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The Problem With GTA 5's Arcade Style Driving 

Dark Space
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War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
The most important aspect of Grand Theft Auto is the driving. So when that element of the game is lacking, the game suffers tremendously. GTA V is the most successful GTA ever made, likely because it was built- by design - to be easily accessible to almost everyone. That meant many great features we had seen in the previous installment, GTA IV, had been either dialed back, or removed entirely. This video is meant to serve as an analysis on what makes the Arcade Nature of GTA V’s driving physics un-enjoyable.
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Which Game has better Driving physics? GTA IV or GTA V? Vote now!
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0:00 Intro
0:50 Realism
5:56 Comparison Guide
6:45 Intro to GTA V
9:16 Intro to GTA IV
11:10 PSA
11:46 Suspension
13:05 Inertia
13:32 Under the Wheels
14:48 Car Personality
15:54 Motorcycles
16:16 Upside Down
17:03 Overhang
17:26 Mid-air Control
18:34 Downforce
19:52 Soft Body Damage
22:09 Windshield Eject
23:29 Weapon Interaction
24:57 Tire Popping
25:34 Vehicle Types
26:54 Who’s That Vehicle?
27:05 Dirty Cars
27:32 Door Hanging
28:03 Roof Standing
28:41 Glitches
29:19 Overall Experience
32:44 GTA VI
34:12 AI Patent

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8 июн 2024

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Комментарии : 1,8 тыс.   
@DarkSpaceStudios
@DarkSpaceStudios Месяц назад
Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: wtplay.link/darkspace War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability. Also, Check the description for: 1. Poll To cast your vote 2. Urgent PSA On GTA + 3. Mod Link for Drive V mod used in this video. Some major corrections for the video: 1. Vehicles in GTA 4 CAN be controlled in the air. 2. Some vehicles in GTA 5 do tip at higher speeds. I'm sorry that these mistakes made it into the video. I will try harder to ensure I don't do this again. My intention is to only share accurate and informative information, I never mean to share misinformation with oversights like this. I will add any corrections here if anything else comes to light. But I apologize that corrections have to be made at all, you shouldn't have to come to a comment to find accurate information. Thank you for watching!
@watchthetox7074
@watchthetox7074 Месяц назад
this is ironic
@nuntius1
@nuntius1 Месяц назад
it's ok bro. you get the money, we get content. win win for everyone. and people who can't skip forward a few times are just salty
@illegalisntlegal
@illegalisntlegal Месяц назад
the snail follows me everywhere i go, i cant escape from the snail... must keep grinding...
@brunogt1982
@brunogt1982 Месяц назад
Fly through windshield can easy be fixed with an option to put a seat belt on 🤔👍🏼
@TabbyEgg312
@TabbyEgg312 Месяц назад
@@illegalisntlegal same man, the snail just keeps taking my soul and my wallet 🐌
@youssefnr1310
@youssefnr1310 Месяц назад
Fun fact: in IV, if you try to wash a convertible car at the car wash, it won't be washed by the car wash itself, instead someone will actually come and wipe your car clean.
@VramanNoodles
@VramanNoodles Месяц назад
It’s those small details that I love about 4, like picking up random crap on the ground and throwing it everywhere, or when you call the police or ambulance Niko actually specifies the location he’s at, in 5 neither of those things are there.
@FriskyFlakes
@FriskyFlakes Месяц назад
@@VramanNoodleswait, they don’t specify their location in 5? Thats weird since they do it for the taxi im pretty sure.
@numbersstationsarchive194
@numbersstationsarchive194 29 дней назад
@@FriskyFlakes Yeah, they don't, they just say "I need a cop car" or something like that.
@CyanRooper
@CyanRooper 29 дней назад
​@@VramanNoodlesThrowing dildoes at people in GTA IV was one of the funniest gaming experiences I ever had.
@MrGamelover23
@MrGamelover23 24 дня назад
​@@numbersstationsarchive194That is so weird because the taxis do roughly give your location. Hell, someone could even mod the game so that they stick those lines after "I need an ambulance."
@1977TA
@1977TA Месяц назад
You forgot to mention how bushes In GTA 5 act like solid walls when you crash into them in a car.
@huhneat8908
@huhneat8908 27 дней назад
ah, but not all of them, so it was a really cool surprise when the funny plant was suddenly concrete
@droman608
@droman608 25 дней назад
**Cayo Perico Flashbacks** 😳 #thehorror
@ripadblock
@ripadblock 12 дней назад
GTA V still beats IV no dif
@georgesgranger6362
@georgesgranger6362 11 дней назад
That was AFTER the move to Xbone, when it was just the Xbox 360, Only trees and massive bushes stopped you, after the move to Xbone, the smallest bushes will completely alter your cars direction
@Dhdbd554
@Dhdbd554 5 дней назад
GTA 4 looks and plays like zza compared to gta 5.
@ReiDaTecnologia
@ReiDaTecnologia Месяц назад
Honestly all i want is GTA IV's parkour mechanics in GTA VI... In GTA IV, you can climb almost all buildings if you are creative enough.
@rubenlopez3364
@rubenlopez3364 29 дней назад
Climbing on the edges needs into come back
@omer5838
@omer5838 29 дней назад
because in gta4 is way more detailed work. gta5 feels like it has been rushed. gta6 will probably be woke
@MrGTAmodsgerman
@MrGTAmodsgerman 28 дней назад
RDR2 had that come back but in a modernized form. In RDR2 the climbing is way harder to do since the player now controls way less precise due to the animation blending. But this system at least would be better then V one.
@MaggotAddict21
@MaggotAddict21 27 дней назад
​@@omer5838GTA 4 is "woke".
@miaobul7194
@miaobul7194 27 дней назад
​@@omer5838 just cuz I has a woman character doesn't mean it's gonna be woke plus u still got a male character so who gives a shit touch grass my man
@mjetektman9313
@mjetektman9313 Месяц назад
A detail on motorbikes on GTA IV: if you wait for Niko to get the helmet and crash head onto something, his life bar won't drain entirely
@pedinhuh16
@pedinhuh16 Месяц назад
This is also present on V, bike helmets reduces the base damage that characters take by 25%, confirmed with the source code leaks.
@FenrirtheBloodHusky
@FenrirtheBloodHusky 29 дней назад
@@pedinhuh16 how do you get them on in 5? I sit in place and nothing happens
@apotatoman4862
@apotatoman4862 28 дней назад
@@FenrirtheBloodHusky might be in the interaction menu i know in online atleast you can change your motorcycle helmet from there
@ElJony-kun
@ElJony-kun 27 дней назад
​@@pedinhuh16 Wut? You just don't move and automatically character put the helmet
@Reed_Peer
@Reed_Peer 27 дней назад
@@FenrirtheBloodHusky Stop the bike. After one second, the character will put on his helmet automatically. But if you're talking about GTA Online, you need to turn on auto-helmet on motorcycle in the interaction menu
@acostro3845
@acostro3845 Месяц назад
If we talk about the ejection system i think GTA 6 should have the option to toggle on or off seatbelts. Seatbelt on = no flying through the windshield. Seatbelt off = flying through the windshield.
@gkan1042
@gkan1042 Месяц назад
If niko closed the door on the car, it was the equivalent to putting the seatbelt on, the issue of flying out happens if you rush getting in the car and driving off (or soawn in a car with mods)
@xalataf3365
@xalataf3365 Месяц назад
I wonder if they could do it like how they handle motorcycle helmets in 5?
@imrpovking845
@imrpovking845 Месяц назад
Wondering now: do any of the GTA games have seatbelts?
@nathanmead140
@nathanmead140 Месяц назад
​@@imrpovking845if they do they're just for decoration, I've never seen any character put one on in any of the GTA games I've played (3, VC, SA, 4, 5, VCS, LCS, CTW, Online)
@phitsf5475
@phitsf5475 Месяц назад
​@@imrpovking845 I'm certain there is
@Payro
@Payro Месяц назад
GTA:IV had a mid-air vehicle controll. You had to press ctrl and shift to manuver in air.
