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The Problem with the Grass in Mario 64 

Kaze Emanuar
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28 сен 2024

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Комментарии : 1,6 тыс.   
@KazeN64
@KazeN64 Год назад
Before you comment on this: This was an April 1st upload. The video is painfully verbose on purpose. I am parodying youtube video essays. They are often incredibly unfocussed and long winded and I have decided to make the most long winded and unfocussed one. There will NOT be more content like this.
@cyburger7257
@cyburger7257 Год назад
Fantastic video so far!!! Are you planning on releasing chapters?
@arciks11
@arciks11 Год назад
You did great! Please don't make another one like this ever again...
@LavaCreeperPeople
@LavaCreeperPeople Год назад
Mario 64 never held up and never will
@piperformerlycassette
@piperformerlycassette Год назад
I love the HD OG Style
@okarowarrior
@okarowarrior Год назад
Awesome video and really interesting as always. Though I highly advise you to ask for some other person you trust to review the script before record the VO. Countless times during the video I thought you could've easily removed a lot of redundant phrases or merge them into a single idea. (For example in the introduction you repeated like 3 times with different wording that you didn't want to judge the original game but to see room for improvement). Just some constructive criticism. Awesome work as always
@annabunni64
@annabunni64 Год назад
The fact that I didn't even consider this video was a joke about video essays speaks volumes about the kinds of videos I end up watching.
@bronze1557
@bronze1557 7 месяцев назад
Same, honestly I love incredibly unfocused and long winded video essays
@chair547
@chair547 7 месяцев назад
​@@bronze1557 me too lol it's a problem
@Iisakki3000
@Iisakki3000 6 месяцев назад
​@@chair547 I guess I like them because they are just as unfocused as I am 🤣 It's just like when I go research something and end up reading on something that's barely even related on Wikipedia.
@theophiled
@theophiled 5 месяцев назад
@@bronze1557 average Quinton Reviews enjoyer lmao
@bronze1557
@bronze1557 5 месяцев назад
@@theophiled Exactly!
@trashtrash2169
@trashtrash2169 Год назад
I love the extensive use of redundant writing that makes the delivery of this 30 minute video about grass feel concise, as if it was the most efficient use of time possible.
@Mizu2023
@Mizu2023 8 месяцев назад
This comment is Excellent, Interesting, Shows appreciation to video creator, Informative, Relatable, Funny and Other. (Yes I had to rate your comment)
@Ghaz002
@Ghaz002 Год назад
I know what day it is but nonethless I think a SLIGHTLY cut-down version of this would make an incredibly fascinating video
@user-sl6gn1ss8p
@user-sl6gn1ss8p Год назад
as opposed to a really fascinating video?
@Eldoofus
@Eldoofus Год назад
You cut grass??? weirdo.
@Sarnahanfi
@Sarnahanfi Год назад
I didn't even notice.. lol!!!
@TheRandomGuyTheFarNoGameCat
I prefer longer videos 🤷‍♂️
@KawikaProductions
@KawikaProductions Год назад
@@TheRandomGuyTheFarNoGameCat Even when he repeats his introduction three times as part of the joke?
@dododonut
@dododonut Год назад
kaze really nailed the feeling of a high school essay that barely reached the word count
@KazeN64
@KazeN64 Год назад
when you have a 5500 word essay about grass due tomorrow and sell your soul to chatgpt
@augustdahlkvist3998
@augustdahlkvist3998 Год назад
One of the most challenging aspects of this video was hearing Kaze say "one of the most challenging aspects 3 million times. This made the videos challenging, and in the early days of 3d graphics this turned to be one of the most challenging aspects, which made things difficult for programmers, since they found these aspects challenging
@3three3three3three
@3three3three3three Год назад
which is also the feeling of a professional article on the internet
@stuff31
@stuff31 Год назад
​@@KazeN64ooooooh so that's how you did it
@raxadian
@raxadian Год назад
Barely? Maybe for university levels. In high school a 30 plus minute essay would be more that enough.
