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The Question No One Asks Shigeru Miyamoto 

Good Blood
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In this video, I unpack the meaning behind Shigeru Miyamoto's 'Miniature Garden' phrase.
Written & produced by Javed Sterritt: x.com/JavedLSt...
Translated by Rory Whelan: x.com/RoryJWhelan
Hyrule Journals 3D art by Markus Pichler: www.artstation...
2D flower art by Nickolai Boulton: x.com/Nickolai...
Sound design by Andrew Miller: www.imdb.com/n...
The Hyrule Journals main theme by Jonny Higgins: www.jonnyhiggi...
Cinematic Breath Of The Wild footage by Looygi Bros: • A cinematic journey th...
Music provided by MUSICBED: share.mscbd.fm/...
The Hyrule Journals soundtrack: shorturl.at/k49fB
Full list of sources & more: goodblood.game...

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26 сен 2024

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Комментарии : 667   
@GoodBloodGames
@GoodBloodGames День назад
We're finally back with another Hyrule Journals. For those confused about the episode 3 business, episode 2, which is on Majora's Mask, is still on its way. I just needed to get this out first. I hope you enjoy the video!
@mrpops2ko
@mrpops2ko День назад
yay i love your videos, they have such a high quality
@kyherman1902
@kyherman1902 День назад
Really exicted for the Majora's Mask essay. I really enjoyed the Ocarina of Time essay-my only small grip with it being the Hero's Shade inclusion at the end feeling a tiny bit unnessecary and out of context-and im ready to see how you interpert Majora's story with its subtext. While Ocarina is more cut and dry with its story and themes, having a bit more direct story telling, Majora's Mask can be seen in multiple lights, with many people having their own thoughts on what the game means, as its story telling is seemingly more vague, making it more interpretational than other Zelda stories. Your videos are always such high quality, and I'm sure your next ones will be just as good as your last, keep it up.
@garrettsmith9556
@garrettsmith9556 День назад
I thought episode 2 was on your other channel
@Swigalig
@Swigalig День назад
Beautiful Video
@Nkanyiso_K
@Nkanyiso_K День назад
It feels like coming home again
@RealPixels
@RealPixels День назад
I think Javed's goal on RU-vid (in addition to his incredible work at Second Wind) is just to show up every two or three years to make the rest of us look bad 👀
@c7po457
@c7po457 День назад
Seriously. This guy's videos are worth a 2 year wait.
@Zelink108
@Zelink108 19 часов назад
Or maybe he is another eceleb making excuses for bad game design philosophies, corporate big wigs and excuses Miyamoto’s increasingly boomer mindset on video games and being anti-story.
@Aryan-MNV-2000
@Aryan-MNV-2000 18 часов назад
Your own videos are also top notch on RU-vid RealPixels. Thank you for the immense effort you put in them.
@JuhoSprite
@JuhoSprite 16 часов назад
Buddy he is not an eceleb. And eceleb would be someone like pewdiepie, or kai cenat. His appeal is his content, and not some persona he made for himself.
@c7po457
@c7po457 14 часов назад
@@Zelink108 No. To everything you just said.
@bbkintanar
@bbkintanar День назад
"Tears of the Kingdom gives players further freedom" Players: Creates 999 different ways to torture Koroks
@CrimsonCharan
@CrimsonCharan День назад
I mean, he ain't wrong.
@vianabdullah2837
@vianabdullah2837 День назад
I think that A Link Between Worlds is underrated in this regard. It has the right amount of interesting "theme park attractions" to compliment creative expression. Players are not bottlenecked into the same path since every dungeon in Lorule can be tackled in any order and they can choose which items will be used to tackle the challenges.
@Omnibus4Everyone
@Omnibus4Everyone День назад
This. Outisde of the dungeons being a bit too short (and easy), I loved the game
@ipadbossbaby4558
@ipadbossbaby4558 День назад
Always been one of my favorite Zelda games
@sem_aki
@sem_aki День назад
ALBW will always be underrated, i only fully appreciated it after playing A Link to the Past
@NIMPAK1
@NIMPAK1 День назад
Really!? ALBW is insanely overrated if anything, you're just preaching to the masses. Being able to just buy items ruined the difficulty curve. It's not even like you have "creative expression" either. You can't exactly use the tornado rod to solve a puzzle in the bomb dungeon or vice-versa. Each dungeon is more or less you following a script. Being able to go to them in any order is completely arbitrary if they play exactly the same in each playthrough.
@agustiniturrideluca6051
@agustiniturrideluca6051 День назад
I love this game
@ethicsxc
@ethicsxc День назад
I literally purged my RU-vid subscriptions last night, saw you hadn't uploaded in years, but kept you around. By the time I was done here you are
@robsonclark9678
@robsonclark9678 День назад
This is like the guy who does my literal fav movie analysis "Every Frame A Painting". He left to I think work on actial movies (good for him!!! Sad to see him go though) then dropped a new vid after years away 1-2 months ago!