@KillZoneHart1
@KillZoneHart1 Месяц назад
Or the L2/LT buttons on console
@DarkSpaceStudios
@DarkSpaceStudios Месяц назад
Was it the same as 5? Or wasn't it difficult to move?
@KillZoneHart1
@KillZoneHart1 Месяц назад
​@@DarkSpaceStudios same but there's still natural vehicle control midair regardless of pressing the brake button in V.
@Payro
@Payro Месяц назад
@@DarkSpaceStudios Worked same, but they pushed it much more in GTA:V
@plaguedoctorjamespainshe6009
@plaguedoctorjamespainshe6009 Месяц назад
Actually you press alt-f4
@GamingGrenade1
@GamingGrenade1 Месяц назад
I hope GTA VI brings back more realistic vehicle physics and damage. A big advantage of Rockstar having their own car brands is that they don't need to worry about a cars performance being affected by damage
@Firespecialstar
@Firespecialstar Месяц назад
not having real cars in these type of games tbh is nearly the only solution you would really think a brand like ferrari would allow you to overly-customize your car and do shotouts or ride over people with it? they barely allow customizations on even need for speed, a game specifically made for customizing your car lol the gta 4 damage model has to come back either way, it's just so much better in any way lol
@AverageAlien
@AverageAlien Месяц назад
What??
@rlfpotatoking9253
@rlfpotatoking9253 Месяц назад
@@AverageAlien Licensed car brands dislike seeing their vehicles in a damaged wrecked state in video games, For example: Ford admitted they would never star in a Burnout game, which is a racing game focused entirely on crashing, high speed racing and destruction. Since Rockstar's GTA vehicles are all unlicensed and have their own brand in the universe of the world (GTA) then they can do whatever the hell they want with them, give them some insane damage modelling
@rlfpotatoking9253
@rlfpotatoking9253 Месяц назад
i would like to see some more dramatic damage, like GTA IV but more significant, crumples, paint scratches, bumps, dents.
@b.1570
@b.1570 Месяц назад
Straight up bs from car manufacturers. Take games like DiRT or the GRID series where damage models were an actual feature. Affecting your car performance and try to race clean and keeping your car. It's not as so controversial as exploding or ramming people on a sidewalk
@FreeAimDog
@FreeAimDog Месяц назад
i think its funny how in gta v you can fall 3 stories and survive but if you slide off the cliff into the ground you end up dead from rolling
@randomserbianguy5677
@randomserbianguy5677 13 дней назад
Yeah, fall damage in V is so inconsistent it's actually crazy
@electrified0
@electrified0 13 дней назад
​@@randomserbianguy5677It's inconsistent in real life too. Whether you'll survive has as much to do with how you land as how far you fall. Rolling down a mountain and hitting your neck on the side is going to kill you more than falling a greater distance and breaking your fall with your legs.
@randomserbianguy5677
@randomserbianguy5677 10 дней назад
@electrified0 that's not what I meant and you know it
@whooshmeifgay2593
@whooshmeifgay2593 2 дня назад
I thought this was so you wouldn’t be stuck rolling all the way down a mountainside for 5 minutes…
@KnownAsGoat
@KnownAsGoat 19 дней назад
Anyone else miss gta iv rag doll physics? Like being able to flip and tumble down multiple blocks and live while in gta if you slide smoothly on the road or slide down a 10 foot hill you’re dead
@Jupa
@Jupa Месяц назад
GTAIV is the only game that can moonlight as a BeamNG even way back in 2008, whilst also being an open world TPS… and people will still call it trash. It’s about time someone is finally talking about the sim racing qualities of GTAIV. IMO it’s one of the most impressive things about it. As someone who only sim raced before trying normal games it was an indication on how well crafted GTAIV was. Its existence is a technical miracle. Whilst GTAIV isn’t ’completely realistic’, it clearly made the design choices to make it the most realistic city driving simulator and executed it perfectly whilst maintaining the fun risk reward factor. GTAV on the other hand didn’t try on either aspect, makes you wonder what the design intent was.
@nistraan
@nistraan Месяц назад
Ever heard of burnout paradise?(also released in 2008) has great crash physics
@GodplayGamerZulul
@GodplayGamerZulul Месяц назад
It can't. Go drive a real car.
@ross3695_basedhax
@ross3695_basedhax Месяц назад
GTA IV is always just 'nostalgia' because when it was released. But nobody can give a reason why 5 is 'objectively' better other than sales and map size. Not that GTA 5 didn't do anything right, but the game is definitely a bit overrated
@fliko6808
@fliko6808 Месяц назад
@@ross3695_basedhax side quests... underwater exploration... customization... quality of life improvements (checkpoints, benchmark inside the game, faster gps, gun and radio wheel), graphics and animations outside cutscenes, mission designs not being repetitive like GTA 4 (go to point A, kill someone, escape the area, mission completed)...
@deathwire7716
@deathwire7716 Месяц назад
​@@ross3695_basedhax someone really needs to realise how much gta4 took away to give things and how much gta5 took away to give the things gta couldnt have
@nothinghere7391
@nothinghere7391 Месяц назад
I think that GTA VI needs to do what MAFIA games have been doing for years. Having Having two options for the players to choose themselves, between "normal" and "simulation".
@Average_Internet_User101
@Average_Internet_User101 Месяц назад
R*, hire this guy... (Add a Toggle option)
@Kaiess_01
@Kaiess_01 Месяц назад
This would give an unfair advantage in online though.
@DirtyDev
@DirtyDev Месяц назад
@@Kaiess_01not really since you can just choose to change to whichever would be more advantageous
@Average_Internet_User101
@Average_Internet_User101 Месяц назад
@@Kaiess_01 Unfortunately not true, If everyone has the option, everyone can have the advantage, therefor the only people that would have set disadvantage would be people who (Voluntarily) toggled it to (Simulation)
@Kaiess_01
@Kaiess_01 Месяц назад
@@Average_Internet_User101 @DirtyDev then what’s the point in having the realistic option because everyone will end up using the arcade driving if it gives them the advantage.
@B.D.B.
@B.D.B. 28 дней назад
GTA4's driving physics were almost sim-like. 70's and 80's American cars handle like boats, that's not a bug, it's faithful representation.
@Kagawwy
@Kagawwy 17 дней назад
Except that there are very few 70-80s cars in the game
@PURENT
@PURENT 13 дней назад
Meanwhile the Corvette equivalent in GTA 4 rolling like a pig.
@deathtrooper2048
@deathtrooper2048 10 дней назад
It is not faithful, if you play actual driving sims they handle way better than in GTA IV. Hell, even Mafia's cars handle better than GTA IV and those cars are from the 50s.
@molot_hohlov
@molot_hohlov 3 дня назад
@PURENT vette in gta4 is made in urkaine
@__chevytrucks__
@__chevytrucks__ 27 дней назад
The main reason there’s a lack of planes in GTA 4, is because the map could be too quickly traversed if they had planes or jets. Helicopters could get you from the northeast side to the southwest side in less than 2 minutes at altitude. Imagine using a plane instead…
@MEGALODONGERS
@MEGALODONGERS 21 день назад
I actually have to wonder if it was even moreso due to issues Rockstar Games had internally with plane physics and/or collision. The common explanation for GTA IV not having manned planes is that there's only one airport along with the map being too small. However, Rockstar Games had this same issue prior to GTA IV with GTA VC (which has an even smaller map). Their solution to the issue was a boat plane (Skimmer). The Skimmer could have worked quite well in GTA IV considering the amount of water, piers/docks, and the ability to swim. Also, the Cessna 152 (real life counterpart of the Dodo/Skimmer) has a top speed of 126 mph while the UH-60 Black Hawk (real life counterpart of the Annihilator) has a top speed of 183 mph. So, the suggested boat plane wouldn't be too fast. Although, the speed gap between the two would ideally be closed up a bit in-game to allow for better utility of the plane that's unable to make vertical takeoffs and landings (unlike a helicopter).
