Open world game design is often critiqued for being too controlling, constrained, guided. We do see a shift from this philosophy towards more self directed experiences, whether Breath of the Wild or Elden Ring. However, what if this duality between freedom and control speaks to something deeper , an ideology of networked control that transcends the game itself.
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Thanks to all Patrons as well as new patrons
-Mourdjen Bari - Sam Kirk
Sources
- Open World Empire: Race, Erotics, and the Global Rise of Video Games , Christopher B Patterson
- The Freedom Fallacy , GDC Scott Rigby , • The Freedom Fallacy: U...
- Meaningful Choice in Game Level Design , Matthias Worch GDC • Meaningful Choice in G...
- Fallout GDC Postmortem , Timothy Cain • Classic Game Postmorte...
-Games of Empire: Global Capitalism and Video Games , Greig de Peuter and Nick Dyer-Witheford
- The Military-Entertainment Complex , Tim Lenoir , Luke Caldwell
- Mafia 3 GDC talk , William Harms • Creating the Character...
- On Video Games , Soraya Murray
Additional footage
MGS5 Konami • E3 2015 GAME PLAY DEMO...
29 сен 2024