@johnclark926
@johnclark926 Год назад
The random switching between the basic bilinear texture filtering and horrific HQNX texture filtering in the gameplay footage was infuriating, excellent work here Kaze
@jummy0
@jummy0 Год назад
i personally loved how none of the background music was from sm64
@titanic_monarch796
@titanic_monarch796 Год назад
​@@jummy0 isn't bob-omb battlefields playing?
@exterminator9676
@exterminator9676 Год назад
I prefer the pixelated textures tbh! If you're referring to the nearest neighbour filtering technique
@titanic_monarch796
@titanic_monarch796 Год назад
@@exterminator9676 it's defenitrly an interesting comparison, now that we have the original source photos it's interesting how.... Off they can look.
@DeusVult838
@DeusVult838 Год назад
I noticed that also
@liamrwilkins
@liamrwilkins Год назад
"In this video... *deep inhale* essay *dies inside* I will talk about... " gets me every time 😂
@phafy
@phafy Год назад
As a fellow teacher I can feel your life essence drain with every long and drawn out sentence in this essay. You earned yourself a golden star.
@Koutsie
@Koutsie Год назад
Wow, I just stumbled upon Kaze's video on "The Problem with the Grass in Mario 64" and I'm blown away! Kaze's videos are always a treat, and this one was no exception. I love how Kaze delves into the technical details of how games are created and the limitations that developers faced back in the day. As someone who grew up playing Mario 64, I never really gave much thought to the grass texture in the game. But Kaze's video changed that. The level of research and attention to detail that Kaze put into analyzing the grass texture is truly impressive. Kaze's passion for the topic really shines through in the video and it's contagious! I found it fascinating how Kaze explained that the Nintendo 64 hardware was actually capable of handling more complex textures, but the modeling tools at the time didn't seem to support it. Kaze's explanation of how the real grass is a complex system of blades with unique shapes and orientations, which creates a natural texture that is inherently noisy and grainy, was really insightful. I also appreciated how Kaze highlighted the clever techniques that can be used to create realistic and natural-looking grass even with limited resources. Kaze's video is a great example of how much thought and effort goes into even the smallest details of game development. It's clear that Kaze has a deep love and appreciation for the Mario franchise and is committed to sharing his knowledge and expertise with others. I'm definitely going to be checking out more of Kaze's videos in the future! Overall, I highly recommend this video to anyone who is interested in game development, or who simply wants to learn more about the technical aspects of games. Kaze's friendly and accessible presentation style makes the video both entertaining and informative. Thanks for another great video, Kaze!
@tinoesroho
@tinoesroho Год назад
did chatGPT write this comment
@Koutsie
@Koutsie Год назад
@@tinoesroho most definitively did.
@immortalsun
@immortalsun 19 дней назад
That thumbnail has Ceave Gaming written all over it.
@WeegeepieYT
@WeegeepieYT Год назад
I looove the improvements with the OG Style perfect balance in my opinion
@jtaiv2798
@jtaiv2798 Год назад
It's the WR holder. Oh wait
@clue6775
@clue6775 Год назад
@@jtaiv2798 ?
@djhenyo
@djhenyo Год назад
I agree that "most HD" style gives the impression of tiny and super-short grass like on a golfing green, but the "OG" style new grass gives the big and long-bladed impression as it was clearly meant to look by the SM64 developers, just better. The only other suggestion I have would be to redo the dirt texture blending so the edges are shaped more like intermittent blobs of dirt and less like planks of wood on an old, rotting lakeside dock.
@jtaiv2798
@jtaiv2798 Год назад
@@clue6775 Weegee
@clue6775
@clue6775 Год назад
@@jtaiv2798 weegeepie is the wr holder? I doubt that
@on4word
@on4word Год назад
This video is SO quality. The footage of SM64 is so clean wtf. I’m jealous of your editing/composition skills. Great job!