@JJFX-
@JJFX- 14 дней назад
There are plenty of clever ways to do it and still be challenging enough though. I suspect the theory of the physics being the primary reason this was scrapped is most likely.
@ripadblock
@ripadblock 12 дней назад
That is why I prefer GTA V
@someuser4166
@someuser4166 Месяц назад
All you had to do was wear your damn seatbelt Nico!
@honignoname98
@honignoname98 Месяц назад
Beamng Mentioned
@HansTheDeutscheMenschlich.
@HansTheDeutscheMenschlich. Месяц назад
BEAMNG MENTIONED????? WHAT THE HELL IS OPTIMIZATION!!!!?!??!!?!! 🚘🚘🚔🚘🚔🚘🚔🚘🚔🚘🚘
@SCPFoundation29
@SCPFoundation29 Месяц назад
? ​@@HansTheDeutscheMenschlich.
@jannikheidemann3805
@jannikheidemann3805 Месяц назад
Make sure to not miss out on it's FOSS (GPL 3) progenitor Rigs of Rods, which is still being maintained and modded to this day!
@Mateg-M246
@Mateg-M246 29 дней назад
@@SCPFoundation29 ehhh. he is ig right? i have 16 gigs of ram personally but my beamng can barely reach 30 frames at just medium settings, not even
@Knaeckebrotsaege
@Knaeckebrotsaege 26 дней назад
@@jannikheidemann3805 RoR is quite the PITA if you've played BeamNG tbh. Was fun to mess around with for a while tho. Also fun fact... while obviously not the same as being FOSS, BeamNG actually has no DRM to speak of, which is quite refreshing to see. One can just copy the game folder to another PC and it'll work just fine, including already downloaded mods. The only thing that won't work/load is the Steam workshop to get new/more mods (for obvious reasons). They used to have their own CDN for the game downloads before fully switching to Steam as their CDN, simply because having their own ate too much into their (comparatively quite limited) budget
@greatnessofthelack1198
@greatnessofthelack1198 Месяц назад
Driving a vehicle off of a building in GTA4 was always entertaining. I could do that for hours.
@mansellracing8690
@mansellracing8690 24 дня назад
HEY! DudeGTA5 On the XBOX ONE Physical disk version Is Amazing mate, The Damage System in that version is almost the same if not Identical to GTA4's Damage System, Even the driving feels the same because of it, Me and my mate was playing it last night just crashing the cars and just driving mad, jumping off Stuff, We had Cars Crumpling up, Doors hanging off, Windows Smashing in, Its the Best version by far. We even had a car set on fire, I told him to get out cause it will explode, And just like in real life It just Caught fire And burned out. Great version mate, you should try it.
@ThePimpinator
@ThePimpinator Месяц назад
I'm surprised no one has actually made an F1 car drive upside down yet in real life
@Dogthegod-lu9ty
@Dogthegod-lu9ty Месяц назад
Give RedBull some time and they’ll have an F1 driver do it for real
@toyotasprintertrueno86
@toyotasprintertrueno86 Месяц назад
Im sure RedBull will do it in about 10 minutes
@mirex-konex
@mirex-konex Месяц назад
they are working on it.)
@ElSelcho77
@ElSelcho77 Месяц назад
There is this one dude, that apparently is trying to do that. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vwxP6HXkKIY.html
@Chastity_Belt
@Chastity_Belt Месяц назад
While it is theoretically possible, it is also very dangerous and hard to achieve. I'm not even sure there will be enough friction between wheels and surface in upside down position to sustain speed high enough. So probably car will need jet engine to do such stunt.
@ocksie
@ocksie Месяц назад
i've been a fan of IV's driving style ever since it came out and i do believe it's better than V in most if not all ways, but i do remember it feeling like a breath of fresh air to finally be able to turn my brain off while driving in a GTA game. obviously over time though, that means the driving became much more boring compared to IV which always has the player engaged. V's driving did its job well for a bit but it simply doesn't work long term. VI definitely needs some sort of middle ground or maybe even an option to change your handling so people can fine tune their experiences.
@kingthehacker9061
@kingthehacker9061 Месяц назад
17:30 Yes, you can, but it's so heavy to control
@Payro
@Payro Месяц назад
Yup, with a shift and a ctrl button.
@SirFunky
@SirFunky 17 дней назад
Hearted the comment even though he explicitly says this would be unrealistic
@nothinghere7391
@nothinghere7391 Месяц назад
I absolutely love GTA IV's driving, but sometimes the cars look like they have sway bars made of octopus jelly. GTA V's model looks and feels like I'm driving a soap box. I think that GTA VI needs to do what MAFIA games have been doing for years. Having Having two options for the players to choose themselves, between "normal" and "simulation".
@alainportant6412
@alainportant6412 Месяц назад
Rockstar doesn't really do that kind of shit. Everybody is supposed to have the same experience especially trans kids who are #1 users of Gta V
@willdoyoutube
@willdoyoutube Месяц назад
This would not work for GTA 6 online, because it doesn't make sense having different physics for each player in the same session. Maybe they could add this option for campain mode only and find a mid point for online, but I think the odds of that happing are low.
@iwtdl_
@iwtdl_ Месяц назад
@@willdoyoutube Already GTAO has different session types depending on targeting mode so it could likely work.
@Channel9iNE
@Channel9iNE Месяц назад
@@alainportant6412 The fuck are you on?
@thefallenvalley4340
@thefallenvalley4340 Месяц назад
I can tell you're very new to the franchise by this opinion. Rockstar designs the whole game around a certain type of physics.
@DanielKay06
@DanielKay06 Месяц назад
Something I always wanted was a "seatbelt" option for getting flung out of cars, putting on the seatbelt could be similar to how you put on a helmet on a motorcycle, you just wait parked a few seconds and it's on, though could also be an interaction when in a car. When on you can't get flung out and you take a bit less crash damage but you can't "jump out" a moving car as a tradeoff. That said they should really also change how bailing from a car or bike works, instead of just rolling uncontrollably you should have a way to stop or catch yourself somehow, maybe in exchange for taking more damage. That way bailing could actually be useful again as right now it pretty much just carries you the same distance your vehicles travels after bailing anyway :P
@Tuulos
@Tuulos Месяц назад
IIRC at least GTA IV has seat belts, you need to wait for the character to close the door and / or start the car by themselves before hitting the gas.
@theninethrees8044
@theninethrees8044 Месяц назад
GTA 4 online racing is far more grounded and took actual skill to compete. It had speed boosts if you curb and go over bumps. Braking points were extremely crucial. You had to focus a lot more on keeping your car under control while securing your position meanwhile GTA 5 online racing just had you focus on not crashing.
@GameSpirit1
@GameSpirit1 Месяц назад
I remember the pressure i had in GTA IV, of being 1st and trying to not hit the sidewalk, just one hit and the race was lost ! But it was so rewarding
@theninethrees8044
@theninethrees8044 Месяц назад
@@GameSpirit1 Lol yup, those racing lobbies were rough man. Not for the your typical NFS player, you HAD to know the condition of every street in the city to have the most control over your car. One pot hole and your Comet starts flying in the air doing 360 no scopes then next thing you know you’re in last place.
@AlineaEuros
@AlineaEuros 28 дней назад
In gta 5 you also use curbs to speed boost
@electrified0
@electrified0 7 дней назад
Meanwhile in GTA5 races you're in 1st knowing that there's 2 kids behind you waiting to cheese catchup+sleep stream at the last second
@crashblaine42
@crashblaine42 18 дней назад
As a Need For Speed player and a Forza player, I’m relatively good at controlling both, it just depends on what I want on a specific day
@Liger_Soba
@Liger_Soba 17 дней назад
This. Sometimes I’d like to play AC to drive on the edge of what’s possible in sim racing, and sometimes I’d to play need for speed unbound to unrealistically wreak cops and make turns that shouldn’t ever be possible. For me too it’s all a matter of what I’m feeling for the day.
