Тёмный

The Rise of Cornoe #1 - Workers & Resources Version 1 

ExactChaos
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I am ExactChaos and I play all kinds of tycoon games.
I am a city planner because I loved SimCity while growing up. I have enjoyed figuring out simulation and tycoon games since before I can remember. Even now in adulthood (if you can call me that) I still enjoy nothing more than spending a few cosy hours with a simulation game, you know those that require a bit of thinking. You will see stuff like Airport CEO, Cities Skylines, Workers & Resources: Soviet Republic, Banished, Project Hospital and anything else new and exciting in that genre on this channel. The focus, you guessed it, to figure things out and constantly improve.
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In this series we play Workers & Resources: Soviet Republic on the version 1 release branch. We play as the fictional nation of Cornoe, balancing influences from the west with our soviet ideals as we expand into an economic powerhouse. While starting with a village the playthrough will largely follow a realistic mode style including all the mechanics the game has on offer.
WR:SR is an intensive city builder and resources tycoon hybrid. You plan and build your city, but also manage the economy of your glorious soviet republic. This includes, managing workers and resources to create or import what the republic needs and to export the surplus and maintain a healthy bank balance. In this series we go so far as to manage electricity infrastructure and fuel for vehicles. It is awesome, trust me.
#workersandresources #tycoongames #exactchaos

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29 июн 2024

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Комментарии : 17   
@mclovin9165
@mclovin9165 7 дней назад
Yes! New series now that version 1.0 is out! Great introduction! Excited to see this awesome series! Goodluck building comrade commissar!
@spamfilter32
@spamfilter32 7 дней назад
Love the roleplay aspect! looking forward to the rest of the series!
@robertowens3031
@robertowens3031 7 дней назад
Glad to see you back playing this game, one of my all time favourites too. Looking forward to watching the narrative unfold.
@jumpingjuniperbarnstrum
@jumpingjuniperbarnstrum 9 дней назад
Love the introduction, sells quite a story, I'm sold
@averyintrusive7610
@averyintrusive7610 7 дней назад
Looking forward to this new series!
@Satscape
@Satscape 7 дней назад
Starting from scratch is a slow start, so glad you did it this way. I haven't played in a while, but had to for version 1.0. 2000+ hours and I still learn new stuff from your videos, this time: how to not have 1000 people work on a local building site by default, 10 is fine! Because what happens is no one goes to work at the power plant and the whole town shuts down! I played Minecraft+mods for 3 years straight, but this game, 5 years now and no plans to stop.
@antonisauren8998
@antonisauren8998 6 дней назад
I always start with some semi functional town made in map editor to make use of early game buildings and vehicles. Since maintence update you can set up starting state of every building and vehicle so they are falling apart and producing anything at waste plus you have thousands mouth to feed every day. It might be harder than starting in empty field where you can plan every detail and calculate facilities for desired population.
@tinroxsasbendi3803
@tinroxsasbendi3803 8 дней назад
Yey New series!!
@oldgalah7425
@oldgalah7425 5 дней назад
Nice intro to set the scene for the series, I can see one problem, the sewage discharge is too close to town and will eventually cause Chaos, you will be surprised at how far that type of pollution travels (I learnt my lesson) place it at a minimum 500m from the nearest houses. Cheers 🙂
@ExactChaos
@ExactChaos День назад
You called it. Wait for it.
@AshenOneX
@AshenOneX 9 дней назад
Yeeeeeeesssssssssss
@gamingshowerthoughts9723
@gamingshowerthoughts9723 9 дней назад
Awesome, thats a really good idea to start with a starter town. Because realistic is great but it sucks when youtube series go dozens of episodes of a tiny village.
@mas_ganendra
@mas_ganendra 8 дней назад
Map?
@ExactChaos
@ExactChaos 8 дней назад
It is the in game campaign map.
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