@1samper122
@1samper122 Год назад
Really fantastic essays. Reminds me a lot of the three parter feature film "Walls, ceilings and floors" by pannenkoek. A truly artisitic take on one of humanity's biggest achievement.
@JJSquirtle
@JJSquirtle Год назад
The new grass looks incredible, but the dirt path looks blurry to me, so I wish there was a way to preserve the more chunky dirt path personally (if there is idk, I lack any artistic capabilities)
@Blazingflare2000
@Blazingflare2000 Год назад
Now this is the kind of April fools joke I can get behind. No deceitful BS, just a silly readily apparent long joke video that I can play intyt he background while I take care of housework.
@Henrix1998
@Henrix1998 Год назад
This was a great video essay
@Joel-ol7dt
@Joel-ol7dt Год назад
I find it funny that we can hear you press (or release) the record key every time you finish a sentence haha
@hendosboxofmystery1359
@hendosboxofmystery1359 Год назад
despite this being an April fools joke it was still very entertaining and interesting, also it would be really cool to know what that wizard game was.
@kangelenjoyer
@kangelenjoyer 20 дней назад
I tried using this as background noise to see if it was close enough to a normal/real video essay, but it turns out the repetition is still crazy noticeable even when I'm not paying attention at all. Amazing work.
@lamouchelhorloge855
@lamouchelhorloge855 Год назад
Ceave Gaming will be missed forever
@jebebebebebeb
@jebebebebebeb Год назад
TRUE
@RedStoneMatt
@RedStoneMatt Год назад
ikr
@mariocamspam72
@mariocamspam72 Год назад
@@RedStoneMatt Hi matt
@RedStoneMatt
@RedStoneMatt Год назад
@@mariocamspam72 do we know each other?
@SirCalalot
@SirCalalot Год назад
Ever feel like you’re slowly going insane? I came back to finish this video even after April 1st.
@JacobKinsley
@JacobKinsley Год назад
The grass in the iconic game "Super Mario 64" is a great example of an element that has failed to stand the test of time, an aspect that unfortunately hinders the game from being a seamless experience for the modern player. Although we appreciate the game for its revolutionary impact in the gaming industry, presenting us with a beautiful 3D world to explore, the lack of detail and realism in the grass textures are hard to ignore in today's high definition era. In the mid-90s, when the game was first released, the blocky and pixelated textures used to represent grass were generally accepted due to technological limitations. These simplistic graphics were a product of their time, when polygons were costly and texture memory was at a premium. However, compared to the photorealistic, dynamic environments we see in contemporary games, Mario 64’s grass leaves much to be desired. It's essentially a repeating, flat green texture, with little to no variation, depth, or response to player interaction. The issue is not just aesthetic, but also immersive. The highly static nature of this graphical element disrupts the suspension of disbelief that games strive for. Grass is such a common element in many game environments, and these subtle interactions can significantly enhance the believability of the world, hence, making the gameplay experience more immersive. Fast forward to today, with the leaps and bounds in video game development, rendering realistic grass is now within reach, although still challenging. Advances in graphics processing units (GPUs), procedural generation, and shaders allow developers to create grass that sways in the wind, responds to the player's movement, and even changes over time. Games like "Red Dead Redemption 2" and "The Witcher 3" are a testament to what can be achieved in terms of grass simulation. However, these methods are not without their costs. The development time, computational power, and skills required to implement such detailed environmental elements can be substantial. Additionally, the trade-off between graphical fidelity and performance needs to be carefully managed, as more complex graphics can strain hardware and slow down game performance. The pursuit of better video game grass graphics is not just about eye candy. It's about pushing the boundaries of what is possible in game development, crafting more immersive and realistic experiences for players. While we may look back fondly on the simpler times of "Super Mario 64", we should also appreciate the journey of technological advancement and how far we've come since then. As we stride towards the future, let's hope for more focus on seemingly trivial details like grass in video game development. Even the minutest details can have the biggest impact on player immersion. It is through these strides we push the boundary of realism and innovation in gaming, continuing to awe and inspire the gamers of the future.