@dwayneendress7827
@dwayneendress7827 21 день назад
Gta 4 had the best driving
@mobythemerpup1515
@mobythemerpup1515 Месяц назад
The Cars fall apart faster then Cruella’s 4T Car from the third act in the movie
@Rat-O-Tim
@Rat-O-Tim Месяц назад
for some reason a loved gta iv's motorcycle driving physics, install a first person mod and drive a zombie chopper, it feels unbelievably good in gta iv
@elitef40
@elitef40 14 дней назад
I love the 360 dasboard and guide effects. It's pretty darn cool!
@_Devil
@_Devil Месяц назад
Dark Space always knows how to take the worst sponsor ever🙏🙏🙏🙏
@BobGeanis
@BobGeanis Месяц назад
Haven't seen him take a mybookie or stake ad so I don't think so
@flameguy3416
@flameguy3416 Месяц назад
IKR way too much sponsoring of scummy GTA RP money hungry servers owned by Pakistani tax evaders
@30THMAN.
@30THMAN. Месяц назад
I remember back when he started sponsorships, he said he well only do sponsors that "worth it", and he doesn't want us to see another Raid Shadow Legends sponsor, but looks like he made another terrible sponsor..
@khebre6032
@khebre6032 Месяц назад
So radi shadow legends doesn't exist?
@Gassp_
@Gassp_ Месяц назад
War thunder isn’t bad, it just sponsors anything that walks
@duck74UK
@duck74UK Месяц назад
I really hope GTA 6's driving is more like GTA 4's. I dont want to fall asleep whenever the "auto" in Grand Theft Auto is present. It shouldn't be something that's toned down to be as easy as possible to get you from A to B, cars should be a big part of the gameplay too. Rockstar hopefully learned their lesson, look at how many cheap things they had to add to try and get enjoyment out of 5's handling model. Every intersection having a red light runner who would always happen to slow down or speed up depending on how or if you swerved. Every road with multiple lanes always happens to have the car that wants to change lane the second you come to pass them. The police pit manoeuvres not being physics driven but instead the contact overrides your steering controls, ect.
@ashton9699
@ashton9699 28 дней назад
It won't, because they also learned the bigger lesson that children are a majority of the players who line their pockets, and kids don't want "harder" driving.
@alexgreg152
@alexgreg152 23 дня назад
Learned their lesson, what are you talking about ? Gta5 crushed gta4 as they sold way more gta5 games. I will also add that gta never claimed to be a car simulator.
@ralphenstein9105
@ralphenstein9105 19 дней назад
@@alexgreg152 Did GTAV crush GTAIV just because of its arcade physics? Maybe it was despite that (and might have more to do with the fact that Rockstar have been milking it for all its worth for over a decade). No, you're right - gta never claimed to be a car simulator, but driving is a huge part of the game.
@alexgreg152
@alexgreg152 19 дней назад
@@ralphenstein9105 They could do the same with gta4 but they didn't, because they knew the game wouldn't hold. Gta5 still holding up pretty good even after a decade. Like i said gta is not a driving simulator so idc much about it being realistic as hell. Like forza horizon, if ppl like this game so much it's because of it's mix between arcade and simulation. I played gta4 and gta5 and spent way more time driving in gta5 than in gta4. And i do like driving simulators. But gta is not supposed to be one and the mix they did for the 5 is perfect to be combined with every aspect of the game.
@domasavpedzivin
@domasavpedzivin Месяц назад
*Really enjoyable and informative vid , there's one thing that You had overlooked , specifically the fact that older cars in IV doesn't feature ABS , while the newer cars are equipped with it , personally I think that the driving model in IV was sucha step forward 'cos 'twas innovative, more demanding 'twas like a really unexpected but great move by the developers*
@BDozer666
@BDozer666 Месяц назад
16:42 You could always take another car and ram your old one to unflip it. 17:26 You can control your car mid air in GTA IV as well. Holding handbrake (or was it gas+brake, not sure which) also changes the type of air control (so you can actually turn the car left or right instead of rolling it). 28:41 GTA IV also has curb and wiggle boosting, as well as all the speed boosts that come from all the tiny bumps in the road. 32:44 They need to find a mid point between San Andreas and IV, not V. It was a big missed opportunity to not talk about San Andreas and what it did right. V's driving setup is pretty much downgraded San Andreas driving, as San Andreas had a much better balance of arcade and realism than V. Body roll actually existed and was properly applied to correct vehicle types. Cars of the same type had more handling variety between them. It didn't have the forced traction control system of the newer games or the weird physics glitches. It did some things better than IV.
@iwtdl_
@iwtdl_ Месяц назад
Combining the driving physics of GTA IV and V can actually work for GTA VI. The Bravado Dorado and the Canis Terminus are the best examples of this.
@_wris
@_wris Месяц назад
@@iwtdl_ I haven't driven either of them but are they really the best examples? Because so far I thought the Eudora was the best and (possibly) the only example of a combination of both physics. And from videos that I've seen about the cars you've mentioned, they seem to have the same stiff physics but I might be wrong.
@wilbo_baggins
@wilbo_baggins Месяц назад
Glad someone pointed the air control out. It's been a thing since even in sa (can't remember if it was prior)
@DarkSpaceStudios
@DarkSpaceStudios Месяц назад
Great comment, thank you
@santi3256
@santi3256 20 дней назад
I think u are actually true. Like San andreas and V are almost the same type of driving, it's just that is not soo noticeable because of the clear difference on graphics.
@KillZoneHart1
@KillZoneHart1 Месяц назад
GTA6 really need to adopt some of GTA4s driving mechanics. It's so much more satisfying picking your braking point correctly and more risk because of weight transfer. GTA5 unfortunately you can go flat out almost all the time with no risk of crashing resulting in boring chases.
@Python-xs2iv
@Python-xs2iv Месяц назад
L
@KillZoneHart1
@KillZoneHart1 Месяц назад
@@Python-xs2iv you're an L
@Python-xs2iv
@Python-xs2iv Месяц назад
@@KillZoneHart1 Sick burn bro. Did it work as well in Kindergarten?
@thegamingvillager2392
@thegamingvillager2392 Месяц назад
​@@Python-xs2iv Do you grief lobbies with your opressor mk2?
@Python-xs2iv
@Python-xs2iv Месяц назад
@@thegamingvillager2392 I don't even play GTA online like that bro 😭
@UltimateSpiderMan
@UltimateSpiderMan Месяц назад
You can control the vehicles in ALL gta games actually while not holding the accelerate button.
@UltimateSpiderMan
@UltimateSpiderMan Месяц назад
Like in mid air
@blendhon
@blendhon Месяц назад
And unflipping by holding down the reverse button + left or right
@UltimateSpiderMan
@UltimateSpiderMan Месяц назад
@@blendhon that too, but you can't do it without enough momentum in the older games, and if its completely stationary you won't be able to unflip it.
@blendhon
@blendhon Месяц назад
@@UltimateSpiderMan Yep!! But most people don't know that (apparently)
@user-zm6sc6sy3w
@user-zm6sc6sy3w Месяц назад
Never was a fan of steering in midair I think it should be nerfed it is just too goofy only thing it made sense for it was on dirt bikes like a professional stuntman pulling tricks in the air
@Rabbit-o-witz
@Rabbit-o-witz Месяц назад
I like both driving. They both accomplish what they are meant to do according to each game
@skeletonbuyingpealts7134
@skeletonbuyingpealts7134 Месяц назад
Oh look at you with your logic
@AverageAlien
@AverageAlien Месяц назад
Yeah in general kids just jump on the GTA 4 bandwagon these days, even though at the time, GTA 4 was always considered to be an inferior game to all other GTA titles.
@TheBloopers30
@TheBloopers30 Месяц назад
@@AverageAlien Bandwagon this and bandwagon that. Couldn't the exact same thing be said for how some people didn't like IV back then as well? No because such argument is impossible/very hard to actually confirm and is usually used as an anti-argument to avoid having to argue facts and/or other peoples opinions.