@NicholasWhiteIronic
@NicholasWhiteIronic День назад
I've been racking my brain over how to incorporate the wonder of a Zelda Game into the landscape of my homestead, starting with the triangle theory, going on to map out zones as "regions," Incorporating puzzles and small places of spiritual power, and even coming up with little puzzles that would make even your spare time engaging with the land outside of functional chores, and I kept feeling there was some philosophical element that I was missing entirely. I see it now. Thank you. Excellent video, and what a serious dedication to finding all of the mentions of the Mini Garden in various interviews across two languages. Bravo.
@prestonselby2259
@prestonselby2259 День назад
I am trying for a similar sort of thing. My place has a few things like shrines or statues scattered around, and “rooms” cut out in the woods.
@prestonselby2259
@prestonselby2259 День назад
I wonder how many Little Hyrules there are.
@Michafrar
@Michafrar День назад
Every couple of months you find that one video that's so good it sticks with you. This one of those. ♥
@GarrettBuffington
@GarrettBuffington День назад
Wow, it feels like a crime to watch this labor of love for free. Extremely entertaining and informative. It's incredible that Miyamoto had the vision for this miniature garden philosophy sense the first Zelda game, he's truly a pioneer in the gaming industry. Thanks for creating this, I hope one day I can reach this level of quality in my own work.
@SpadGame
@SpadGame День назад
After three decades of The Legend of Zelda, I would have thought that everything related to the games and their design philosophies would have been said in abundance already. But here Javed is with a 35-minute BANGER of a video talking about a major philosophy of the Zelda team from the very beginning that few have talked about in detail! What an incredible video!
@LoomDoom
@LoomDoom 23 часа назад
Truly. He did in a deep dive into something that has only really been talked about in passing. I feel like I understand the core ideals of the series much more now which is crazy to say because I’ve been a fan of Zelda all my life!
@guerrierim15
@guerrierim15 21 час назад
Excellent point, and not just 3 decades but 38 years!
@wizawhat
@wizawhat День назад
At the top of my gaming history wishlist is "Javed interviews Miyamoto" so we can get answers to the real questions. I love the way you think man. Excellent work as always.
@ericmay560
@ericmay560 День назад
I’d pay money like a pay per view fight for that. Truly would be a treat for all gamers.
@Feesh322
@Feesh322 День назад
After watching this video, I think I finally understand Nintendo's frustrating ambivalence with the series' lore and timelines, especially with the last few entries. They feel like they finally 'made it' and have realized what their game design goals were all along and as such, have become careless about the parts that didn't matter to them.
@bowi1332
@bowi1332 День назад
It's especially interesting for them because games like BOTW can easily become "forever games" that make customers favour their platform for months. I prefer pre-BOTW Zelda games, but I usually only play them once... (Well... ... Same for most games I buy...) The thing is... Zelda games used to be the killer app, the game that would make me stand in like for the GameCube and the Wii. No more. I even sold my Switch soon after finishing BOTW (which felt like a chore). Obviously, I'm an old dude now and I don't stand in lines to buy consoles or GPUs. 😅
@user-wb8iu1hl6i
@user-wb8iu1hl6i День назад
@@Feesh322 The timeline was never important to them, and depending of the director, the individual narratives of each game might not even have a high priority. Bar a few very excellent exceptions narrative has not ever been the focus of the Zelda series, gameplay has.
@mikehab7453
@mikehab7453 День назад
I wish people would chill about lore and timelines and all that. Especially when it comes to Zelda games. They clearly do not find that important. People should just treat each game as a separate entity in a different alternate universe or something
@user-yv6xw7ns3o
@user-yv6xw7ns3o День назад
@@mikehab7453 Exactly! Like related but separate and individual "box gardens". No need to overcomplicate between them all with strict overarching rules, lore, and structures.
@demi-fiendoftime3825
@demi-fiendoftime3825 День назад
​@mikehab7453 blame 3 games OoT, Wind Waker and Twilight princess. OoT was stated by multiple developers to be a prequel to the first 3 games and Wind Waker Was clearly developed as a sequel to it but contradicted those early games because hyrule was destroyed and then Twilight Princess came out due to the backlash Wind waker got which further muddied the waters as it was also a sequel to OoT and that paradox and what the implications possibly were captured the imagination of a generation of kids
@roxas_xii3832
@roxas_xii3832 День назад
He comes out of nowhere and just drops masterpieces 😂, love the music and ambience of the video. Keep up the good work 👍
@ericmay560
@ericmay560 День назад
I finally understand BOTW now. I like many people were frustrated with the design philosophy of the game, as well as the elements that make it feel not like a Zelda title. As a 90’s kid I cling and hold dear the personal stories told in OOT, MM, and TP. Don’t get me wrong, I love playing Breath of the Wild, but it’s never felt like “Zelda” to me. We want the old formula back, but I now realize with this that it’s never coming back, because those games were never the target formula for Zelda. BOTW mimicking and improving upon the original in 1986 is what makes it in Nintendo’s eyes, the perfect Zelda. I can now accept and have a much bigger appreciation for this title and the philosophy Miyamoto strives for. I think videos like this that really give context to the minds behind games are so important, and you’ve done an excellent job once again. You’ve truly changed my mind on this era of games, even if I still hold dear the past titles. Looking forward to more of your work soon!
