Тёмный

The Players Endwalker Left Behind 

Zepla HQ
Подписаться 307 тыс.
Просмотров 77 тыс.
50% 1

🤗 patreon.com/zeplahq 🐦 twitter @xepla 📺 Twitch.tv/zeplahq 🗣 Discord server: / discord 🎬 Twitch Clips - ZepLIVE bit.ly/3EbScmr
Thanks a BUNch to my Patreon Bunefactors, who make this channel possible (thank you!!!) - Roundhound, Cyrus Moon, Dranni, John Wagner, Orion-of-Avalon, Kristina L, Jonas, Christine Gribble, Oh_Meghann, Randall Nickerson, Shadow Storm, Lesley, Mörkblå, Steven Woods, Feral, Satsiko, Brian W., Peter G., Astraea, StupidGenius, DrRick, eau, AntiClockWise, els, Pete Wilson
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd. © SQUARE ENIX CO., LTD. All Rights Reserved.

Игры

Опубликовано:

 

9 сен 2023

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1,4 тыс.   
@ZeplaHQ
@ZeplaHQ 9 месяцев назад
This is a followup to my previous video "Endwalker is the Worst FFXIV Expansion I have played" where I talked about my experience with patch cycle of EW ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-p3fwXgcZvjQ.html I'm hoping to make the next video a little more lighthearted xD
@JustSomeRandomBurger
@JustSomeRandomBurger 9 месяцев назад
Bet
@CCKaraoke
@CCKaraoke 9 месяцев назад
Take out rage timers, and tougher content can be taken on and beaten over a longer fight. It becomes mid accessible.
@ShmoofWB
@ShmoofWB 9 месяцев назад
Hi Zepla, midcore player here. I have some things in response to this video and the last. 1. This is my first expansion that I'm playing through from start to finish, so I've obviously missed Eureka and Bozja when they were current. I've never actually set foot in either. They do sound very interesting and something like that would definitely help out. However... 2. The weapons are a problem for me. Actually, there's two slots in the gearing process I don't like in this game, and they are weapons and your second ring slot. After you get your freebie weapon at 89, your next weapon is either A) crafted, B) from normal raid (7 weeks of farming, C) an Extreme trial, or D) from Savage. It's really a head scratcher why there aren't level 90 weapons from dungeons or tomestones in the game. As for the second ring, that's self explanatory, I think. Although there is a lack of an expansion long grind, the Manderville weapons really fill this gap. 3. I have no doubt in my mind I could be a good candidate for Extreme or Savage content. Admittedly, while I have no idea what kind of damage I'm doing due to the lack of any addons or logging, I'm almost always second on threat during dungeons / normal / alliance raids. The problem is I don't know 7 other people who I would run with every week to do this kind of content and I'm not interested in pugging. Similarly, when I played WoW, I did heroic raids and M+ up to the loot cap. I never had any desire to push higher even though I was more than capable of it. 4. Someone mentioned in the last video that you look like a Lalafell without the bunny ears on and I'm inclined to agree. Consider yourself /hugged and /headpatted from a fellow Lalafell.
@dckuha
@dckuha 9 месяцев назад
@@ShmoofWB I wouldn't worry too much about weapons. Unless you're doing savage, your ilevel doesn't really matter beyond meeting the minimum requirement for the duty. If you ARE doing savage, then you just get the weapon from doing savage. The raids are, by design, clearable with the crafted sets. Also, your weapon won't matter in Eureka and Bozja because those are synced at 70 and 80 respectively. Give those a try, they are a lot of fun. Personally I would recommend starting with Bozja.
@zakilegs123
@zakilegs123 9 месяцев назад
​@@CCKaraokedoesn't make the content any easier, people new to the fight most likely wont even reach that point
@Big_B2184
@Big_B2184 9 месяцев назад
trying to find a savage or high end group in 14 is like trying to find a job IRL, everybody wants experience but nobody is willing to let you gain that experience
@dckuha
@dckuha 9 месяцев назад
I think you kinda have to form your own group of people with similar experience levels rather than find an existing static. I was lucky because I had some guildies in WoW classic who were similarly interested in FF14 raiding and similarly had next to no raiding experience, so I announced I was going to try and put a static together and got enough people to fill a static from that alone. This was around 5.5 so we went through all the Eden raids with the echo and 5.5 gear so the difficulty ramped up nicely that way, and we were able to face Panda savage while it was current.
@Disapointedmellencol
@Disapointedmellencol 9 месяцев назад
thats the truth and they ALL use that stupid BS of FF14 Logs to Judge you, they all look at "parse" witch isn't even ALLOUD by ToS of the Game but they Still do it. and every few are willing to run No salts in PF these days. the day your sprout symble is gone is the day no one is willing to help it seems and that's sad.
@Big_B2184
@Big_B2184 9 месяцев назад
@@dckuha I tried that, all say they weren't gonna join a group when the person doing the recruiting didn't have any experience. not much luck their either
@farlado5459
@farlado5459 9 месяцев назад
​@@DisapointedmellencolThe more annoying thing with logs is that so many fights in XIV aren't about your DPS. Keep uptime and have something resembling a rotation, and you are already where you need to be. The real question is whether you can accomplish mechanics, and your damage percentile can only say so much about your respect for mechanics. Even worse, having a good parse doesn't even mean you have a good prog mentality or are a fun person to raid with. I know stories of one of the best raiders on Crystal (pre DC travel) who was gated from groups not because he had bad logs, but because he was just an asshole nobody liked. Parsing genuinely hurts groups if they don't know what the numbers mean, and a clear with a grey is still a clear, which is more than many *many* other groups can say they got.
@dckuha
@dckuha 9 месяцев назад
@@Big_B2184 People with little or no raiding experience refuse to raid with other people with little or no raiding experience? Seems like they're just looking for a carry in that case.
@akumawraith2803
@akumawraith2803 9 месяцев назад
They could have put an open zone on the moon and i think players would have been fine with that, the moon i feel was an opportunity lost.
@ImYourCherryBomb
@ImYourCherryBomb 9 месяцев назад
100% agreed. There was so much they could have done with the moon.
@goby1764
@goby1764 9 месяцев назад
Yeah the moon is completely underutilized
@djstucky7218
@djstucky7218 9 месяцев назад
That would have been great! I think in general FF14 is lacking in the open-world gameplay department.
@SniperKing-O
@SniperKing-O 9 месяцев назад
Same for Ultima Thule.
@Alex-xv6me
@Alex-xv6me 9 месяцев назад
Damn, that would've been cool
@MrLyramion
@MrLyramion 9 месяцев назад
The best thing about Bozja was that it united hardcore, midcore and casual players in one content! As casual even if you horribly died in an engagement you could watch the more skilled players do the dance, get the occasinal raise and pull through.
@viysnjor4811
@viysnjor4811 9 месяцев назад
Bozja and Eureka are both midcore content, and so by design bring in a bit of every side. For casuals, its a challenge that they can actually tackle (unlike savage or even extremes in their eyes), and for hardcore players its a chill grind. Then, of course, for midcore players it's just right difficulty and grind wise.
@amazingj4173
@amazingj4173 9 месяцев назад
I never knew it but this hits home so hard. I started ff14 in early ShB and bozja was so amazing and jaw dropping for me. It was the spark for me to actually look up guides after a while to perform better but also showed me harder mechanics i never knew before. Delubrum was peak fun for me and after that i also learned some ex trials like diamond and ruby. Bozja build the skilllevel and confidence to try out ex and savage, in endwalker it shows that such content it desperately missing.
@Wabajck
@Wabajck 9 месяцев назад
And you could go in solo then join and leave groups as the spawns demanded. No one cared if you bailed on them after the event
@SaveMeXenu
@SaveMeXenu 9 месяцев назад
I wish I agreed. Bozja, to me, is the worst content that has ever come out in XIV. Eureka was okay by the end, but Bozja was a miserable slog from beginning to end. The only reason I did it was for Triple Triad.
@zachjackel
@zachjackel 9 месяцев назад
You mean it was good because you could get carried
@MarkusAndersen96
@MarkusAndersen96 9 месяцев назад
I never did raiding in WoW, and for the same reasons I'll never do "hardcore" content in FFXIV being extremes, etc. It's all about time and investment for me. Especially as an adult now with a full time job. I just don't have the time, or energy to spare to find a static and consistently devote time off for certain content. I was always more or a casual/solo player anyway, but I love to be in the mmorpg landscape still.
@LobsterFusion
@LobsterFusion 9 месяцев назад
Same here. I did a lot of raiding in TBC and Wrath back in the day. Scheduling with other people is a chore. Sometimes they log out early because they have kids to look after (totally understandable) but I want to keep going. And my night is finished early. Conversely, I could not be in the mood to raid or play on a certain night but I feel compelled to to keep my raid spot or to not let my team down. These are things I just don't want to deal with anymore. I'm cool playing with others. I just don't want to schedule my time around others. Not anymore.
@MarkusAndersen96
@MarkusAndersen96 9 месяцев назад
@@LobsterFusion It's the time management and playing in specific timeslots that I can't deal with, yeah. Very much the same here.
@tw7998
@tw7998 4 месяца назад
@@MarkusAndersen96 same, i want to log in after work and chill for a couple of hours when i have time.
@yaboyhoi7177
@yaboyhoi7177 9 месяцев назад
For me the hardest part about doing hard content is finding a group to do hard content with
@brofourtwenty2143
@brofourtwenty2143 9 месяцев назад
yeah same. seems like everyone wants experienced players
@lonlywolf5680
@lonlywolf5680 9 месяцев назад
I guess it depends. I know I was just recently going through the Duty Finder for the stuff between ARR and HW, and I messed up a few times within parties that seemed to be regulars to that content, and after having to tell them I was messing up because it was my first, or even third, time trying it, they seemed to chill and explained the mechanics in chat as we went so I could get better. Could have just been them feeling I was "holding them back," but at the same time, I was able to learn most of the mechanics as I went and enjoyed it. After that I did a lot of the 10th Anniversary Duties and found it quite entertaining. Admittedly I can't remember if most of it was considered "Hard," but they seemed open and forgiving enough as I went. Which Hard content have you had trouble getting into? I'll try it, myself, on my Data Server and see if I have similar experiences.
@brofourtwenty2143
@brofourtwenty2143 9 месяцев назад
@@lonlywolf5680 well savages mostly, finding a static without exp is hard
@brofourtwenty2143
@brofourtwenty2143 9 месяцев назад
@@lonlywolf5680 i believe its fun and doable for everyone but the entry point you have to break, idk how to say it but its stresfull to start, feels like were in too deep in expac. Il probably try next expansion 😁
@lonlywolf5680
@lonlywolf5680 9 месяцев назад
@brofourtwenty2143 My roadblock is my current lvl 60 cap 😅 Don't think I can either hit the numbers or take the dmg to even sniff at the Savage content, but MAYBE Extreme? I'm a NIN main, so DPS ques are already a pain, but at least my dmg buffs for the party (Doton/Mug) wouldn't be comPLETELY useless.
@KwehShiro
@KwehShiro 9 месяцев назад
i personally like challenging content, but ffxiv's challenging content just end up enforcing you to watch guides and know the whole fight in advance because it doesn't excuse any missteps. I fell out of savage pretty fast. There's nothing fun for me of knowing the fight, i like to learn from my errors and not know what's gonna happen next. but the moment you do an error, everyone has to restart over, and nobody wants that. so ffxiv is either you snooze (easy content) or you lose (no thrill of challenging for fun hard content). There is no in between. As much as I like the boss fights, they get tireing fast because of the high standard people put onto you including you on yourself. it becomes a job more than fun. I end up going for solo games instead of ffxiv.
