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The Road Not Taken: Library of Ruina's unique take on Turn-Based Combat 

datenshi zero
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16 сен 2024

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Комментарии : 76   
@datenshi_zero
@datenshi_zero 23 дня назад
[2024-08-25] There are still out-of-context spoilers in Levels 3+ Mirror Dungeon 4 Simulation. Also possible spoilers for Project Moon games in the comments below.
@BorderlinedM
@BorderlinedM 21 день назад
Note that those out-of-context spoilers do not include end-of-canto bosses (and their songs), only canto enemies. It DOES include Intervallo bosses though. The end-of-canto bosses are unlocked as you beat their respective cantos.
@BonkHazard
@BonkHazard 22 дня назад
Hearing that they decided that LoR's old combat system was too "mobile game-y" actually made me consider how not mobile game-y Limbus is despite being a gacha game if that makes any sense, it kinda feels like Limbus is a game with gacha elements, rather than a gacha that happens to be a game.
@blehh_mae
@blehh_mae 22 дня назад
i still always believe that even though limbus is on mobile and gacha games tend to be mobile, it is not at all a mobile game and is infact actively worse on phone (you kinda need to see the screen but the screen is so damn tiny on phone)
@AhmedHassan-lv6ld
@AhmedHassan-lv6ld 22 дня назад
Limbus has interesting combat until you get lazy and start pressing winrate
@wumi2419
@wumi2419 22 дня назад
​@@AhmedHassan-lv6ldand then get owned by any encounter where your speed rolls badly, because winrate will one-side faster enemies all the time.
@pbyn153
@pbyn153 22 дня назад
​@@AhmedHassan-lv6ld Until you forgot you put NClair, Magic Bullet Outis and RCorp Ish in the same team... and facing Ricardo...
@yoriavila4308
@yoriavila4308 22 дня назад
​@@pbyn153 *cough cough* Heathcliff (?) *cough cough*
@c-man9406
@c-man9406 22 дня назад
I used to always call Ruina combat as "turn based where both side take their turn at the same time"
@nikolaysitnikov796
@nikolaysitnikov796 9 дней назад
That's true, but for some reason (fun gameplay) the enemy always decides their attacks prior to the player getting to choose how to respond. Imagine how difficult the game would be if you planned your attacks against empty enemy dice; and once you ended your turn the enemy decided which attacks to use, where to redirect, and how to best counter your planned attacks.
@GuardianTempest
@GuardianTempest 21 день назад
"Clashing is rewarded over focus firing." Many players in Urban Plague: 🔫
@TomimokaDiyuu
@TomimokaDiyuu 21 день назад
@hangelbaerchen509
@hangelbaerchen509 19 дней назад
There is a way to cheese /spoilers from here on out The teleporting grandma with supirior firepower by prepping nuggets with first turn power up passives and just dumping high dice gun cards
@coeping7737
@coeping7737 22 дня назад
Project moon mentioned
@2265Hello
@2265Hello 22 дня назад
Pm mentioned something something agents activated. Jokes aside one for the best things about Ruina is story gameplay integration.
@Sleepyhead156
@Sleepyhead156 22 дня назад
Never knew that there's a term for simultaneous action turn based systems. And searching it up, I found it funny that Library of ruina is the same type as diplomacy
@ITAndroMedian
@ITAndroMedian 22 дня назад
When I've looked at early access Library of Ruina (without prior Uncharted knowledge), I thought: this is what would happen if you try to make Slay the Spire as symmetric as Pokemon. You'd have to limit number of cards played per turn and mana regeneration, while enemies can now use the same complex cards as you.
@tipherethestebanSCO
@tipherethestebanSCO 22 дня назад
Isn’t it the other way around, you can use the complex cards of enemies?
@larsthememelord3383
@larsthememelord3383 8 дней назад
@@tipherethestebanSCOyep since you need to beat them to gain their books to hopefully gain their cards.
@viruswall9880
@viruswall9880 22 дня назад
When it comes to the emotion system discouraging focus fire, I believe this most likely was intentional because the emotion system is also how you get more book drops from enemies(higher emotion level on enemies on their death increases the amount) so it encourages you to try to balance the combat between not dying and not killing them
@datenshi_zero
@datenshi_zero 22 дня назад
I agree, the increased book drop rate is part of the "and other stuff I won't spoil in this video", and it does play a big part in discouraging focus-fire. The "intentional vs accidental" is more about "break every rule in the book" as being a core part of LoR's design. ie: Was getting away from focus-fire something they wanted from the start, either leading to or being developed alongside Emotion? or did it become a thing only when they realized that implementing the Emotion System would eventually lead to it? The biggest argument I can see for the latter is the Alpha battle video: Emotion was already there (Hod even leveling up to Justitia and 1v3-ing the Zwei), but there was no targeting, hence no focus-fire to speak of. But the counter to that is maybe discouraging focus-fire was so deeply ingrained in the core design that for both the Auto-Battler prototype and Alpha, they removed targeting altogether so the player has no way to focus-fire. In the end, like I said in the video, I don't know. 😅
@Yuri_Burger
@Yuri_Burger 22 дня назад
Welcome back my guy!!