@noldorwarrior7791
@noldorwarrior7791 День назад
Your personal favorites are also mine, plus A Link to the Past. ALttP was my first Zelda. Then came OoT, then MM. I really thought i was a zelda fan. Until Wind Waker came out i started to question if i was really a fan of anything Zelda. Dont get me wrong, WW is NOT a bad game. But design, music and atmosphere affects way too much my decision if i like it a lot or not. Cant be Nostalgia because i was still a kid when WW came out. Every thing felt more kiddy and cartoonish, not just obviously the graphics. But even the feel of it. Less mysterious. Twilight Princess then came out and i think that was the last one i would say i genuinely liked it enough to play it several times. Nothing ever convinced me after. Make no mistake, he never fails to deliver, as many fans still enjoy and loves the rest of his zelda games. Just not anymore to my personal tastes. I keep looking forward for his next project. I do hope Miyamoto doesnt shy away from sudden horrors like he did in OoT and MM just to keep it "family friendly".
@ericmay560
@ericmay560 День назад
@@noldorwarrior7791 I never got around to playing wind waker at release (didn’t know about it). But my older brother got me TP and it’s my second favorite in the series, and I’ve replayed it countless times (OOT being #1). I played wind waker on the Wii U (got the Zelda edition) and while I’m not a fan of toon link, I really did enjoy it, though the style of TP I do prefer. I hope we go back to that style soon!
@ericmay560
@ericmay560 День назад
Imagine BOTW open world with twilight Princess style graphics and darker tones. Can you imagine?
@kevintown311
@kevintown311 День назад
​@@ericmay560breath of the wild is darker imo than Twilight princess. Like, everyone is dead. How much more dark do they really need to go?
@kevintown311
@kevintown311 День назад
This is how I felt about botw from the start. Like you were truly dropped into a place and the rest is up to you. It's how I imagined adventures and going on quests when I was a kid. Stuff like Conan, Robin Hood, Peter Pan and the like were the heavy influences on my imagination in my formative years. Breath of the wild was the epitome of that boy on a big wide quest feeling in a video game for me. I'm very grateful
@Henry7Madsen
@Henry7Madsen День назад
Man I’m sorry but unrelated to this video but you a master class in subtext video is truly the greatest video on all of RU-vid, I’ve recommend it to all my friends and siblings who all grew up with ocarina of time. The first time I watched it by the time the cedits rolled I was in tears. It’s the point I’ve Reyes’s to see and a fasting I struggled with and it’s why ocarina of time spoken to me so much and your video helped me understand why
@unfortunatefall8180
@unfortunatefall8180 День назад
check the Official Music Tracks channel which, although with greater focus on music, also has great insights into both Ocarina of Time and Majora's Mask
@Mb_Drei
@Mb_Drei 3 часа назад
HE'S THE OCARINA SUBTEXT GUY? Man I need to donate my life savings to this man, the quality of this content is immaculate.
@jerkofalltrades
@jerkofalltrades День назад
So my understanding is, they create hakoniwa and the player gets to experience it. The problem became they would create the hakoniwa and say, "This is how you experience it.". You want to get out of this room? Defeat all of these enemies. You want to get past this barrier? Use this macguffin here. You want to get to the end boss? Collect all of these macguffins, but do it in this order. It's not so much that the player is creating the hakoniwa. It's about giving the player a scenario to play in, and the player's creativity comes out through how they do that.
@Charmolution
@Charmolution День назад
The question he's never asked: "Are all copies of Mario 64 really personalized?"
@eag6074
@eag6074 День назад
Imagine in a few years with AI this will become a real thing
@ogelsmogel
@ogelsmogel День назад
What do you mean?
@clouds-rb9xt
@clouds-rb9xt 19 часов назад
@@ogelsmogelIt's a meme from a few years ago where people would jokingly suggest Super Mario 64 was somehow haunted and that each copy is different. Some people have actually done some fun stuff with that concept.
@ogelsmogel
@ogelsmogel 17 часов назад
@@clouds-rb9xt Oh, I see. Thanks.
@Rubidrion
@Rubidrion День назад
I’ve been a Zelda fan for almost 30 years and while I’m deeply conflicted by the design change from past Zelda’s, I can understand it so much more thanks to this beautiful analysis. Always enjoy your video essays on games Javed and how they get me to think about games in ways I never thought of before. I’ve been a fan since your OOT video, keep up the great work!