@Fndlord
@Fndlord 9 месяцев назад
This!!
@brian1264
@brian1264 8 месяцев назад
Agree. They need to stop the raid designs where one mistake from one person wipes the raid, give time for rezzing, and let the difficulty come from DPS checks or soft enrages. As an experienced raider I also get tired of doing hundreds of pulls just to learn the later stages of a fight
@Eric-sp7wz
@Eric-sp7wz 8 месяцев назад
Exactly the reason I don't do savage anymore. I'm looking for challenging content. Not to have to watch a video to learn a choreographed dance. As soon as I hear "get to your clock spots" I'm out
@israelquiles9127
@israelquiles9127 8 месяцев назад
You must be confusing these raids with M+ in WoW. Savage study is there for a reason.
@MrCarlWax
@MrCarlWax 7 месяцев назад
You might enjoy joining a static that does fights blind
@Veerorith
@Veerorith 9 месяцев назад
My biggest barrier to content is needing a guide. I like being able to figure stuff out as I do it. I'm happy to bang my head against the latest souls/elden ring boss until I win, because the reason I lost is obvious to me. I can see what attack killed me, and do better next try. I cant do that with 7 other people wanting their clear so they can move on, and with MMOs many times obscurity=difficulty. "Oh why did you kill that add it wipes us if it dies northeast of the cheese fountain, gotta take it to the fountain for cheese, then kill it in the southwest corner to feed the cheese demons" ok Susan and how was I supposed to know that? "Shoulda watched the 20 minute guide and memorized the cheese sign before queing". Then I'm not queing for that holy shit.
@JustNoko
@JustNoko 9 месяцев назад
Annnd that's exactly why I avoid endgame content xD Not only in FF, but in any MMO. Your comment pretty much pin point the biggest problem in MMOs, and why people struggle. What these games should really do is making "training queues" where you can queue up with either players or bots on the exact same fights that you find in savage, but with some quality of life to justify these being "training queues". Like.. you'd take less damage but wouldn't get loot at the end or idk. But progging savage in just a massive pain, so fck that I'm out xD I'm gonna stick to housing and casual stuff thanks, I got no time to memorize by heart the cheese.
@Dxwill10
@Dxwill10 9 месяцев назад
This expresses the biggest problem for those of us who like hard content in our games. FF14 offers it, but the actual overall execution is abysmal.
@TheTinyTimmyTimTim
@TheTinyTimmyTimTim 9 месяцев назад
Criterion and Variant was supposed to remedy this since its smaller group content but the rewards are so awful and uninteresting that it fails in that respecet@@Dxwill10
@normieguy3803
@normieguy3803 9 месяцев назад
I’m very lucky to be the leader of a group of 8 friends who go into savage fights blind. Logically deducing why the add needs to be fed the cheese and pulled to that specific spot, and figuring out the strat to handle that as a group with everyone putting in their ideas and input is some of the most fun I’ve ever had in gaming, it’s so much fun to figure out these obscure mechanics for yourself, but you need to have a very patient and focused group who all enjoy the same thing to accomplish that, and sadly that’s just not reasonable to expect players to be able to gather a group of 8 to do that with. :/ I wish you luck with starting/finding a group to raid blind with like I did, it’s worth it if you manage it, I promise
@_Aemse
@_Aemse 9 месяцев назад
this a thousand times - I started out on FFXIV wanting to play the game, and ended up being a Profession & Gold Saucer Main because of this exact reason. (like I'm playing hardcore WoW rn - and LOVING the game because of the QUESTING portion of the game, and almost entirely ignoring the dungeons unless I'm required to go in there for a quest - and since everyone else is being way more cautious theres a lot more questers out here with me just having fun together - THATS what FFXIV needs again)
@jvdach4652
@jvdach4652 9 месяцев назад
My favorite difficulty as a casual 1 to 2 hours max a day gamer was bozja 24 man's. Delubrum is my absolute favorite. Give us a bit more advanced mechanics that kill you if you mess up twice within a time frame. Lower than that is brain dead and higher needs more commitment.
@cattysplat
@cattysplat 9 месяцев назад
Problem with that is needing to essentially grind out random drop lost action consumables in Bozja open world like a 2000s MMO. Also the difficulty is too fast to be reacted to, you need to know the strategy or you die instantly. The challenge becomes about grind and following a guide than expression of skill.
@Tory-JJ
@Tory-JJ 9 месяцев назад
Sure if they can add 120 tickrate servers that stop snapshotting yuou 2-3 seconds after you're out of something sure.
@viysnjor4811
@viysnjor4811 9 месяцев назад
@@cattysplat Yeah the consumable, "no role required" gimmick of Bozja is what killed it for me. Just made it way more of a hassle and made the activities therein annoying moreso than fun.
@viysnjor4811
@viysnjor4811 9 месяцев назад
@@Tory-JJ That's a "get good" issue. Yeah it's unfortunate that the engine has snapshotting like that, but the devs have designed every encounter with that in mind. Every mechanic that is meant to be dodged, can be dodged. You have to pay attention to more than just the ground aoe, especially in later content, as often times those will show up at the very last second just to let you know you screwed up the mechanic when you should've been paying attention to the cast bar or boss telegraph animation. The snapshotting also means in advanced gameplay, you can wait for the ability to go off, and then safely move back into the aoe as the animation finishes and still be fine. For everything except like some ARR content, cast bar >>>> ground aoe/animation. The second that cast bar finishes, everything is locked in, where you are when the cast bar finishes is what matters.
@lindaa9005
@lindaa9005 9 месяцев назад
@@viysnjor4811 as a healer, that's exactly what made it fun for me, DR was much more engaging
@LightSummoner84
@LightSummoner84 9 месяцев назад
Moreover, the 3rd division conducted a survey with players, but instead of asking the right questions like, "What do you think of the current state of the game? What do you like about FF14? Which job do you play and why? What would you like to see added or brought back to the game?" they opted for questions like "What is your favorite mount, your favorite minion, which Aetheryte is your teleport return set to,..." It was one of the most pointless surveys they could have conducted when it could have provided valuable insights to the developers.
@Ephremjlm1
@Ephremjlm1 9 месяцев назад
I literally just commented my gripes in the text boxes lol
@luiz8755
@luiz8755 9 месяцев назад
@@Ephremjlm1 exactly i saw the same complaint on the forum....they also asked the right questions about your favorite job experience, how would you describe FFXIV and they allowed you to elaborate more about your ideas. On the same page where they announced the survey, they said it was made for the 10th anniversary, and it was not intended to be a complex survey. ....she gave it a heart..Zepla is completely out of touch lol
@Ephremjlm1
@Ephremjlm1 9 месяцев назад
@@luiz8755 naw she's really not. I cometely resonate with all of her gripes. I'm glad you're not feeling that homie, but A LOT of us are and it's been building for a while. Just that now it's coming to ahead.
@LeonStarcrestVODs
@LeonStarcrestVODs 9 месяцев назад
Yeah I saw that survey like a day or two after the first video that Zepla posted and you're absolutely right, wasted opportunity for a real survey where people could've voiced their gripes and/or opinions on what kind of content we would liked to see in the near future.
@luiz8755
@luiz8755 9 месяцев назад
@@Ephremjlm1 She just need to pay her bills and you found your source of validation. Her opinions has no foundation in reality but good luck, i won't convince you that earth isn't flat.
@latorn
@latorn 9 месяцев назад
As a midcore player, Bozja/Zadnor was some of the best midcore content I'd experienced in an MMO back in ShB. Was great to have the critical engagements that stop things from being zerged down like hunts or open world content in other games like GW2. Edit: Also, as a midcore the only thing I've been doing in endwalker is frontlines PvP lol.. because can't even group with friends in CC. T_T
@lolcat5303
@lolcat5303 9 месяцев назад
Yep there's no over-stating the effect removing a zone like it or Eureka had. Nothing they added in EW has the longevity or reward structure to compensate for it.
@ShoteR_Omega
@ShoteR_Omega 9 месяцев назад
Agreed! Zoja and Zadnor was a good midcore content that the game desperately needs
@GuardiosK
@GuardiosK 9 месяцев назад
I feel the same way. I've barely played this expansion because I feel like there's no content for people like me
@Localpref416
@Localpref416 9 месяцев назад
CC not being able to be qued with friends in unranked is a crime. At least let us duo in it.
@KP0719x
@KP0719x 9 месяцев назад
I liked eureka, you always felt a sense of danger when going into the new zones when you were low level. I’ve spent countless hours grinding mutated mobs and the fates that would drop mounts or do nms and kill monsters to grind light and get crystals. Bozja was good but eureka just had certain things that you could do to spend hours in.
@nagalyn6259
@nagalyn6259 9 месяцев назад
As a casual player that did play Savage a long time ago and don't have time to play hardcore anymore, I find current Extremes (ShB to EW) to be very very difficult compared to the Stormblood and older ones. My casual group of friends cannot clear the new extremes within the first week, but they could years ago. I doubt that we all lost our touch like that, I think they are genuinely harder
@snipingway
@snipingway 9 месяцев назад
A lot of the game is much harder than the earlier expansions. The newest of the of 24 man raids, I only did twice because I haven't been playing--but I found it ridiculous that the red AOE warnings barely blink before disappearing and hitting you with damage. There's literally no time to react. You have to memorize the fight & know what's coming rather than read the signals/etc that the game has taught you to look for in previous fights. I tried one of the new extremes a while ago and I full on just quit and didn't bother to try again. I didn't play frequently enough at the time to have the patience for learning it. It was worse than some of the savages that I did in the past, tbh.
@TheBolondron
@TheBolondron 9 месяцев назад
I mean the dungeons now are also harder than the dungeons back in ARR, all the content gets "harder" or more complex as time goes on, that's not some revelation.
@SaveMeXenu
@SaveMeXenu 9 месяцев назад
@@snipingway Are you being serious right now? Endwalker's extremes have been on the easier end of the spectrum, except maybe Rubicante.
@snipingway
@snipingway 9 месяцев назад
@@SaveMeXenu My post literally said I hadn't played the game in a while, so maybe it's easier to you if you're terminally in-game. But personally I came back from a hiatus, found the extremes to be difficult & annoying compared to previous ones and quit trying. I still can't be assed to go back into them because I find extremes & savage tedious & unrewarding after my break from the game. I've been playing mostly pvp games so I don't have much interest left in memorizing choreographed fights anymore.
@nagalyn6259
@nagalyn6259 9 месяцев назад
@@SaveMeXenu There are bodychecks nearly every mechanic, unforgiving positioning, more phases and mechanics to remember compared to the Extremes before Endwalkers. This because before, most mechanics were divided by role so nobody HAD TO know every single mech. That's not the case now, every mechanic is done by everyone without pause. Just looking at Barbariccia, wich made a few of my friends give up, there are very few aoe markers, most are invisible and not taught in normal mode, so you don't really have a way to train doing them. Mechanics are also very close to each other and since everyone has to do them all, no time to breathe a little, we spent days on this fight and never passed the phase change without deaths, wich means wipe. Rubicante on the other hand has a bit more downtime between mechs and with fewer different mechanics so we actually did it in one afternoon.
@DisturbedShaman
@DisturbedShaman 9 месяцев назад
I 100% agree with you Zep. I've been struggling to stay invested in 14 after I finished the endwalker story since I too am a midcore player.
@theclamofdoom
@theclamofdoom 9 месяцев назад
Midcore player here that absolutely LOVED Eureka. The zones were beautiful (the only reason i disliked Bozja), the elemental alignment added some complexity, and it was nice having to be aware of my surroundings when wandering around an open map. You could jump in/out as needed, and there were always random groups you could join. And at the end of it all, a hard, but not *complicated*, challenge (BA) that could be progressed and completed by a group of strangers (NO STATIC REQUIRED!) Give us that again, YoshiP!