@ross3695_basedhax
@ross3695_basedhax Месяц назад
@@TheBloopers30 Can confirm I liked 4 as much as SA when it came out. And I don't see many kids playing GTA 4 ever wtf is that guy even on about
@DedAlexFive
@DedAlexFive Месяц назад
Well, if GTAV driving's objective was to feel like trash, they succeded.
@VioletGiraffe
@VioletGiraffe Месяц назад
There are SUVs in GTA Online that can tip when turning at high speed, but they are very few.
@DarkSpaceStudios
@DarkSpaceStudios Месяц назад
I wish I hadn't missed that. Such a big mistake. Second big one too, because vehicles can actually be controlled in the air in gta 4
@dividedstatesofamerica2520
@dividedstatesofamerica2520 12 дней назад
Cite an example.
@michaelmcd64
@michaelmcd64 Месяц назад
I hope GTA 6 goes for an inbetween of 5 and 4s physics. Its good that you can unflip your car and have air control as a nice convenience feature. Especially with personal vehicles being heavily emphasized now. But hopefully the damage is more pronounced and the driving physics offering a little more challenge and variety.
@HansTheDeutscheMenschlich.
@HansTheDeutscheMenschlich. Месяц назад
High expectations leads to huge disappointment.
@Simtatic
@Simtatic Месяц назад
I very rarely comment on videos, but Dark Space deserves the engagement! By far one of the best (maybe even the best) GTA channel out there. The effort which goes into these videos is crazy (editing, research, scriptwriting...). Thanks for creating such amazing content! To the video topic itself (i haven't watched the vid yet): i think a mix of GTA 4 and GTA 5 driving for GTA 6 would be the sweatspot. GTA 4s physics were too soft and GTA Vs too stiff. Also the whole flipping your car back up or steering in the air is kinda goofy. It had also other issues like when vehicles land on the roof or front end after a jump, they tend to explode which makes no sense. Hypercars and Sports cars should also be faster than in the previous games and also require more skill (for example, they could be easier to spin out, at least RWD cars). As someone who both likes simracing and arcade racing games, i know what both worlds can offer and i really hope Rockstar makes the driving in GTA 6 awesome since its such a vital part of these games. Not only for missions, but for races, travel and much more.
@DarkSpaceStudios
@DarkSpaceStudios Месяц назад
It's funny, you kinda say exactly what I say in the video 😂
@Simtatic
@Simtatic Месяц назад
@@DarkSpaceStudios Yeah, i've noticed that. I think most people who played both GTA 4 and 5 share that opinion, therefore it's not a huge coincidence. ^^
@GD_Mambra
@GD_Mambra Месяц назад
22:02 that is not true, in the GTAVI Trailer at the end when Jason and Lucia are kicking the doors open, on the left we can see a car with a pretty realistic dent in it. (and in the leaks we saw a bit more damage)
@MrSquaky
@MrSquaky Месяц назад
You still have some of the best video editing I've seen in all of RU-vid
@orlovntl1041
@orlovntl1041 Месяц назад
One thing I really didn't like with GTA 5 was that cars would explode if you landed it on the roof. This was particularly annoying on mout chilliad.
@cronus-kumo
@cronus-kumo 27 дней назад
To be honest i feel so pulled apart by both GTA 4 and GTA 5 driving that i start to not care anymore what GTA 6 will bring. Don‘t get me wrong the GTA 4 driving is awesome and it actually feels nice to drive around through Liberty City but i also love the GTA 5 driving just because (as it already got said) it sticks to their arcade style driving. The addition of being able to flip your car around when landing on the roof was like the helping hand to a cry for help. I remember how frustrating it always was having a sick car in GTA SA and then flipping it. Of course it not rewarding then to be a good driver but it‘s still GTA and not a racing game and i feel like if you want it to be rewarding you still can make it that way. I agree that you can driver over pretty much everything in GTA 5 but it still is a bit more easy to spin out at high speeds due to all the bumps in the road. It just feels more "usual" or "familiar" to have an arcade like driving experience in GTA even thought i really liked driving in GTA 4 too. …… We don‘t talk about the visible damage problem cuz that really does suck in GTA 5.
@ommer15
@ommer15 Месяц назад
so many great points in this video, i really hope they take the best out of both games and implement it into gta 6. youve also mentioned so many good features in gta 4, some of which i didnt even know about
@TengokuEXE
@TengokuEXE Месяц назад
GTA IV also has a weird suspension glitch some may or may not know. If you shoot at the area behind a wheel, it will cause the car to lower, eventually "breaking" the suspension. If you do this with all four wheels, the car goes faster. Combined with blowing out the tires, you can reach high speeds. While it's unrelated, a fun lesser known glitch is the shipping container glitch. If you do it in multiplayer while hanging onto it, it moves so fast that it can launch you above the sky cap or across the city so fast that it looks like you teleported.
@glurak888
@glurak888 Месяц назад
GTAV has that aswell, the futo turns into a drift machine with that. It was meta back in 2013.
@Rude_Boi
@Rude_Boi Месяц назад
It sucks because if you go back to the PS3/360 versions of GTA V, the cars could get damaged to pancake levels. They only took that out with future releases because of first person mode, and the fact that they didn't create an interior damage model, so they disabled the exterior damage model.
@HeyTarnished
@HeyTarnished Месяц назад
Yes! This is what’s making me afraid of GTA VI’s car handling & deformation systems, Rockstar also have to listen to the online multiplayer portion of the fanbase that is literally keeping GTA V alive all this time, they’re having the most fun with the driving & aren’t complaining, right? They represent the majority of the GTA audience, that’s why I’m afraid GTA VI will opt for a GTAV-like physics & driving style in order to appease & not make those online guys mad, they’re hedging most of their success on them. I hope Rockstar do not listen to them & make the best driving handling/physics they could make.
@thegamingvillager2392
@thegamingvillager2392 Месяц назад
​@@HeyTarnished Then make your own game. GTA is Rockstar's game and if they want to add V style handling/physics to their next game its their choice not yours. If you disagree, i guess just learn game dev and make your own game (cant say it wont be AAA levels because thats hard to do)
@thegamingvillager2392
@thegamingvillager2392 Месяц назад
Also im sure R* will bring back realistic handling this time so its stupid to think they will add V handling back
@OutlawedPoet
@OutlawedPoet 29 дней назад
Are there any videos showcasing this? Haven't played last-gen GTA V since 2013.
@mansellracing8690
@mansellracing8690 24 дня назад
Nope not altogether true My friend, Try The XBOX ONE Version, It's Amazing, It has the same Damage System as GTA4, And it also has the in car Camera view, And the Physics are almost the same as GTA4's. Me and my mate were playing it last night, And we had a right ol Laugh, We were Just crashing the cars And Jumping off stuff, And we had Crumpled up Body panels, Wheels Buckled up, Doors hanging off, My mate was running from the cops, And the engine caught fire, And just gave up, And it wouldn't Drive, It was Great fun mate. Play this version, The Physical disk version, It's the best GTA5 by far my friend.
@mauroghen9157
@mauroghen9157 26 дней назад
My main frustration is the heavy pilot assist with helicopters making machine guns completely worthless. Then theres the lack of actual drifting. If you lose control, pressing on the gas does nothing and you can only steer and hope you dont spin out. In gta online you get a drift tune on a few cars but then it feels like you’re constantly driving on ice and never have grip
@DOUGL4S1
@DOUGL4S1 Месяц назад
GTA IV has a mod by Killatomate that adds realistic handling, top speed and damage to all cars. I recommend it for people who want to see what "realistic" handling feels like in GTA.
@kingtiger3390
@kingtiger3390 Месяц назад
To be entirely honest modern trucks can handle better, accelerate quicker and come to a stop much faster than what most people would expect, especially european cabovers.