@bowi1332
@bowi1332 День назад
Oh... I'm not conflicted. I'm 100% disappointed by BOTW and I even sold my Switch quite rapidly post-launch. 😅
@Wobble2007
@Wobble2007 День назад
@@bowi1332 BOTW may not be a good Zelda game, it is a good game in it own right, but , it loses what makes a Zelda game great, it's too broken and sparse, without the all important thread that you follow from start to finish, it lacks the feeling that you feel like you have been part of a huge living world, it also loses the musical aspect that I love about LOZ games, I really hope we see a proper Zelda game again one day, perhaps a full remake of OOT & MM will make that possible.
@bowi1332
@bowi1332 День назад
​@@Wobble2007True. Good game. I will probably play it again someday... On Switch 2 or on a PC in 30 years once Nintendo decides to join the fun...
@TheRealPSKilla502
@TheRealPSKilla502 23 часа назад
@@Wobble2007 Any suggestions for games that scratch that satisfy that craving for traditional LoZ gameplay? I appreciate the vision the series devs have, but I really miss that epic heroic fantasy tone, coupled with the metroidvania-style dungeons and world design.
@micahbarrus8406
@micahbarrus8406 20 часов назад
​@@TheRealPSKilla502Metroidvanias scratch the same itch for me on terms on exploring and puzzle design for the world. Hollow Knight is an excellent one, as is Metroid dread.
@MajorLink
@MajorLink День назад
Beautiful once again! The writing is just so so good... Thank you for all your hard work!
@shabadava62
@shabadava62 День назад
5 Years ago your video about OoT guide me into game development from other creative areas. Now, when I am already working in the industry and making my own games, I thank you for giving me one of the best game design videos I've ever seen.
@nowonmetube
@nowonmetube День назад
Thanks for the suggestion. Imma about to make my own game at well. And Zelda is one of my all time favorite series.
@Grimprospect
@Grimprospect День назад
Just discovered this channel and immediately watched all the videos! Great channel, and wish more content on RU-vid was like this!
@collindorsett1268
@collindorsett1268 День назад
One of the best videos I’ve ever seen; thank you for finally helping me to understand the importance of Zelda 1
@Rubberman202
@Rubberman202 День назад
Huh... This is actually the first time I ever heard of this "miniature garden" thing... Maybe that's just because a lot of the more modern Zelda-related interviews that I pay attention to are with Eiji Aonuma, who I felt was a lot more hands-on with the direction of the Zelda series than Miyamoto has been. Still, that's an interesting way to describe the Zelda series, creating a "miniature garden"... What he means by that is certainly going to take some unpacking. Great video for doing just that!
@mysteryguyiscool5054
@mysteryguyiscool5054 День назад
So what you're trying to tell me is that Minecraft is the perfect videogame according to Myamoto's principles?
@firebirdstark
@firebirdstark День назад
Crap, you’re right lol
@RePorpoised
@RePorpoised День назад
Perhaps it is the closest thing to a box garden accessible to all(which is also the appeal of legos IRL) but I can’t help but feel like it doesn’t have a sense of adventure or excitement. It’s probably quite close though.
@custos3249
@custos3249 День назад
Almost like there are many reasons not to jump at calling financially successful people "genius."
@DiegeticDogma
@DiegeticDogma День назад
I would argue that that's not quite the case. A box garden tells a story or shows a scene within a confined space, while Minecraft is a procedurally generated nearly limitless play area
@kautown
@kautown День назад
⁠@@DiegeticDogmathe point is that the game provides the player with the most infinitely modifiable world possible and asks the player to create their story within it. So yeah Minecraft is more closely related to the box garden concept than any Zelda game has ever been.
@dajaca2586
@dajaca2586 День назад
I'd say Wind Waker's main area of expression, aside from deciding what direction to go in when exploring the islands, was mainly in the combat. Every enemy has unique reactions to each weapon, and experimenting with them is a lot of fun, especially in the later game. Like killing moblins with only the boomerang, by knocking them off the edge.
@djason338
@djason338 День назад
For me, that was Zelda at its "toy"-est. Was really disappointed the video just focused on the sailing and nothing else
@Wyattinous
@Wyattinous День назад
A new Good Blood video is Christmas present levels of hype and excitement🎉❤😆
@iquemedia
@iquemedia День назад
this is why we keep notifications ON
@J31
@J31 День назад
I wish there was a way to filter out bot comments like this. There's always interesting discussions for these videos but the low quality bot compliment ones always seem to get pushed to the top
@theaddictofgaming9174
@theaddictofgaming9174 День назад
​​@@J31bro, wtf, they're not a bot, just click the profile, you'll see
@ruily276
@ruily276 День назад
@@J31 Your comment seemed more of a bot comment than anything else.
