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The Power Creep Problem in Commander 

Commander Void
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Not just about new cards being really powerful, but new cards making existing ones unecessary in the format.
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26 сен 2022

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Комментарии : 261   
@DutchSnake
@DutchSnake Год назад
I wish WotC slowed down printing new sets and related products, the sheer amount of new cards also keeps it hard to keep track on the power level. It's 24/7 spoiler season, and the hype train goes on.
@redzone4412
@redzone4412 Год назад
True we have a new like every month now it’s just overwhelming
@rey_nemaattori
@rey_nemaattori Год назад
It also causes them to run out of inspiration / creative designs faster...forcing more and more RPG, D&D or other game elements to magic.
@nethandelwampa116
@nethandelwampa116 Год назад
Agreed starting to get burnt out. Don’t have enough standard legal cards on arena anymore to make a deck. Plus I have to go back through and look at all the new cards that have been released since I got back to the states. I’m a little overwhelmed
@gjones2608
@gjones2608 Год назад
@@rey_nemaattori or space ships and probably some other things I'd really rather not see in this game.0
@birdman22b
@birdman22b Год назад
I agree, I wish WOTC would calm it down. One of the reasons I stopped playing mtg. They keep pumping out product after product ontop of sets. It made it impossible to keep up with. Let's take standard for example. Anyone whose played for 3+ years would agree it's a trap. You basically get anywhere between 1-2 years of eligibility for 4-8 sets. Rotation wrecks decks which is good for the format, bad for the players. They pump out roughly 5-6 sets a year and last I noticed at least 6+ nonset products(commander, secret lair, etc.). I don't have a spare $150 to spend on cool cards every month. That's the "renovations" I would put/save towards a modern or legacy deck. My suggestion would be to make 3 standard sets a year and a eternal set(it doesn't have to be a masters set, it can be conspiracy or something like battlebond). Then extend standard an extra year that way you have 6-9 sets available at a time. That's just one spare set in 3 years vs 8 in 2. Then Hasbro could stop production on sets 1-3, slowing production on sets 4-6, while mass producing sets 7-9. Gauge how they want to do the eternal set and spit out 2 random nonstarter products like commander or secret lair.
@electricangel3161
@electricangel3161 Год назад
"Just because something's powerful doesn't mean it's well designed" THANK YOU
@ildlyn8966
@ildlyn8966 Год назад
As if anyone thinks otherwise. Weird strawman to make.
@draftmagicagain1000
@draftmagicagain1000 Год назад
@@ildlyn8966 The implication is that if you don't agree with power creep, don't feel the need to play those cards. Which most people do not feel applies to them, thus they are "disagreeing" with the statement.
@albertodeho3934
@albertodeho3934 Год назад
Hi, ygo player here, recently got into mtg You are complaining about a problem that MTG players dont even have if compared to YGO players, trust me
@electricangel3161
@electricangel3161 Год назад
@@ildlyn8966 I don't think you know what a strawman is. Besides, this was a quote not an argument for nor against this video. Hope that helps.
@electricangel3161
@electricangel3161 Год назад
@@albertodeho3934 It's almost as if Yugioh and MTG are two different games...besides we're discussing MTG here, NOT Yugioh so I don't really see what point, if any, that you're making. And even if we were, it's not a competition. Even if it is "worse" in Yugioh does not negate that it is bad in MTG.
@clanechelon
@clanechelon Год назад
Power creep is not exclusively WoTC' fault. Sure, given commander is now the most popular format, they need to convince players to buy in every set otherwise players will enjoy their old stuff. Power creep might be a lazy way to instaure a "rotation cycle", but on the other end, the fun lower power sets like dnd and baldur's gate are discarded and fail miserably. Players speak with their wallets, not with their outcry or love letters online. If you buy into power creep you will get more power creep, period.
@ERBanmech
@ERBanmech Год назад
It’s sad to think that in a way, without power creep promoting sales of new sets we might not have had Magic the gathering as a consistently updating format. Power creep is sadly (like most games) a lifeline keeping the game alive via funding.
@clanechelon
@clanechelon Год назад
@@ERBanmech its true though if player really despise power creep and enjoyed fun low powered set, Wotc would make more and the flow of funds would remain the same. But they dont... People pretend to be casual, but they are secretly all cut throat players. Money talks as we say and it is in wotc best interest to give us what we ask for if they want their profit. Complaints means nothing if sales of fun set are much lower than a higher powered set :/
@ERBanmech
@ERBanmech Год назад
@@clanechelon I get what you mean, it’s usually fun, games, and jokes until many player sit down to play, then it’s brutal tactics because many are driven to win, which is why power creep exists. I don’t know but this attitude seems more persistent in “nerdy” gaming communities than others.
@tonysmith9905
@tonysmith9905 Год назад
@@clanechelon It's not that people are "cut throat", it's that people are playing a competitive game. This isn't a game where we all work together to beat up some baddies. We're fighting one another. Better cards to beat my opponents' better and better cards is always going to be what's wanted. And that's not necessarily a bad thing. Do keep in mind also that people just want to see powerful and degenerate things happen because of the spectacle. Nothing makes a person feel better than just doing obscenely strong things to win the game.
@SymmetricalDocking
@SymmetricalDocking Год назад
You're saying that flavorful, well-designed sets that are low power are discarded and abused by the players, especially competitive players? *Kamigawa has left the chat*
@nolilado5452
@nolilado5452 Год назад
This is why we play multi and also have a few handicaps set. Still, when one starts to "power up" their deck. Everyone follows suit.
@dee-wreck
@dee-wreck Год назад
Yeah but very often it goes in the other direction as well where people begin to power down their decks and the pod follows
@nolilado5452
@nolilado5452 Год назад
@@dee-wreck Usually on our end thay occurs every so often too. When the group just gets tired of a meta. Like right now it's all artifact and land hate.
@johngioia2813
@johngioia2813 Год назад
It’s not exclusive to commander. This stretches across many formats especially standard and even jumps games. I play warhammer 40k and age of sigmar and both games are notoriously plagued by power creep with every update to every faction.
@GigaLordShinyMudkip1
@GigaLordShinyMudkip1 Год назад
Power creep is here to stay. I am used to the focus on fun in my own playgroups, but as soon as I play with regular players in a store I realize how strong EDH play has become. Lots of people play with mana crypts, mana drain, and powerful commanders like Niv Mizzet Parun, Urza, and Chulane. I cannot keep up, especially with my budget decks which is my own limiter as I do not want to spend much more to enjoy this game. Great video and will continue to listen to more of your vids.
@ROMANTIKILLER2
@ROMANTIKILLER2 Год назад
Personally I have grown out of Commander in the last couple of years: it used to be about flavour and creativity on how to build around cards in one's collection, while nowadays it's all about hyper-efficiency, fast play and kill-on-sight threats. While I am not saying that the latter is a wrong way to play, but if I want to play quick and competitive high-power games, I play Legacy or Vintage, I don't need singleton multiplayer Legacy that is practically current Commander. To me the fun of EDH was to have a more relaxed social format to spend some time playing, to change gear from the competitive eternal formats. If one is not lucky enough to have a playgroup of friends aligned on more contained power level, such option is no longer available as most Commander pods I saw in stores are mostly tryharders that approach "casual" games as if they were sanctioned Legacy tournaments. Surely both WotC designing power-crept cards meant to be Commander staples and popular content creators pushing the idea that very fast and highly optimized decks are the only correct way to play does not help the format to be welcoming to more casual players.
