They make you look like a Dark type whos currently taking a choice specs Psychic but since you are immune you just don't care. Very thematically appropriate, absolute cinema
In this lighting you almost look like ryan gosling in that one scene in drive where he looks up to the hologram woman. Only the sticking plaster is missing
The sad part is that they didn't just get overtuned, they also got a lot less interesting. Pursuit got removed (one of the moves with the most unique interactions), Knock-Off became not only good utility but a strong stab (why?). So they end up playing much more linear than before.
I miss pursuit. Also, fun fact: in the Generation 2 spaceworld 1997 demo, normal type actually resisted dark! I think this would be really cool to have, especially since normal/ghost would have no weakness to speak of.
i would love that video on Knock Off because i always found it weird that a move that forces as much progress as it does (that isn't even that restrictive to click) is so widely accepted by the community
I would have much less of a problem with it, if its distribution was highly limited. For example, if it could solely be used by the pokes who learn it by level-up and as an egg move, it would feel less absurd. But even that much distribution feels like a bit much - especially things like Gliscor, Rillaboom, and Great Tusk, all of which would still get it via level-up. When things which are a little underpowered otherwise get it, I have much less of a problem with the move. But when a pokemon which would already be good gets Knock Off, it feels like genuinely iffy game design. I feel like I could cope with Knock Off in ORAS and especially gen 7, thanks to megas and Z-crystals, but it's always felt as if it distinctly lowered my overall game enjoyment in all generations since widespread counterplay to Knock Off was removed. It's become part of why I more often play National Dex, though that format also has a whole different set of drawbacks.
A think a large issue for the dark type is a loss of identity. Dark is supposed to represent underhanded tactics as opposed to brute force, which is why they get some of the best moves in the game besides probably Grass (Sucker Punch, Snatch, Punishment, Foul Play, Knock Off). I think removing things like Pursuit alongside the prevelance of Ghosts and strong Psychics has forced the Dark Type into the role of big bombastic sweeper. This isnt terrible for one or two Dark Types - Weavile is pretty obviously supposed to be a Glass Cannon - but it is one of my bigger issues with modern type balancing.
I feel like Dark at least got that nerf by way of Fairy types resisting them. Ghost type is far more egregious, especially as there hasn’t been a STAPLE Normal-type outside of Blissey since Mega Lopunny.
I think the fact that the next “Normal-type” is a Pokémon that not only is E-Killer Arceus in OU but can block one strong attack makes it very clear Normal-types are also a Kanto typing.
I feel like dark types could be checked more if bug types were made more relevant, which would take either re-working stealth rocks. Or re balancing fairy to be weak to bug in order to nerf the strongest type while helping bug.
Adding on to what you said at the end about giving ghosts more resists, another idea I saw floating around was making Rock resist Ghost, with the reasoning being that Rock is a pretty bad typing in modern gens, and resisting Ghost would give it a leg up. Game Freak has even experimented with the idea of Rock resisting Ghost, as Garganacl's ability makes it take half damage from Ghost moves. Oh, and it'd also be fun for Tyranitar to have a quad Ghost resist.
Bug should definitely resist either ghost or dark. To me dark makes most sense as bugs can function pretty well in dark places hence the resistance. But I think ghosts needs more balancing so I’d rather have it resist ghost
Dark resist even makes sense in japanese, where dark is "evil" type. Bugs dont have the capacity for morals and thus would be ambivalent towards good/evil
Knock off buff is broken So many great players say Night Slash is a bad move But buffed knock off is just spammable everywhere now instead of being kind of a niche move that works in with certain team plans But then again gen 8 would probably be more problematic with the stall cores (regenerators) from balance teams and stuff
I know you said that you felt like knock off was fundamentally overpowered even before the drastic buff but tbh I think if it was dropped between 20-25 power it would be much more balanced. You'd need to commit much more to the move or the individual Pokemon using it to burn through anything like it does currently. Also bring back the steel resist
The biggest thing Darks have going for them right now defensively is the Prankster immunity that makes them so good at using Taunt against setup nonsense. Being resistant to their own type is also nice because of its utility as offensive coverage, even if they had to add a new Fairy type to keep that in check, which also doubles as a new weakness you have to manage now(unless you're half Steel or Fire like Bisharp/Kingambit or Incineroar). Focus Blast's questionable accuracy kind of helps Darks deal with Psychic and Ghost Special attackers too, but not in a good way(you don't want to rely on whiffs just to survive against glass cannons). Offensively it's been a good coverage type for ages, and the Steel nerf just made it even better for doing that with in exchange for adding that new Fairy type that shrugs it off. Knock Off getting buffed is probably half the reason it gets used as coverage on everything though, Dark Pulse as the only popular special coverage option is too easy to see coming, and Crunch/Night Slash are okay damage wise as physical moves but they're no Earthquake.
