@@jplosts these animations/executions look exactly like AC4 black flag from 2013, and the parkour in AC games is far more superior to this , it sounds like you only played the newer games
I mean obviously. You can’t expect someone to play this good on a first attempt. But even on a first attempt you can still stealth this section quite well with a bit of trial and error on any difficulty that’s not crushing
@@silentz47But you can't normally play like this. You have to rehearse dozens of times to be this smooth. But thank you for showing the results of your labour!
He's a mass murderer with the personality of Spider-man. Completely unhinged. I say he doesn't need the military training to be an absolute menace to any poor bastard unfortunate enough to be in his path to some treasure.
Uncharted 4 and The Last of Us 2 have some of the best gameplay animations in the business, without sacrificing too much player control. Combat in these games is so seamless and fun.
Dude, thats true. In ac Black flag you have sir francis armor and in uncharted 3 have a enemie with a perfect white hood, but him skin the hood is removed 🫤
I think the right way to play uncharted is the opposite of this, meaning going in guns blazing, making quick getaways and daring jumps. Like an action hero. But this was impressive.
I mean, It's cool and all...entertaining, but there's no way it's crushing. Not even hard I'd say. But anyways, sometines it's nice to play just for fun and feel invincible.
I love this mission. Stealth is really underrated in vidya nowadays and you don't get a lot of games that do it proper. This is one of the few missions in Uncharted that gives you the opportunity of summoning the Sam Fisher in all of us.
Bro if this was on crushing mode then he would not be attacking them so fst because on crushing mode you have to be very careful from getting detected from the enemies so he has turned of the threat indicator (suspicion bar)
*gunshots* "Hhhh great" Oy oy! "You've got a target? "Saw something maybe, movement along the treeline" "That's a big jungle over there ay it's all moving " "Hang on" "Shit" "What was that" *Dies*
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This is more like the "videogamey" way of playing it. Not that this is a bad thing. But i thing games like Uncharted work better when you can feel the adrenaline of making decisions on the spot. Sure, it's impressive, but I think that playing this way becomes too mechanical and loses most of the charm. To each their own.
So how it was designed to be played? I don't get it, this video is acting like people don't stealth in games but in fact stealth is more common than guns blazing, not just with Naughty Dog games but in all single player games that give the option. It's pretty much the default option for most people because of the ease and feeling of safety, you're playing more at your own pace.
Won’t crushing have the enemy spot you right away?? The enemies in the video did the animation where the little indicator thing is yellow. In crushing it doesn’t do that, I’m 90% sure.
@@Ihavenoname_not true the detection system is the same but you don’t get a detection meter on crushing that why when you get caught it feel like it’s instant because you don’t see the meter when you play on crushing