Errata: curse you, BG3 for making me lazy about meeting minimum ability score requirements for multiclassing! 😬. Right, we need a 13 Dex or Str to multiclass fighter later. We can drop Cha to 13 to get there and it doesn’t really affect the build too much. So it’d be 15 Wis (+2, +1), 14 Con, 13 Dex, 13 Cha to start.
"Today we're building a cleric. So we start with Figh... Sorcerer lvls. And we do custom lineage". You got us in the first part, Colby. Good to see, that things aren't completely off the rail tho
I'm really sorry Colby, but You made one big mistake... Your character doesn't meet requirements to multiclass into a Fighter, as You dumped both Strength and Dexterity.
Thanks Colgate, very cool build! No but for real, this sounds very fun to play. This one goes into the "builds to eventually play when my group finally has time to get together" pile (the pile is 16 builds high already).
If someone still needs a reference to dissonant whispers+opportunity attacks, just read player's handbook page 195: "You also don't provoke an opportunity attack when you teleport of if someone or something moves you without using your movement, action, or reaction" Dissonant whispers makes you use your reaction to move, so you provoke opportunity attacks
I would never confuse you with King FireHammer (Colton.) Nor would I confuse you with Treantmonk (Chris.) Your channel and name are both very distinct, Cody.
I love the potential roleplay factor with this build! When you mentioned the Vortex Warp + Voice of Authority combo I had to make a double take because that sounds like so much fun! Thanks for the great video as always, Connor!
it's been a year or two since I subscribed, and there are a few fav builds of mine that I like to listen to from time to time. what i appreciate most though, is the wholesomeness and humbleness of Colby when he is greeting the audience. it matters, and makes a difference. Thank you.
I've been dealing with severe depression for a long time now and I'm almost embarrassed by how much this holds true. I think it's because it comes off as 100% genuine, coming from him.
The first character I ever played was a human order cleric. Over the course of a few years' campaign, I brought him from level 1 to 20. He started out as a defunct doctor and ended as one who slew an avatar of a corrupted creator god, restoring order to the realm. This subclass holds a lot of fun memories for me. Thanks for the reminder, Chuck!
I really appreciate that you're taking into account how you're helping allies numerically. It could be fun to do %bump to ally dmg for the support spreadsheet, I know it would be work to calculate, but it may be the best approach (and it would make for cool graphs)
My only regret is that I dont have the opportunity to play all of these builds. Kobe does such a good job of making optimized builds that actually look fun and thematic.
Its funny, I just watched Treantmonk's God Mage build and now I'm seeing another Sorcerer Cleric multiclass build. It's wonderful to see the different choices you make
Played a forge cleric with a rune knight in a one shot recently. Would love to see what you could do to turn that combo up to 11! Thanks for the awesome video as always, Connor.
I've thought up a build that's SAD, does a lot of damage, and can be quite tanky depending on your spell choices. I'd love your take on it. DSS 1 -> Hexblade -> 1-2 -> DSS 2-5 -> Order Cleric 1 -> DSS X. Comes online at 7, and your goal is to use Grasp of Hadar to drag enemies from your allies into your Spirit Guardians. With healing word and silvery barbs, you could probably proc VoA consistently as well.
This. This is now my new favorite build. It has the vibe of Treantmonk's god mage, but you get to stick closer to my first love: clerics. AND do damage too?! Be still my heart... Thanks, Crustacean!
The other consideration for mostly cleric vs mostly sorcerer levels is maxing WIS vs CHA and how this affects saving throw and skill bonuses. As others have mentioned, more sorcerer levels gets you access to twined haste to give out three extra attacks per round if you want to take the risk…
Hobgoblin from MPMM for bonus action helps. 1 level or order domain for voice of authority. Works regardless of spell list used or positive/negative effects cast on ally. 6+ gravity wizard to move enemies and allies alike. Gravity well doesn’t differentiate between spell lists either. Telekinetic feat at lvl 4 to round out intelligence and give an additional bonus action to move enemies or allies. Casting bless on Allie’s can now move all of them 5 feet without opportunity attacks, and one of them can make a reaction attack. Perhaps the ranged attacking character no longer has disadvantage on attack rolls from being within 5ft of a hostile creature. Also, you’re a wizard.
Got to hand it to Colby, he's really good at taking an innocuous sub-class ability and using it and some clever character build choices to make a PC that's fun and useful to play in game! And in original ways too!
Silvery Barbs doesn't let you target an ally for the advantage, it let's you choose one. You target someone who succeeds a roll but then choose who gains a benefit. Without targeting an ally you won't trigger the Order clerics ability.
