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The power of Light Linking in Blender 4.0 

Interactiv
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👉 Hands-on learning with our Blender tutorial project files: www.interactiv...
In this tutorial, we'll start with the basics and show you how to set up your scene with different lights. Then, we'll teach you how to choose which lights affect specific objects. That means you can make some objects bright and others dark, just the way you want them to be.
By the end of this tutorial, you'll be a Light Linking master in Blender 4.0. You'll know how to make your 3D scenes look incredible with fantastic lighting effects.

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28 сен 2024

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Комментарии : 24   
@MrSunamo
@MrSunamo Год назад
Thanks for the in-depth intro. For some reason, light linking is not showing up in the 4.0 Alpha version I downloaded using Blender Launcher. The same goes for the beta and alpha versions of 3.6. Although I did get it to somewhat work in the experimental light linking branch of 3.6 that was released earlier.
@Interactiv
@Interactiv Год назад
I think it isn't any different in the 3.6 version. Hopefully, it gets released into Beta or a stable version soon. Thanks for watching
@letscompose8560
@letscompose8560 8 месяцев назад
Skip to 12:44 for the beginning of the tutorial.
@GeorgeNacpil
@GeorgeNacpil Год назад
i love you! thanks for doing these tutorials
@Interactiv
@Interactiv Год назад
No worries. Glad you enjoy the content
@lemmen7420
@lemmen7420 Год назад
Thanks you so much buddy for this powerfull feature
@Interactiv
@Interactiv Год назад
Don't thank me. Thank Blender for creating this awesome feature.
@Ruuubick
@Ruuubick 2 месяца назад
Good info in there, but man it needs to be cut down short to the essentials. Most of the video is watching someone create their project with every minutia changes and details, and it's really unnecessary! It took literally 12 minutes to get to light linking!!
@hd-be7di
@hd-be7di Год назад
Mental Ray had it in the early 2000's.... Arnold render has had it for many years too (probably others too but those are the ones I know for sure). This was one of the reasons I didn't use Blender in the past. But it's good to see Blender maturing into a good tool now
@xanzuls
@xanzuls 10 месяцев назад
Blender actaully had is 15 years ago before cycles was created. The creator of cycles was also one of the lead devs of Arnold at Solidangle before Autodesk bought it. The biggest reason why Blender didn't have it is because the creator of cycles was against it.
@KoshNaranick
@KoshNaranick 10 месяцев назад
I downloaded 4.1 Alpha and no matter waht I do I cannot find light linking.. does not show up and all I see is objects saying unlink yet I see zero about light linking... your tutorial is 5 months old so I know things have been changed etc.. any help for a new person learnign blender would be great.. please..
@Interactiv
@Interactiv 10 месяцев назад
Yes it will have changed since then and may not be working. Under Object Properties > Shading > Light linking. I don't think my old file will work.
@KoshNaranick
@KoshNaranick 10 месяцев назад
tried it under object properites and no shading sub menu nor in the shading menu at top menu bar... weird that I followed all tutorials and nothing shos.. is it a prefrence setting, tried there and didnt see one? @@Interactiv
@Interactiv
@Interactiv 10 месяцев назад
@@KoshNaranick Make sure the light is selected. The Object Properties in adaptive depending on what object is selected.
@KoshNaranick
@KoshNaranick 10 месяцев назад
adaptive? I have the object and then select light.. select the light alone and nada.. I seriously dont know at all.. Iam learning Blender and this is stumping me.. I know its got to be something Im doing because your vdeo expressly shows the sub menu and it does not for me nor in the Link menu..I appreciate your help though..@@Interactiv
@julianolisboa
@julianolisboa Год назад
hello great tutorial, it will help me a lot. One note, the maps are not included in the downloadable project files.
@golukumar-rc5ug
@golukumar-rc5ug 10 месяцев назад
please share model for the practice
@razielaerial6377
@razielaerial6377 10 месяцев назад
The translucent plane can be avoided just by adding a gradient texture direct into the light source, this way the render time shall reduce its duration and the permormance in the viewport certainly increase a lil bit too.
@Interactiv
@Interactiv 10 месяцев назад
I have since implemented this into my workflow. It also gives you all the options of the light like spread.
@tomcollins6989
@tomcollins6989 Год назад
Thanks hunter. Love your tutorials I’m a member of your course and at a fair way through the wine bottle course just drowning in client work so on hold at the min. Light linking looks ace. I think it needs careful usage though as labels and lights that don’t correspond with bottles will end up looking fake. That one of the reasons I love blender is for making sure might highlights and shading match correctly on my client renders. It’s a balancing act I think. A greatly label that doesn’t match the bottle on a greatly lit bottle is all in all a bit of a fail for me. Still a very valuable tool. Keep up the great work. T. 😊
@Interactiv
@Interactiv Год назад
Yes I can't agree more. It has been great for adding small highlights that would look unappealing in a product. I will be experimenting with this to learn how to best utilise for my lighting workflow. Thanks for all the support.
@0xnotdesigner
@0xnotdesigner Год назад
@k_jpg5515
@k_jpg5515 Год назад
Wow!Thanks!
@Interactiv
@Interactiv Год назад
No worries. Enjoy
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