Тёмный

The Paradox of Open World Game Design 

The Game Overanalyser
Подписаться 20 тыс.
Просмотров 13 тыс.
50% 1

Open world game design is often critiqued for being too controlling, constrained, guided. We do see a shift from this philosophy towards more self directed experiences, whether Breath of the Wild or Elden Ring. However, what if this duality between freedom and control speaks to something deeper , an ideology of networked control that transcends the game itself.
Support on Patreon / gameoveranalyser
Thanks to all Patrons as well as new patrons
-Mourdjen Bari - Sam Kirk
Sources
- Open World Empire: Race, Erotics, and the Global Rise of Video Games , Christopher B Patterson
- The Freedom Fallacy , GDC Scott Rigby , • The Freedom Fallacy: U...
- Meaningful Choice in Game Level Design , Matthias Worch GDC • Meaningful Choice in G...
- Fallout GDC Postmortem , Timothy Cain • Classic Game Postmorte...
-Games of Empire: Global Capitalism and Video Games , Greig de Peuter and Nick Dyer-Witheford
- The Military-Entertainment Complex , Tim Lenoir , Luke Caldwell
- Mafia 3 GDC talk , William Harms • Creating the Character...
- On Video Games , Soraya Murray
Additional footage
MGS5 Konami • E3 2015 GAME PLAY DEMO...

Игры

Опубликовано:

 

29 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 30   
Далее
Start Enjoying Games Again.
35:23
Просмотров 179 тыс.
Qalpoq - Amakivachcha (hajviy ko'rsatuv)
41:44
Просмотров 312 тыс.
Why The Best Open World Is A (slightly) Closed World
21:01
Open world traversal SUCKS (except when it doesn't)
22:00
Here's Why Open World Games Aren't Fun
10:20
Просмотров 29 тыс.
10 Habits That Are Secretly Ruining Games For You
20:40
The complete and utter collapse of Ubisoft
31:41
Просмотров 1,3 млн
i made this indie game and it changed my life
16:51
Modern Games Are Wasting Our Time
36:28
Просмотров 161 тыс.
У БАБКИ С ДЕДОМ НА ДАЧЕ | Granny 2
23:44
49  ФАКТОВ - Главные Герои STALKER
11:24