Silvery barbs is best used to effectively recast your strongest and highest level offensive spell against the most threstenijg enemy + give advantage to a character who can effectivly use it. The only balance is, relative to other caster options, it takes up a reaction thqt could be used to shield, absorb elements or counterspell Notably all of these reactions become more efffective as you level up, and further increase the divide between casters and martials. When you're higher level you have more low level slots to burn. A silvery barbs to try to reapply a save or suck spell on the BBED, give advantage to elven accuracy fighter, paladin or such, a counterpsell against an even stronger spell, resistance to even more damage, stopping attacks with even more damage hitting, etc. is very strong.
I'm playing in a game with a wild magic sorcerer and we homebrewed the wild magic surge mechanics a bit. The DC to avoid a surge starts at 1 but every time you complete a spell the DC goes up by 1 making it increasingly likely they will have a wild magic surge the more magic they use. Since we love wild magic in our group we ruled that the DC goes up even when casting cantrips, though cantrips won't trigger a surge, but that means the next time you cast a leveled spell and have to roll against the DC, it might have gone up a lot because of all the cantrips you've used. I understand that wild magic isn't for every group, but we love it and get so excited every time he fails the DC lol
This feels like it could be really cool on an NPC that shows up to help the party every once in a while, especially at high levels when martials fall behind casters. DMPC’s are always a bad idea but this one would be among the least egregious.
First off, great video. Secondly, in some ways this reminds me of a Bladesinger I played in my previous campaign. It took a level of Order Cleric and it worked really well. Having the ability to allow your allies to attack is stronger than many would think. I feel that a fair amount of combat was decided by those extra attacks gained from those Healing Words and especially Silvery Barbs. Certainly helped that we had a rogue and a paladin in the party.
Loved this video Colby! I was debating whether to single class order cleric and be a githzerai for shield or to multiclass, and now after watching this video I’m definitely taking some sorcerer levels. Thanks!
Thanks again Cobalt. I love support builds and really liked the battlefield commander. Looking forward to more from you. Keep up the good work Kolbe! : D
Fun fact on spirit guardians, it technically triggers voice of authority. It has you choose allies to be unaffected by the spell which means as part of the spell your allies are targeted.
The key to forced movement option is "Did the creature being moved use a resource of some kind?" In the case of Dissonant Whispers the target uses it's reaction; hence you can make oppys on it.
I created a similar themed character, but it was a storm sorcerer that would accidentally discharge electricity in a magical form of epilepsy, and was taken into a temple and taught to control his magic with the help of some deity. Basically sorcerer 1, tempest cleric everything else.
How i make this work in adventurers league where SB is banned: Spring eladrin lets you teleport allies. You can teleport them x amount of feet into the air that would be convenient. Then you can cast feather fall as a reaction on that ally. Youll still have your action to target a second ally! I play creation bard 14, order cleric 1, DS sorcerer 1. I use performance of creation to make cover, my dancing item dances up to an enemy, then i launch the rogue over for sneak attacks from cover. If you are both riding the dancing item when combat starts you can use your teleport on the item you are riding for maximum bonus action effeciency.
As someone named Colton who regularly has people misspelling my name with the irregular spelling of Colten, thank you for spelling my name correctly (and the traditional spelling). I feel seen.
You can also try a similar build by replacing sorcerer with Warlock - Great old one (gives you dissonant whispers) and then use fey touched for silvery barbs
I see why vortex warp is your favorite spell for this build. As soon as you said it, it became my favorite too. It sounds like such a fun move to pull off
I can't believe you finished the Law & Disorder cleric without saying "done done!" If I built this, my toll the dying bells would definitely make that sound.
I'm playing a similar build to this where I went 1 level into order cleric and am doing the rest glamour bard. I play it like he has the Dune weirding voice. He's a battle commander focused on support, control, and battlefield mobility for his party. When he heals or buffs allies, they get a free reaction attack. He can spam command on enemies. His inspiration gives temp hp and let's allies move as a reaction. My party loves him.
A fun combo with this character might be rolling with a gloomstalker/rogue/fighter archer, and to buff them with bless and holy weapon. This duo would be part of the order that designates specific targets to smite. Imagine this with the stealth bomber build...
Very similar to the build I came up with myself. However there's another fun angle to go with this concept. If you were to go Int instead of Cha as your secondary stat evocation wizard plus order cleric is also wild. You can use all the big blasts spells you want without hurting your allies but ALSO give the free attacks in the process since sculpt spell doesn't untarget you allies when you use it. Imagine dropping fire balls on the entire fight and the your barbarian finishes off one of the survivors before they have a chance to react, like Grom Hellscream in the Warlords or Draenor Cinematic.
I recently created just for fun an Order Cleric(8)/Psi Warrior (5)/Enchantment Wizard (7). Bonus action enchantment spell, then two hits, plus psionic strike, plus Divine Strike. Or can be used for control.
Don't forget to take Magic Missile on this character. Voice of Authority requires you target an ally w/a level 1+ spell. It says nothing about that spell being a buff or healing spell so I like the idea of using magic missile and having one of the missiles give your ally a little kick in the butt to get them moving. Plus doing this allows you to use your action to both deal a bit of damage and trigger Voice of Authority and use your reaction to Silvery Barbs to trigger Voice of Authority a second time.