@nihar2009
@nihar2009 Год назад
for me commander's appeal came from being able to use flavour and function to build cool theme decks comprising of my old cards
@JujuInFlames
@JujuInFlames Год назад
Commander really is something that can get tiring when you take it too seriously. I have 1 combo deck, korvold, other than that my other 5 or so decks are just meant to be fun, all with varying power levels but regardless they’re just meant to play cards I enjoy or tribes I like
@jamesgratz4771
@jamesgratz4771 Год назад
GIT GUD BRO BUY STAPLES FROM MOXFIELD BROOO
@slydoorkeeper4783
@slydoorkeeper4783 Год назад
Yeah, I remember trying to play casual online and this one guy kept joining those games and kept winning within about 10 minutes after I decide to leave them. He then kept bragging and going like "I've been in several games with this guy, he'll leave soon lol." Really was annoying.
@jolteon345
@jolteon345 Год назад
That’s why I keep 1-3 precons. I can’t get mad if I lose with a precon, I can get frustrated when someone brings a deck close to cedh to a casual game, but that’s a different issue.
@JujuInFlames
@JujuInFlames Год назад
@@jolteon345 I really just think people should try making different archetype decks. I have about 6 decks that are proxy except 1, they all have different power levels and I know which one is appropriate for certain decks in my playgroup. That’s the hard part, playing with strangers is such a dice roll
@lohandebner
@lohandebner Год назад
If you played MTG on 90's or early 00's you know that Sheoldred, the Apocalypse should cost 8 or 9 manas if it'd been printed on that period
@labranehit7687
@labranehit7687 Год назад
And now the old Sheoldred would be only 5cmc if it was printed today.
@WhipLash42o
@WhipLash42o Год назад
Yeah of course it would, because creatures were complete dogwater back then lmfao
@draftmagicagain1000
@draftmagicagain1000 Год назад
@@WhipLash42o that's a terrible conclusion. By that statement, new sheoldred will be complete dog water in 2 years, because they're just power creeping everything now, it's all they have left to do. Because of folks like you.
@marginis
@marginis Год назад
I always liked to think of commander as the format that I can play my really old cards in, maybe to a unique theme or weird playstyle. More often than not though, these days it mostly ends up being working up to a win, however you get there. That usually means using only staples or the latest cards released in the newest set. It's really sad to see that older style of play start to die out. It absolutely makes me wish WotC just ignored commander and just kept their focus on standard or modern or whatever. One set of commander decks a year was a blessing and we didn't know it. Now everything is a commander product...
@CarmenCards
@CarmenCards Год назад
The example I use is how baneslayer angel was basically a novelty in m21 with things like Elder Gargaroth around
@goatsfluff
@goatsfluff Год назад
Honestly, I think Baneslayer Angel is a great card for the cost; 3WW for a 5/5 with flying, first strike, lifelink _and_ protection from two creature types? I kinda wanna go back to that time. I miss playing Kruphix, and Terastodon being a good, efficient card. I wonder how the next Phyrexia sets are gonna be...
@mariksebastianishtarthethi6998
I was just talking this thing with a cousin that started play magic and EDH, 2020, that still are old cards that arr absurdly powerfull, but many other that were way too powerfull back in the day now are regalted to "i dont have the better version, i will use it as a place holder". I love to play those broken commamder that ppl just build in one way bc is the most efficent and powerfull, and build it in a fun way, like my animar, that i always build it non-eldrazy tribal, or now my jodah, the unifier using only lengendaries with partner with, or my esika bridge to all precon, where all tje creatures had been face comander of precons. Thanksfully for a long time i have a usual playgroup so we put some in da house rule to try to make the game balanced and avoid the "power creep" in a rule 0 way.
@Vitox96
@Vitox96 Год назад
i was thinking about building a Sisay, Weatherlight Captain with many Backgrounds from Baldurs Gate, which are Legendary low cmc enchantments. From edhrec i see she is usually built with Shrines; do you think my idea could work?
@mariksebastianishtarthethi6998
@@Vitox96 tbh sounds mega fun, would be a voltronish commander that no one expects, i think i can work if you put cards in a enchantress way to get more benefits of puting enchantment in play. But totally can work, there are some fun and interesting backgounds
@Vitox96
@Vitox96 Год назад
@@mariksebastianishtarthethi6998 many of those also increase the Commander's Attack, so it can widen your possibilities of tutor quite fast.
@mariksebastianishtarthethi6998
@@Vitox96 and is very likely no one would expect it, will be a blast!
@moritzk4795
@moritzk4795 Год назад
My Zur, the enchanter sliver/ninja tribe would like to agree with you
@iNCoMpeTeNtplAyS
@iNCoMpeTeNtplAyS Год назад
In the shattergang vs braids argument, shattergang arguably becomes better as the game progresses because as the game moves on, you should have more mana sources and permanents to activate shattergang often 2-4 times a turn, especially by playing cards like heartstone and tons of land ramp. Braids begins more powerful, but after a couple of tur, or if the deck is built right, it can just outright surpass braids. With access to 2 more colors, you also have access to land ramp, removal, and could even throw braids into the deck itself.
@cloudthedark1
@cloudthedark1 Год назад
See, the problem here isn't that cards are too powerful or that CEDH is a detriment to the format, it's that too many people are in the game who are decidedly *NOT* looking for casual play and their decks are not built to play casually. Ultimately, It comes back down to the fact that someone *decided* to put an obviously broken card in their deck, Someone made the choice to push the power level and play the broken cards. We can't have it both ways. Broken cards exist because people keep buying them and playing them, which generates sales, which tells WOTC that the playerbase wants this stuff.
@thebk247
@thebk247 Год назад
Imo, Cyclonic rift is one of the most broken cards currently.
@DeezeeBreezee
@DeezeeBreezee Год назад
I just started commander barely 2 months ago and I must say I enjoy playing the longer more interactive games than the win turn 4 games that a lot of people play
@insaneweasel1
@insaneweasel1 Год назад
Enjoy them because wizards wants the games to end by turn 5 usually as they keep making more broken cards
@tankbustergames9953
@tankbustergames9953 Год назад
I play my cute Ixalan dinosaurs and I don't care. But it would be much fairer not to fight against crazy combo Decks or those Dragons that create 20 Tokens.a I feel If everybody would play themed decks the Game would be more fun, because you need to make compromises for themed Lands and Spells and can't just use the best ones If the art doesn't fit :)
@jamesgratz4771
@jamesgratz4771 Год назад
DOUBLE MASTERS IS AMAZING BRO WE NEED STAPLES BROOO
@aaronfrick7217
@aaronfrick7217 Год назад
The best example of power creep that comes to mind, is from the recent party time deck. Deep gnome Terramancer and weathered wayfarer. Black market connections and Phyrexian arena. Sort of comparable lol.
@elsewhereprince3969
@elsewhereprince3969 Год назад
I’ve been spending some time on Arena and I get so steam-rolled by certain cards like Sheoldred that I feel like I have to conceed as soon as I see them. It’s not a good feeling at all.
@ninjaman0003
@ninjaman0003 Год назад
i'll admit, i was too emotional about xander. i was so taken aback by all the half effects (including the on death one mostly) that it felt like you couldn't effectively counter it.