@Tom-bi4ci
@Tom-bi4ci 9 месяцев назад
Eureka is by far one of my most favorite experiences. Clearing Baldesion Arsenal was such a thrill for me and there isn’t much that can top that
@benoitrousseau4137
@benoitrousseau4137 9 месяцев назад
Eureka Pyros and Hydatos is the best non-raid content they've ever shipped in Final Fantasy XIV. The game was an actual MMORPG with an active global chat, a world that's actually threatening and an actual community where you need to talk to people and ask for help. Nothing to do with ANY of Endwalker's content.
@LeonStarcrestVODs
@LeonStarcrestVODs 9 месяцев назад
Preach!!! Eureka was WAY more fun than I initially thought it was going to be for all of these reasons! Met so many cool people there! 😄
@Dhalin
@Dhalin 9 месяцев назад
Maybe if they cut back the grindiness, make it so groups aren't REQUIRED (and-or give us auto-matchmaking for them) and get rid of the XP loss upon death, maybe. but otherwise? nah. Eureka and Bozja were way too damn grindy and you had to manually form groups and I hate that. I would have otherwise loved the zones.
@brooksp1191
@brooksp1191 9 месяцев назад
Loved Eureka(post nerfs) and would live there if I could, wasn't the biggest fan of Bozja however that is completely subjective as objectively it was very good.
@iamyourdoom1
@iamyourdoom1 9 месяцев назад
I've been saying this since Shadowbringers came out and I got to play the revised job system for the first time. I think the biggest issue that ties every single one of these problems that you mentioned together is... the job system. Hardcore players complained that AST cards are always "just Balance fishing", that things like tank stances are meaningless because they tanked in DPS stance only anyhow, and that every job is essentially just a DPS in this game anyhow and in order to appease it, SE made jobs ever more accessible so as to not alienate players who are *not* optimizing to the nth degree on every job. The end result? The fun has been optimized out of the job system, the very fundamentals of the combat system of this game that ties every piece of content, from dungeons to extremes to savage, together. We now have a combat system where, if you have a middling understanding of how to press cooldowns on time, you can hop onto every job and perform adequately - even for Savage, no matter how daunting it may seem. The biggest differentiator between players now is no longer skill. It is gear. It has made casual content easier to complete and more boring to play. It has led to Savage and Ultimate content having to make up the shortfall on skill expression in job gameplay by making fight mechanics more complex and difficult to execute for the average player. No Eureka and no Bozja slowly erasing Midcore is just a symptom of a much bigger problem - the fundamental philosophy of job design for FFXIV since Shadowbringers. The game is more accessible and optimized around the essentials than ever. And they forgot to implement the fun, or what some would call "clunk", while designing what we have today. It's why so many clamour for Kaiten to return. It's why so many clamour for HW jobs to come back, despite how shit combat was in HW. Jobs had an identity and they were varied in playstyle way more than they are today, and it took time to pick them up and learn them. That's been lost, and it is felt in every facet of play. And it has spilled into crafting and gathering too. The solution isn't to add more DD, or more exploratory zones, or more long-lasting grind content. None of that is going to make the game fun for Midcore players if the effort required to do said grinds on the buttons you press in moment-to-moment gameplay is non-existant. Jobs need a hard course correction in XIV, and they needed it 4 years ago. SB was considered the best post-expansion content we had for a reason, and I think it was exactly that reason.
@arcadema
@arcadema 9 месяцев назад
I would say I agree with this, but my first expansion was ShB so I never really got to experience the game before that other than looking at footage of earlier class design and saying "this looks cool". But I distinctly remember losing interest in ShB around 5.3 (not even that long after starting it) because leveling classes felt incredibly same-y and content design could only do so much to make up for that. This isn't to say that I'm saying I would've loved the earlier class design philosophy. For all I know I could've hated it but then again I do feel that classes are quite bare bones for a midcore player like myself that felt pretty unimpressed by class design even when I was doing Savage.
@hundset
@hundset 9 месяцев назад
I started in Stormblood and can definitely agree that to some degree several jobs felt a bit more engaging back then (I don't mind the loss of TP or stuff like the bludgeoning/piercing/slashing debuffs since they pushed certain comps a lot), but I also largely didn't hate ShB jobs, I thought it was the best "compromise" you could get to and so I prayed they'd just keep it to that level of involvement/complexity, but now they've gone even further in Endwalker... the 2 minute meta as well as more of the gradual encroachment of simplification/streamlining will eventually be the death knell if they don't course correct. Furthermore, the simplification of lower end gameplay will also encourage toxic and anti-social play more and more in lower levels.
@avrax3497
@avrax3497 9 месяцев назад
I have been here since ARR's launch and I 100% agree with this. It's true that some systems needed to go though. However, over the course of shadowbringers and endwalker, SE dumbed down the jobs so much that casual content feels more of a snooze fest that it used to be because everything is so much easier to learn and play. This is also a problem for nee players wanting to get into harder content. PF used to be more forgiving back when jobs were actually hard to learn and play, just knowing the mechanics would not cut it most of the time.
@richardshiflett5181
@richardshiflett5181 9 месяцев назад
Please. There's a huge difference between Gunbreaker and Warrior tanking. The fact that you think that they're the same or even similar shows that you have a massive skill issue. I bet you never even beat a Savage on expansion, let alone an Ultimate.
@djstucky7218
@djstucky7218 9 месяцев назад
I came to FFXIV from WoW around the middle of ShB and played through the first patch cycle of EW. My static (other WoW refugees) cleared the first three bosses of the Savage tier and saw most of the fourth boss before we lost to the roster boss. We cleared all of the Extremes. While I really enjoyed raiding, that was the ONLY fun thing to do because the classes were so simplified (And I played SAM, so I feel you on the loss of Kaiten). Doing anything out in the world was very monotonous. Overall, the moment-to-moment gameplay just didn't grab me the same. This was especially true when playing a healer, as healing in FF14 is very different from healing in WoW (and in my opinion not nearly as fun). Adding some complexity to the jobs and creating some more dynamic damage rotations would do a lot to renew my interest in FF14. For now, I might sub for a month when the new xpac comes out then drop it again once I get to endgame.
@65Reidlos
@65Reidlos 9 месяцев назад
We need more MID CORE CONTENT , I dont have time to sit in a raid for 10 hours a day 5 days+ a week
@dckuha
@dckuha 9 месяцев назад
Tbf, the people doing 10 hours a day 5 days a week are competitive world first raiders and week 1 clearers. In my case savage raids were 3 hours twice a week which meant we cleared the tier in a few weeks. But your point stands as even this got to be a bit too much for me. 3 hours is basically my entire evening, twice a week. I could sustain that raiding schedule during the COVID years because nothing else was going on but now it's just not viable or even enjoyable when I feel forced to do it.
@adonisdarkblade
@adonisdarkblade 9 месяцев назад
The fact that you think you need to spend 10 hours a day 5 days a week shows that you clearly are completely unaware of the actual time commitment to do savage content and have never actually tried it. My static did 3 days a week for 3 hours and we cleared P12S week 3.
@GrippeeTV
@GrippeeTV 9 месяцев назад
For me personally, I’ve just gotten bored with the class design. It seems like every Xpac they make the classes easier and easier to play. I remember when I first unlocked Dark Knight, that was some of the most fun I’ve ever had in an MMO. The incredibly engaging gameplay of managing your mana and your Dark Arts whilst siphoning life to keep yourself healed up to ease on your healer a little bit so they could DPS more was so damn fun. Nowadays it seems like most classes almost all play the same way, especially tanks who have very minor differences in how they play where they used to feel very distinct, with extremely simple rotations even for classes that used to be pretty difficult to master like Ninja and Dark Knight. I don’t know exactly why they feel the need to continuously simplify the classes and how they play, but it’s turned me off of the game a bit. There just isn’t that sense of skill expression in the game anymore and I truly miss it.
@VaioletteWestover
@VaioletteWestover 9 месяцев назад
@@TheDumbcast I love healing in every game... except Final Fantasy XIV. In this game healing literally doesn't feel like healing. I get none of the adrenaline and sense of agency and carry-capability I have with healing in other games. Tanking in this game is very fun however since I feel that it's the only role that still has the ability to tangibly influence the course of a fight in a fun and meaningful way.
@GrippeeTV
@GrippeeTV 9 месяцев назад
@@TheDumbcastand now they’re targeting monk to simplify it too lol. I’ll never forgive them for removing Kaiten from Samurai, either. That class lost almost ALL of its flavor for me with the removal of that ability.
@AzureRoxe
@AzureRoxe 9 месяцев назад
I truly have no idea why they keep homogenizing the class designs to such an insane degree. Tanks are just "blue dps" now since you don't manage aggro, DPS all work the same since they're all balanced around the same numbers and buff windows, healers have gotten pretty much all of their interesting dps mechanics slowly removed or oversimplified, etc. I don't get what they're trying to do. Here in Endwalker, they took the 2 most complex jobs [original Summoner and original Monk] and made them braindead easy and simple, again for no real reason.
@alchemi8085
@alchemi8085 9 месяцев назад
Can you guys recommend an MMO with very nuanced, lengthy, skill-based rotations?
@RaddyC
@RaddyC 9 месяцев назад
It hasn’t turned me off a bit. It’s turned me off a ton. Half of the reason I haven’t hardly logged in the past year is because most jobs are either too similar, too easy or just plain boring. The entire point of having more than 1 job/class/hero/fighter/spec/character in a game is to appeal to different playstyles. That’s just not a thing in 14 anymore.
@zeran1994
@zeran1994 9 месяцев назад
my biggest reason for quitting is that all the friends I had made and played with on a very consistent basis from ARR forward slowly quit overtime and now I'm the only one left that has any interest in the game at all and even though it's an mmo it feels extremely lonely sometimes making new friends feels next to impossible sometimes
@BravestNerds
@BravestNerds 9 месяцев назад
FFXIV is the most antisocial mmorpg out there
@TGPDrunknHick
@TGPDrunknHick 9 месяцев назад
@@BravestNerds Hardly. This one forces you to join groups to do the story. ESO and SWTOR can be finished entirely solo.
@augurypleasant4506
@augurypleasant4506 9 месяцев назад
I understand this struggle, personally. Most of the people I run into either wind up hardcore flirting with my husband or myself, or they're elitists who want you to do everything as meta as possible. Can't tell you how many times I've had to report someone for being downright cruel in a dungeon. I stopped saying anything during roulettes after a while because party chat could get really toxic out of nowhere. My husband started doing the same because too many people assumed that him saying hi at the start of a dungeon meant he wanted desperate flirting thrown his way for the rest of the run. And I remember Sprout chat being so lewd that it was more people being TMI than ever asking for help. Sometimes it feels like it's better to never say anything at all and I honestly can't blame people for never reading the chat. Once friends quit the game, it feels like we're doomed to be solo
@BravestNerds
@BravestNerds 9 месяцев назад
@@TGPDrunknHick except for thats wrong. You can do the entire story solo besides trials and they said they are working on adding duty support to story trials
@TGPDrunknHick
@TGPDrunknHick 9 месяцев назад
@@BravestNerds trials and dungeons do still require you to group up. thus to progress you do in fact have to be social. they are working on changing this but, that is not the case throughout the entire game as of yet.