@TheVideoGameReject
@TheVideoGameReject Год назад
I know this was a april fools video, but man, I really want to see the entirety of the og game be done like this...
@NickWrightDataYT
@NickWrightDataYT Год назад
Lighting: BAD: I can clearly see everything GOOD: Parts of the level are so dark that I can't make out what's there.
@beardalaxy
@beardalaxy Год назад
Seeing that "retro wave" level's fidelity and frame rate made my jaw drop.
@dafff08
@dafff08 Год назад
after i became a 3d artist turning back to sm64 was a bit hard given how much room for visual improvement there is, just by applying a couple of simple tricks such as ambient occlusion, smooth shading, pbr textures and beveled edges. i know this wouldnt have been feasible with the limited hardware of the n64, however this is the reason why even mobile games manage to look pretty good despite its simplistic visuals.
@JcFerggy
@JcFerggy Год назад
This reads like you wrote this script in Chat GPT.
@KazeN64
@KazeN64 Год назад
would i ever do that? for an april fools joke? no way
@masterinsan0
@masterinsan0 Год назад
Shit... you got me. Congrats - it was the only April Fools thing I fell for this year!
@sonatawen1334
@sonatawen1334 Год назад
I truly appreciate your dedication to adhering to the artists' creative vision with your improvements. It is so tempting to look at something and see what you could change to make it better, but so much more difficult to identify something the original artists could have used to realize their vision, and your progress toward that ideal is impressive to me.
@kronkolweg5917
@kronkolweg5917 Год назад
Sm64 already uses texture multiplication. It's used on a greyscale texture in the castle exterior to create grass. It's also used multiple times on the checkered tiles and the column texture to get different colours. Especually the column texture, it's even re-used as the frames for the non-interactable paintings on the first floor. (Also, this is probably the most elaborate april fools video I've ever seen, impressive job mate.)
@oniondesu9633
@oniondesu9633 Год назад
This perfectly replicated in me the frustration I feel watching "video essays". Most of the video just telling you how good the next thing it's about to tell you is.
@Automat1cJack
@Automat1cJack Год назад
That cut to you in a bed full of yoshis was SPECTACULARLY DONE.
@Automat1cJack
@Automat1cJack Год назад
I stand by this comment knowing the vid was an April Fools long-winded overly-verbose exercise in videography. I enjoyed that cut and would enjoy it in the future.
@trwn87
@trwn87 5 месяцев назад
It's just as good as the other videos, regardless of being a parody to boredom. You are too good to ever make a bad video, that's true skill!
@jony26116
@jony26116 7 месяцев назад
I love the silence when he says "essay"
@CAC2002
@CAC2002 7 месяцев назад
Thanks!
@cat.michael
@cat.michael Год назад
Wow, totally unexpected nostalgia from the clip of Darkwood at 26:10! 😄 Great work on Mario 64!
@gringomoderfoquer8287
@gringomoderfoquer8287 7 месяцев назад
The intro being the longest section is just amazing
@Is_Mauii
@Is_Mauii Год назад
My favorite part of this video was when he talked about the grass
@flameshana9
@flameshana9 Год назад
Where was that? I need a timestamp.
@stev_.
@stev_. Год назад
ngl i forgot it was april fools i just really enjoyed watching you talk about graphical improvements that can be used on grass. would also love to play different patches with all of these lighting changes!