@reesercliff
@reesercliff Год назад
This is why exile removal exists, one swords to plow shares and he doesn’t die and just goes back the command zone now they need to spend 9 mana to recast him. Way too slow
@ed8054
@ed8054 Год назад
@@reesercliff I completely second this. Exile removal is also becoming much more common and efficient for all colors recently (except for maybe monored).
@ninjaman0003
@ninjaman0003 Год назад
@@reesercliff of course that also brings up a concerning point. With exile getting much more room for being printed, how long until we get exile recursion? I know it technically exists with the latest eldrazi sets but that only puts opponents cards from exile to the grave.
@iNCoMpeTeNtplAyS
@iNCoMpeTeNtplAyS Год назад
@@ninjaman0003 they've already said they wouldn't make more exile recursion than what already exists, which is like 3cards. 1 for flashback, 1 in white, and 1 green creature.
@Dekadin2
@Dekadin2 Год назад
@@iNCoMpeTeNtplAyS do you take everything that wizards says as gospel?
@B1gBingus
@B1gBingus Год назад
That one comment saying that Xander is in stacks colors when he's grixis (THE turbo-win color combo) is absolutely hilarious.
@mleet3125
@mleet3125 Год назад
As for power creep in black, I mean we went from what used to be called 'suicide black' because black was very painful. Phyrexian negator vs phyrexian Obliterator.
@thebk247
@thebk247 Год назад
My suicide deck was the most fun deck i ever played with. Too bad i cannot make it ever again as i sold all 4 of my mox diamonds about 5 years ago
@Robert-vk7je
@Robert-vk7je Год назад
Remember modern before modern horizons?
@MilkieBeargames
@MilkieBeargames Год назад
The burn out from all the printing is hitting my play groups pretty hard right now. From this kind a stuff
@thepotato513
@thepotato513 Год назад
Coming from mostly playing Yugioh up until recently (a card game that only has eternal formats), I think it's interesting to see just how much the popularity of eternal formats has made powercreep an integral part of Magic, similarly to the way it's been in Yugioh since the end of the GX era. At some point Konami realised that nobody was playing the really well (or at least interestingly) designed cards from sets like Cyberdark Impact or Force of the Breaker despite multiple banlists hitting all of the popular strategies from older sets, so over the course of four or so sets beginning with Gladiators Assault they started printing more and more powerful cards until the game looked almost nothing like it had before that point, and there's been no going back ever since. The game has gotten so crazy that they've started unbanning objectively powerful and objectively poorly designed cards like Raigeki and Cyber Jar, but nobody has been playing them because everything else in the format is just too powerful for them to be relevant. I'm glad Magic still has a rotating format though because at least you can play some semblance of how the game used to be (even if it is still kinda powercrept to a degree)
@makesquash
@makesquash Год назад
Power creep is an interesting concept in general. A lot of games / video games that have a lot of expansions and updates almost universally have some form of power creep. I do wonder how “intentional” it is from a design perspective.
@BouncingTribbles
@BouncingTribbles Год назад
At some level you have to consider it, especially in direct sequels. That's why they, so often, take away the protagonists weapons. It's not just a problem in games, it's actually a problem inherent in story telling. Just look at bleach or die hard, at first it's very local and personal, but as the scope opens up you have to go somewhere. Boom power creep, the stakes rise and the story gets bigger. It's virtually unavoidable. To magic's credit, their format helps them avoid power creep to a certain extent. The mana curve and the color definitions, combined with the episodic nature of set releases means each set can be internally balanced. Relatively
@goliathsteinbeisser3547
@goliathsteinbeisser3547 Месяц назад
3:40 people also confuse power with fun. Power is relative to the card pool. Erg Raiders and Hypnotic Spectre were powerful once upon a time. The fun comes from balance, variety and having the tools to answer problems.
@slimyfister
@slimyfister Год назад
I don't think powercreep is intentional cedh pandering, but it does sell cards if you print strictly betters
@willowdelosrios4326
@willowdelosrios4326 Год назад
For me, part of the issue is how fast commander has become. I remember the original EDH precons, and some of the commanders there, while not necessarily weak, are just so expensive mana wise that it is hard to actually play them. For example, Riku of Two Reflections is a 2/2 with a decently powerful ability, but he is priced as though he is a dragon. Vish Kal, Blood Arbiter is expensive enough that you may only be able to cast him once before he becomes too expensive to cast. And legendary creatures from sets prior to this are often even worse; compare someone like Lim-Dul the Necromancer, which is stupidly expensive, or some of the Kamigawa legendaries, which where overcosted and also rather weak.
@Interrobang212
@Interrobang212 Год назад
I agree with most of all of your points, but the examples you used aren't the best. Shattergang brothers, phyrexian arena, and sheoldred have all been considered weak for quite a while. I remember telling people to cut phyrexian arena as early as ~2018.
@WhipLash42o
@WhipLash42o Год назад
I can’t even remember the last time sheoldred was even good as a reanimator target.
@Syne111
@Syne111 Год назад
You sound like you're the problem, buying into this power creep.
@SacredMagic13679
@SacredMagic13679 Год назад
Power creep is an inevitable facet of any competitive or semicompetitive game that has a long enough life. There is power creep in Pokémon. There is power creep in League of Legends. There is power creep in Yugioh. There is power creep even in games like Diablo. There always has to be the best and biggest thing you want to play in order to keep players coming back for more. I'm not sure exactly what the remedy is beyond investing more time and effort in curating a team of whipsmart designers. This power creep issue isn't just an issue in commander, either. The Modern Horizons sets have permanently and irrevocably altered modern for the worse. For cards to be meaningful in competitive formats they must by definition be an upgrade or a side grade to an already existing staple. Magic has the unfortunate problem of having to contend with the most powerful cards of the past two decades. In order to drum up interest, the cards must be insanely strong. On a side note, as a dedicated limited player, games of limited have never been more complex or interesting, but by the same coin, they have never been more one sided or back breaking. I hate the fact that the best decks in DMU (G+any other color) can play every color and be rewarded simply for playing tap lands and still sail to victory.
@ThisNameIsBanned
@ThisNameIsBanned Год назад
Powercreep is fine, as you can just play more of the same effect if you want to. Braids is not remotely he same as the Shattergang Brothers, as it plays completely different and doesnt replace the effect at all. However, true powercreep, if a card is just better than another in basically any way, it will replace it entirely, unless you want multiple of the same effect and you are fine running the worse one too.
@kierancawley3990
@kierancawley3990 Год назад
I mean I'm building an Imotekh the Stormlord deck when the new 40k stuff comes out and old Sheoldred will be in it but new Sheoldred will not (and new Sheoldred is the commander for another of my decks). I don't know that two cards with completely different abilities really are an example of power creep because there are lots of situations where the effect of the old one is simply what you're looking for more than with the new one
@the_names_rob
@the_names_rob Год назад
Braids vs shattergang vs phyrexian arena is an interesting point. When i first got into edh i was looking at looking at shattergang as a commander option and phyrexian arena as card advantage option for the 99. I ended up not going with either of them. (I ended landing on Sidisi from you reccomendation of best sultai cards way back in the day) I couldnt work with shattergang bc it waa too clunky as you said. But the reason i didnt go with phyrexian arena is it was more expensive money wise than i was willling to pay at that time for a card. By the time i would be will to pay for that there were better cards for less money i already had access too. So from personal experience i think power level vs money definitely plays a role which edges phyrexian arena out as an expensive card that has to compete with better black card draw
@tonysmith9905
@tonysmith9905 Год назад
Phyrexian Arena has been pushed out of being good for a very long time now. Just because you see others playing it still doesn't change the fact they should be playing some thing else in it's spot. When you look at how much Arena is going to be drawing you on average vs other card draw spells for 2-4 mana you can easily see it's not worth the slot any more.