@J31
@J31 День назад
@@ruily276 Good one
@J31
@J31 День назад
@@theaddictofgaming9174 Then they're an attention seeker. That's really the only two possibilities for these low effort comments that show up under every video immediately after its posted
@sem_aki
@sem_aki День назад
This feels like a professional documentary, well worth the wait thank you for inspiring us
@ArdentRage
@ArdentRage День назад
Great analysis and excited to see the thoughts of Majoras Mask. I think there is a seperate conflict between a world that feels alive with characters and choice that conflicts some with the sandbox style gameplay. Majoras Mask world feels the most alive to me due to the characters having their lives, daily routines, and how the player has a connection and makes an impact on them. In my eyes seeing a freedom in expression through gameplay and choice along with a world with deep rich characters is the ideal. I took notes on the video today and thanks for the education on hakoniwa! Thanks for these videos, good to see this upload!!
@TheOneFlyron
@TheOneFlyron День назад
Good point. But I think Majoras Mask can only allow itself to such a high degree of character expression in this lived-in world because you're bound to experience it again and again and again. You can't sensibly do that without the time loop which was very divisive back then, stressing many people out who just wanted to go exploring on their own terms.
@TheRealPSKilla502
@TheRealPSKilla502 23 часа назад
@@TheOneFlyron While a lot of fans really like exploration in LoZ, that is not the point of MM, and that's OK. MM is defined by its scripted gameplay, which repeats with the 3 day cycle. It has some of the best sidequests and dungeons in the game, and they more than make up for any lack of player freedom.
@ArdentRage
@ArdentRage 20 часов назад
@@TheOneFlyron I partially agree! It adds to the depth of the characters and how you interact, similar to BG3 and the depth of characters in the story of the game. I don't think it's necessary to have looping gameplay to make characters memorable or have significant depth. It does help though and I personally love the mechanic.
@giulytsme
@giulytsme День назад
As an aspiring game developer, this documentary was very inspiring! I'm so glad to have discovered this channel! Especially since as a japanese culture enthusiast, I have a miniature Zen Garden in my place. This video made me realise that in a way I had always been a game designer, ever since I was a kid I used to place a big blanket in the living room and placed decorations on top pretending they were islands. The sense of freedom that comes from designing a playground stuffed with secrets to explore is one of the biggest joys a creative person can feel. But what I believe Miyamoto teaches us is that we can gift those sensations to the player as well, making him "play" creatively with our creation and not just forcing him through some obstacles. (Also, what a perfect time to release this video since Zelda EOW interviews are releasing)
@m4g0rtz
@m4g0rtz День назад
I really loved this video. Not only for teaching me about hakoniwa, but the style with which it was made and edited. Simultaneously super relaxing and engaging. Thank you so much for making it.
@bumblefoo5169
@bumblefoo5169 День назад
When I was very young I used to play the N64 and Gamecube that my dad owned and he was a very meticulous player. He had most of his games fully beaten (Tetris sphere eludes him) and finished with all the optional objectives and collectibles and whenever I'd play one of these games, such as Ocarina of Time, I found myself going to play the fully finished saves as frequently as I would with starting a new one, new ones that I should mention rarely went far in the context of zelda. Everything was already finished of course but I was VERY young and didn't have a strong goal when playing games anyway, so I'd just wander hyrule and mess around with all the items my dad had already collected. I don't have a poignant observation for this comment, this video just reminds me of that time.
@wikbon
@wikbon День назад
man, just got goosebumps when I figured it was a new video from You. Guess i didn't even know myself how much I appreciated your work till this moment🙏
@jbaig1
@jbaig1 День назад
Your videos are always of the absolute highest quality, and as a Zelda fan and bonsai grower this is right up my alley.
@Avarn_
@Avarn_ День назад
I absolutely adore your videos. There is honestly no other content creator I look more forward to. It is always worth the wait, and this was no exception. What a wonderful take away to ponder, when it comes to the design philosophy of my favourite game series as well. This will be in the forefront of my mind when I go back to revist them.
@poweraiders
@poweraiders День назад
This channel never disappoints. Thank you.
@bbkintanar
@bbkintanar День назад
Shigeru is such a treasure to the gaming community. His contributions have shaped generations. He is such a gem and there will never be anyone like him. Please keep on living as long as you possibly can Miyamoto ♥
@Wobble2007
@Wobble2007 День назад
I really hope he's working on his swansong for the SWiiTCH, I hope it's a full on Gamecube Resident Evil or Metal Gear Solid Twin Snakes style full Remake of OOT & MM, and a launch title for the SWiiTCH, along with a Mario Kart x Pilot Wings collab game.
@snailymitch
@snailymitch День назад
@@Wobble2007 I highly doubt Miyamoto will be doing much with games anymore, all the way back in the 90s he's emphasized he's more of a toy designer and would like to explore other forms of creating fun outside of video games. The results of this have been seen quite recently with his heavy involvement with the Mario Movie, Super Nintendo World and the Nintendo Museum. I think Miyamoto is well aware the series he created are in good hands and is using the opportunity to explore other mediums.
