Тёмный

The Physical Meaning of the Cross Product and Dot Product 

Inductica
Подписаться 828
Просмотров 1,1 тыс.
50% 1

/ inductica
x.com/inductica
/ inductica
Inductica.org
00:00 Introduction
00:30 Work and the Dot Product
3:01 Proof of the Dot Product Formula
4:52 Torque and the Cross Product
7:35 Tutoring Advertisement
7:54 The Right Hand Rule
9:36 The Physical Meaning of the Torque Vector
11:09 Physical Proof of the Cross-Product Formula
15:36 Summary
16:12 Outro

Опубликовано:

 

30 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 20   
@BuckPowers
@BuckPowers 5 дней назад
Loving the humor bits. Just the right amount. And nice editing for those bits, as well. Humor can easily die in a bad edit. But you nailed it. This content also dovetails well with the angular momentum lecture. Including some portion of this as a sidebar might even make that lecture more effective.
@Inductica
@Inductica 5 дней назад
Thank you very much!
@dialectphilosophy
@dialectphilosophy 7 дней назад
Teaching the cross product through torque is a pretty smart way to go about it! Torque is (for the most part) fairly intuitive -- you have to push orthogonally to some lever or bar to rotate it about a pivot point, so that explains why you have y components multiplied by x components and vice-versa. The "minus" seems to come from the fact a rotation can be split into an "up and over" (counter-clockwise) or an "over and down" (clockwise) motion, which requires the moving components be oppositely signed. Still always some frustrating sense of abstraction that seems to linger when we use vectors, but that's hard to avoid. Thanks for another great video!
@Inductica
@Inductica 7 дней назад
I really appreciate it! A comment I would make is that my goal in my explanation videos is not to reduce abstraction nor to make things intuitive. Abstractions are not bad or hard to understand if all the observations and reasoning steps required to see that they are true are explained. Similarly, intuitions are not something we should try to appeal to, because they aren't necessarily correct. I think "making things intuitive," or, "less abstract," are approximations for what we really need in an explanation: a complete connection to observational evidence.
@kottybeats
@kottybeats 3 дня назад
Good explanation, well done
@Inductica
@Inductica 2 дня назад
Thank you very much!
@dinsefateshome8412
@dinsefateshome8412 8 дней назад
welcome back boss
@AlbertTheGamer-gk7sn
@AlbertTheGamer-gk7sn 7 дней назад
The dot product is also used in matrix multiplication. Vector dot products is equal to multiplying a row matrix by a column matrix. For example, ∙ = [[1, 2]] * [[5], [7]] = 5+14=19. Dot products are derived from projections, where proj(a, b) = [(a ∙ b)/(b ∙ b)]*|b|. Cross products, however, comes from the cross-operation sequence. The cross operation involves taking a vector or a group of vectors and outputting a vector that is orthogonal to all vectors being used. For example, a vector in 2D can be crossed to find its perpendicular vector, which proves the perpendicular slope formula, and vectors in 3D can have cross products with 2 vectors, vectors in 4D with 3 vectors, and so on. Area can be interpreted by a cross product of 2 length vectors, as A = bh, with b being a length vector and h being the perpendicular component of the second length vector. Volume can be interpreted by using 3 vectors and using the 4D cross product, as V = Bh, where B is the area of the base, a cross product itself, and h being a perpendicular component of the third vector, so V = Bh = (r ⨉ r)h r ⨉ r ⨉ r (as h = r⊥), but in our 3D world, volume can also mean the DOT product of length and area, due to the box product. Finally, comes the interpretation of cross products in Flatland. We all know that in Flatland, angles exist, so rotations exist. 2D shapes and planar laminae have rotational inertia, so angular momentum and torque exists in Flatland, but since Flatlanders cannot really see the objects rotating due to a 1D vision, they usually don't think about torque, as the torque will be bending into the 3rd dimension. We 3D beings can see objects rotate about an axis, but we cannot interpret solid angular motion. This is because solid angular momentum is changed by 3-torque, which is equal to r ⨉ A ⨉ F, which goes into the 4th dimension. However, 4D beings can comprehend solid angular velocity and objects rotating about a plane rather than an axis. Finally, comes the 2nd moment of area, which is equal to A ⨉ A, or (r ⨉ r) ⨉ (r ⨉ r). This requires 6 dimensions, as the first cross product gives 3 dimensions, and the second gives 3 more dimensions.