@roshibomb4247
@roshibomb4247 Год назад
i love that the intro of this 30 minute video is 10 minutes long
@Rareblin
@Rareblin Год назад
i didnt even know this was an april fools joke and i still wanted to watch it i am a fan of long winded random shit
@alexoxo1
@alexoxo1 Год назад
I like the pain in saying the phrase “video essay”
@SmokeyChipOatley
@SmokeyChipOatley 7 месяцев назад
I still remember the first time I ever laid eyes on Mario 64/Nintendo 64. I was around 8yrs old at a bday party for my mom's friend's son. At the time I had a SNES and was a huge Nintendo fan but our family still didn't have a computer with internet access so I was totally oblivious that this was even a thing yet. This family was very well off financially so they had the game running on a huge 90s style big screen with a high end home theater style sound system. I remember just staring, mouth agape trying to make sense of what I was looking at. My trance was broken when one of the kids offered to let me have a turn. I excitedly accepted but I had been so transfixed one the screen that I neglected everything else. I reached out to grab the controller expecting something "normal" but as soon as I took hold of it I was like "WHAT!?". I didn't even know how I was supposed to hold it! Man it was such a special moment. I'll never forget it.
@arabidllama
@arabidllama Год назад
FWIW: In professional game dev, I would expect a "Technical Artist" to know and work with a lot of the stuff in this video, since it's their specialty to understand how to achieve certain visual effects given technical constraints. So if Kaze's ...essay piqued your interest, check out GDC talks by and for Tech Artists (as an example) :)
@Liggliluff
@Liggliluff 8 месяцев назад
I didn't realise this was meant as a joke. It was quite an interesting video. It was kinda repetitive and long-winded, but then I realise that it was like this on purpose as a joke. This could be cut down to a proper video that could be more interesting without the repetitions.
@bHappyk
@bHappyk Год назад
Maybe changing the grass and dirt blending texture back to the triangular shapes instead of the squared look might be better? Looks pretty good, but that's the only thing I dislike, cause the triangles look more natural.
@noveltyman6723
@noveltyman6723 Год назад
I'm a very big perfectionist and seeing these texture misalignments hurts my eyes. Another thing that bothers me is that on the edges of the grass, where a completely different texture starts, the edge is a straight and unnatural line.
@Fuzzycuffsqt
@Fuzzycuffsqt Год назад
I prefer the new texture overall 32:40 not sure about this example of the vertex shading tho. there is a noticeable straight, dark line between the flat ground and the hillside now. if the shading could add the illusion of curvature rather than highlighting how flat the polys are, that would be chef's kiss.
@moth.monster
@moth.monster Год назад
He has not just touched the grass, he has become one with the grass
@flameshana9
@flameshana9 Год назад
Even better: he used so many words about grass he became one with every single digital blade of grass in existence. Truly only a master of his craft can ascend to such levels.
@costelinha1867
@costelinha1867 Год назад
10:17 SO MANY YOSHI PLUSHIES! 10/10
@thephoenixsystem6765
@thephoenixsystem6765 Год назад
I was surprised by how much these grass changes improved the flavour of the scene
@SilveraLordz
@SilveraLordz Год назад
For the fist few minutes I was very scared this was like one of AntVenoms past April fool's jokes (he introduces the video topic repeatedly, never actually saying anything) but I am happy this REALLY was a 30 min video on grass!!
@DennisBuchmiller
@DennisBuchmiller 21 день назад
Fascinating video, simply incredible. Additionally to all the arguments you presented, I think an aspect that's often underappreciated is the developers' ability to have and use their hands properly. It's a skill that's often downplayed and almost ignored when discussing game design, but it is actually vital. Through the use of your fingers, developers can perform tasks such as coding, or eating food, and drinking drinks. Proper nutrition as well as not starving are actually incredibly important to create a proper game. So as a game developer, you need to have a deep knowledge in biology and chemistry.
@ArtForSwans
@ArtForSwans Год назад
I spaced out while watching this since I'm so used to video essays that are exactly like this and it took me until the 13 minute mark to realize I was being pranked.
@zarki-games
@zarki-games Год назад
Before I saw your pinned comment, I was like, "This is good, but 70% of it could be cut out and it'd be more engaging." Nice job lol.
