@@TheAspyrine I’m trying to make this deck right now. I thought the same thing, the draw and ramp isn’t really there. Any more suggestions on what cards to switch out for others ?
So for this to work, you’ll need 7 available mana, Dino DNA, mana echoes, at least 5 other dinosaurs on the battlefield, and terror of the peaks in your graveyard. You imprint the terror of the peaks onto Dino DNA for 1, then tap 6 to make a copy of it, except it’s a 6/6 dino. Since you control 6 dinosaurs, you’d get 6 mana back from mana echoes, letting you pay for Dino DNA again. Repeat and trigger your 6/6 terror of the peaks shooting something for 6, repeat again and you shoot something for 12, then 18, until you win the game unless someone disrupts the combo by destroying Dino DNA
Thing with dino dna, It doesn't have to be YOUR creature that you exile from a graveyard, You can nab a key piece from someone else and turn out 6/6 dino copies or whatever it was lol
2 additional cards to consider Dwarven Armory gives a +2 counter which means if Blue already has a +1 counter all your creatures will enter with +3/+3. It makes any other shenanigans you do absolutely busted Tekuthal Inquiry Dominus should be on the sideboard at the very least. It provides an answer for counters you dont want on blue, such as slime counters, and gives you an indestructible counter you can hopefully move onto Blue. The double proliferate on a 3/5 flier is just a nice bonus
Ive built this deck and really looked deep in find cards that will give counters to blue. There is wingspan mentor that gives fly counter on etb then give +1 for 2 and a blue for each creature with flying. This was a cyle and there is another one that gives trample and mence with same effect. You also missed out on spectacular showdown that give double strike or can overload to give double strike and goad to all boards. Then there is Sanctuary smasher that has cycling when you cycle give first strike counter to target creature. This is a cycle of these cards that give flying or trample instead. For big creature look at scion of calamity 5/5 with myriad and when deals damage destroy enchatment or artifact
Spectacular showdown is some awesome tech! I found the others but didn’t think they were worth. Flying is cool but I feel like the creatures are so big that trample will to the trick especially when paired with death touch. 😁
@@decktechsfordecks OK, I think I get it now. Owen comes out and gets the "commander creatures...additional +1/+1" and "other creatures...additional +1/+1" abilities. Then, Blue comes out and gets two +1/+1 from Owen and an additional +1/+1 because she is a commander and also gets the "commander creatures...additional +1/+1" ability. I'm assuming this means all other creatures get two +1/+1 tokens when they come out as long as both commanders are on the field. Crazy. Thanks for the clarification!
Something to note. The counter effect only counts for one of each. So if blue has 3 +1 +1 counters then each dino only gets one of those from her effect. I tossed in a winged hive Tyrant in the deck so now everything with a counter also has flying and haste
I'm confused as to how that works out to 3 of those counters. It just says that creatures you control enter with an additional counter. Blue can put another counter onto the creature, but where's the 3rd coming from?
@@derekwallace5510 Owen. Both Owen and Blue will gain the ability "This creature ETB with +1/+1" and "Other creatures ETB with +1/+1". So for every Dino ETB, Blue will give 1 (from Chef), Owen will give 1 (from Chef) and Blue will give 1 from his ability.
A question if you don’t mind: so I built a similar version of this deck, just a bit more budget, and my play group is very artifacts and removal heavy. They will take every opportunity they have to kill blue and/or Owen. What are some swaps that you would recommend for a little more artifact, heat and protection, I was already thinking boots, and Greaves, and potentially Sion of calamity.
@@decktechsfordecksive been playing the majority of what I have for this list which I'm only missing 5 cards, feels a little slow for most my play groups but I can't resist, also having a tough time closing out games, due to blue and Owen being the target of all the removal