@wolfgangvillalobos53
@wolfgangvillalobos53 9 месяцев назад
I stopped playing after I finished endwalker because I felt like it was a good place to stop for a bit. I always wanted to try harder content but I know it's pretty difficult to find a group, specially when I have a graveyard shift and it's constantly changing since shift duration changes at times between working 8 hours to working 12. Also all of my friends have been taking a break to play other games so currently not much of a reason to go back, I will definitely play again when the next expansion arrives.
@MrMarans
@MrMarans 9 месяцев назад
Yeah same for me. After I completed the endwalker story I stopped my sub and only used the last 2 free playtime events to level my other jobs or do other missions, never started the patch story quests. I think it was a nice end and if I ever have time again I'll come back and play patches and the expansion leading up to it.
@lukapitkanen3333
@lukapitkanen3333 9 месяцев назад
I'm a "casual" solo player and I liked Bozja because it made me feel like I was actually part of a community. This feeling has been lacking for me in EW and I've not felt compelled to log in unless there's an MSQ patch or new alliance/normal raids. I also really wish there was more challenging battle content that didn't require so much from a player as savage does. The issues isn't even that I think I'm bad (I know my rotations pretty well), but it just seems like a huge time commitment that I'm not willing to go through. That's why Bozja was perfect because of how easy it was to drop in and play on my own time and pace, and the content was actually fun (unlike all the dungeons in this game, variant included. Spamming aeo rotation on trash for 20 minutes is just mind numbing).
@djstucky7218
@djstucky7218 9 месяцев назад
Challenging content for solo players or smaller groups would do a LOT to help FF14. The lack of challenging solo and 4-player content was a reason I quit after the first tier. World of Warcraft did something called Mage Tower Challenges, which were solo boss encounters specifically tuned for each specializations strengths/weaknesses. They even had challenges for tanks and healers. The time I spent learning and conquering each unique Mage tower encounter was some of the most fun I've had playing an MMO.
@Reruro
@Reruro 9 месяцев назад
@@djstucky7218 This is just Criterion Dungeons though. Those *are* challenging dungeons for 4 man groups. I'm not defend Endwalker, don't get me wrong, I think the lack of an Exploratory Zone like Eureka/Bozja is a HUGE miss, but there is 4-man content at a higher difficulty level available to the playerbase.
@RightFangIkit
@RightFangIkit 9 месяцев назад
@@Reruro Which is one day content for the most part.
@dogemans3951
@dogemans3951 9 месяцев назад
Challenging, progression content that doesn't have a long term time commitment/playing by appointment seems like kind of a missing midcore element in many mmorpg. I think the path of least resistance in development is to create ultra accessible content + hardcore content that is heavily signposted to not be even approached by casual players.
@Nordicsz
@Nordicsz 8 месяцев назад
I think what we are missing is that, yes it is an mmorpg, but a lot of player just want something to do solo that has more challenge than furnishing a house inbetween the stuff they do in groups. Some people are really good at games that they play, but they don't like the commitment of a raid party which meets every second day or something. Those people still need a challenge to feel engaged.
@mey2mey
@mey2mey 9 месяцев назад
I will say, even tho my experience didn’t lead to me doing harder content, eureka and bozja were my favorite parts to discover in the game. Just as you said, I met a lot of different players and bonded with them. They taught me a lot about eureka/bozja and there was so many inside jokes between everyone that made it feel like an actual community. At one point we got the entire instance of pagos to join together/form a train and pop NMs, it was great 😭 I’m hoping we get something like this again - if we haven’t already (I haven’t looked Hildibrand so idk).
@thirion1850
@thirion1850 9 месяцев назад
14:00 Yes, this is precisely how I felt when I first decided to try extreme. I had to rebind all my keys, redo my UI, actually read what things do, learn what FFlogs is, and basically every ex/savage boss made me go "holy shit wait, this is a completely different game isn't it". Nothing ramps you up towards that point, nothing actually teaches you how to play this game. It just abruptly slams you in the face and it's like... okay, well, sweat time.
@Kingdomfire551
@Kingdomfire551 7 месяцев назад
to be honest a lot of extremes ARE a stepping stone in difficulty compared to savage. Extremes arent that much harder than the normal trials, sometimes. A lot of the time they even share mechanics but extreme is just missing an indicator or something, which is functionally the same mechanic but you just have to eyeball it.
@steveh1474
@steveh1474 9 месяцев назад
midcore content is stuff that you can log in, queue in, and theres no prepping or planning beforehand. no studying like EX or savage, some people dont wanna do homework. no roster building like deep dungeon or criterion, or any kind of raid, if somebody isnt having fun on night 2, they wont come back for night 3, and now the whole roster has to give up. its gotta be solo-friendly, so that you can meet people who enjoy it, and thats why youll come back tomorrow. to see that friendly face you had a laugh with last time.
@carbonide1290
@carbonide1290 9 месяцев назад
As a hardcore raider myself I think this is exactly it. We are lacking a brain mode off grind that you can just jump into whenever that gives nice rewards this expac. Eureka and Bojza were literally perfect for that.
@Lewenhart1987
@Lewenhart1987 9 месяцев назад
They used to have a middle ground that gave a nice step into harder fights without throwing you in the fire. HARD trials and dungeons. Used to be a nice chunk of side quests that gave you harder dungeons and trials to do with a great story to make it make sense. Just realized that hasn't happened since stormblood I believe.
@Aviii_
@Aviii_ 8 месяцев назад
I know this comment is a month old, but bruh, hard trials/dungeons aren't actually hard, the devs just needed another name for the duties lol They're more-so remixed duties. They're absolutely not midcore content, and most players have completed many of these duties while still struggling to do EX/Savage, so I don't think it helps ease you into the harder stuff. Bringing back remixed duties would be pretty neat, but I don't think it'd really do anything to solve the midcore problem, it'd be a complete non-factor.
@Smilepiien
@Smilepiien 8 месяцев назад
He said they used to@@Aviii_
@Lewenhart1987
@Lewenhart1987 8 месяцев назад
@@Aviii_ no they arent hard but they are "Hard" lol and to a casual who knows that may have been something of a challenge. My point being it was SOMETHING lol if was effort which is something I think we've seen none of in EW
@RicardoSantos-oz3uj
@RicardoSantos-oz3uj 5 месяцев назад
@@Lewenhart1987 Is as simple as lowering the ceiling for ilvl. Most fights are a joke due to ilvls being too high for the fight.
@dckuha
@dckuha 9 месяцев назад
I would count myself in this camp. I used to do savage raids but I didn't enjoy feeling forced to play on a schedule with a static and basically have that consume my entire evening twice every week (and I'm not fucking around with PF). Bozja was probably the most fun I've had in the game because I could do it on my own time and it was engaging enough to scratch the itch. Alliance raids are the other thing I've had the most fun with but of course that novelty does wear off. It seems a lot of the energy that would have been spent on Bozja-like content went into variant/criterion dungeons and quite frankly I think that fell flat.
@yavvivvay
@yavvivvay 9 месяцев назад
The lack of exploration zone and overfocus on raiding is a really, really puzzling direction. Also the class homogenization is reaching new tiers. Every tank is basically same thing with different color buttons. The insistence on lack of pure heal makes healers way more homogenic in instanced content. They keep lowering the skill ceiling on everything along with the floor.
@Emajenus
@Emajenus 9 месяцев назад
I think they tried to cater to the WoW crowd and forgot that people are leaving WoW for a reason. They should refocus on what made FFXIV great in the first place.
@Noel_Tamura
@Noel_Tamura 9 месяцев назад
You explained it pretty well. Homogenization has completely ruined class identity in favor of people who can't memorize rotations and don't really engage fully with the combat. Good example of overaccessability imo.
@Zyart
@Zyart 9 месяцев назад
It wasn't the content that made me quit. It was the class homogenization and simplification. I raided as Scholar and White Mage back in ARR. The skill it required to play optimally was a massive draw to playing those classes. Fast forward to now, and I'm just bloody bored. It takes absolutely no effort to be a healer in current FFXIV, and all of my reasons for playing those classes are completely gone, because they decided to cater to players who wouldn't bother doing DPS anyway.
@yavvivvay
@yavvivvay 9 месяцев назад
@@Noel_Tamura it is a good thing to have. Just not on every class - it is perfectly ok to have some classess for people who just wanna press 1 and 2... but not all.
@RightFangIkit
@RightFangIkit 9 месяцев назад
The results of SE listening to the shitty "Trick Attack" discourse in Stormblood.
@Noah-gn2gu
@Noah-gn2gu 9 месяцев назад
Very good points. Come to think of it, I actually learned to get better playing and get over my tanxiety in Eureka. It gave me a safe place to push my skills as far as I was comfortable while having more and more to reach for. It helped me socialize and get comfortable with my role in groups while being able to see how my role helps others. It's a perfect middle between casual and hardcore because it lets you stretch yourself as far as you'd like at your own pace, with ample rewards and content diversity to make it feel worthwhile.
@ChairmanSteel
@ChairmanSteel 8 месяцев назад
I love extremes, I just never do them because when you're new, the learning process is incredibly stressful and you constantly feel like you're annoying everyone by not being good enough, and when you know the fight super well, you're constantly annoyed at everyone else for screwing up easy mechanics. There's like one night of middle ground, but other than that they just feel stressful and unpleasant and you really have to be in the mood to engage with the game to that degree.
@BriGuy77711
@BriGuy77711 9 месяцев назад
I'd like to see another Eureka/Bozja in Dawntrail. Tie it to the relic weapons to encourage the midcore and hardcore players to join in, and give it an exciting story. As a casual/midcore player, I'd play the heck out of it.
@cablefeed3738
@cablefeed3738 9 месяцев назад
It's not like you really have to ask for that. The only reason there wasn't one this time was the graphical update.
@yanipheonu
@yanipheonu 9 месяцев назад
​@@cablefeed3738. . . They haven't done that update yet.
@viysnjor4811
@viysnjor4811 9 месяцев назад
If they can avoid an unfun gimmick like elemental levels (before they nerfed it a billion times) or RNG abilities needed for "role-free" instances, then sure, I hope they do, but these gimmicks really hurt the fun of Eureka and Bozja for me tbh.
@lecrab8090
@lecrab8090 9 месяцев назад
@@cablefeed3738 so many built-in excuses. the graphical update is minimal at best. they could've used AI to accomplish the same upscaling.
@Tom-bi4ci
@Tom-bi4ci 9 месяцев назад
@@lecrab8090Apply for a job at SE and make it happen, you armchair dev
@BakedBones420
@BakedBones420 9 месяцев назад
I quit because I had no friends to play consistently with, which made me depend on random players gathering in a group who would mess up over and over and over on the same things. It got frustrating to the point I just hated playing with other people which pushed me further into the solo player mind set. Which was lonely.
@unlimited971
@unlimited971 9 месяцев назад
I beated fatalis over 4 days and nights with randos You can do it
@Emajenus
@Emajenus 9 месяцев назад
Randoms are the worst way to enjoy the game. It feels like you're constantly on the first week of progression.
@notmousse
@notmousse 9 месяцев назад
Search the web and you'll be able to find FCs of like minded folk.
@unlimited971
@unlimited971 9 месяцев назад
@@notmousse seconded that. Only play free trials. Went blu and found some 2 folks to travel for a time. It s hard, but don t give up.
@whisperingshadowXI
@whisperingshadowXI 9 месяцев назад
Ngl, that's more of a personal issue than a game design issue tbh.
@peasantofpersia
@peasantofpersia 9 месяцев назад
MMO = Massively multiplayer online game. Outside alliance raids nothing is massively multiplayer in endwalker.
@RiogaRivera
@RiogaRivera 9 месяцев назад
Rp?😂
@peasantofpersia
@peasantofpersia 9 месяцев назад
@@RiogaRivera RP isn't an endwalker content now is it.