@besabaftw
@besabaftw Год назад
Power creep: Arena vs Black Market Connections. Whew lawd
@BouncingTribbles
@BouncingTribbles Год назад
You hit the nail on the head though. This is inherently a noncompetitive format. It's about choosing commanders you love playing AS. Recently I played against two decks in a comander 4 top, they were (I can't remember the names) a donate deck and a random attack voltron deck. The donate deck was being played by a power bottom who was really into me, and the random attack deck was being played by a rich kid who just wanted to be there. This is a social format and a lot of people just play to sit and talk to a bunch of other nerds without the stress of actually trying to win. You're not wrong about power creep, but it's true of magic in general. Fussing about power creep in commander is the same as in the other eternal formats. It's always been possible to buy a deck that can consistently win on turn 3, it just cost you an arm and a leg. What wizards is doing is opening the acessabilty of that kind of power up. If everyone has a turn 5 infinite combo you don't have to buy that $700 key combo card for your deck, you can just buy the $5 three card combo and drop it in instead. They've leveled the playing field in that regard, now everyone is a Krenko or Korvold, and everyone has a prosbloom combo
@angrynapolean3820
@angrynapolean3820 Год назад
What kind of deck is a "Power Bottom"?
@BouncingTribbles
@BouncingTribbles Год назад
@@angrynapolean3820 lol, no, HE was a power bottom. My brother (was the 4th) pointed out after we left that the guy was flirting with me the whole time. It was a Zudruu (sp?) donate deck
@malakimphoros2164
@malakimphoros2164 Год назад
This is like "Do you EDH?" all over again
@aidenwalsh4320
@aidenwalsh4320 Год назад
The card draw bit, running less of them because your commander does it means you're relying on your commander more and the deck less. Your deck is now less reliable.
@CuShorts
@CuShorts Год назад
I dont even really want to play against combo decks anymore, i find them boring.
@fallendeus5641
@fallendeus5641 Год назад
I don't think the new sheoldred would really be considered stronger than the original... sure it's 4 mana and it drains opponents when they draw but these are 2 completely different effects that revolve around 2 completely different play styles and honestly i think overall the new sheoldred is overall weaker in terms of strategy than the original. The new one you are going to be dedicating your BLACK DECK to drawing cards and gaining a bit of life... which is off set by the almost ubiquitous cost of losing life with black card draw. Then you are also dedicating cards to making opponents draw, oh good now they can draw into those answers to your sheoldred.. Meanwhile the original was built in a graveyard centric deck, using revival cards and sheoldred to cheat POWERFUL creatures onto the board while making your opponents sacrifice their creatures which will hurt them more. You dedicate card slots powerful, likely high cost, minions that you can cheat into play... you dedicate cards to reviving creatures from your graveyard, which is GREAT because if they deal with your sheoldred you have cheaper cards to bring her onto the field without paying tax and her cost again. I don't really get the "you want immediate impact" in that comparison either, new sheoldred will deal 2 damage NEXT TURN to the opponent if played on 4. Meanwhile, you could easily get old Sheoldred out on 4 and have the opponent SAC A CREATURE. Hell it's still at 7 mana making them sac a creature on the next turn.
@huntergrant6520
@huntergrant6520 Год назад
Peer into the abyss+sheoldred=one player immediately dead.
@fallendeus5641
@fallendeus5641 Год назад
@@huntergrant6520 11 mana combo, to only take out a single opponent. Gl getting that that off without sheoldred dying, or either card being countered or just being taken out before you get 11 mana. Even if you do pull it off, you will likely be taken out before your next turn. EDH isn't a 1v1 format, taking out 1 player isn't really good enough.
@fallendeus5641
@fallendeus5641 Год назад
@WhenTheChipsAreDown That's literally all it is. It's just a new sheoldred, a new praetor, and that's it's draw. She is strong as a 4 mana card, but once it gets taken out (which it will and quickly) it's now a 6 mana card and crossing over into weak territory at that mana cost. Not to mention you aren't going to be cheating it out of the graveyard like the OG card unless you are going to dilute your deck with reanimate cards that don't really synergize with your win con and end up with dead draws. Life gain is a fairly weak strat in EDH, unless you're going a MASSIVE life gain and control deck to keep commanders off the board. Not even going into the fact that like i said originally drawing in black usually costs you at least 1 life per card.
@B1gBingus
@B1gBingus Год назад
I think you just straight up don't understand how deck construction works and playing around something. For starters you said you have to dedicate cards to making you opponents draw which you absolutely don't need or want to do. The point of the card isn't to build around that effect (in fact I believe there is exactly one wheel in black) its not even feasible to make that happen. That ability is just upside allowing you an 8 life point swing per turn if you and your opponents only draw one card per turn (extremely unlikely). The point is to play around the life gain effect and mitigate the life you lose from the black cards which you even pointed out cause you to lose life. For example, if you plumb the forbidden with a large population of creatures, normally you might lose 5-6 life as well as 4-5 creatures, with sheoldred, you now get to draw those cards and at the end of the effect you're up life rather than down life. Plus she doubles as a stax piece stopping (or highly discouraging) your opponents from drawing large amounts of cards. Not even going to comment on you saying the old sheoldred is better (she's absolutely terrible and for 7 mana you could be winning the game easily) but you seem like a newer player who doesn't really understand what makes cards good. You should watch some videos on the new sheoldred for a better understanding of why she's a strong card.
@huntergrant6520
@huntergrant6520 Год назад
@@fallendeus5641 lol, it's easy to pull off. Already have.
@chalthepredcps3094
@chalthepredcps3094 Год назад
What does EDH stand for again?
@gigawarman12
@gigawarman12 Год назад
The original name of the Commander format. Elder Dragon Highlander
@Nanook128
@Nanook128 Год назад
Old Sheoldred is leagues above the other one in terms of playability as a commander. Making your opponent sacrifice creatures and resurrecting your own creatures is so much more relevant than an insignificant life swing
@egoish6762
@egoish6762 Год назад
Oldred is a very poor edh card in most circumstances, expensive which is a downside but really her main issue is a very limited effect until play has gone round the table. Her effect is actually quite good and certainly better than newoldreds but the new version has more combo potential and is significantly less mana.
@metalgreyfox
@metalgreyfox 3 месяца назад
Solid points at the end of the vid. I still appreciate fast new gen cards though since EDH /cEDH is the only format I play. Still, very good points
@FrozenSpector
@FrozenSpector Год назад
Good point, but now follow up video with a viable solution.