@LxrdBreezy00
@LxrdBreezy00 Месяц назад
Being good at driving in 4 was so satisfying. V is great for racing and getting away
@mansellracing8690
@mansellracing8690 24 дня назад
HEY! Dude, Try GTA5 on the XBOX ONE, It's Amazing, The Damage System is almost the same as GTA4's. Infact Mabey even the same, Me and my mate were playing it last night, And we had a right laugh with it, just crashing the cars, And Jumping off stuff, We had crumpled up Body Panels, Doors hanging off, We even had Buckled up wheels, And the car wouldn't steer Proper. And the engine caught Fire to, We thought it was gonna explode, But it Just caught fire and started smoking, But the cops were on us and the ruddy thing wouldn't start, I told him to Pinch another car but He was to slow, And got shot BOO HOO. Anyway I think the Physics are Much the same as 4 because of the Damage system. It's a Great version Mate.
@Emberson-9000
@Emberson-9000 3 дня назад
I always liked that flipped cars exploded in older games. Especially during vigilante missions, where if your car flipped near the target, or the target's car flipped durring the pursuit, you could walk away and watch the fireworks.
@heavenlanes5598
@heavenlanes5598 Месяц назад
This video is what I still need in my life. I have a modified handling file in my copy of GTA IV that is a balance between it and V even when the game's handling system is feeling janky at times. I'd drive a Patriot mindlessly around LC and see it entering corners with almost little body roll and at full speed, or the Manana that still feels sluggish and creates a bit of wheel spin at every turn. Both titles don't get the driving right regardless of whichever feels the most thrilling.
@MrNotorius007
@MrNotorius007 Месяц назад
Can’t believe I agree with almost everything you said. Are you me lol. I’ve been saying this for years. Especially the next gen damage. They marketed it as improved damage while actually decreasing the amount allowed to the cockpit area making the cars only like 20% deformable in the front and back. I was so disappointed when the next gen version came out. What’s annoying is they could’ve come up with so many alternatives like character ducking when roof is damaged, or swapping first person damage as a separate damage model like racedriver Grid where once you go third person the actual damage is shown, or tweaking deformation to a certain level, yet they went with the laziest option of completely removing damage. Hopefully 6 has better solutions to damage and actually adds life to physics in the way cars behave. I could drive around for hours in IV whereas V felt like a lifeless chore.
@TrialzGTAS
@TrialzGTAS Месяц назад
A midpoint would be great. I loved IV. I loved that I had to practice to get good at it. Not just pick up and go. Almost feels as if Rockstar forgets they are a mature rated company and still just cater to children. And love the blade dash you had, brought back some great memories :)
@OutlawedPoet
@OutlawedPoet 29 дней назад
I don't really get what's so challenging about IV's driving?
@dividedstatesofamerica2520
@dividedstatesofamerica2520 12 дней назад
I don't really get what's so challenging about real life driving either, but most people can't seem to do it properly.
@thejimd
@thejimd Месяц назад
I wonder if any conclusions about VI's driving can be drawn from the brief driving segment at the end of the Hank's Waffles leak, or the highway overpass jump near Archez. I can't tell, if so. Both feature some amount of damage, and suspension activation.
@Sunsetradi0
@Sunsetradi0 Месяц назад
Checking out the poll, it's kinda funny how unanimous the vehicle damage being better in IV is. Personally I love driving around in IV trying to pull off crazy stunts, I've been playing around with a first person mod for a few years and it's quite a different experience, it makes bikes feel way better, you are more conscious of the space they occupy on the road and how you can use that to your advantage either driving through alleyways or jumping off staircases with them. The adrenaline it makes me feel is hard to describe I'd rather just recommend everyone goes and tries it
@tylercouture216
@tylercouture216 Месяц назад
I wanted to mention something about the traffic getting in front of you while you're driving. I know it seems annoying, but to be honest with you that has been a part of rock star's driving philosophy since I can remember as far back as midnight club two. When you would drive on the wrong side of the highway. Cars would basically swerve to get out of your way, but as a result would sometimes swerve right into you. They even do it in red dead redemption two with the horses. Sometimes somebody is riding, and they'll just turn their horse in front of you.
@Juanguar
@Juanguar Месяц назад
I’ve heard somewhere that they do this to slow down the player and prevent them from outpacing the loading of the map chunks
@tylercouture216
@tylercouture216 Месяц назад
@Juanguar could be true for older games, but in all honesty, the only game that didn't do it purposely was gta4.
@XpertGreekGamer
@XpertGreekGamer Месяц назад
4's simply better because of the impact, depth and how the player deals with it. Simple as that. Only middle point that needs to be found here is how do you make IV's driving less extreme. IV itself isn't near as extreme as other simulations but they could tone it down a bit for VI i guess. More lessons need to be taken from IV than V is what I'm saying, i just don't want to be bored while driving ok? IV ruined every other GTA driving for me because of how much more involved i was in it. I think mid air control is good btw, same with car flipping
@mansellracing8690
@mansellracing8690 24 дня назад
HEY! man, Play the XBOX ONE version It's Amazing mate, It's almost the same as GTA4's Damage system, Me and my mate was playing it last night and we had a right laugh, my Mate really sucks at the Driving, But that didn't matter, We were Just Crashing the cars jumping off stuff, And we had Crumpled up Body panels, Buckled up wheels, We even had a door hanging off at one point, It's a Great version my friend. It's the closest Iv'e seen to GTA4's Car damage and even the Physics Are Nearly the same to. It's a Great version pall.
@XpertGreekGamer
@XpertGreekGamer 24 дня назад
@@mansellracing8690 Doubt but even if true i don't have an XBOX and i never will
@mansellracing8690
@mansellracing8690 24 дня назад
@@XpertGreekGamer Why would i lie about it mate, I am telling you the truth, But I know not everyone likes the XBOX ONE, So i respect that, That's fine pall, But i am Telling you the truth on the Damage system, I haven't really played it until last night, cause i always played the PS4 version, until the PS5 version came out, Then i played that, But i didn't want to Lug my PS5 all the way down my mates house, So i took the XBOX ONE version with me, And i was Amazed at how good it is. But i can't tell you what to Believe Can i, It doesn't really matter anyway does it, It's only a game after all. I just thought you might be interested to know mate that's all.
@XpertGreekGamer
@XpertGreekGamer 24 дня назад
@@mansellracing8690 I didn't so anyway
@jordan-mn6yy
@jordan-mn6yy 28 дней назад
The 360 dashboard menu is perfection.
@anshulsingh8326
@anshulsingh8326 Месяц назад
Something in between GTA 4 and 5. I won't mind if they give 3 Options. Like GTA 4, mid, like gta 5. They can still have stunt racing where admin can choose what physics everyone should have
@ethanrandall3005
@ethanrandall3005 6 дней назад
I don't think physics should be an option. The game should have consistent physics and damage models. However, the option I have yet to see people mention is vehicle modifications. That's one of the main points in GTA V. Vehicle customization. GTA V did it wrong though by not giving much for options and instead there were just objectively better modifications. Instead, id suggest lots of modification options but all with tradeoffs. Roll cage increases damage resistance and reduces player damage taken in crashes, but also adds a lot of weight. Tires should affect how the vehicle handles on different terrain. Vehicle pitch can already be controlled in-air in real life by accelerating/decelerating to a limited degree, but active aero and compressed air nozzles could give realistic-ish methods of controlling a vehicles attitude in-air. If GTA VI gives everyone options with tradeoffs instead of just better options, it would be a lot more interesting. As is, instead of every vehicle in GTA V having a use, 90% of the time, all you need is the oppressor mk 2.
@anshulsingh8326
@anshulsingh8326 6 дней назад
@@ethanrandall3005 Well it's similar to what I said. In stunt racing they can only allow cars with such modifications. Or normally they have some suspension types that users could change through modification. Still the same what you and I said, but just added the modification word now.