@avila467
@avila467 9 месяцев назад
Even alliance raids are pretty small. Only 24 players and they are completely disonnected in 3 groups. Can't even buff players with stuff like ast cards or dragoon tether if they aren't in your group for some weird reason.
@cozypandaa
@cozypandaa 9 месяцев назад
I play very causally, iv played xiv for the last like 8 years, and I mostly come back for patches, or if I'm really enjoying a patch il play more but I play other mmos, mostly play xiv on patches, I like it this way coz I don't burn out >.
@Heathiekins
@Heathiekins 9 месяцев назад
I fall into the hardercore, but my spouse lands RIGHT in the midcore. Endwalker has been so difficult to find content for us to do together, and it has made it so he has stopped playing aside from logging on to peek at his house. I really, REALLY hope for more midcore content that the two of us can enjoy in Dawntrail. (Or sooner?) This is something we've been feeling, but couldn't put into words. I had to pause and share this video with him, and he was just nodding the whole time. Thank you for this video, Zepla.
@k4fk42
@k4fk42 9 месяцев назад
youre completely right... i think another problem is how many of us dont realize how hardcore we are so we are blind to midcore content.
@Projectainavale
@Projectainavale 9 месяцев назад
I think it took this video for me to finally put into words why I haven't been playing FFXIV as much as I would like to lately. I've gotten into so many arguments with people online about how there's literally nothing for players at end game to do right now. Because all you have is raiding or dungeons and it's boring. But most people think those are enough and that if you don't like it "go play another game that's what Yoshi P said". The thing Yoshi P said was actually: don't feel like you have to log in all the time to keep up to date. Take breaks when you want. When you want. I don't want. I want to play right now. But there's nothing for me to play. I did my time raiding back in Shadowbringers, none of the glams really suit my style so fashion hunting isn't worth it anymore, I did all the Critereon dungeons, I farmed the new deep dungeon, I've done everything and I want to do more! I don't want to take a break I'm not burnt on the game I'm just bored. It's kind of sad how I remember making friends, and doing Bozja with them because it was such a low barrier to entry but a high skill ceiling it made me feel like I was actually good at the game enough to try raiding. But since then I've grown rusty and don't wanna mess with it anymore. I fully agree with the idea of bridge content, we need that confidence boost in casual players and that connective tissue to make worthwhile friendships to allow for more people to enter the harder content. If my little group of friends can go into DR and do everything flawlessly why can't we learn the EX or the Savage? Why can't we start taking the game a little more seriously? I'm tired of logging in, changing races, playing with outfits, doing a dungeon, then leaving the game for weeks. I just want my game back man.
@nKe.
@nKe. 9 месяцев назад
If content requires discord = I will never do that shit
@AltinaXIV
@AltinaXIV 9 месяцев назад
Our opinions are exactly the same. I'm really relieved that someone with as much influence as you has spoken out about this. You are a blessing to the XIV community. I truly truly appreciate you and your content.
@Sals-Clips
@Sals-Clips 9 месяцев назад
There's always been something special about bozja. For me it is and always has been Zadnor. I would log in just to play the Zadnor critical engagements, CCL, and Dalriada raids even after maxing out all of my mettle because they were extremally fun engagements and over all content for me. I still do jump in from time to time. I love it so much I recorded all of the critical engagement fights and uploaded them to my RU-vid channel. I hope the FF14 team learns from this type of content and adds something new for us in the next expansion.
@USSDragonfireNX84
@USSDragonfireNX84 9 месяцев назад
I think there are great valid points in both this video and the last. As someone who used to raid but doesn't really have the time or energy for it at this point in my life, I find myself logging in but not really having anything to do - or more specifically, not anything I want to do. I've been around since ARR so I have done pretty much all of the content on release and obtained most the stuff from previous expansions that I want. Relic grinds are a big thing for me, I would grind quite a few relics I liked the look of each expansion and have a lot of fun with that - I felt like I had achieved some kind of milestone, but 1500 tomes ad nauseam just doesn't feel like an accomplishment for me. Eureka, Bozja - both of these were cool, communal and lively content to get stuck into, and as before, helped feed into the relics which is something I love doing. Whether an individual labels them as casual or midcore I don't really care - they were still enjoyable and had a fun, communal vibe. There has been some neat content this expac that I have enjoyed a lot - but it's all been short lived with no staying power. Island Sanctuary I enjoyed a lot, but within a week or two you've finished it for the cycle. Variant dungeon - same again - cool but short lived. I feel like SE really need to look into more long-lived content that gets frequent additions to game play and rewards- maybe that can continue through multiple expansions so they have longer to build on what they're making? This philosophy of not continuing existing content over multiple expansions can't be helping things I feel? Regardless though, I see less and less of my friends logging in, and that worries me for the longevity of the game, consistently declining counts of dedicated, long-time players can't be a good thing no matter how you spin in. There's lots of cool games right now and I am enjoying a lot of them myself, but I would still be playing FF alongside them if I had in-game goals. That's what it really boils down to for me, I will eat up just about any content because I love the game, my friends in it and the world of FFXIV, but there are no long term goals present as current content in the game. I don't think the game is dead, and I love it to bits - but I think if even if it's a case of "our beloved game might just be sinking a liiittle" bit, it's better to acknowledge that and identify & plug the holes instead of ignoring it and hoping it'll go away.
@SchwarzSchwertkampfer
@SchwarzSchwertkampfer 9 месяцев назад
If my playstation an games had not gotten stolen; I would still be playing it. It is a amazing game.
@agorapanologia
@agorapanologia 9 месяцев назад
This is definitely where I feel I am right now in the game. I look forward to patch days because I love the story and that's a reprieve from the boredom for a bit, but in between patches I feel like I have nothing I really want to do. (Technically I have plenty to do, but nothing I'm like, excited about.) I was really disappointed that there wasn't a Bozja/Eureka equivalant this expansion. At this point I am just waiting for Dawntrail.
@gman7497
@gman7497 9 месяцев назад
I feel like alot of people are in a holding pattern for Dawntrail, and tbh, with the graphics update and what appears to be a completely new continent and setting. It might be the refresh alot of players are looking for.
@VaniG91
@VaniG91 9 месяцев назад
Another important aspect of mid core content is in my opinon, is offering somewhat challenging mechanisc that DO NOT wipe other players, mechanics that offer some challenge but only for you individually. Not even Extremes fullfill that, if I go into barbariccia and I don't do the pair mechanics right I will kill other players, and in most cases it cascade into a wipe. Cuasuals players feel really bad, wiping other people, getting into sometimes heated discussions, etc etc, they don't want that, casual players do not want that friction. Bozja was perfect for that, because the fights offer mechanical challenge, that anyone can go and try. And if you fail, that's ok, there's still another 23 or 47 players there to do the fight. And thus midcore players are also happy with this content, because it offers some challenge, but they don't have to go through the hurdle of finding a static or dealing with PF when it comes to savage. I also think that previous alliance raids fullfil this role, but current ones are way too easy. Wiping mechanics have their place in MMO, and that's on cordinated groups. But there also should be content where I could just jump in and be challenged without caring what anyone else is doing.
@DFell3
@DFell3 9 месяцев назад
Bozja was just so incredibly fun to me. Castrum, the Dalriada, duels, some of the harder CEs, and Delubram were super fun. Hard enough to keep you enganged, not so hard that you couldn't jump right in. Delubram Savage was a decent successor to BA, and cut out a lot of the tedium of getting into it. Getting the first clear on Crystal with CBT (Crystal Bozja Team) is one of my best memories. This expansion I've played with my static for savage/ult, a couple different groups for Criterion Savage, and the randoms in my roulettes. It's just lonely lol. Variant encourages you to go by yourself unless you do all 12 notes with the same people, and Island Sactuary is extremely lonely.
@itsam4r
@itsam4r 9 месяцев назад
I think alliance raids have the potential to be mid-core content. They've more recently been easy and I see no fun value in rerunning them, but I think back to pre-nerf Ivalice raids for example where there was challenge to them. However Ivalice was punishing and would cause full on wipes, causing people to drop mid raid or leave at the start of raids, so there would have to be some tweeking of the formula. Having 24 people, rather than 8, disperses the responsibility so there isn't much pressure. In conjunction with this, put in semi-challenging (possibly bordering on extreme level challenge) mechanics that can and will punish and kill you and/or your alliance party (not raid, just party, so it is recoverable; no full raid wipe body checks). This provides a space to be challenged on a personal level, where you can work on your execution and feel a building level of mastery on subsequent runs, however not be a total liability to the group which I believe is also where a lot of the anxiety for people to even try harder content lies. This is very similar to how activities such as Eureka/Bozja fates and raids work, where there's a lot of people to help soften the impact of your own mistakes.
@taz2906
@taz2906 9 месяцев назад
As a casual to mid player, I feel like I got left behind in ShB. No one wanted to run dungeons, extremes or trials with me anymore. And every time I loaded in with randos, I was expected to be a high level player... I know rotations but not mechanics; Im too busy trying to avoid dying to worry about mechanics. And I feel a bit betrayed by the community that was so helpful to me before I hit ShB cause they kinda left me out to dry because I dont want to raid; I just want to do normal content and I cant without help that no one will give me unless I join raid parties.
@nosygamer180
@nosygamer180 9 месяцев назад
I always considered you a pretty hard core player. I'm one of those players who almost quit after Stormblood because the MSQ dungeons had become so hard. I only lasted through Shadowbringers and Endwalker because the Trust & Duty Support systems allow me to run though a dungeon 10-20 times until I can finish the dungeon. When we got to the trials I was able to bumble along and have the other players carry me. There is no way I'm going to try something harder. The only reason I might not be considered casual is because I'm an omni-crafter. I don't have a lot of time but so far I have 4 out of 8 classes not only fully penta-melded but with the most up-to-date Splendorous Tool as well. I'm hoping to have them all done before patch 6.55 drops. Which is why we have different views on Island Sanctuary. For me, my island is an important source of materia. I'm also a bit weird because I don't use spreadsheets to run my island.
@galanie
@galanie 9 месяцев назад
My skill level is about the same as yours. I really did struggle through some of those MSQs in EW. And Stormblood, there is one I absolutely will never even try to do again. Luckily it is really close to the end of Stormblood so the alt I have that is higher level bought a skip for it. The one guy at the end of 6.0 is just about as hard to do. That took me SO many tries. I would stop trying then go back and give it a try a few weeks later. Fail. repeat. When 6.1 dropped, there was one that wasn't on party finder. You had to either do it solo or with a trust. Did not finish it. Now it's on party finder and easy with a party of random players. But crafting/gathering I have all of each and at 700. I would describe my skill level as LOL, something maybe even below casual haha. I know how to do better and have spent hours on dummies, but my age and current physical problems mean that anything above casual is impossible for me now.
@RaddyC
@RaddyC 9 месяцев назад
Honest question, and I swear I'm not trying to be mean or condescending: What part of MSQ dungeons do you find difficult? I find them so easy they nearly put me to sleep. Is it the trash pulls? The bosses? What roles do you play to find them difficult and how long have you been playing?
@RealElSteino
@RealElSteino 9 месяцев назад
Totally agree pn that nowadays I cleared all ew savages and 2 ultimates but I remember when I was new in late ShB I had actually problems with some ShBs dungies because before of that everything was so telegraphed and now I had to look what is actually happening. It felt like the build in cactpot got taken away
@nosygamer180
@nosygamer180 9 месяцев назад
@@RaddyC It's the boss mechanics. Trying to stay out of the AOEs. There are places where I recognize what is going on too late and get hit with debuffs. That's where the Trusts come in. I just put a marker over Y'shtola and follow her around in places I have problems with and she gets me through. I play white mage so sometimes I get caught up in trying to get off a heal or a rez at just the wrong time. Sometimes I have issues with the trash when the tank thinks they are a lot better than they really are. That I don't worry about too much. I've been playing since July 2019.
