It'd be interesting to see if you can do a blind/double-blind test to see if people actually can tell a significant difference (maybe use the same mouse on the average PC?) between the two machines, or if it's some sort of placebo effect.
Weight is a huge difference. look at any other "professional sport" where equipment comes into play, light bows compound bows and arrows of carbon for archery, Carbon lightweight car parts for racing, For accuracy shooting in rifle marksmanship, lighter parts are a massive plus. The same thing can be attributed to mouse movements and muscle memory in your arm and shoulder. It may be micro amounts, but consider this, 100 tiny movements with 150gram mouse vs 100 tiny movements or flicks/corrections whatever you want to call them with a 50 gram mouse... Think about the total amount of force and "work" needed to move each. clearly the lighter mouse has an advantage. You must also consider the force needed to initially move the mouse, to break that friction and get it to move, the mouse feet is a big part, but also the weight. Now, the weight/Force/work needed to Stop that same mouse regardless of weight, when you have it in a near full force swing across the mousepad, Again the lightest mouse has the clear advantage. Might it be nano seconds, and micro amounts of force, sure. It all adds up over a 12 hour gaming session. and yes, if someone put a G Pro X with a weight put in it and one that was my normal mouse with a blindfold and all that Id instantly be able to tell you what one is heavier. Down to within a couple grams id wager before id have trouble deciding.
Next they've got a microcenter sponsorship, set up a basic home/work pc (5ish year vintage CPU, onboard graphics or a basic GPU and moderate ram) Vs flashy rgb gamer rig with modern kit and have some people compare a few games, browser tabs, streaming etc. but hide the cables and see if average customers can tell a big performance difference , maybe say it's the expensive pc when it's really the cheap and vice versa to see what kinda comments they make. Could also compare screens using a cardboard box to hide the bezel and main body with a cutout for the screen.
I used to game on an 800x600 CRT monitor with a rubber ball mouse and semi-broken plastic keyboard harvested from my mom's office and I still managed to make it on the leaderboard of the CS1.6 servers I was playing on. Now that I'm older and have some income to buy higher end parts I'm terrible at games since I have no time to play them!
Exactly. People say older gamers are not as proficient but I've basically still got all the time in the world to game at 40+yrs (long time away from the workplace) and still regularly trounce these kids! My biggest issue is dealing with all the teenage bullshit on Comms xD
@@Kholaslittlespot1 I think such people would do well to remember the nightmare that higher end CRTs were to get to behave properly. Never had a "convergence" problem on an LCD!
This is me. I used to slay people on my dad's old CRT in CS. Now I have a pretty nice gaming setup, but no time to play & therefore suck at games. Let's hope my son will someday enjoy video games as much as I do, so I have an excuse to play games again.
I think you all, and the other people whove suggested this, are completely missing a huge problem with this idea... You kinda have to see to play the game -.- /jk but not rly lol
I think the testing could be better... two suggestions: 1) test with professional gamers who have the reflexes to take advantage of the gear and 2) give the test subjects a chance to acclimate to (practice on) the "try hard system."
And the pros have had hours and hours and hours of practice and the muscle memory that goes with it, so it would reveal nothing. The average person would get better with those same hours of practice. Results would not be any different.
@@TotallySlapdash They do a whole range of different sizes, though a lot of times they're sold out on the more popular sizes. I've been using a Wooting One as my Keyboard since like 2018 ish and though I wish I had the more up-to-date hardware version, I don't think I'll ever actually need to replace this keyboard. They're not cheap though xD probably the most expensive keyboard worth buying. Saying that they still only cost about £125-140, So as a long term investment that you would never need to replace, it is pretty damn decent.
@@richardgarrett2792 The results may or may not be different - that's the entire point of doing testing - to prove or reject a hypothesis. Also, pros may have a higher potential to improve and take advantage of the equipment when compared with normals.
Like how they tested monitor refresh rate, back in the day. They had a mix of LTT staff and pro gamer. For this point though a pros besides the point. Of course, scientifically speaking they aren't going to get a represetatative sample of even 1000 gamers, so technically the one of is more anecdotal than statistically significant. They rarely do more than 5 LMG, but something like this, I'd like a varied set of 10 people - gossip with the ergo dialed in.
The mistake they made was using that tiny mouse when they actually could have got better performance from something wireless like a Viper V2 Pro which would feel even better
So happy about the airflow pattern optimisation, I’ve been considering similar fan setups for so long, and been annoyed that no reviewers ever seem to consider unorthodox airflow paths like so.
@@blunderingfool He may have a pre-existing condition that makes it harder for him to exercise and lose weight/makes it easier for him to gain weight. I'm sure he's aware of his own issues. But otherwise, I do agree with your sentiment. It's important for him to lose some weight and get healthier!
