonable. timed fuse and frag with a 180 degree fragmentation angle and a lot of frag pellets and compacters might make a pretty good aa cram cannon.
@WretchedEgg528
@WretchedEgg528 18 дней назад
@@dragonmasterlangeweg7625 i prefer diff guns. They're smaller, cheaper, aim faster. The only downside is the reload time, but since they're so cheap and small you can just place more of them.
@GMODISM
@GMODISM 17 дней назад
As from testing in the gimle battles I have found that the crams have too many near misses due to it’s inherited inaccuracy, thus timed fuses always do some damage, against other big ships they will never be agile or fast enough to make this a problem though
@GMODISM
@GMODISM 17 дней назад
Dif guns are great but they unfortunately lag too much at huge scales
@dripwastaken7884
@dripwastaken7884 27 дней назад
Time from lauch fire cram is really bad, fire ONLY works on direct detonation if theres even 1 meter of air it will act like it missed
@dripwastaken7884
@dripwastaken7884 27 дней назад
So the only fuses that would reliably work are hollow point and pen depth. (Not shure if hollow point will kill the burning blocks and delete the fire tho)
@prome3us550
@prome3us550 27 дней назад
@@dripwastaken7884 Good to know, haven't tried fire cram yet
@GMODISM
@GMODISM 26 дней назад
Good to know that, always interesting to see when It's the game and when it's just bad choises, and I can confirm hollowpoints seems to work pretty well
@Wesrets
@Wesrets 27 дней назад
We all know that hollow point is the best...
@dripwastaken7884
@dripwastaken7884 27 дней назад
It is def the winner of the hearts
@GMODISM
@GMODISM 26 дней назад
the chunk
@SvenWM
@SvenWM 27 дней назад
i kinda like frag with a low angle that explode before impact with this method. they kinda work even if they get destroyed. and they are a bit better vs faster targets, not great but crams need any help they can get in that regard 😆
@GMODISM
@GMODISM 26 дней назад
I feel too much damage is lost from my tests doing airburst crams, but it is an interresting concept for AA cram systems
@Khotetsu
@Khotetsu 26 дней назад
I was thinking about this recently as an idea with indirect-fire crams. That way, the fragments would be potentially coming in straight down onto the deck/roof of turrets, stripping off sensors across a wide area of a ship and possibly penetrating down into turret wells and effectively "coring" out a weapon vertically instead of passing through a handful of important blocks horizontally.
@GMODISM
@GMODISM 25 дней назад
@@Khotetsu this tactic is well done with vlm cluster missiles with frag, radar seekers spread out all over, but it’s not as good as one would want in my test, also adding emp may help to delete detection
@sirgaz8699
@sirgaz8699 27 дней назад
Could you set up bread to mess with the laser range finders offset time? IIRC you can read the enemy's material value so you could do something like +0.01 second fuse per 100,000 material value so as ships get bigger and more expensive the fuse penetrates deeper?
@GMODISM
@GMODISM 26 дней назад
Probably? but I'm no baker!
@prome3us550
@prome3us550 27 дней назад
One Of Us....
@sgxbot
@sgxbot 26 дней назад
It really took you so many years to realise that this is a thing?
@GMODISM
@GMODISM 26 дней назад
as I said in the video, when I last thought it was great they exploded on contact...
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