@MiharuHiramu
@MiharuHiramu 9 месяцев назад
This is so true. Even extreme trials to me feel too hard now. But I loved Eureka and Bozja. Challenging fights that people cleared even if you happened to die or made some mistake. I didnt clear DRS but I did BA. Also this is the only real MMO content in the game.
@Brill-hw8mn
@Brill-hw8mn 9 месяцев назад
I'm a notch above the group you described. I'm not afraid to jump into extreme or savage, but I just don't have a schedule that is consistent enough for a static. Only option is PF. I can tolerate that to extent. The main problem I run into is the learning groups drop off significantly after the first month. If I were to put up fresh prog for P9s, I doubt it would fill. Anytime I see someone ask for advice on PF raiding, one of the answers I always see is clear as soon as you can after content is released, as it will be significantly harder after the first month. Because of this, my result is the same as what you described, there's nothing for me to do. My endwalker experience has been cap tomes until I get one tome set, do frontlines and log off.
@brho5824
@brho5824 9 месяцев назад
All I want is the ability to control summons again 😭 That's it, that's all I need 😭
@bendonatier
@bendonatier 9 месяцев назад
This is kind of where I sit. Ive been savage raiding through EW, but my static struggles to meet. Last tier PF burnt me out trying to get through P8s to the point where even going back into pf is exhausting and daunting, so i put it off for other content or other games. Blue mage and Boxja have been my saving graces in EW, and ive been trying for the solo deep dungeon, but I'd love for something i can sink my teeth into and relax. As for getting players to step up, time and time again weve seen true "casual" player would rather quit than learn. This isnt an XIV thing, this is a gaming in general thing. The rule of thumb is make hard content aspirational, so people rise to meet it, rather than walling your game behind challenge inherently. I think Baldesion Arsenal did something honestly really interesting in this regard, since you are rewarded for running it, but if you get the perfect you get the Demi Ozma. Similarly Duels in Bozja are a sign of gradual mastery that allows people to say "Im here anyway, I may as well shoot for that higher goal."
@DOGHEIST
@DOGHEIST 9 месяцев назад
I don't understand why every MP game has this problem. once the "hardcore" (aka people with tons and tons of time for video games) playerbase starts growing slightly developer just forget about the overwhelming majority of rest of the playerbase who doesn't care about any of that, and the game becomes stagnant for everyone except the 10% of people doing hardcore. I want to hold every multiplayer game developer by the shoulders and scream "competitive/hardcore content shouldn't come at the expense of ALL the content"
@ZechsMerquise73
@ZechsMerquise73 9 месяцев назад
because 'hardcore' players are content with doing the same thing over and over, and they're effective at evangelizing the pov that doing that is the most desirable thing. casual players just want to see new and exciting stuff, which takes money. a lot of money to do well. Hardcore players are the gameplay equivalent of cash shop whales.
@Lyu-Phy
@Lyu-Phy 9 месяцев назад
The "problem" is not so much the focus on hardcore content but the neglection of midcore. It is the only playerbase which is being left out severly. I cant see why that is the reason - may it be lack of resources, or the amount of them might be not enough to varant development, highly doubt that tho. Or they just cant come up with a rewarding system for their midcore content yet, or in general a better one. I'd say the gearing system atleast plays into it to a great extend, as it still has a lot of unused potential. But I am not expecting major changes to that, atleast not after Dawntrail, Yoshi P implied it will be the last expansion with the leveling system as we know it.
@michaelpaul92
@michaelpaul92 9 месяцев назад
preach zepla! you just explained so perfectly the reason why I haven’t resubbed since i finished endwalker msq. Eureka was the bridge for me that got me into trying out savage, not only because it made me more comfortable playing in groups but also because it gave me some gear that was decent enough to start with. Thanks for making these videos zepla! I hope they bring back eureka
@RedEarth20XDX
@RedEarth20XDX 9 месяцев назад
I'd love a daily dungeon roulette with modifiers to add difficulty or unique strategy to make old dungeons fresh.
@kitkait
@kitkait 9 месяцев назад
This take spoke to me so hard as someone whose first expansion was EW. The hardest content I've managed to do was when I coordinated a group of friends (a mix of both older and newer XIV players) to do unsynced extremes from ARR. Super fun and approachable, it was just the right amount of challenge I was looking for at my skill level. But it was truly clandestine: it was such a chore to organize and make it happen. I would love to do more unsynced, older content, but with the only incentive being "just for fun" it's hard to get a group to do it sometimes.
@celuiquipeut6527
@celuiquipeut6527 9 месяцев назад
You can solo unsync content. What you want will never happen friend
@kitkait
@kitkait 9 месяцев назад
@@celuiquipeut6527 I meant we did it level synced for fun, but yeah my point was I had to MAKE it happen
@celuiquipeut6527
@celuiquipeut6527 9 месяцев назад
@@kitkait Oh my bad, i miss understood. I failed my reading comprehension lol
@Aphhalliday89
@Aphhalliday89 9 месяцев назад
All valid criticisms again and I agree, Endwalker's patch content, or moreso lack OF it, has pushed away a significant chunk of their playerbase. Bozja is a fantastic example of that midcore content that brought a plethora of different kinds of players, with different styles, skill levels, and goals together. Ideally I'd like to see something like Bozja in the open world that encompasses what hunt trains offer. Like ARR FATE farms but with medium level challenge of Bozja's CE's. Also the mass class homogenisation doesn't help keep things interesting.
@DICEBOY22
@DICEBOY22 9 месяцев назад
As a life long Final Fantasy fan Beaten 1, 4, 7, 8, 10, 13, 14 ( up to base Endwalker story ), 15 and am working on 16 and 2. I'm going to make a suggestion BUFF THE HOLY SHIT OUT OF RELICS!! Make them FEEL Like an Ultimate Weapon! Highest ATK on the market... why stop there! Relic exclusive Ability! Make Relics more than just glam with a expiration date.
@ronwisegamgee
@ronwisegamgee 9 месяцев назад
Great follow-up! It'd be nice to see what other kind of player-corralling mid-tier content the folks at FFXIV can come up with other than Eureka and Bozja.
@novosiffxiv
@novosiffxiv 9 месяцев назад
Looking back on it Bozja is what got me to take the leap from casual content to extreme to savage to ultimate. Bozja was so much fun while I was grinding the relics. It felt like everyday I was progressing and learning in the CEs and DR, that pushed me to seek more and finding a savage static in 5.5. Now here I am 2 years later a penta legend with a top clear in the first 5 weeks. It was all thanks to the Bozja experience.
@_Encie
@_Encie 9 месяцев назад
I'm somewhat of a mid-core player. I started playing in 5.4, didn't do extremes. Bozja was a bit of a gateway drug into harder difficulty content. Ever since 6.0 I've been doing all Extremes. In this video Zepla describes perfectly how I feel about the game right now.
@SincerelyUnique4u
@SincerelyUnique4u 9 месяцев назад
I found myself doing alot of PVP Frontline/Rival Wings this expansion because it's also low barrier of entry content that I can queue for with my friends... it's its own content that my friends can go into anytime and we can work together for a common goal.
@christopherbailey3547
@christopherbailey3547 9 месяцев назад
🙌 Zepla video after work, hallelujah
@KazanaAoi
@KazanaAoi 8 месяцев назад
The jump in actual duty difficulty for Savage raids isn't why 'casuals' dont feel comfortable doing them. It's not neccesarily that they think they cant do it; I'm sure most casuals would be thrilled to give it a go and improve- IF, and this is a BIG IF, IF the player experience wasn't an insane toxic mess. You've gotta do all this external research and learn all these terms just to pick a party only to get kicked, and all the other nonsense that goes with it; This, more than anything else, This absolutely HOSTILE party environment is the thing that keeps most people away. I'm positive I can do savage or ultimate content, I'm a long time now-retired WoW Heroic/Mythic raider and raid leader since vanilla and my skills are pretty on point. But just trying to find a party is so much worse than I ever experienced in WoW, so I skip out on 99% of Extreme, Savage, Etc content.. The last Extreme I did was Hydaelen, and it was because I loved t he fight- Not because I wanted to deal with all the PF and user problems. People want comfortable automatic party joining- Just like the duty finder allows. But nowadays noone uses the duty finder for anything difficult, so it just doesnt happen, leaving players to just not do the content at all instead.
@FFXIVLatti
@FFXIVLatti 9 месяцев назад
Thoughts of a former midcore now hardcore due to content structure: I believe that SE has taken the difficulty curve and really skewed it to hardcore. I enjoy the challenges, but my experience in midcore statics has been filled with non-progress and burn out. Savage has gotten too precision-based and there are far too many body checks with no chance of recovery. I want to get into EW ultimates, but dread its spike in difficulty compared to UWU (it's still an ultimate!) and TEA. I feel like variant difficulty is fine, that's like super casual. Criterion should be toned down to "midcore", so maybe like an extreme level difficulty. And Crit Savage can be what Crit is today. That would also make it more enticing for people to play it and get the pitiful reward of 1 mount. Slightly unrelated, SE should revisit how they handle raid floors. If we're to get a door boss every 4th floor, make it 5 floors. Have the phase 1 drop a twine and a shine or something. It may help keep down the number of "trap parties" but I also think it would help overall in prog, in not burning out, and with bored veterans who want to help groups. And actually, now that I type it out, it goes back to the difficulty curve. P4/8/12S is basically a 15-20 minute fight, which is on par with an ultimate time wise. Sure there's a checkpoint, but they're really pushing the savage boundary.
@Fndlord
@Fndlord 9 месяцев назад
Big agree, they are definitely pushing the savage boundary, and it’s really shown this expansion especially. People’s expectations and requirement have increased exponentially from SHB to EW, for sure.
@brian1264
@brian1264 8 месяцев назад
Body checks are just not fun, this tier was full of them and creates the most toxic raiding environment. They need to find a way to create difficulty that rewards class mastery, group optimization, and deeply understanding mechanics, without a single error wiping the raid.
@Teo_stra
@Teo_stra 9 месяцев назад
There is that in-between difficulty, old extremes
@DICEBOY22
@DICEBOY22 9 месяцев назад
Eureka and Bozja are popping off... meanwhile I get thrown into Delirium by myself.
@gaz-l621
@gaz-l621 9 месяцев назад
I'd definitely put myself in the casual camp. I'm largely in the game for the story, and I think it's easy for a very experienced or even 'midcore' player to find content easy that actually isn't that easy if you're new to it. Like, right now I think the difficulty for dungeons and trials and even the baseline raids is about right. Hell, the Alliance raids are actually bordering on too difficult for me personally to always enjoy. But I think the big thing I enjoy about FFXIV is that... I don't feel like the game needs me to play it every day, or even every week. There's mechanics, and factors that basically say that if I've gotten what I want from the game, then it's cool if I log off and play other stuff for a while. And I think Zepla may be running into the problem where she should probably do that, but as a content creator can't. Like, I don't think the game NEEDS to funnel players to harder content if that's not something they want. Heck, I'd love to see the end of the Eureka story, but that content is so grindy and difficult for me that I gave up because it's not fun (and is basically impossible to progress if you don't have a consistent and large group to do it with). And I think it may be worth considering if what one is seeking from the game is different than the experience the game is trying to give. Like, are you playing it as an MMO primarily, or playing it to play Final Fantasy? EDIT: Reading some more comments: I think honestly the thing that's the most likely to put casual/story players off the game all together is gating story stuff behind harder content. As noted above, Eureka certainly now is not enjoyable and some elements of it I can't see being fun even when it was busier, and having it cover story stuff about a major character like Krile makes it disheartening for a story player. It's why the whole Savage/Extreme concept is so elegant I think. People who want hard content get it, but people who are there for the story can see it without being forced into that harder stuff.