As an owner of the Wooting Two HE that also uses the Lekker Switch like yours do, i want to correct the statement that it is optical switches, they are not, the are hall effect switches (magnet in the steam of the switch and the sensor build into the PCB)
Laughed to tears at "the enemy" and 'gaming powder' moments xD Saved to FAVS. Been a long time since I've seen a 'tech' video that amusing and entertaining) Thank you so very much))
This is the kind of content I subscribe for, things that are so balls to the walls that it’s never practical, but you always wanted to know what’s like. Kind of similar to cranking the config on a laptop
the wooting is honestly the best keyboard for gaming right now, i play valorant on mine everyday and honestly the first day i plugged it in and started using it i noticed an immediate difference and dont think i could ever switch back to a keyboard with out rapid trigger, i mean you dont even need to counter strafe anymore the response is so quick, and if u think im joking watch a valorant pro lan and tell me how many yellow and black cords u see running from players keyboards
After I change the monitor from 60hz to 144hz, I became better at COD and Overwatch. Playing at 140FPS is a great experience and really impacts in my performance on COD
Just nitpicking but the wooting has a faster response option called "Tachyon" mode, also it was said it is optical but it actually uses hall effect sensors. Edit: I had though I had heard that Tachyon increase polling rat but it is still 1khz
It's not 8khz polling? Where did you get this pure misinformation from? It's still 1khz, but the scan time goes to 1ms at all times. The latency is reduced. The polling rate isn't increased.
On the high pro vs pro end where the skills are far more equalized this would show a greater difference. Especially the wooting. I’ve seen crazy apex players pick that up and it’s made them so much faster and snappy with movement.
Analog keyboards are super cool, even just for a "controller-like" movement system while still using mouse and keyboard. Take competitive shooters out of the equation; even just playing a single player game where you can subtly press a little to walk instead of run can be such an experience booster.
@@OwenDavies83 The issue is something called "rapid trigger" basically it allows for multiple key inputs within the same stroke. ANY upwards movement counts as a release, and ANY downwards movement counts as a press. In rhythm games, or games with frame perfect key inputs, this has a massive impact on accuracy and repeatability. In osu! particularly, some players are able to tap up to 30% faster with this keyboard, as well as avoiding a lot of issues that can cause inconsistencies with other keyboards. If you accidentally half-press a key on any other keyboard, you miss a note, but with the wooting it would still count as normal. I don't think these are "issues" just advantages, but it's an advantage you can only get with an expensive purchase.
You forgot to delid the CPU, put a direct die cooler on it and cool everything with a MO-RA3 or one of these fridge-style sub-ambient compressor systems. If it's one of the cherrypicked 13900KS CPUs, you can probably run it at over 6.2GHz 24/7 without ever overheating. Best RAM probably would be SK Hynix A-die 2x16GB (speedwise). Slap a water cooler on top an crank them up to 8.000MT/s. For storage i would use Samsung 990 Pro 2TB SSDs. RAID would not really speed the thing up, considering the CPU only got 20 Lanes and only one of the M.2 slots is directly connected to the CPU. For daily use i would use at least 64GB RAM, a few SATA hotswap drives, probably an EVGA Z790 Classified (cause of 4 RAM slots) and just a big open loop instead of that external cooling monster. Will build something like that in a few months probably.
Before I watch more of this video, if there anything I learned from Austin Evan’s channel series “Broke vs. Pro” featuring mostly Ken, it’s not the money that matters, it’s the skill and patience you have. I have a Xbox Series S and my two friends have Xbox One’s and even though I had the fastest and technically “more powerful” Xbox, my friend who has an Xbox One X-I think-is pretty dang good at multiplayer shooter games. Throwing money at your machine doesn’t make you a better or more advantaged player. Skill does
you didn't chose the best audio interface latency-wise. it would be best to chose one with asio audio support, because windows audio adds soooooooooo much latency. Something like a Motu M2, where you can adjust the sample rate and buffer size for lowest latency. The Motu M2 also has a "use lowest latency safety offsets" setting for maximum latency reduction. I actually noticed a difference in my offset time in rythm games with windows audio and the asio drivers.
I would just like to say that it's almost criminal to mention wooting and not quote Luke's "I really liked how this felt under my fingers, it was soft in a good way, kinda like typing on boobs." ("Laser Keyboards - Do they REALLY shoot first?" @ 6:24)
Linus mentioning the mouse being heavy by today's standard. I agree. I own the newest version and the previous version, it is pretty heavy by today's standard.