@Wobble2007
@Wobble2007 День назад
@@snailymitch We shall see.
@LarkandLegend
@LarkandLegend День назад
This was incredible. Thank you 💜
@MrEnvisioner
@MrEnvisioner День назад
Man, the *production quality* of this video essay is completely jaw-dropping. Bravo! As for the topic, this was immensely informative, enlightening, and rewarding to watch as an aspiring game developer. I'd heard the "miniature garden" phrase before, but your in-depth analysis brought all new meaning to it for me. Thank you for putting together such a well-written & produced journey for us.
@danytalksmusic
@danytalksmusic День назад
we finally get a sequel to the incredible oot video! I've been waiting to hear you talk more about Zelda since your production quality and writing's truly the best I've ever seen. and despite the countless retrospectives out there, you still find completely novel things to talk about
@thisrandomdude2880
@thisrandomdude2880 День назад
"For thousands of years he lay dormant..."
@Orridy0n
@Orridy0n День назад
I keep rewatching your OoT Video AT LEAST once a year, I love it so much. Your videos are amazing!
@jellybeesplease
@jellybeesplease День назад
Ohhhhh my god I have literally been waiting years for some more Zelda content from you. What a beautiful it is!! Thank you
@samadams8533
@samadams8533 День назад
Just the best video essays in the business hands down, been watching since the start and always love to see another video. Excited to see the Metal Gear video soon!
@kirby6-kg8nj
@kirby6-kg8nj День назад
AMAZING! I watched half way, went to go take a shower, came back and I saw it put to private. I was so bummed out and went to bed. I FINALLY finished it! This is amazing!!!!! COMPLETELY changes my mind on the Legend of Zelda Series and gaming in general!!!!
@GameTesterBootCamp
@GameTesterBootCamp День назад
I was literally recording a voice over for a video about how Nintendo is a Toy maker rather than a game company, but it looks like you beat me to it! And it's a better video that I could have ever hoped to produce on my own! Well done! You just saved me dozens of hours of work! 🙂 Edit: Thanks for the words of encouragement, y'all. I think I'll go ahead and finish it. Why not, right? 😊
@lpstweetytv5242
@lpstweetytv5242 День назад
You should make it anyway! The more people talk about it, the more people will know :)
@ashleydease
@ashleydease День назад
@@lpstweetytv5242^Agree!
@FrostFire425
@FrostFire425 12 часов назад
Agreeing with lps tweet here - while this video focuses on specifically Zelda, you could look at other series/franchises that Nintendo makes
@eliblessed
@eliblessed День назад
So, what I am hearing is that the most zelda-like experiance (as imagined by the zelda creator's design philophy) is shadow of the colossus? Nice
@paradiddle2774
@paradiddle2774 День назад
NO WAY I WAS LITERALY REWATCHING YOUR VIDS YESTERDAY
@rodx
@rodx День назад
Your quality and attention to detail is unmatched. Seriously one of the best, if not the best channels I’ve ever subbed to!
@MemoryTroll
@MemoryTroll День назад
Lookin forward to this one, Javed!
@denlimwolf
@denlimwolf День назад
An absolute masterpiece. Thank you for posting. Cheers.
@lpstweetytv5242
@lpstweetytv5242 День назад
It reminds me of how fun it is to look at miniature landscapes in terrariums or train sets and how fun it is imaging yourself tiny and running around exploring it. ❤
@carlitobecool
@carlitobecool День назад
I love all your videos so much. They are so well thought out and well researched and I genuinely feel like I take something away every time I watch one
@Grimprospect
@Grimprospect День назад
It's back baby!!!
@handlesshouldntdefaulttonames
@handlesshouldntdefaulttonames День назад
Right on time with 1 video every 36 months. Not a flame, good work takes a long time.
@SinnohBro
@SinnohBro День назад
Wow, just wow. Best video I’ve watched in a long time, amazing work!
@bradenlol
@bradenlol День назад
Incredible work!
@vwyd
@vwyd День назад
anakin skywalker when his game is a sandbox game:
@CJBooks4
@CJBooks4 День назад
I love this so much Javed❤, thank you!😄💖
@user-wb8iu1hl6i
@user-wb8iu1hl6i День назад
There will always be a Zelda cycle and there will never be a “perfect” Zelda game because the two poles of Theme Park and Garden can never be fully realized in the same game. This is why the Zelda series will always have a future because it will never be finished. This also means everyone will always have their favorite flavor of Zelda.