@gumi2521
@gumi2521 9 месяцев назад
Personally i never quite enjoyed Eureka/Bozja, i do enjoy casual content + savage raiding alike, but it was the exploratory content that never clicked with me. Bozja i only completed it because i was very engaged with it's plot, and once i was done with it i never returned to it, this was during Shadowbringers prime time. This also goes with relics, i found the process to get them incredibly repetitive and tedious, and the weapons are never good to use until the very end of an expansion, so i felt like there's no reason for me to ever get them, since i don't care for most of it's designs (and their final forms aren't always the best), so i never finished a single relic in my life and i've been playing since stormblood. If i do have a problem, is that outside of exploratory zones missing, Endwalker has felt a bit more of the same as Shadowbringers, it's all good but very predictable content. I do feel sad for people who do enjoy explorative content, but if you don't like that, there's really no difference for me in content in Endwalker. I still feel the game should try new things and not play hyper safe, and make something that can hit that mix of being fun to play and also give you a reason to keep playing it for most of the patch cycle (something that this game kinda struggles, because fun content usually has no rewards or reason to play it after a day of engaging with it, while the less entertaining content has a lot to do) Maybe they can find a way to make exploratory zones more engaging in a way i eventually find it fun, but the 2 we got so far weren't ideal for me. And i remember people saying they hated these exploratory zones when they were new, something i see less now that aren't current content.
@thesunthrone
@thesunthrone 9 месяцев назад
There is something to be gleaned from this contradiction in regards to Bozja and Eureka - and I feel it's their perception of being mandatory when they came out and being optional now, same with the older relics. You don't need to do them - but they can be very rewarding if you enjoy the type of gameplay those modes offer. But that's the story of pretty much all content in MMOs (and games in general) - what motivates people to do one type of content versus another, one genre versus another?
@gumi2521
@gumi2521 9 месяцев назад
@@thesunthrone I didn't said it was mandatory, but rather, it was new content so more eyes would be in said content compared to now that it's old and not everyone goes to try that inmediately compared to other current content. Of course, people can play the way they want, but i simply don't subscribe to the idea of "it was the perfect content for midcore players where everyone was enjoying themselves" because i always found said content to not be of my liking, and i remember when it was new people would talk a lot of how much they thought it was really bad (which, you don't see as much anymore, because it's old content, hence, my comment about it)
@curcapsicum
@curcapsicum 9 месяцев назад
The other day I spent hours finding the longest chocobo porter route between the 3 main cities. I think that says a lot.
@etrosknight2254
@etrosknight2254 9 месяцев назад
It's insane, I feel like I'm hearing my own thoughts recited back to me. I fell in love with this game back in Stormblood, and I love the MSQ and am passionate about the combat and mastering the jobs I play, but always struggle to make that leap between destroying normal dungeons and trials and attempting high-end content, I absolutely feel like we need some kind of bridge for people who want to get into high-end raiding but want a way to skill-up to what the hard stuff demands of the player
@GamingEnjoyer13
@GamingEnjoyer13 9 месяцев назад
As someone who became a hardcore player I can tell you that something that happened to me is that once I started parsing, doing savages, ultimates, etc, I fall asleep on any other content, I went from being able to spam dungeons all day to fall asleep on the chair on my third expert roulette.
@shakeweller
@shakeweller 9 месяцев назад
Same here. Dungeons are too easy
@Tygaera
@Tygaera 9 месяцев назад
I haven't had anyone I would consider "friend" in 14 in the past 4 years. I pvp (currently diamond 5) I find it mildly enjoyable, but I get sad and log after a while. It is uncanny to me to be able to have so many people running around me in Limsa Lominsa but feel more alone than I've felt in my life.
@Disapointedmellencol
@Disapointedmellencol 9 месяцев назад
TALK to people! i've made some AWESOME friends just randomly choosing to complement someone on their Glams! or get into PF and join a party that NEEDS someone of your role but have been stuck waiting
@JBman-xq1xs
@JBman-xq1xs 9 месяцев назад
thank you for the content. i very much agree with the missing mid-content very much.
@HylianDakota
@HylianDakota 9 месяцев назад
I have no idea what type of player I'd classify myself as when sharing my perspective lmao. I guess I've been playing 2 or more years now with some brief breaks. After completing story, for the majority all I've done is do roulettes to gradually level every combat job and do other daily/weekly shit like Wondrous Tails and Gold Saucer stuff, but I've very willingly joined buddies and random PFs for Ex & Savage content because I've learned to love challenging games as well (Fighting games, Soulsborne, etc). Even when doing regular dungeons or raids or whatever, I enjoy trying to be a great tank/healer or be the dps with the highest enmity, and just trying to have a great smooth run with the randos I'm playing with. I actually do view those quick little queues as fun little social trips. Sometimes it's just "o/" at the beginning and "gg ty" at the end which is chill, sometimes there's goofy ass convos in alliance chat, and you get plenty of little chaotic moments to have fun with if there's a somewhat tricky mech with very new people or people who forgot. I agree that there should be another Eureka/Bozja though, because those are definitely more engaging to play with others and for sure a mid-range in difficulty. I agree it'd be great if there was a new one to tackle to give a wider range of players something fresh to enjoy together. That being said, regardless if there's content enough content to bridge the gap between casual and difficult, I do get a bit frustrated with others who see things outside of their comfort zone as impossible. I'm no stranger to anxiety and self-limitations, but I've only grown by taking small steps to confront it, whether it be in my hobbies or any life situation, and on the other side you find increased self confidence and respect that carries across all other areas. If you're not interested in certain challenges, that's that, but letting your brain come up with excuses to protect you from being mediocre at first at something you might enjoy or feel great accomplishing, or imagining how others will judge you when in reality they've all been mediocre too and most are understanding (assholes are always the exception not the rule) - it's just a self-limitation and never the truth. When you've found a good balance of relaxing/recharging while also getting outside of your comfort zone in whatever you're doing, down the road you will be amazed how much is not "impossible" for you. Life opens up and you'll learn more about how complex, adaptive and how full of possibilities you are. This is just a video game, but if that "that's impossible for me" mindset is found in one area then it's definitely present just about everywhere else.
@01gharms
@01gharms 9 месяцев назад
I stay away from harder content because I feel like coming in new wastes the time of those who aren't new while I get up to speed. Maybe if there were a step in between normal and the rest to sort of make the spike in difficulty a little smoother, add in a mechanic or two at a time until you get to the full hardmode stuff, that's fine. That's why I love WoW's way of doing it. You have raid finder, then normal, then heroic, then mythic. Each rank has it's own mechanics (although RF doesn't feel like it), but the next level up builds on that. Sure, Mythic is way harder than heroic most times, but at least you have about 2/3 of the mechanics down by the time you get there.
@RaddyC
@RaddyC 9 месяцев назад
Honestly props to Zepla for having the lady balls to actually critique 14's shortcomings instead of pretending they don't exist or don't matter.
@burtwonk
@burtwonk 9 месяцев назад
Yeah, people get so upset. But it’s because we love the game and we care.
@Dharengo
@Dharengo 9 месяцев назад
You don’t need balls to have an opinion. Especially when it is the prevailing majority opinion.
@burtwonk
@burtwonk 9 месяцев назад
@@DharengoYes, if you keep that opinion private you’re right. If you put your face on the opinion and broadcast to thousands of people, though, you can attract the worst people on the internet.
@notmousse
@notmousse 9 месяцев назад
Gonad(s) is the gender agnostic word you were looking for.
@l3ete1geuse
@l3ete1geuse 9 месяцев назад
Big problem with saying the game is too easy. For most people, it isn't. WoW made this mistake back at the end of Wrath and Cataclysm by listening to the try hards and increasing the difficulty substantially. WoW hasn't been the same since.
@zellcrs
@zellcrs 9 месяцев назад
I feel your pain, but glad I could experience eureka and bozja in the lull of endwalker, as I would never have been able to if I had to do Euwalkzja
@TeraRysing
@TeraRysing 9 месяцев назад
You also have no tools in game to use getting you up to that level you just have to practice rotation on a training dummy and that is far different than actually fighting a boss while performing mechanics. Would love it if they updated something like the hall of the novice that had some more advanced sections that had mock ups of the most common extreme/savage mechanics/principles that you could practice with bots or a group in a safe environment.
@cbohrn
@cbohrn 9 месяцев назад
Thank you Zepla, you have given voice to how I've been feeling about the game.
@gororo9380
@gororo9380 9 месяцев назад
It's the player base that messed up midcore content, not the devs. Extremes and the first part of savage content are midcore. With a patient group, you can get pretty far on your first lock out run . However, the players expect you to know all the madeup terminology, have the best in slots, have a profile in fflogs, watch a half hour guide, and make a 9-12 hour a week time commitment BEFORE you're allowed to make an ATTEMPT to play in a group. Alternatively, you can wait 45 minutes for a pug, wipe twice, then disband. Parsing and fflogs are a mistake. The expectations the player base has just to play the game is absurd. Party finder is an arcane mess that scares off players wanting to experiment and practice.
@TsukiAnimeGirl
@TsukiAnimeGirl 9 месяцев назад
That's exactly what me and my friends are feeling. Just look at Savages PF, the veterans fot their gear sooner and now just the newcomers are there and everyone is having a hard time to advance in this tier.
@DieSerah
@DieSerah 9 месяцев назад
looking back at it now i really miss Eureka, and doing NM Trains while watching Shows and talking to friends
@VioletMaeve
@VioletMaeve 9 месяцев назад
Me personally, they did say they will return to something. As a casual player, I was there for story and glamour, not hard content too. Endwalker was to be the final story expansion to get us to more Original and fleshed out Content. I don't think we were left out, as I'm there for the story, but there's also the issue of making Large zoned Instances more approachable. There was a large selection of the fanbase that didn't want to do their Relic Upgrades through those instances, there was a large portion that didn't want to do it for just gear, due to the length of it. My biggest issue was in Bozja the Fate/CE trains would nuke the enemies too fast you won't get any exp/points towards your relics. You can't please everyone, but me personally I liked Endwalker enough to rate it based on story the 3rd best. Shadowbringers being my first, then Heavensward 2nd. Stormblood was great but I wouldn't say it stood out like the ones before and after it. I will say everyone will have an opinion, and I respect players regardless. I just hope something comes along to help that itch for everyone. FFXIV typically does everything well. I don't consider Endwalker to be the worst Expansion because there's nothing to do, there's still also crafting, gathering, the dungeon maps, minion collecting, mount collecting, the variant dungeons, glamour collecting, etc. Which of course aren't for everyone once again, but I also don't want Large Instanced Zones to die off because people want that large Multiplayer Zone to "explore" in when you can't do them solo enough. They HAVE to make them future proof for when the game does go offline. I'm really sorry Zelpa, I really tried to listen to your side to it, but I just can't see it. And these two videos I saw of this topic made me only feel like its a pure rant about wanting to do live/video content and not so much really why. Hopefully they do return to it, because I see nothing wrong with Endwalker not having a Large Instanced Zone for players to play in. It wasn't needed, and they did say they will return to Bozja to finish it in the future and find a way to future proof these locations for Offline play.