Should note that the skypad is a hard pad to get used to (pun intended). But it compensates for that because the theoretical skill ceiling being higher.
As regards foot controls... I've had an idea about a foot control and it seems so logical, that there ought to be someone out there producing it. But I haven't found anything equivalent yet. Imagine the following. Your foot rests on the device, preferably with a cup of some sort to align your heel with it. Now, you can slide your foot left or right in order to strafe left or right. Additionally, you can move your foot forward or backward to move forward or backward. Finally, you can pivot your foot about your heel in order to turn you left or right. And of course, all three possible sets of movements can be activated simultaneously (e.g. slide forward and left at the same time). Finally, all three possible sets of movements are spring loaded so that if you relax your foot, everything centers itself and goes to neutral. Such a controller would allow you to control all character movements via your foot, freeing your hands to target selection and ability triggering.
Feet are too far away from the brain. Too much lag compared to hands. And the device you described exists for the left hand. The Microsoft Sidewinder Strategic Commander did all those things and had 8 buttons on top for your fingers and three thumb buttons that could shift the other buttons for an expanded command set.
@@JehuMcSpooran Hmm. Neural impulses travel about 100m/s Difference between arms and legs is rather insignificant in terms of neural speed. However, if you look up an image of a "motor homunculus", you'll see that a LOT more brain tissue is used to control the hands as compared to the feet. So, you have much finer control and practice doing fine manipulation with the hands vs the feet. And as such is likely to control with the hands faster than the feet. But the difference is not on of simple neural transmission delays.
Most frame , Pretty much always....Except when they dont. the x3d is still kicking that 13ass when it comes to heavy memory usage games. Such as escape from tarkov for example..
Suggestion for absolute MAX performance: Run your tests on a Linux distribution (usually any will work). CSGO gets a ~25% FPS increase and frametime drop when running natively on Linux. Frames win games, am I right?
Interesting thing I've heard about said Wooting 60HE, the switches aren't optical either, they're hall effect sensor based; I may be wrong though, feel free to say otherwise
oh man... the SSD's alone on this thing cost more than my entire build... surely storage space would be the last thing that youd need for in-game performance...
Hey LTT. Forgive me if I'm blind, but since we just brought in the New Year, and GPU (AMD) prices are semi reasonable again. Any chance that LTT might do a list of new Gaming Build videos for the start of 2023? Maybe like 3 for a few different price points, $500, $1000, and $1,500 (+)? I'm speaking for way more than just myself here, almost everyone I know is looking to build a new rig, so I hope you guys consider it. Thanks so much for the great content!
New Video Idea: Linus hire a pro CS go to pull Linus and other 4 members up the rank in 2 days. See how far you guys go with 1 pro and 4 noobs on the team. This can be a series for several games
i deadass Played on the floor with a Nitro 5 which run valorant for 70-80 fps with a 15$ logitech mouse G102, 60Hz laptop screen, A Large Marvel Mousepad And got Immortal 2
my only thing is why not use the apex pro by steel series? same acuation point, faster response times from what i can see on their websites, and not to mention opti point switches which allow you to change and (with a little driver tampering) set multpile actuation points just like analog with the same if not faster response times. also, why are you mounting the RAD in front, all youre doing is pulling warm/hot air thru therfore preventing the cpu from getting max thermal prerfomance
Honestly I think they need a bit more time. My first few games when I sit down at my own computer are horrible...but once I get into the rhythm things improve alot (I still suck). Honestly two or three hours at each set up minimum to see where the baseline results are. I believe the expensive system is completely overboard, but in multiplayer online games I bet there will be an advantage.
It's like one of those guy that goes to the Porsche dealer and buys $200,000 specialized track day race car only to get stomped buy some eighteen-year-old in a clapped-out Miata.
Fun fact: the average response time of the human brain is 180-200ms. Even if a person has 390 fps. If his reaction is still slow. That red mist will be on his head and not his enemy.
The problem that nobody here is seeing Is that all you need to have a pay to win setup Is one with peripherals dedicated to changing how you acquire targets in an X-Y 2 axis aiming system. Things as simple as changing if you use a stylus or a trackball, or eye tracker crosshair, to more advanced things like pairing these with Chronus devices, hardware cheats, macro scripts stored inside of periphs, monitors that offer advantages in addition to their refresh rates, hack mice, hack keyboards, headset ESP, MOBA Mouse keybinds, Autohotkey doing wack ass algebra to make your eye tracker crosshair or stylus snap your aim, counter recoil patterns, using a Chronus to give controller aim assist to non controller devices, aiming in a 2D game by using VR gyros, paying for an actual coaching session, bots that tell you outcomes of events perceived to be random, etc. Those are ACTUAL pay to wins.