@rzbOwO
@rzbOwO День назад
Incredible production value and information on this video! A great look at the mind of one of the most influential developers of all time. :)
@garrettsmith9556
@garrettsmith9556 День назад
Brother you can’t do this to me so late
@skc4188
@skc4188 День назад
The introduction alone is already the stuff of legends. I'm impressed. =)
@AlienToppedPancakes
@AlienToppedPancakes День назад
Wow that was an amazing look into their garden
@inevitablemeeting9197
@inevitablemeeting9197 День назад
NOBODY asked how he is doing and that broke my heart
@samleckrone3632
@samleckrone3632 День назад
The most exciting upload notification I’ve gotten in years
@digicraze
@digicraze День назад
I'm so happy i saw this show up on my youtube feed before I went to bed
@eyevou
@eyevou День назад
I really enjoyed the deep dive you provided with this video!
@thekye
@thekye День назад
What an interesting perspective and insight into him, I'm a lifelong fan of Nintendo in particular the Zelda series and never knew about this. Thank you for the video.
@Zenavesta
@Zenavesta День назад
This is amazing! Great writing
@sdlstr91
@sdlstr91 День назад
That was refreshing. Idk what your plans are after Zelda, but I can see this retrospective approach you have on Zelda be similarly refreshing with just about any franchise.
@j11m11a11
@j11m11a11 День назад
Immediate subscribe. Learned a lot from this - one of the better video essays
@wadedeon5824
@wadedeon5824 День назад
Yes your back. i miss this channel.
@dylanraythornton
@dylanraythornton День назад
production on a whole other level,
@bladehawk949
@bladehawk949 День назад
YES! I was halfway through the video when it got taken down, so excited to finish it 🫡
@Jobe-13
@Jobe-13 День назад
By garden box, Miyamoto could also mean how the game itself is brought to life in a literal box, a gaming console. With the game itself being the garden.
@Chillaxorita
@Chillaxorita День назад
I think the analysis on Skyward Sword is really reductive, insultingly so. It's true that the items were still pretty restrictive in their uses for solving puzzles, but they were still a huge improvement from Twilight Princess at least in terms of the single use-case problem they had in TP. The real way they added freedom into the game, however, was through the combat. If you look at only the combat in all the 3D Zelda games, it's clear that Skyward Sword paved the way for the absolute freedom in Breath of the Wild and Tears of the Kingdom. I think a lot of people get frustrated by the constant parrying from random mook Bokoblins and think the combat is trash, but that's because they get stuck in the old one-enemy-one-solution mindset. You can play the whole game just going for the obvious solutions for every enemy (finding the right sword angles for Bokoblins and Deku Babas, popping the Imprisoned's toes, etc.), but almost every enemy, even several of the bosses, have alternative strategies that are way more fun. Besides the entire shield parrying mechanic, there are a lot of ways you can interact with the enemies if you just take the time to explore your options, well, not as much as in BotW and TotK obviously, but more than in the previous games for sure.
@TheRealPSKilla502
@TheRealPSKilla502 22 часа назад
The big problem with combat in SS is the motion controls, which were a pain to use on the Wii, and which are only marginally better on the Switch. They added in optional button controls, but I found them extremely awkward. The end result is extremely slow, tedious combat that is difficult due to hardware issues. While the game gets a lot of criticism for things like its linearity and pacing, some of which is valid, I feel like people place a lot more blame on its linear design than is warranted, which led to the perception that all linearity is bad, which unfairly damaged the reputation of other games in the series. As far as the single use items are concerned, regardless of how useful they are in combat, they are a core feature of metroidvania-style game design, which is something many people enjoyed about the series pre-BotW, and which has been sorely missing since.
@lucasbrumjumpman
@lucasbrumjumpman День назад
You're the greatest. Awesome video.
@raulgalets
@raulgalets День назад
Everybody gangsta until Good Blood remembers his youtube password
@menagerie7799
@menagerie7799 День назад
Beautiful video This helped me to get new energy to keep doing game design and learn even more Thank you
@QuiseeC
@QuiseeC День назад
Oh I am so ready for this.
@bsamuel3758
@bsamuel3758 День назад
Good Blood is the only RU-vid videos I actually press the Like button for.
@puffcap_
@puffcap_ День назад
The question no one asks is "What do you mean" in response to "We try to make zelda games like a miniature garden"
@NIMPAK1
@NIMPAK1 День назад
I feel like in some ways the Pikmin games are the perfect evolution of Zelda 1. You're literally tending a miniature garden through the form of raising pikmin and each area has you explore a miniature garden. Each miniature garden is full of surprises, like one day it could be raining and different monsters could appear. The limitations like having a time limit just serve to make the game more thrilling and more theme park like. Even then games like Pikmin 2 and Pikmin 4 are more lenient on time and offer more Zelda-like experiences, with the caves basically serving as Zelda 1 style dungeons. Heck, even the concept of dandori is an aspect of haninowa. Careful planning and arrangement.
@sketchsskotch1073
@sketchsskotch1073 День назад
omg, the Sonic reboot video guy, love you!!