@ed8054
@ed8054 Год назад
I would argue there is no real "solution" to power creep. Wizards definitely pushes the boundaries, but they actually respond quite well to power creep. For example, ancestral recall is a VERY old card, but no other card draw spell will ever be that good. Wizards has determined that 1 mana draw 3 is too powerful and they will never print a card like that again. They have a list of cards like ancestral recall that are the most powerful for what they do for many mechanics or value-types. It is inevitable that what we consider to be too powerful will change over time, but the fact that the game is 30 years old and and we still have decades old cards that are meta (just look at the modern meta) is very impressive to me. Especially if we compare to games like Yugioh where each set is purposefully more powerful than the last to force you to buy all new cards. We also are forgetting that we aren't very far out of the days of throne of eldraine and ikoria, two sets that broke tons of formats. Wizards was trying to create new and powerful cards, and they acknowledge that they went too far. Current standard sets pale in comparison to the game-breaking cards back then.
@Squee_666_9
@Squee_666_9 Год назад
There is no undoing what has been done. You have to realize what would have to be done in order to accomplish that. It would mean screwing over tons of players financially by banning powerful cards and wizards isn't going to do that as it would mean losing a large number of loyal customers. The only viable solution is going to be on you personally. Such as having the power level discussion or finding a less competitive and less expensive format.
@luxray4911
@luxray4911 Год назад
I can't really say if it's a big problem simply because commander is a casual format so if you just agree with playgroups on what you want to play you won't exactly feel it so much. Power creep is always gonna be a thing in tcgs tbh, don't get me wrong though I get where you're coming from but to go this far... Idk man. Good vid ofc tho
@nzephier
@nzephier Год назад
Tl:Dr rite of replication isn't good anymore due to power creep. I run a high power casual momir vig deck, and augmenter pugilist//echoing equation is infinitely better in my deck for my win con, biovisionary! Rite of replication asks me to pay 9 mana, but with echoing equation, it's front side is a creature so momir can find it, and then I can cast the other side of it as soon as I get it, for 5 mana. Rite simply doesn't make the cut anymore.
@gatorloki984
@gatorloki984 Год назад
I mean, I have a Atraxa deck. Instead of making a infect deck(minus a few creatures who have it to end the game) I made "Atraxa: Angel of blessings and curses" the shield counters and Ikoria counters help. Plus a flurry of way to proliferate (not hard in in B/U/G/W.) There's way to make over powered commander's fun to play against. No one wants to lose on turn 3. It's interesting turning the table against someone by throwing a hex proof and indestructible counter on their commanders.
@aidenwalsh4320
@aidenwalsh4320 Год назад
Shattergang doesn't nessasaily get removed immediately. Braids does get removed on the spot
@jolteon345
@jolteon345 Год назад
Half the problem with Commander is the mindset. As it became more popular, we’ve gone from “Here’s my fun Jund Cats Deck” to “How can I optimize this deck to win on turn 4-5 consistently?” I fully believe cEDH should get it’s own format and banlist. With cEDH getting more popular, people are virtually making cEDH decks and taking out some of the consistency to justify winning on turn 7 instead of 5, then calling it casual cause “See I don’t have Grim Monolith, Jeweled Lotus, Mana Vault/Crypt, and a couple of high efficiency tutors”. That’s the mindset that kills casual EDH, just make something enjoyable and have fun, and if you *need* to win to have fun you probably shouldn’t be playing casually.
@nuttysboythatoneguy6566
@nuttysboythatoneguy6566 Год назад
I personally don’t really agree with your opinion on new Jodah being nothing like the original, because of you take a step back, they actually do reward you for the same things, old Jodah wants you to play big flashy expensive spells with the benefit of casting them for only 5 mana, where as new Jodah’s cascade type effect rewards you for doing the same thing, but limits it to legendary cards, letting you cascade one big flashy expensive legendary into another. Yes it’s extremely strong, but I don’t think it’s an unfaithful version of the character
@spartarticus
@spartarticus Год назад
PREACH ON BROTHER!
@ericsmith3808
@ericsmith3808 Год назад
I dont think power creep would be as big of an issue as it is now if WOTC just slowed down set releases. We are getting overwhelmed with content, it feels like the second people are finishing up making and improving decks from one set, another one or two sets has dropped, and it hasnt even been a whole year yet. I love the game, but Im always feeling like Im falling behind with my decks because new cards come out faster than I can keep up with. It strains the player, and it strains the wallet. It's an arms race every set to get the big ticket cards that will be format-changing, Dominaria United proved that with all the bombshell cards they dropped. And now with some of the Unfinity cards being legal, I feel like the spirit of EDH is just being rotted away. When the cost of a viable deck in most circles is costing over $100, sometimes pushing over $200, the game isn't nearly as fun. The precons of today even are far stronger than the ones just 3 years ago. It's hard to ignore, but there's so little that can be done to stop it
@casualgoats
@casualgoats Год назад
There are legal play Un cards???
@taylormarcon5131
@taylormarcon5131 Год назад
More colors = more difficulty doesn't apply to commanders. Mono color is the easiest due to the possibility of perfect mana after that the game gets easier the more colors you have. Due to the singleton nature a 5c deck has a better chance at good mana then 2 or 3 thanks to more fetches duals and shocks. Additionally you get access to more staples.
@FlawlessP401
@FlawlessP401 Год назад
The power creep complaint has been around for literally decades. It's not unfounded but it's not nearly as bad now as it was 10 years ago. When I started playing 3 mana for a vanilla 2/2 wasn't uncommon. 10 years ago you got 4 manas with little to no down side and probably 2 keywords and a triggered or activated ability. Likely in the 4/4 or higher range.
@jmanwild87
@jmanwild87 Год назад
As someone who built braids, i can count on one hand the amount of times someone didn't let braids effectively read sac a permanent for each opponent draw a card and they lose 2 life. now while this does power creep card draw options, it and shattergang bros are accomplishing different things. shattergang works like a stax piece, controlling the board by saccing chaff permanents and forcing your opponents to do the same. braids like a value piece granting a frankly absurd amount of card advantage. is it overshadowing some pieces? yeah, but if you don't have the fodder for her or space in hand she becomes a lot worse than something like a phyrexian arena. Add in outside of braids commander decks she's a one of 99 cards and you're going to need more options. New jodah i agree is just poorly designed and new sheoldred is a symptom of the format slowly getting faster. old sheoldred used to be great when you could expect her to stick on the board for at least one turn cycle, but as the format got faster because it got more popular old sheoldred got worse and worse because she had the least immediate impact of the old praetors and was a removal magnet. Whereas cards like new sheoldred are better suited to faster games. Commander was always going to get faster and more powerful because just the sheer amount of cards that are legal with the most attractive stuff floating to the top. Luckily, you can talk to people set up lower power games and can feel out what exactly you are looking for. "Is power creep an issue?" is a bit of a dumb question because it always is, but when you're trying to sell cards; the powerful stuff is what often sells the cardboard.
@michaelhough5003
@michaelhough5003 Год назад
I really dont mind power creep. Power creep ebs and flows. One color, one strategy gets a big boost from a new card and it makes another card look much weaker. Then a different color gets a boost the next year. It gives you a reason to continue acquiring cards. Just because there's a new jodah doesn't mean you have to swap the old jodah, maybe you run the new in the 99. I dont know about you guys, but there has been more than one time I've made the suboptimal decision in deck building and play because of some extra love for a particular aspect of a card on more than one occasion. My deck, my rules, im trying to have fun. Power creep won't shut out casual players unless you never plan on getting more cards ever again.
@davidiswhat
@davidiswhat Год назад
I don't entirely agree with your examples as the ease of a perfect mana base means commanders that aren't multicolor are weaker and I would rather reanimate big Sheoldred.