@WhoKnowsZombie
@WhoKnowsZombie Месяц назад
I always thought GTA should just have a switch that lets you turn on or off the simulator type stuff so like it’s more realistic or not
@beanward_xd527
@beanward_xd527 21 день назад
I think in gta 6 they should handle more closely to gta 4 but when you add wings and splitters it increases the downforce value or stiffer suspension that reduces body roll and brings them closer to gta v handling at the expense of top end speed due to more drag and makes the car more sensitive to bumps due to the stiffer suspension. In the end it would allow you to tune your cars to have a closer handling model to what you personally prefer.
@MoxFreakinFulder
@MoxFreakinFulder Месяц назад
Refreshingly well researched video and I love the 360 dashboard UI thing you've got!
@leonkenedy4616
@leonkenedy4616 Месяц назад
It could be tone down a bit but GTA IV driving system is the best imo.
@cronus-kumo
@cronus-kumo 27 дней назад
The problem is that i like both the GTA 4 "realistic" and the old GTA "arcade" driving and i wish you could just switch in between the both of them but … that‘s most likely impossible or nearly impossible.
@Utonian21
@Utonian21 5 дней назад
I love the way cars handle im GTA 4. They feel like they actually got some weight to them, and when you crash it's extra satisfying
@JustinTheSpider
@JustinTheSpider 19 дней назад
You have to also think about what could happen on online too. Gta4 was way to extreme and Gta5 is too little car damage would have to be based on how much armor you buy for your personal vehicle, and handling off your upgrades it would make stealing cars off the streets much more of a risk and a last resort and much difficult to get away, the plus side of using cars off the streets means you can ditch them easily but using your personal vehicle would have the cops put it down on record making it easy to spot you if you, if they see you next time
@CaptainGlack
@CaptainGlack Месяц назад
Great video, great points. I watched until the end. An easy sub!
@ross3695_basedhax
@ross3695_basedhax Месяц назад
love your channel also 👍
@Average_Internet_User101
@Average_Internet_User101 Месяц назад
If GTA 6 releases with "realistic physics" anyone you're doing a mission (To make $ and RP) with either: - Get's stuck by flipping their car - Is super slow because they dented their car too much on one side negatively impacting their driving - Get's flipped when going over a ramp and flipping mid air - Get's permanently stuck on a rock or incline because they were exploring the map I give you full permission to leave them stuck, or even better leave the mission and let them take 3 Times as long to finish it!💀
@Nitrox_909
@Nitrox_909 Месяц назад
imagine having to constantly counter steer only bcause you hit a curb on a crossing😂
@Average_Internet_User101
@Average_Internet_User101 Месяц назад
@@Nitrox_909 Specially whilst you have 2 Enemy vehicles with 4 enemies each, total of 6 shooting you at all times, with 1 to 2 Helicopters with 2 gunners each chasing, with anything from a ⭐⭐⭐ to a ⭐⭐⭐⭐⭐ wanted level
@rlfpotatoking9253
@rlfpotatoking9253 Месяц назад
so they should put a slider for arcade handling and simulation handling, let the player decide and this could be an option in a GTA Online session if all cars should be arcade handling or simulation (realistic)
@Average_Internet_User101
@Average_Internet_User101 Месяц назад
@@rlfpotatoking9253 That or a toggle option, either would be fine!👍
@JetL
@JetL Месяц назад
@@rlfpotatoking9253 They should have everyone using the same handling though. For the sake of consistency and competition. I think something in between the two games would be perfect.
@Crazycliff98
@Crazycliff98 Месяц назад
this is editing is superb and entertaining, nice wörk män.
@robdom91
@robdom91 4 дня назад
GTA IV: Hyper realistic vehicles but not a lot of variety GTA V: Toned down realism, but much more variety GTA VI: What are you doing speeding like that!? That's against the law! You are now mandated for a compulsory road rage rehabilitation and re-education course at Sweet Baby University. At your own expense...
@Halo_Legend
@Halo_Legend 19 дней назад
No, I disagree with the verdict, thus making your point incorrect. GTA IV is better.
@ViceCitySanAndreasLibertyCity
@ViceCitySanAndreasLibertyCity 18 дней назад
You think your the main character?
@REPOMAN24722
@REPOMAN24722 Месяц назад
GTA IV was better
@HichamBoudouma
@HichamBoudouma Месяц назад
Your opinion
@markedmanmist
@markedmanmist Месяц назад
Agreed, GTA V is too arcade-y. Not to mention San Andreas feels more Empty than LC.
@HichamBoudouma
@HichamBoudouma Месяц назад
@@markedmanmist but gta iv removed manys features that gta san andreas had so i disagree
@markedmanmist
@markedmanmist Месяц назад
@@HichamBoudouma ..I'm talking about V's San Andreas?
@HichamBoudouma
@HichamBoudouma Месяц назад
@@markedmanmist at least gta v get features back that gta san andreas had unlike gta iv not all but both are better than gta iv
@cheese864
@cheese864 7 дней назад
For some tests in GTA5 you just chose the wrong cars to simulate the physics
@thatoneintrovert9618
@thatoneintrovert9618 23 дня назад
They should allow you to switch between driving physics, like how Mafia 2 did. We should be allowed to choose between GTA V style driving and IV, or when Rockstar makes new physics for 6, we also have the option for that. That way, all players are happy. They get to have their preference. I feel like this would work online as well, imagine seeing other players driving boat-like IV style driving while other players nearby are driving with complete control and accuracy like V. That would be the best.
@AGnar0k
@AGnar0k Месяц назад
The true answer is to have San Andreas driving physics.
@bearabletable7527
@bearabletable7527 Месяц назад
sorry but GTA IV driving is driving me nuts. lol I perfer arcade. MAFIA 's choice is the best tho as people can choose which one as he/she likes.
@colliefields4637
@colliefields4637 Месяц назад
I'm definately on Team IV when it comes to driving physics. Sure it was heavier and swayed like branches in a high wind but I found that despite it being more challenging it was still very fun to drive and far, far more rewarding when I managed to pull off high speed maneuvers and not crash it into something. With V I found everything felt "cheap" to me. I thought initially that the instantaneous turning was just tutorial mode and that it would ease the player into the "real" driving physics but that obviously never happened and when I discovered that you could artificially turn and shift the direction and spin of the car mid-air so easily plus being able to make a static upside down car self-right... Took alot of the enjoyment out of driving very quickly for me.
@AthenaKolva
@AthenaKolva 12 дней назад
The spinning box truck glitch is actually present on busses too, and can be done :) all vehicles as a matter of fact are technically affected. It's just nearly impossible to replicate on other vehicles due to their shapes
@LincolnAKAVenox
@LincolnAKAVenox Месяц назад
Ngl I still hate the driving in gta 4. I never felt like I had control, like driving a car in real life is easier. If gta 4 took place in the winter and had icy roads it would've made sense but it doesn't make sense that vehicles move like this, the motorcycles straight up suck in the game. I do agree the physics are better in 4 than 5 though that's pretty much a fact.
@randomserbianguy5677
@randomserbianguy5677 Месяц назад
Bro, the motorcycles were probably the worst aspect of the game. I'm genuinely surprised they didn't fix up the bike physics for Lost and the Damned, even the NPC would be swirling around and crashing into things
@Bourikii2992
@Bourikii2992 Месяц назад
That's because you're driving 60mph or faster without realizing it.
@LincolnAKAVenox
@LincolnAKAVenox Месяц назад
@@Bourikii2992 my main problem is that it's very hard to turn in this game, so yeah driving at high speeds is very hard to do
@PaoMej
@PaoMej Месяц назад
I always liked GTA 4's handling from the beginning. Cars felt more grounded. It gave driving a challenge and less of a bore. Like a proper driver - you're always gotta be attentive to the vehicle. It made even boring and common vehicles fun to drive cause of it. I liked trying the different feel for each vehicles in that game. But in GTA 5, it was just meh. Vehicles such as vans and trucks are a bore to drive cause of how easy and flat the handling is and add the dumb down crash models too.