@poet.in.flight
@poet.in.flight 7 дней назад
Such a fun video 🎉
@antomarioni
@antomarioni 8 дней назад
muy buen video, muchisimas gracias
@hansfrancsco71
@hansfrancsco71 9 дней назад
Is there like a book that would help learn k-12 mathematics conceptually instead of rote memorization from government schooling?
@ryantellez2871
@ryantellez2871 8 дней назад
Mathnasium is pretty good if you want to homeschool a kid.
@Inductica
@Inductica 8 дней назад
The Singapore method and the Japanese method are really good for the early years. The Japanese method is more inductive, but that might only work when you have an actual teacher trained in their school system; the Singapore method might be better if you are just teaching yourself out of a book (less inductive though) I would sample both if I were you. Neither are perfectly inductive.
@user-lz1yb6qk3f
@user-lz1yb6qk3f 9 дней назад
Instead of the cross product you should really use the geometric product and the bivectors from the geometric algebra. Also bivector lies in the plain of the rotation, not in some random axis.
@Inductica
@Inductica 9 дней назад
It would be interesting to know the physical meaning of those concepts of in geometric algebra, but the cross-product has a straightforward physical meaning that we can hold in mind to understand it, and it works for many applications. We don't need something fancy in cases where something simple will suffice.
@Inductica
@Inductica 9 дней назад
And part of my point is that the cross-product does not lie in a random direction, it lies along the axis of rotation!
@user-lz1yb6qk3f
@user-lz1yb6qk3f 9 дней назад
@@Inductica, geometric algebra isn't fancy. It's straight forward and intuitive. The multivectors are so good you can do calculus directly with them. The torque bivector that we will get by multiplying the r with the F will be numerically same as the vector that we will get with the cross product but it will have so much better and useful algebraic properties that after using it once you will never use cross product again. The geometric algebra is just so good you need to try it and you will love it. There are a swift introduction to it on RU-vid, it's short and it presents you with applications, in the end you'll see how Maxwell equations become just one simple differential equation with one differential operator and two multivectors and it is computable in this form it will blow your mind how easy all the math becomes.
@user-lz1yb6qk3f
@user-lz1yb6qk3f 9 дней назад
@@Inductica, I know that cross product lies on the axis of rotation, I know how it works, I've learned it in school and uni. You don't have axis of rotation in 2 or 4 dimensions. But you'll always have the plain of rotation in any number of dimensions where rotation is possible. That's why that the object describing rotation should line in the plane of rotation and not on the axis of rotation and that's what bivectors give you. Bivector is a part of a plane that has area and sign same way as a vector is a part of a line with length and sign. This works so well you'll love it, please look into it.
@Inductica
@Inductica 9 дней назад
@@user-lz1yb6qk3f That's very interesting! I've watched the swift introduction and found it interesting. Perhaps one day I'll do my own video on it if I find it to be essential to my project. Thanks for telling me about it!
Далее
Linear Decomposition by the Dot Product
19:33
Просмотров 2,5 тыс.
ШАР СКВОЗЬ БУТЫЛКУ (СКЕРЕТ)
00:46
The Biggest Question Physicists Aren’t Asking
15:52
derive the ladder curve without calculus
10:51
Просмотров 7 тыс.
The deeper meaning of matrix transpose
25:41
Просмотров 355 тыс.
Stokes' Theorem and Green's Theorem
23:54
Просмотров 84 тыс.
Why is Jordan Peterson So Influential?
36:56
Gearless Magnet Bike
17:57
Просмотров 6 млн
ШАР СКВОЗЬ БУТЫЛКУ (СКЕРЕТ)
00:46