@jlateralus21
@jlateralus21 Год назад
I love my new Braids deck
@papanurgle1169
@papanurgle1169 Год назад
Talking about power creep🤔.. like when you see fow, mana drain, reb, beb, free or 1 mana remooval, moxes and other shit like that in the format? New "powerful" cards can't do shit against the old broken ones. Some are cool and strong, but the question is: are those gonna resolve or stick? Probably no..
@ROMANTIKILLER2
@ROMANTIKILLER2 Год назад
In the past there used to be some powerful instant, sorceries and enchantments, because the game was more about them. The power creep is about creatures, which nowadays are toolboxes with wall of texts full of ETBs, triggered and activated abilities that sometimes make playing one-off spells redundant. Try to build a deck only with old cards and you're very much likely to be steamrolled by newer designed-for-Commander cards. Btw, old moxes are banned in the format aside from Diamond, and Mana Drain is a funny one because it's the newer rules that made it broken (it used to be a worse card when mana burn was still a thing).
@gabebrown792
@gabebrown792 Год назад
People who play commander competitively are just not fun to be around lol usually when I play I am just looking to have fun and play with some cool cards! Regardless of how “powerful” they are :)
@ScaredHelmet
@ScaredHelmet Год назад
One thing I feel a lot of people underestimate is that playing powerful cards paints a target on your back., especially powerful commanders. You can have the best cards on the board, but if your opponents have good threat evaluation, that just might mean your cards will never stick.
@labranehit7687
@labranehit7687 Год назад
That's true but only if you are the only one with the powerful commander. If the table all have a tactical nuc as a commander then you just have a game that is a race.
@r.dommizsed2377
@r.dommizsed2377 Год назад
I was today years old when i learned what EDH stands for. lmao
@mikeutube011
@mikeutube011 Год назад
I left Yugioh for MTG due to power creep. Games lasting 1-2 turns and basically watching your opponent play solitaire and board break is ridiculous. Games decided by the coin toss of who goes first was too much, let me say this, Mtg is far from obsolescence due to PC.
@nathanplunkett4641
@nathanplunkett4641 Год назад
When first strike came out, it was game breaking
@xxalsinusxx2038
@xxalsinusxx2038 Год назад
I don't see the powercreep you're talking about in any of these cards though. Braids is a waaaay slower version of the brothers who can do things at instant speed and on other people's turns, combined with access to more colors so more power. Also if anything she's a step down from her banned version since your opponents have a choice now. She's a much better designed version of Cabal Minion. In this video you make it sound like they've ruined the game with her or are on their way with her. At most her and new Jodah, are unique and new ways to approach the game, which is good. It's healthy for the game to have things like this. If the most powerful, unique, interesting cards have already been released because people don't want "powercreep" then every new set is meaningless and the game dies.
@greatbrandini3967
@greatbrandini3967 Год назад
Those creatures are just examples. Power creep is 100% a problem in Commander. When's the last time you saw a Mayael of the Anima deck? She's a really fun commander to play, but she's absolutely terrible. 9 mana to MAYBE hit a creature, having a massively bloated mana curve, and only being able to activate her once per turn cycle is borderline unplayable in today's EDH scene. As for new Braids, she's 100% better than Phyrexian Arena. Worst case scenario, she's a Fleshbag Marauder, best case, you sac a permanent to deal 6 damage and draw 3 cards. That is absolutely busted and a new auto include in any aristocrats deck with B.
@xxalsinusxx2038
@xxalsinusxx2038 Год назад
@@greatbrandini3967 Braids is so much easier to remove being a creature and with zero in built protection, if someone wants to remove her they can with minimal effort. Arena is far more likely to stick around throughout a game. I'll completely agree the format is able to go a lot faster than before and some cards aren't super viable in the command zone anymore. A lot of them are great in the 99 still though. Someone like Mayael is slower, but she's not unplayable by any means with how much fast mana there is these days. Especially on a budget, not many people are bringing ability denial to stop her from activating her skill by turn 4. If a card is truly busted it gets so expensive so fast most players aren't even going to consider it in their decks. The market self regulates pretty well that way.
@greatbrandini3967
@greatbrandini3967 Год назад
@@xxalsinusxx2038 Braids also has the ability to draw you 3 cards the turn she comes down, something that Phyrexian Arena takes 4 to do. You saying that she's fine because she's a creature that dies to removal is a terrible argument, especially considering she's in black. As for Mayael, my point still stands that just because she can be played on a low budget doesn't mean she's good, especially if you try running her against most precons printed this year. She just doesn't provide enough of an upside over other decks that do the same strategy but better *cough* Obeka *cough*
@a.b.o.n1417
@a.b.o.n1417 Год назад
duh, why do you think braids went right in my shattergang deck
@levioverturf9435
@levioverturf9435 Год назад
Commander was designed not to sell cards, not to purely 'win' but to have fun. Wizards is a company designed to make money, which is why the original format needed four cards, so you bought more. Now that format is going a tad by the wayside because edh is more accessible to casual players, and therefore, more money for wizards in the long run, so they decided to create value by making cards for commander itself This inevitably leads to power creep, because they gotta keep making money, and I don't like it The format was designed around fun, rather than making money, so a lot of it was very janky, and that's a good thing. It took longer, had bigger swings in spells and abilities, and let you sit at a table of three friends and actually have time to chat and enjoy your friends company. Wizards can't have that, you aren't focused on your deck, and on how you can win, and win only, so you aren't as focused on buying cards Hell you might buy cards that are 'bad' because they are funny, but those are really cheap, and don't make wizards much money, can't have that Tl;Dr a company learned about something fun, and decided to make things for it, slowly ruining the fun in the process, because that's not what a company is designed for, they make money, not fun You can lose and still have fun
@hhdrathktekken7964
@hhdrathktekken7964 Год назад
Remember your powerful deck means nothing when no one wants to play with you
@onepopman804
@onepopman804 Год назад
Sheoldred is so damn good.
@goatsfluff
@goatsfluff Год назад
I've said it before and I'll say it again; I'd love a year of reprints. There are so many much desired cards in Magic. Why not take at least a year to just appreciate all the stuff they've made and reprint some much-desired cards? It wouldn't cost them as much resources as a year of all-new cards would, we'd get the cards we keep begging them to reprint, and maybe - just maybe - Magic: the Gathering could become a little cheaper, at least for a year. If nothing else, I'd appreciate them bringing back the core sets. They've actually done a smashing job with them from what I can remember.
@Iserior
@Iserior Год назад
That would be nice, but all those MTG investment people would complain big time :P
@goatsfluff
@goatsfluff Год назад
@@Iserior Yeah :T Imagine using a kids' card game as your investment fund
@akira-qr4qm
@akira-qr4qm Год назад
@@goatsfluff kids?
@goatsfluff
@goatsfluff Год назад
@@akira-qr4qm Eh, 13. Isn't that the intended age limit? I've seen kids play it before, though. Lots of people played as kids. And, at the age I am now, I do consider a 13-year-old to be a kid. I could go on and on with anecdotes, but in short; yes, kids.
@Syne111
@Syne111 Год назад
Reprints are already insane, decimating collectors.. I feel like you should just proxy, because people like you will never be happy unless the game is basically free. I'm done arguing with people who think every card should be 0.10.