Since you're doing my favorite combo of cleric + sorcerer, I'll chime in here to add a combo I usually do: Make sure you grab extended spell metamagic and the Aid spell as a cleric. That way, at the end of the day right before you take your long rest, you can cast an extended aid at the highest level you can muster for a 16 hour long Aid that can grant anywhere between 5 and 40 max hp to three people. Naturally, the long rest will deduct 8 hours, which means you have 8 hours left. But that's generally enough to cover the adventuring day, anyway. The other spell I do this with on my bard is foresight. Both are 8 hours long spells by default
Nice video! I made a similar build once and they had a decent magical weapons so could action weapon attack. That way I could bonus action healing word! Also the biggest help was then using the optional spell points rule so I could just cast 1st level silvery barbs and helping word way longer
Youre wearing the armor at lvl because thats the armor you wore as a guard. Some shabby prison wouldnt give guards proper gear. Level 1 AC 10 lets get it
I think the best case use for upcasting bestow curse to to add damage is like you said a pre-combat set up for more damage against something with a very high wisdom save (like some very powerful dragons) that giving disadvantage to wisdom saves wouldn’t be as affective, or has a weakness to necrotic damage.
Colby, how could anyone get your name wrong? It fits you perfectly. The cheesy RU-vid guy who likes to cheese D and D and is named after a type of cheese.
Haha! Basically the character I’ve been running in our current campaign for a year now! Love to see it here! I went Aberration Sorc, Artillerist Arty and Order Cleric. Using the same tactics mentioned in the video.
The think about Bestow Curse that really takes it above other control spells (imo) is that you can damage the enemy WHILE it’s active. Polymorph? You can’t hurt them, or it drops. Wall of force? Someone has to be in there with them to do damage. Bestow curse is just … they stand there while the Paladin and barbarian whale on them.
@DnDDeepDive "When you gain your first level in a class other than your initial class, you gain only some of new class’s starting proficiencies, as shown in the Multiclassing Proficiencies table." -PHB
@@raymondape correct - fortunately, those subclasses that get heavy armor proficiency gain it as a subclass feature. Your table may play it differently, of course, but RAW, if you multiclass into, say, Life Cleric, or Armorer Artificer, you gain heavy armor proficiency as part of that subclass.
Ok, hear me out. The Cler-bear. Peace domain cleric moon druid who teleports to intercept damage meant for allies. Magic initiate for armor of agathys and blade ward for resistance. Bear totem may work too... or something with a bug bear. Help me polish this idea because I have to make the Cler-bear! Love the channel!
I know you love Dungeon Dudes, and probably have their newest book, but I noticed that your Shadow Blade Monk build idea is dialed up to 21 with their Way of the Arcane Hand subclass. If your concentrating on a spell, it deals double the spell's level in damage on EVERY attack. With a little bit of multiclassing, and the subclass's unique lvl 11 feature, you could upcast Shadow Blade to 9th level and deal 5d8+18 damage per hit
OMG I have never given enough attention to the 5th level bestow curse upcast and curse redesign rule. It opens some interesting possibilities for my current shillelagh ranger/cleric character. Thank you 😊
Recently started an order cleric build, and decided to go the evoker path so I can get those hot and spicey fireballs that trigger VoA. I'm sure it would outperform in terms of burst DPS but slightly less support than a Sorcerer version which you could go with Inspiring Leader for some OP buffing.
I missed an inside joke didn’t I…everyone’s calling you by random names when your name is obviously “Bonzu Pippinpaddleopsicopolis the Third” In all seriousness love your content man
I was tinkering with a very similar character as a back up for my current campaign. With two rogues in the party I was excited to be helping them get their off turn sneak attack. Now I could potentially activate both of them on the same turn!
Merci infiniment pour tout ce que tu fais. Tu m'aides enormement a pousser plus loin mes concepts de persos. Souvent, quand j'ai une idee folle que personne de mon cercle pense possible, tu arrives avec un video a propos de cette meme idee ou qui me permet de debloquer. Ex: spore druid/barbarian. Je fais faire des cauchemars a mon dm 😂. Bref, j'adore ton contenu. Merci d'etre là.
This is also one of my favorite builds of yours!! This is dope! Played a similar character, that couldn't really do this kind of damage, but was a heavy support character it was 1lvl Order Cleric/X levels Glamour Bard
At my Dungeons of Drakkenheim table I have a player who went Order Cleric 1 and has gone Aberrant Mind since. Silvery Barbs is on his psychic spell list now. It's... A lot.
btw I played your Battlefield Commander build in a campaign. It wasn't just intended to be a fantastic support, I can confirm, it actually *was* a fantastic support. I really enjoyed it, and my party did too.