@WojackToter
@WojackToter День назад
the videos so good I get to watch it a second time
@mainhouseweightlifting4679
@mainhouseweightlifting4679 День назад
This video was impeccable: enlighteningly simple yet brilliantly deep. You are the best video essayist on this platform--bar none. I'll fight anyone who disagrees 🤣
@Nodim1er
@Nodim1er День назад
They're back! The GOAT is back!
@Sushiattack
@Sushiattack День назад
Always appreciate your production and content quality 🎉❤
@Im_Mr_Cole
@Im_Mr_Cole День назад
WE. ARE. BACK.
@magiso4842
@magiso4842 День назад
Amazing video it gave me chills
@MartinBergnerGuitar
@MartinBergnerGuitar День назад
A new episode?! Heck yeah!!!
@Gx3Tri
@Gx3Tri День назад
Thank you Good Blood 🙏🏻
@sam15482
@sam15482 День назад
Thank you. I've been anxious about the direction they were moving in with echoes of wisdom. The first Zelda game that I fell in love with was the Link's Awakening remake. The playfulness of the small toy diorama art style and the pull of uncovering the mystery of the story/island really captured my imagination. Looking at echoes as an extension of the recaptured elements of BotW really make me excited to jump in and play around with the absurd freedom of Zelda's "wisdom"(magic).
@t-masterrules5085
@t-masterrules5085 День назад
I think what miyamoto was going for was the feeling we all got playing GTA San Andreas. You can have a lot of fun without playing the game missions because of the level of freedom it had to it
@sebastienduran2784
@sebastienduran2784 День назад
Only RU-vidr I'm buying popcorn for
@Flickerdisk
@Flickerdisk День назад
What a beautiful video. Your profound and insightful analysis of Breath of the Wild and Tears of the Kingdom made me far less bitter about the exclusion of the hookshot. You helped me realize the main reason they were so adamant about not including what most people consider staples of the franchise was because they were trying so hard to separate the franchise from the Zelda trope of locking exploration behind a tool that you have to obtain through linear progression and limiting what a player can do and when they can do it. They kept the player's tool box light in order to prioritize imagination and creativity for problem solving and exploration. Those games truly are faithful Miyamoto's original vision for The Legend of Zelda. Now I'm even more excited for Echoes of Wisdom.
@TheRealPSKilla502
@TheRealPSKilla502 23 часа назад
I respect his vision, and I enjoy BotW for what it is, but I really miss that metroidvania-style gameplay design coupled with a more scripted narrative delivering an epic heroic fantasy story akin to LotR, which was something I loved about previous games, and which is very hard to find anywhere else in the gaming industry. Regardless of Miyamoto's vision, this is the series identity that many people in my generation grew up with, and which is sorely missing from BotW and TotK. If you have any suggestions for games that fill the void, I'd be glad to hear!
@Flickerdisk
@Flickerdisk 19 часов назад
@@TheRealPSKilla502 I feel like I'm Totk they were definitely trying to find a compromise between what fans have come to expect of TLoZ over the years and the new direction BotW sent the franchise in. Especially with the introduction of more traditional style temples. That being said, I don't think they can keep going in the direction they're going forever. Zelda is either going to return to the status quo or find a balanced compromise with the two styles of gameplay.
@TheRealPSKilla502
@TheRealPSKilla502 15 часов назад
@@Flickerdisk TotK was not a compromise. They took everything people disliked about BotW and doubled down on it. The dungeons had elemental theming, sure, but they were still incredibly short and easy, and had the whole “activate 5 terminals” thing again. It’s almost like they didn’t want to include dungeons at all, and they were really just there to check a box.
@Flickerdisk
@Flickerdisk 6 часов назад
@@TheRealPSKilla502 We'll have to agree to disagree on that. I did not find the dungeons short or easy lol
@TheRealPSKilla502
@TheRealPSKilla502 2 часа назад
@@Flickerdisk How would you say they compare to dungeons in games like OoT, MM, and TP?
@fireaza
@fireaza День назад
My dumb ass thought Miyamoto was saying "hako ni wa..." and I thought he was going off on a tangent about the location of some random box.
@gdcolwell
@gdcolwell День назад
Another masterpiece.
@ipadbossbaby4558
@ipadbossbaby4558 День назад
This reminds me of another video I saw about Japans fascination/obsession with ideas like cute, small, minimal etc. The basic thesis of the video is that due to Japans geography and the regular occurence of earthquakes and tsunamis, the Japanese culture values having few things, as at any moment you might need to uproot your life, and are at constant risk of losing your belongings.
@gazeros69
@gazeros69 День назад
Beautiful video. I often find myself missing zelda games not for the gameplay, but just for existing in them. I miss them like longing to go to a favourite spot in the real world. But since most of them require active playing and unlocking to be ”allowed” to experience them, I rarely go back since I don’t feel like going through the neccessary story and battle sequences. BotW is the only exception, and that’s why it’s my favourite Zelda game. Thanks for making me realize why!
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