@CarmineKar98K
@CarmineKar98K Месяц назад
People complained about GTAIV's driving but I liked how real it felt or tanky, and getting skilled with the driving was satisfying to nail down. And while I didn't mind the arcade like driving in GTAV I just kinda vibe more with 4's because it feels like a challenge to overcome and feels good to be grounded in some kind of reality.
@33connorkenway33
@33connorkenway33 Месяц назад
Btw you can control the vehicles in GTA 4 mid air if you just leave the accelerator button and move it with left, right, up and down buttons
@OMGItsBirdmanArchive
@OMGItsBirdmanArchive Месяц назад
duuuude I love this guy! haven’t gotten around to finishing his gta 5 series but i will be here DAY ONE when the first gta 6 video comes out
@ondrejkopecky8552
@ondrejkopecky8552 Месяц назад
For me its Gta IV because its more releastic than Gta V i want Gta VI to be fun and releastic as well+ RTX real time reflections, more ncps, more life in the game.
@UserJBweld
@UserJBweld Месяц назад
If I'm honest it's like a 50% GTA 4 to 50% GTA 5 to me. The body physics in 4 were just slightly too much along with the bad bike physics. But the dumb boost bugs and lack of weight to vehicles in 5 is underwhelming. That's really all, love them both to death and I hope they mix the physics because I think that would be the sweet spot or the Gta-spot I guess you could say.
@zematic_4881
@zematic_4881 Месяц назад
I do think it was annoying when you crashed 3 times in IV your car would be destroyed
@Johny40Se7en
@Johny40Se7en 21 день назад
Great video. 2:10 that was very cool and thoughtful transition, fair play 🙂 GTA IV's driving gameplay is SO satisfying that I'm still returning to play the game every so often to this day just to drive around and listen to music, and mess about. The feel of everything is just spot on, especially the mass and deformation of the vehicles. It really complimented a game which has so many other elements that are wonderfully thought out and executed. Truly makes for one incredibly engaging experience overall, and why it'll always stay with me. We're all looking for that special someone. GTA IV is one of them because it's brimming and oozing with depth and character 😊🥰
@flv-9984
@flv-9984 Месяц назад
Oh yeah the gta 4 driving is so realistic,2 hours to make a turn with almost any car 🤗
@Liger_Soba
@Liger_Soba 17 дней назад
🤨
@kev1593
@kev1593 6 дней назад
Skill issue tbh the driving was fine
@Spidoc
@Spidoc 26 дней назад
idk what some ppl are talking about, the suspension in gta 4 IS a lil overkill
@dudemp4
@dudemp4 25 дней назад
yeah it really is
@RSGCProductions
@RSGCProductions 16 дней назад
Nah
@uhohitsatrap9989
@uhohitsatrap9989 9 дней назад
For the vehicle time period it is actually extremely accurate
@dudemp4
@dudemp4 9 дней назад
@@uhohitsatrap9989 if the game took place in the 50s
@uhohitsatrap9989
@uhohitsatrap9989 9 дней назад
@@dudemp4 Not even the game takes place in 08 but most of the cars are pre 2000s. If you actually paid attention to the way the cars handled you would actually understand.
@comtruise7631
@comtruise7631 Месяц назад
might be your best edited video to date, love it!
@twistedyogert
@twistedyogert 7 дней назад
When you explained how the physics in BeamNG I understand why my computer struggled to run the program on some maps before I installed a new graphics card. I can't imagine the numbers that need to be crunched 60+ times a second.
@henrik1743
@henrik1743 Месяц назад
Not enough people talk about how much better the motorcyle and bicycle handling in particular was in Vice city / san andreas and even GTA 4 to some extenct than GTA V. You couldn't do 360 bunny hops with a bicycle or let a lone a wheelie.. As as kid I always loved to see how many minutes or metres I could do a motorcycle wheelie or MTB wheelie... Please GTA 6 devs bring that old motorcycle arcade handling back it was soooo much fun!!!
@BDozer666
@BDozer666 Месяц назад
GTA V's motorcycle handling/physics are by far the worst in the series. It was the best in SA and IV (just don't be above 60 FPS in IV or they go ice mode).
@henrik1743
@henrik1743 Месяц назад
@@BDozer666 exactly! I figured out the Gta IV fps causing issues the hard way lmao. SAN Andreas was definitely peak arcade fun
@DirtyDev
@DirtyDev Месяц назад
Depends on the motorcycle imo, in gta iv the American motorcycles (like the ones the lost mc use) are really good but the sports bikes suck ass. The sanchez is okay.
@captainszasz5836
@captainszasz5836 Месяц назад
@@DirtyDev Sports bikes are the bane of my existence. Especially when playing at a high fps and they just spin out randomly.
@ddd7038
@ddd7038 28 дней назад
the Choppers in Lost and Damned are alright, but the motorcycles in Base IV are *Dogshit*
@mightythistle
@mightythistle Месяц назад
GTA IV was a glamourized super realistic tech demo that's why it was so impressive. V brought back the fun.
@Bourikii2992
@Bourikii2992 Месяц назад
Fun, like intro sequences that last 2 hours and if you veer even a nanometer off script you fail the mission.
@heksevillehero
@heksevillehero Месяц назад
​@@Bourikii2992 Honking your horn in LC traffic can fail tailing missions in GTA IV. That's been an issue with Rockstar game design for a long while.
@Bourikii2992
@Bourikii2992 Месяц назад
@heksevillehero Yes, generally being conspicuous causes conspicuousness during inconspicuous missions.
@mightythistle
@mightythistle Месяц назад
@@Bourikii2992 well GTA will forever be my number Q1 and a lot has I love it so much. But also cause I’m from the nyc and nj area and I love the aesthetic of the place I grew up in. Sad how no other game as achieved a level of detail and fidelity since then.
@heksevillehero
@heksevillehero 29 дней назад
@@Bourikii2992 Shooting a literal rocket doesn't cause a mission failure, but honking your horn in a city famous for impatient drivers does? Lmao
@b0ieque
@b0ieque Месяц назад
Bro you are making art with these videos, absolute high end quality! love it! :)
@TehDarkOn3
@TehDarkOn3 6 дней назад
I loved how mass had a real effect in GTA 4. I loved modding the weights of certain cars in GTA 4 to make them super massive, yet handle the same, especially the cabs, since they were everywhere and always easy to steal. Once I recall the advertising light banner (on the roof) on one of my cabs coming lose and tumbling towards the other lane of traffic. Since it also had it's weight amplified by the mod, it too was able to shove cars out of the way as if they were made of paper.
@randomguydoes2901
@randomguydoes2901 Месяц назад
gta 5 was the most boring motherfucking driving experience, not because the world was large, but because every minute spent doing it felt like they had reskinned GTA Vice City
@asrr62
@asrr62 День назад
I actually like the arcade handling. Nobody wants a car that turns worse than a real car! Even the sports cars handle worse than a 70s suburban!
@mauidano13
@mauidano13 Месяц назад
You can control the tilt of your car in the air in GTA IV it just takes much longer to take effect
@DeadSpacedOut
@DeadSpacedOut 29 дней назад
When GTA 4 came out, I hated it's driving mechanics. When GTA 5 came out, I loved it's driving mechanics, it was basically what I had wanted from GTA 4. Now, after thousands of hours in GTA 5, I think GTA 6 needs to go back to GTA 4's driving mechanics. I want like... 75% GTA 4, and 25% GTA 5 for the driving mechanics, personally. The things I still want in GTA 6 from GTA 5 are A. I wanna be able to flip my car over, I don't wanna lose my beloved insured supercar over a bad turn, and B. I kinda like being able to control the vehicle mid-air, only cuz, once again, I don't wanna lose the vehicle. I suppose my idea would be to allow no mid-air control in Single Player, but have it return for GTA VI online. This could also be the case for flipping the car over. Who would wanna lose the car they grinded so many hours for in GTA 6 online cuz they accidentally flipped it. That would suck.
@Cinnamowo
@Cinnamowo 28 дней назад
I think driving in both game perfectly fits with the setting. GTA4 driving belongs to Liberty City and GTA5 driving belongs to Los Santos
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