@LoohHoo
@LoohHoo Год назад
You have a lot of yoshi plushies lmao. Good vid definitely learned more about grass than I needed to
@happycamperds9917
@happycamperds9917 Год назад
The Ceave thumbnail is fire.
@RedstoneBuilder5938
@RedstoneBuilder5938 8 месяцев назад
Y'know when this came out I saw no problems with it and was happy Kaze made a more long-form video like this.
@dingus6520
@dingus6520 9 дней назад
ah yes I desperately need to sleep but here's a 30 minute video about "grass" in an ancient video game I don't even play
@octosaurinvasion
@octosaurinvasion 11 дней назад
holy shit, i struggled so much to keep watching and experience your art, i endured so much, and i could only get a quarter of the way through. congrats
@SageGilbert191
@SageGilbert191 Год назад
I love old low quality textures I don’t know what it is, it’s not nostalgia because I haven’t been playing games for that long
@ringbreaker
@ringbreaker Год назад
Didn't know we needed a whole 35:03 video about the grass in a video game but I'm here for it.
@mr.condekua6141
@mr.condekua6141 Год назад
I love your videos, but after 8 minutes I think I may skip this april fools video
@drgabi18
@drgabi18 Год назад
10:07 i have not reached the end of the video yet but i'm 100% sure the big big yoshi is someone in a costume
@eduardoanonimo3031
@eduardoanonimo3031 Год назад
Fractalic textures maybe bring you the possibility of use infinite sized textures without tile lines.
@NKBlazer
@NKBlazer Год назад
@20:15 WOOHOO QUEUE THE HAPPY MUSIC AGAIN 👨🏽‍🔧⛑👲
@JagoShogun
@JagoShogun 4 месяца назад
I know I am a year late, but my brain really loves long videos like this. Especially educational ones. Sure it's a bit verbose but that makes me laugh my ass off.
@atticuskoch2965
@atticuskoch2965 5 месяцев назад
"x is one of the most iconic things of all time. From the x to the x, its good. However, x" oh god oh god oh god
@WyGuy2087
@WyGuy2087 Год назад
the thumbnail looked like something straight from ceave gamin
@CptCanondorf
@CptCanondorf Год назад
First, I must understand grass, simulate grass, optimize grass... Then I may finally touch grass.
@thisisnotacryforhelp5800
@thisisnotacryforhelp5800 Год назад
I had no idea this was a joke video and watched it unironically. I chalked up the excessive background info at the start and overly detailed mechanical explanations to you being a master of this stuff. That is to say, this worked for me. Maybe I have boring taste, but I prefer when an essay is overly meticulous and granular. I want to know more, not less.
@insederec
@insederec 7 месяцев назад
I watched this all the way through 10 months too late like "I'll let him cook" only to see the pinned comment. Totally nailed it.
@Sidewinder0010
@Sidewinder0010 11 месяцев назад
Hi Kaze, I discovered your channel recently and I am loving the content and admire your work. I was watching this video with headphones on today and noticed something you could improve with the audio. At the end of each sentence/segment I can hear a loud click, which I am assuming is a keyboard depress linked to a push to talk on your mic. Keep up the good work!
@Asterra2
@Asterra2 Год назад
I'd say there are pretty obvious reasons why one might prefer the game's vanilla grass/walkway transition over a blatant transparency blend.
@FlashOfAsh
@FlashOfAsh Год назад
obviously kaze emanuar would have an entire collection of yoshi plushies
@jwr6796
@jwr6796 4 месяца назад
Can this be labeled "April Fools" in the title for posterity? You got me, bit mostly because it's not April now.
@TheArchivistArchive
@TheArchivistArchive Год назад
Is it wrong that I didn't realise this was an april fools joke video until several hours after watching it?
@melody3741
@melody3741 21 день назад
I feel like the winding and meaningful but still purposeless dialog is how stoners talk about things. It also reminds me of high school essays.