@strelochk1n721
@strelochk1n721 Год назад
Shatergang Brothers and Braids Are completely different Brothers are control/removal card in command zone Braids is a Value Engine Jodah Archmage Eternal and Jodah the unifier are also completely different The only thing similar in 2 sheoldreds is name. Power creep is a problem But those examples are not on topic at all!
@cockman8437
@cockman8437 Год назад
3:45 Do keep in mind the other face of this coin, just because a card is powerful does not mean it’s not well designed. Powercreep isn’t inherently a bad thing, its what the powercrept thing does which is a problem.
@feritperliare2890
@feritperliare2890 Год назад
Power creep is inherently bad it’s the inevitable heat death of collectible games as you must rush for the new thing because people don’t wanna lose forever or play the same game again and again the power creep will sink into the group and in time every group will play the same cards and decks because any other option means likely loosing every time and that’s demoralizing
@deepfriedsalt567
@deepfriedsalt567 Год назад
I really like custom legendaries. Woah woah woah, before you kill me, let me explain. There are thousands of community made cards that are both really interesting with unique mechanics, returning mechanics and even whole new archetypes out there and you can make them as fair or as broken as you or your playgroup see fit. I recommend starting with the dark souls custom set.
@chexmix0101
@chexmix0101 Год назад
There’s need to be a change on how commander tax works for higher cmc commanders. Most commanders I see how are 3-4 cmc. I haven’t seen a maelstrom w. Muldrotha etc in ages
@thegammaparadigm4540
@thegammaparadigm4540 Год назад
I don't 100% agree with the take that Wizards is completely ignoring the casual side of commander. The 40k decks (another can of worms) in particular seem to have a lot that reward large spells in particular, and shows them building into a design space that could be very interesting. Counting the high cmc matters cards they've printed recently, and the good 3+ mana mana rocks they're printing, casual edh looks like it's going to be eating well in the future. Also, I don't think that saying cEDH harms the casual format is a good argument. It just causes a more fragmented player base. It's completely healthy for the format, and lets people find the style of game they want to play.
@thebk247
@thebk247 Год назад
The casual side of commander gets old because this leads to banning cards simply because “they aren’t fun to play against.” So many cards on the ban list are easy to counter such as Iona
@winniebowser4447
@winniebowser4447 Год назад
Talking about edh power creep is weird because most of these cards are not made for commander. Also, most of the early commanders and made for commander cards are obviously much stronger than the ones made these days. There are actual small instances of power creep, and power creep always happens, but saying old Sheoldred being worse than new Sheoldred means power creep is ignoring stuff like Elesh Norn and the original Vorinclex, which are insanely strong. Commander is one of the biggest formats where you can argue AGAINST power creep. Your Shattergang argument is dumb because you never mention a card like Korvold, which basically you have no reason to ever play any other Jund commander. Most of the old commanders are the strongest. Also, commander is a casual format. If you’re arguing about commander options like new Jodah making it so we should never reprint old Jodah, you’re missing the point that people just like old Jodah, and claiming that you only play commanders based on their strength, which is not at all what most commander players play the game for.
@kjellegilhustad2095
@kjellegilhustad2095 Год назад
I agree with you, a lame video with nothing to say.
@merica6502
@merica6502 Год назад
Couldn't have said it better myself. Magic is reverse power creep, the oldest card will always be the most powerful like lighting bolt and counter spell.
@darrennovember5094
@darrennovember5094 Год назад
100% agree
@Knights_Oath
@Knights_Oath Год назад
WOTC has been trying to bring everyone else from other formats into Commander and that has been killing the game. If I wanted to spend thousands on a deck that wins on turn 2. I would be playing Legacy.
@mrorris88
@mrorris88 Год назад
Tbh I feel like this video is a bit overblown. Power creep is very much real, but many of the examples given just... don't matter? Like, none of the new preators actually have abilities even remotely similar to their old ones, so the sheldred comparison is moot. Same with Jodah. Sure, old Jodah is worse than new Jodah, and sure, new Jodah is pretty darn strong, but old Jodah is still kinda irrelevant in the power creep discussion. I feel like a video is more trying to go "back in my day", especially with mentioning the original elder dragons that took a ton of mana to play, but I'm sure a lot of people would agree that early magic design was... questionable (hybrid mana, phyrexian mana, even eminence, Chulane). Something like new Sheoldred is just a lot more muted than some many prior cards
@gigawarman12
@gigawarman12 Год назад
I don't think Shattergang vs Arisen Nightmare is the most apt comparison. A jund commander should be compared to other Jund commander options. Korvold literally just blows everything else out of the water with Ziatora not even being a close runner up. Well there's also Windgrace and Soul of Windgrace, but those aren't fulfilling the same roles. Braids Arisen Nightmare is Phyrexian Arena on steroids that happens to be OPT sac outlet. I'm not gonna tell you that powercreep isn't a thing, but some of your comparisons are really off base here.
@jcstaff1007
@jcstaff1007 Год назад
I think an easy comparison is Yugioh. Its always been an eteranal format and there are objectively better cards being printed in reference to their older “worse” counterparts.
@CommanderVoid
@CommanderVoid Год назад
That’s why I stopped playing that game. Every few months a deck would be made obsolete or have to replace half its cards.
@thebk247
@thebk247 Год назад
I love the new Sheoldred. Glad to punish people for crazy card draw
@channeling764
@channeling764 Год назад
I wish they banned all the horizon set from Modern. Power creep destroyed that format since 2019
@WhipLash42o
@WhipLash42o Год назад
That format sucked ass long before that. People seriously out here coping that playing Tron every 4 games was fun or enjoyable lmfao
@channeling764
@channeling764 Год назад
@@WhipLash42oTron has always been miserable to play against. But for last 2 years it’s basically miserable to play against everyone.
@danielfrazier5586
@danielfrazier5586 Год назад
disagree with this one - Its less power creep and more like.. arms race or better yet evolution. Whats the new thing we can do, how can we do x different than before. But thats the nature of it. You can't just reprint Jodah to applause, and where are you going to go with making a new one thats similiar to its old card. New Braids is just a down power shift to old braids, instead of 4 triggers around the table its 1 at your end step and players can opt out of it. Getting cheaper commanders is a trend in a format where players -should- be running interaction. Having a 7 cmc commander feels bad when its removed a couple times and it requires 11+ mana to try and run it back out, effectively being taxed out of playing your commander or the game.
@Semmelein
@Semmelein Год назад
I really don't like the new Jodah - it just feels so uninspired and lazy.
@proxytheboat7117
@proxytheboat7117 Год назад
I mean sheoldred is a bad example since old sheoldred is still much better then new sheoldred, though I will agree as commanders new sheoldred is more viable, though neither are good as your commander
@SSJ4Brohan
@SSJ4Brohan Год назад
It's all about the $$$ now. That and the climate of society today. Everyone seems to be in a rush unfortunately. In present times our lives are ruled by the clock.
@Jeskai
@Jeskai Год назад
seeing how many manarocks were printed, for me, old sheoldred is still a powerful general in edh. i keep hearing/reading that she's just bad or straight up useless but... it's not true, if you want to build a deck around her, you will be able to make funny deck that can keep up around her abilities.
@noahboes5585
@noahboes5585 Год назад
Idk I don’t think power creep is any sort of threat within commander. I feel like this possibly may become a problem for CEDH players but casual it really doesn’t affect them whatsoever. Plus I don’t think there was any solid example of power creep other than Sheoldred. Orvar is a very good example too of how it actually hurts the format.