What makes dark palatable me is most of the best dark moves have low base power. Thus, it's hard to throw them on non-dark types and expect huge damage. I will say it is somewhat out of line for knock off to be "free". Moves like volt switch being stuffed by ground or explosion stuffed by ghost makes those haymakers a lot more interesting than just click move get rewarded. If for example bug or rock was immune to dark with would allow teams weak to knock off to have an immunity to at least make the knock off Pokemon hesitate to click a dark move. I don't think there should be a dark immunity with pursuit in the game, but with it gone things are fair game.
For a while I was using a Hydreigon set that was like Dark Pulse, Uturn, Roost, and either Taunt, Toxic, or a coverage move. It comes into a surprising number of good attack types and keeps momentum pretty well. I never got a stat spread that I was really comfortable with though.
feels easer just nerf knock off to 40 and double to 80 if remove a item, dark is just a good neutral stab, dark pulse isnt really broken, hydregon is far from broken, the only thing here that is broken is how usefull is knock off, i mean the effect is so powerfull that you just click it even if you know the switch in is resistan to dark, also that change to the type chart... kinda eeww😅, i prefer just make bug inmune to dark (and also buil in stalward)
For Ghost you could just remove its 2 resistances to Bug & Poison. It already has 2 immunities. Rock & Bug can definitely use a typing rework. It could help balance other steong types like Dark Not mentioned are other very OP types like Water & Fairy.
Gamefreak really messed up by adding the fairy type to the game, it would have been much better if they made ice resist dragon, dark, and ghost (and also made rock resist dragon)
@@xendra333 The problem with the fairy type is that they were designed solely to be a bandage patch on the dragon type, which had been slightly over-tuned. When that is your goal, you end up making the new best defensive typing in the game, which blanks dragon (permanently eliminating dragon type offense from the game, a type which was designed from the beginning to be the best type in the game), and resists fighting, dark, and u-turn, and is weak to the worst offensive types in the game (sans dragon). They at least made the poison type slightly better, but it would have been better to buff ice and rock to both tune these types which were unfairly nerfed in the shift from rby to gsc, and give more ways to deal with dragon type offense without completely neutering it. Also in their effort to make the fairy type the best, they nerfed steel, which made dark and especially ghost much more difficult to deal with. They probably should have also done something to buff the poison type.
Extremely strange that as you said "I'm in a dark place right now" the lightning suddenly lost almost all saturation for a moment. True slow burn horror cinema
Unrelated and not sure if you'd be interested, but I'd really like to see you play in a draft league, I'd love to hear your match to match teambuilding/analysis etc
BKC's Heatran gets Pursuited by Ttar: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qNrFix2xTMA.html It's cliche, but Stalker is my favorite Tarkovsky film.
I more dislike how knock-off is everywhere more so then the dark type in general, actually most dark type moves are just ones I dislike in general. Dark type moves don't seem to have a draw back, they hit hard with often 100 accuracy and have punishing secondary effects. I don't like how kock-off doesn't have any real counter play either, I spend all this time thinking about the best item just to have it knocked off. Psychic would also be a near unstoppable attacking type without darks to check them.