@johndoe-rq1pu
@johndoe-rq1pu 5 дней назад
“1996: a time when technology was still relatively new.” British humour.
@Trazinn
@Trazinn Год назад
Creative idea to use TAS speedruns of Mario 64 to keep us entertained!
@bogbert7019
@bogbert7019 6 месяцев назад
I was so confused and aghast about the intro of this video being 12 minutes long and repeating itself, and then I saw the pinned comment and went "well done soldier"
@S1lv3r1
@S1lv3r1 Год назад
Kaze I love you but I will admit that I was overcome with sadness when I realized this wasn't a CeaveGaming video. Such a familiar thumbnail style...hoo ray
@mering5298
@mering5298 Год назад
Facts 😔 a prank too far
@KIDVENTUREVIDEOS
@KIDVENTUREVIDEOS 7 месяцев назад
Ok but like this actually went kinda hard. But Kaze. Is there an ultimate super Mario 64 mod that maximizes everything that it can to make it look as visually appealing and to run as fast as it possibly can? I'd like to see the most optimal super Mario 64 hack. Thank you!
@PrincePolaris
@PrincePolaris 4 месяца назад
i didnt even realize anything was going on until the outro, though I was doing other stuff so I guess I wasn't paying full attention
@-FOXX
@-FOXX Год назад
"OG Style" *chefs kiss*
@tylerherr4288
@tylerherr4288 Год назад
only two things you could really do would be multi texture or model layers to give it depth and yes i do realize this was an april fools but im actually really interested in this kind of stuff
@yoshilover765
@yoshilover765 Год назад
Gotta love my first exposure to this channel being an April Fools thing. Didn't even question it until I saw the comments
@stephenwatson2964
@stephenwatson2964 Год назад
30:25 daaaamn that Zelda grass looks good
@theman13532
@theman13532 Год назад
holy hell i thought this was a ceave gaming video, i wish he returned
@thesunexpress
@thesunexpress Год назад
Maybe do a mini-episode on how the shadows are actually handled wrong for falling objects. In any case, hugely enjoying your series on M64!
@theultimatetrashman887
@theultimatetrashman887 Год назад
10:05 so wholesome for everyone to listen to the local schizophrenic's stories, without them he might of not had the inspiration to make this video
@matthewsjc1
@matthewsjc1 Год назад
I've been working on 3D games for 20+ years and the tools of today are SO much easier to work with than they were back in 90s and early 2000s. Nearly everything had to be done manually in the early days and what took hours/days back then can now be done in minutes/hours with far better results. That's just the nature of technology - it develops over time and newer, better techniques and tools are created, then, eventually a new paradigm shift occurs and a new technology replaces much of the previous technology.
@KazeN64
@KazeN64 Год назад
I've had to make materials and shaders in a hex editor up until 2019 so trust me, I get the struggle lol
@zivamayne
@zivamayne Год назад
The background gameplay is crazy
@thebiscuitguy646
@thebiscuitguy646 Год назад
No! I actually loved this video! Please, I would love to see a whole series on you just fixing Mario 64's graphics! It truly would be incredible, I'm so sad this is an april fools video :(
@patrikcuac1237
@patrikcuac1237 Год назад
I didn't understand the multitexturing to create a better union of the textures, someona can explain me? I want to merge two textures
@backup_hdd
@backup_hdd Год назад
an essay about grass? call that a grassay
@ages_dot_mp4
@ages_dot_mp4 Год назад
I mean, they literally did learn and eventually did a great work on the DS port graphics, which had even more limitations compared to N64
@Tinkerer_Red
@Tinkerer_Red Год назад
i love these long forum videos
@EvilDoresh
@EvilDoresh Год назад
The best 35 minutes about grass on the web
@lucetubegplusstillsux2678
@lucetubegplusstillsux2678 Год назад
Kaze with a SwankyBox style presentation
@wallabra
@wallabra Год назад
25:57 that looks an awful lot like Unreal Tournament
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