@TRU3OGR3
@TRU3OGR3 Год назад
I think they are eroding their long term brand value by diminishing the enjoyability of the format. Now obviously you and your friends decide on which appropriate decks to play - but when you sit down with new people at LGS this happens all the time. I have some pretty tuned decks like Orvar and Derevi, but I try not to play those at fresh tables bc I want to have fun w people that aren’t grinders, but casual players are playing w S tier cards like rhystic and remora - my fun decks can’t compete with. random folks that don’t realize what’s unfun at a casual table and then next game I’ll change decks and lock them out of the game on t3. You did this, not me.
@yoyepo91
@yoyepo91 8 месяцев назад
Me 10 years ago- lets establish levels of power and ban all these $10+ cards so wizards stops printing op stuff and ruining the game Everyone else- but i like my $30 tutor Me today- same thing Everyone else- but i like my $50 tutor Me in 10 years- yea i play this new game. It plays like old mtg did before powercreep. Now mtg plays like yugioh, turn 1 or 2 wins every game Everyone else- we’ll play the new game too! Does it have any $100 tutors? Companies will buy what sells money. They meet your demand. If people would just agree to play reasonable cards, the power creep wouldn’t be an issue. You guys who won’t stop playing your $3000 decks that you just copied from tapped out are the cause of where the game is heading.
@kaalesrex2933
@kaalesrex2933 Год назад
As much as I dislike new mtg design ... The design of the new Sheoldred is beautiful ... Broken and op .. But beautiful ...3 lines of text 4 mana 4/5.. Simple .. Easy to understand ... Just clean
@hanschristopherson8056
@hanschristopherson8056 Год назад
The frustrating thing to me is wotc pushing cheap cmc commanders
@jamesgratz4771
@jamesgratz4771 Год назад
The issue is that content creators always spam staples and insist that everything but staples are garbage. Nitpicking nerds game knights. This empowers spikes. Why did everyone want double masters 2022? To get their commander staples drop from 80 dollars to 78? 😂. Wotc doesn’t really help with secret lairs or other garbage tactics. Commander is never going to be a “slow and casual” format when people are just using phyrexian arena and senseis diving top to get their combos
@dylangarcia2644
@dylangarcia2644 Год назад
I don’t think jodah the unifier is that good. The whole main ability is meh. I think the original jodah is better. I’m pretty sure everyone will disagree but I just think it’s meh. Shieldred the new one also isn’t THAT good. Gaining 2 life per card draw is good but not busted and that second ability a ton of other cards do. I’m not saying power creep isn’t a thing just these two creatures. They’re meh. Great in the 99. The downside to a really powerful card for at least shieldered is the mono colored. I think the goblin is better more colors one of which is green.
@Squee_666_9
@Squee_666_9 Год назад
I mean power creep can only go so much further if we are being honest. There are so many staples that literally never will be made obsolete. Well unless they ban them and replace them with something else but that's really the only possibility for making them obsolete. Cards like fetch lands, zero cost mana rocks, one cost tutors or zero cost counter spells. They are never going to print more powerful versions of those types of cards. I'm sure we'll see new staples replacing cards that are just considered as okay though. Honestly it really doesn't bother me all that much. I think that power creep has improved the format.
@feritperliare2890
@feritperliare2890 Год назад
Imagine a 4 mana zendikar resurgent than weep as you know it will arrive as a sonic legend with ward 2 and a food chain ability
@Squee_666_9
@Squee_666_9 Год назад
@@feritperliare2890 Funny, I don't remember saying that zendikar resurgent couldn't be improved.
@WhipLash42o
@WhipLash42o Год назад
Nice, a way to make Zendikar Resurgent actually playable.
@Squee_666_9
@Squee_666_9 Год назад
@@WhipLash42o Hahaha. Yeah let's just schedule that one for an upgrade right now.
@Momo_pstat4
@Momo_pstat4 Год назад
Imagine something like dockside extortionist in og edh. Poster boy for absolutly insane power, but for good reason
@dirtyfrench2926
@dirtyfrench2926 Год назад
Lmfao... just because the Elder Dragons came out in Legends doesn't mean that's when EDH started. EDH was about 2008 and shortly before Alara iirc.
@CommanderVoid
@CommanderVoid Год назад
We literally know the name of the judge who created it in 1996. Adam Staley lol
@dirtyfrench2926
@dirtyfrench2926 Год назад
@@CommanderVoid You should ask your friend then... that's the Highlander format. Not Elder Dragon Highlander.
@CommanderVoid
@CommanderVoid Год назад
You have the right to be wrong
@unsungjedi9545
@unsungjedi9545 Год назад
Old staple -1 mana= new staple. Money is all wotc cares about
@marimi46
@marimi46 Год назад
ehhhh I hard disagree. With a few exceptions, I think most of the cards printed nowadays are sidegrades rather than strict upgrades. Just look at the 40k precons. Some of those cards are just versions of what already exist and give you a slightly better effect but by paying more mana, or a worse effect for less mana. That's fine isn't it?
@malakimphoros2164
@malakimphoros2164 Год назад
And then you have Ragavan, the best 1drop creature
@marimi46
@marimi46 Год назад
@@malakimphoros2164 and you have dockside extortionist and other broken crap too. Yeah there are always exceptions and outliers. I wouldn't call Ragavan a commander staple though
@ZackeroniAndCheese
@ZackeroniAndCheese Год назад
I just don't play with any cards newer than Eternal Masters. I'll use the cards I love
@ANeonGenesis
@ANeonGenesis Год назад
I have floated a similar idea to my playgroup - Commander, but with no cards newer than 2016. It would be nice to experience a pre-treasure format again.
@commonfolk4864
@commonfolk4864 Год назад
Let me just say that most of the things you saind were... Wrong. 1) Shattergang brothers was bad and will be bad 2) Braids is just a good phyrexian arena, it doesn't win you the game or make it harder for an opponents. 3) Jodah new and Jodah old are entirely different playstyles. While old one was making 6+ manaspell (that are mostly very powerful) into some 5 mana spells letting you chain extra turns, card advantage and ramp into nex extra turns, card advantage and ramp, the new one is just an good coat of arms and a bad Yidris. To build new Jodah you need PERFECT legendary spells stairway that will do things after wrath (and wraths are common to EDH so i know) 4) New Sheoldred is a 4/5 for 4 in EDH, nothing more. It's goon in Nekusar, i guess, but nothing more. Yes, there IS a power creep in MTG. No, it's not because they print interesting and strong commanders. It's because they printed interesting and bad commanders in past AND because they print strong non-commander cards lake Jeweled Lotus, Jeska's Will etc. But just remember, Sliver Queen, partner commanders, most of the combocommanders and good goodstuff commanders was printed back then, a while ago. And they STILL are good and rule the format. P.S.: Lord Xander WAS, IS and WILL BE bad commander.
@bouncingbeebles
@bouncingbeebles Год назад
People didn't play Elder Dragons because they were powerful. At the start, your commander (general) had to be an Elder Dragon. Later, players would continue to use them out of spirit. With the existence of the Invasion dragon cycle it was always clear that there were better options in their colour combinations, so an Elder Dragon has always been picked as a commander in the conscience that they are inherently bad options. Edit: I'm not saying there hasn't been power creep since those days ;)
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