Speaking as a programmer, game designer and a gamer that has played Pokemon and mumerous other monster collectors, I would say alot of these issues qre a side effect from alot of bad game design Pokemon is stuck with. The issues are the elemental matchup spreads paired with Pokemon's middle of the road skillset customization well as switching in and out having no cooldown. For example, in Yo-Kai Watch 3, matchups between monsters of advantageous or disadvantageous elements are more streamlined and one to one. A Fire elemental magic attacker Yo-Kai in most situations will struggle against a Water elemental magic attacker. Unlike in Pokemon, where things like Mega Charizard Y or Z Crystal Heatran can run Solar Beam and all of a sudden, any Water switchin is a non-issue. Darks, just like any other Pokemon, have coverage moves so even Fairies or Fightings is not a safe bet. Think about how Kingambit can run Tera Flying. Monsters do not really have ways to customize skillsets but that creates less overlap so more monsters can play uniquely like actual chess pieces. Very rarely do you have situations like with Pokemon where Chien-Pao is better in every conceivable way over Weavile. Switching also has a cooldown in YKW3. Slow bulky stuff takes longer before it can switch back in or reposition and faster stuff is frailer but can switch in or reposition more frequently. For reference, imagine if something like Toxapex was forced to wait 7 "turns" before being able to switch in again. Without these systems or features, you're left with monsters that can easily hit for neutral, can completely turn bad matchups around via coverage and can just switch out when things get dicey with little commitment. Hazards are probably the only system that can make you commit but with Heavy Duty Boots, that once again becomes another situational factor. Also YKW3 has a hazards system that is far deeper anyway.
Changes I'd like to see: - Steel gets its pre gen5 resistances back. - Return of pursuit. - Knock Off no longer gets 50% damage buff whejln knocking off an item. - Knock Off to 60 base power (Scizor rise up!)
I plan on ending it all soon, I give up on life. I wish you guys best of luck in your future endeavors. Thank you Pokemon community, for the wonderful years of vibrant life you have bestowed upon me, even during my darkest hours, but now I must depart from this sick twisted world we live in so I can live peacefully in the afterlife. Take care!
Why are normal types catching a stray and being told they should be weak to dark? :( Just make bug resist dark as you said. Steel also doesn't need to be buffed, it's good as is imo.
It vaguely makes sense for normal to be weak to dark but also like let normal types actually fulfill their singular use of being vaguely neutral to most things
The knock-off buff was freaking stupid. The secondary effect should have been a x1.3 boost. Not a x1.5 one. The move perfectly preyed on two types and role compressed so hard.
BKC saying he's in a dark place right now but is actually glowing with these face reveal vids! (Also, please take care of yourself and I hope the appreciation of your content is well received!)
I think that darks types are fine. Theyre the only thing that holds the game together against ghost (arguable since 3 ghosts have been banned). Its just now theyre are good dark types now besides ttar. I prefer that instead of changing the type chart to instead make mons that are good of types that counter. Which is why i still think fairy is a stupid type and idea.
I don't really understand why they took the dark resistance away from steel? I guess they thought it was too strong also resisting fairy? Maybe I'm just salty because Metagross is my favorite Pokemon.
Well steel needed a nerf and they were nerfing dark by adding a new resistance to it. They were buffing steel by making it resist fairy so instead of giving Steel 12 resistances and 1 immunity they nerfed it so it's 10 resistances instead so it didn't just have a straight up buff in gen 6.
Not like metagross didny deserve nerf at that point Bro won 2 worlds that 2 gens. Is the best non restricted offensive pokemon in the game 2 generation in a row. And even all the way to phase 2 SM it was the best Mega Theres a reason Meteor Mash is one of few physical move to get nerfed in a generation largely nerfing special moves
@@chicken29843 I think its fairly arguable. The 2 usually considered Kings was Skarmory and Tyranitar, Metagross is usually a close third, and arguably the most potentially bullshit mon due to Mash Attack boost potential and Boom I think BKC mentioned in the passing that recently Skarmory skyrockets in performance, in older post split gens and Tyranitar was top 2-3 in DPP and BW In VGC though Clear Body + Old Boom make Metagross the best offensive mon in unrestricted formats in the older era. Metagross is one of 6 Pokemon with 3 Worlds Wins(albeit 2 is in DPP before its called VGC, one in BW). Gen 6 then nerfed Mash
Not a fan of the lighting as i find it distracting, but happy to see you exploring different things. Also great to see a new video! *edit* there was also some strange scratching noises in the audio, was anyone else experiencing this?
Just a suggestion for audio, there is some subtle cracking in the right channel that you might want to try and filter out. It’s probably only audible with headphones but it’s loud enough to be noticeable. Keep up the great content!
So the lighting was very annoying. As I recall yvetal was only good because it checked broken psychic types (back in gen 6 ubers I'm pretty sure it doesn't see much useage especially compared to xerneas) And bug I'm pretty sure is already super effective vs dark so having bug resist dark is probably an acceptable change to the type chart. Then we probably need to have gamefreak stop making so many Garbo bugs