@KairuFreestar91
@KairuFreestar91 9 месяцев назад
I've been playing mmo's since runescape and star wars galaxies (think early 2000s) and playing video games even before that. I have no doubt in my mind that I would be able to assimilate into current patch savage content and be able to clear in a good group. When it comes to mmo's and video games in general my years of experience and passion have driven me to try and be the best that i can be and push past my own limits, atleast inside the game haha. That being said, I have like 2-3 friends who I play video games with regularly and only one of them plays final fantasy 14 with me and I had to barter with him to try it out (he now unironically loves the game but we haven't been logged into it since starfield came out). on top of that I have severe social anxiety that has only gotten worse as I've gotten older and where I use to be able to talk to random strangers in mmos has turned into me playing solo in most online games or even going into the more single player video game route. With all of that I would say that I'm in the 1% of the casual group in the sense of how I play and what I am capable of. but at the same time I have no desire to move up and do harder content. The reason is very simple, and that is because competitive gaming and hardcore content (think pvp and top 1%) sends me over the hill and I start to lose it. I use to play that kind of stuff all the time when I was younger and I noticed that every time after playing a session I was walking away because I was too angry and frustrated or someone else in the group was. It took me years to remember that gaming is suppose to be fun and adventurous not yelling at a monitor. And that clarity came to me only after my doctors told me I need to "reduce stress or be at risk of high blood pressure before the age of 30". But what it all boils down to is this, there are times I wish I could go into that savage content during the current patch cuz the weapons or armor look really cool. and that part of me that seeks out those ever-mightier battles and having that thrill of pushing both my wits and soul to their limits yearns for me to try and do that harder content. but I always have to remind myself that by the middle or end of the next expansion I will be able to try and solo said savages and that usually is enough for me. So in the mean time I relax, take my time and enjoy the main story or side adventures and remember that games are suppose to be fun. So I'm always looking for that new adventure be it in final fantasy or another game.
@zedorian6547
@zedorian6547 9 месяцев назад
Im right there with you!
@red5robb1
@red5robb1 9 месяцев назад
i have casually spent about 3 years in ARR on the free trial, and i have been loving it, im just slowly starting to run out of things to do other than Palace which i havent touched much
@SuperPranx
@SuperPranx 9 месяцев назад
As a casual, you know what the biggest problem for me is? I had to spend hours to figure out what Bozja is and where the god damn entrance can be found. It took me so much time that by the time I got inside, I lost all the will to actually do the content. And it's not just Bozja, it's ALL the content that's not directly in the Duty Finder. Can I tell you where the Bozja entrance is? Hell no! I don't remember and I have to google it again. Where's the private island entrance? I don't know, I just know it was some sort of pier, I have to google it. Beast tribe quests? Have no idea whether I've even found half of them. Even the ones I've found and started... I have no bloody idea where they are now... I feel lost whenever I come back to the game, and I think they can improve this so easily :(
@Kyser96
@Kyser96 9 месяцев назад
I think you hit the nail on the head. I remember being in the casual "never going to attempt extremes/savage" playerbase for a while and it was hard to break through. But now that I have kinda broken through that barrier and have dabbled in some Savage, I feel like I can't play the game casually anymore. I like the harder content this game has to offer, but I'm not able to commit all that time to actually clearing tiers of savage. Maybe 2-3 fights each tier but even then it's a commitment. I can't just hop on blind and go pug some savage without a certain amount of prep beforehand, and since I'm someone who can't commit multiple timeslots each week to a static, I just go play other games that are more "pick up and play" friendly. If I want to "pick up and play" in FFXIV, I am either going to fall asleep in roulettes or go jump around a city state and get pretty much the same level of engagement. I think part of the issue comes from way too high of an ilvl sync in every single duty, but that's an entire other can of worms. I just want something multiplayer that I have the potential to fail without having to worry about prog points and such. I agree that Bozja and Eureka filled that slot and gave me a reason to keep logging in throughout the expansion
@Last4xis
@Last4xis 9 месяцев назад
I feel you nailed the issue I have with EW currently. I had loads of fun with ShB with the Bozja and Zadnor content because it was just this chill thing to do between running extremes or pushing Savage progress. It was engaging and put you into active gameplay with other players and felt great as an MMO experience. When the only engaging thing is raiding, I feel relegated to raid logging, and that's more or less how I felt about WoD in terms of WoW. After completing the old content I was interested in, I've been mostly absent from the game. Hoping Dawntrail is different in the post-game.
@sasamosamo
@sasamosamo 9 месяцев назад
I like to look at the details in the world! There are many rocks and flowers!
@violetbliss4399
@violetbliss4399 9 месяцев назад
I dunno if this is weird but for me, the hurdle typically comes when i can queue vs when i have to actively join something. I'm definitely a little bit introverted etc so there's always gonna be that, but it's like the automatic assignment takes away some of the stigma. So the content i do is mainly roulette, groupwise. And CC.
@framinthor
@framinthor 9 месяцев назад
i consider myself as a casual after being a rather hardcore player during my WoW days. There are a few reasons I don't do high end content in FFXIV, but I would say the biggest reason would be because I never saw a reason to. There aren't many boss fights that I found hard mechanically in most games I've played, you memorize a pattern and you are usually good to go, I feel like getting a group able to memorize patterns at the same pace is the real difficulty in most high end content, and frankly, I don't have the time or inclination to try and get that sort of group. IMO finding a good group is harder than figuring out or memorizing a YT guide to a boss and that is not what I want to spend my time on. MMOs for me are more about having massive battles against massive enemies with a lot of other players. That being said, I am not against having that hard content there for when you somehow do end up in a high end group which many people can find just by simply playing the game and getting good at it, good enough to be noticed and noticing other good players and talking to them. Going into a new environment like switching from WoW mythic raiding to playing FFXIV alone, I couldn't be bothered trying to get a proper group going, it's just not fun to wipe on a boss because someone else can't figure out their stuff, I doubt you can fix it, but this is a problem plaguing all MMOs' high end content. Bozja was decent, but I enjoyed Eureka a whole lot more, and mostly because I had a clear goal in mind with one of the best looking armors in the game, never got that feeling with Bozja. The relics in ShB weren't to my liking, the armor in Bozja was mid at best, it felt like a serious grind because I had no real reason to want to do it, even though Eureka is probably much more of a grind, but when you have a goal in mind, you rarely mind it as much. Thanks for coming to my Ted Talk, I am here daily. lol
@matthewwilson7360
@matthewwilson7360 9 месяцев назад
While I agree with the position of a lack of mid-tier content I wonder how many players have maxed out the game like you have. How valuable would expanding that tier of content be considering the number of people in that place? Would you tolerate a patch focused on the mid-tier at the expense of end game content? I appreciate the critique... but the tone sounds an awful lot like Asmond. That's not good. The game can still be good (and I think the developers are trying to keep it good) even if you've outgrown it.
@LightSummoner84
@LightSummoner84 9 месяцев назад
She is simply stating that mid-core content has become non-existent and that even advanced stages of the main storyline quest (MSQ) are trivial in terms of difficulty. She's not wrong; they have embarked on a policy of over-casualization of the game, where the middle ground in terms of game difficulty no longer exists. It's either too easy or too difficult, with a massive gap between the difficulty levels. The only content that could be considered mid-core plus are the Extreme trials, but there's only one of those every 4.5 months in Endwalker.
@ShoteR_Omega
@ShoteR_Omega 9 месяцев назад
I feel exactly the same, as someone who already did savage and ultimate content, I wanted to have medium, more forgiving content now that I have less time to spend in the game but since it hasn't I just maintain my sub every 40 days to keep my house and barely play anymore...
@risingphoenix9800
@risingphoenix9800 9 месяцев назад
That's why I went back to my roots, my first MMO. Phantasy star online. 1- version 2
@TheGoron3000
@TheGoron3000 9 месяцев назад
Is New Genesis worth getting into yet ?
@santhkun856
@santhkun856 9 месяцев назад
This is truly a stellar video. I felt after the previous video(s) there was a 'rose-colored glasses' / optics concern (not to repeat my comment on that first video). I agree that having that mid-core content is the bridge to hardcore content, especially in FFXIV. I just hope if (when?) they bring it back they don't gatekeep the relic content behind running it, if nothing else have options to acquire said weapon(s). While I have leveled all jobs to 90, BLU, Custom Deliveries, Tribes, etc. I absolutely fall into the casual bucket given my lack of desire to run learning curve content (mostly due to close to 2 decades of raiding). (Kell Rikun on Leviathan)
@celuiquipeut6527
@celuiquipeut6527 9 месяцев назад
I am with you. I am an older ayer. My wipe night days are over. But my skill gap is way higer than what we have. And all that fluff is NOT what i want to do. I want engaging pve content to do with friends.
@TheSynysterGamer
@TheSynysterGamer 9 месяцев назад
My old friend quit the game because they kept simplifying jobs to brainless levels. The other thing they took issue with was the moogle tomes. All the work they did and hours spent getting items and mounts felt like a waste of time since they were essentially given away free for only doing a few duties
@zedorian6547
@zedorian6547 9 месяцев назад
The moogle tomes are one of the only reasons i bother to log in. It gives me an avenue to obtain items i would otherwise never get my hands on.
@tuanang7889
@tuanang7889 9 месяцев назад
bro i had to camp that rare FATE for like 2 weeks for the toad suit and now they gave it away for like 60 tomes lmao.
@youreverydayrae
@youreverydayrae 9 месяцев назад
that forum poster voiced how i feel. I really do feel stupid trying to do higher end content, even extremes I have a lot of trouble with and it's so discouraging especially hearing how others say extremes are so easy for them
@riklaunim
@riklaunim 9 месяцев назад
Still want to do the glowing armor from Eureka... but that's somewhere after HW Astro relic weapon and that's at some point when I'll have time to actually play :D
@andreascoca418
@andreascoca418 9 месяцев назад
My experience becoming a HC raider was through the bridge of bozja that zepla talks about. I went from solo story player, finished SHB, discovered bozja, and made friends largely via that. The duengon and trial story content does get slightly harder as time goes on from ARR to SHB.. so that made me better going into bozja. And bozja CE and Raids were also slightly more challenging than normal content.. So by the time i got around to extreme and savage, then eventually ultimate fights.. i was ready to learn just from playing the game normally. Not having a bozja/eureka type zone was a big mistake.
@user-rg7xj9nm2e
@user-rg7xj9nm2e 9 месяцев назад
You hit the nail on the head! Except it’s not just casuals trying to get into harder content but the other way around. I used to be a raider but 10 years after 2.0 release I’m older, less patient and tired at night after work. Relic content was my middle ground and that included the light farming and books as well and I just feel cheated now that it’s become a tomb grind. :( I want my content back!
@akmetal574
@akmetal574 9 месяцев назад
Wow left this part of the player base behind about a decade ago...
Далее
Most Wanted changes in FFXIV
22:52
Просмотров 43 тыс.
Should You Raid in Party Finder in FFXIV?
22:31
Просмотров 105 тыс.
LISA - ROCKSTAR (Official Music Video)
02:48
Просмотров 31 млн
The Great Filter of FFXIV
16:04
Просмотров 62 тыс.
The Seedy Underbelly of Final Fantasy XIV
56:41
Просмотров 83 тыс.
Playstyle vs Griefing in FFXIV
12:44
Просмотров 87 тыс.
What Makes a Mechanic?
15:10
Просмотров 4,9 тыс.
Was Endwalker a FAILURE? - Expansion Retrospective
24:08
Things You Should Know Before Playing FFXIV
17:02
Просмотров 43 тыс.
The Future of FFXIV
22:26
Просмотров 120 тыс.
ИГРОВОЙ АВТОМАТ !! КАБАНИМСЯ
2:39:19
В поисках летнего заноса
1:59
Просмотров 20 тыс.