@user-wg1fp4zn6s
@user-wg1fp4zn6s 19 дней назад
The newest update to limbus actually adds effects and alternate sprites to the clashing. Making them really dynamic and fun to look at 😊
@MangoAurum
@MangoAurum 23 дня назад
Always nice to see a video from you zero! You have quite the way of writing these scripts not to mention your voice acting is incredible. Despite having taken a massive dive into both systems myself, I found new and refreshing takes and perspectives from you, as well as many nice memories given I got into the Project Moon series from your spoiler-free Lobotomy Corporation guide (not even the tips and tricks video!) I hope you are doing well, and can continue to create the sort of content you can be proud of! Always wishing you the best and providing my best support, of that I can promise you
@vinhhungluong5002
@vinhhungluong5002 21 день назад
There is one thing about PM is that the developer is just as stubborn and determined like they player. In the early days of LC, PM dont even wait for they fund campaign reach they goal and just making they game are ready. Even when they got scam by they English translation, they still push thought that. Also because they first game is f*xking management simulation game with the different spit are vertical. No wonder they player is just like them
@za_arto
@za_arto 22 дня назад
(Rambling about my experience with the Limbus Company, and went complete offtopic from the video. mb) I recently got hooked on PM lore, and decided to play Limbus Company. It took me up until Canto 1 (twice, moved from mobile to pc) and early Canto 2 to feel confident in my decisions. On my first restart, I tried to never use the win con^/dmg^ thingy that helps you. It was the best decision I made. I still have little knowledge about: most status effects, when to (or not) generate and use defensive skills, pros and cons of each type of defensive skill, how to generate ego/defensive skills on the upper skill row (if possible), what is the rule for generating ego resources (it feels slightly random to me), is overclocking worth it (except for the cool cutscene you get), etc...
@Zaeris312
@Zaeris312 22 дня назад
hi there! happy to hear You are liking Limbus company and having a good time on it, I love the game but it can be really hard to undestand, yet I do belive that there is a lot of value in learning them for one self, so, as some quick tips to make your experience smother - Status efects are extremely plenty, there are 7 Main ones (Burn-Rupture-Bleed-Poise-Tremor-Charge-Sinking) but is normal for an enemy to have another one as a gimmick, the Best way to know about them is to read them, if You click on the enemy You can see they status efects and a description of how they work -Defensive skills are mostly utility, if You can win a Clash, You don't really need to use them if You can just win, but if You cannot, Dodge Will let You ignore all coins if You roll the same or higher power that the enemy attack, it also ignores any Clash buff that the enemy might have, Defense Will give You a shield as extra hp, and Counter Will just attack the enemy once he uses his skill, they have a Lot of utility but most of them it's not explained, counter ignores bleed as an example, and Dodge can be recicled -You cannot generate ego skills on the upper section, sorry :c -You generate 1 resource for every skill You use, every skill has a diferent sin afinity, and when You use them to attack or defend, You Will gain 1 resource -it depends of the ego, some egos have really strong effects if corroded, while others not and as a last tip, don't fear seaching for answer, I love the Game, but the tutorial is extremely barebones and has not been update in ages, we might get some new players support soon, but at the moment, You Will hit a knowlege celling, so once You don't undestand something, You can seach for it, there is so much information that the Game does not give to You, that I don't think I would have learn if I did not seach for it
@wumi2419
@wumi2419 22 дня назад
Basically what the other person said. I've been playing for 2 weeks and I figured out most things, except for rarer ego gifts and how exactly resonance works. Some of the most annoying things in the game though is when enemies have more dice slots, as you now just can't clash with everything and need to get creative using defence, EGOs (as main representation of AoE attacks that might stagger) or simply losing health one one of your sinners. But I am still salty about a Kim fight where I went with a team of 3 and it almost went well enough. Until 2 of my sinners minrolled speed on the same turn as to claim their bones, were slower than Kim, so my fastest sinner turns into red mist (no capitalization) and DDEDR rolls tails on the first coin (45 sanity). So Kim is not staggered, destroys W Ryoshu and Faust staggers herself due to bleed (I think)
@Zaeris312
@Zaeris312 22 дня назад
@@wumi2419 hi Wumi!, more tips then Rare Ego gift needs to be fused using the fusing sistem (that does not get any explanation about it, but the information is on the wiki if you want to check, my tip is that most ego gifts are based on similar stuff, or 1 tipe of basic status effect, and are done by fusing a lv 1 gift, with a level 3) - Resonance does not make sence unless you undestand what Offense level its, every id have 1 point of offense and 1 point of defense level based on they own level, and they also have naturaly a + or - to them based on the character itself, as an example, Bl Yi sang has +5 offense level to all of his skills, but -4 to his defense level, this is important because every 3 offense level of diference betwen yourself, and your enemy offense level, gives you a clash power up, so if you overlevel an enemy, you will have a much stronger clash than them, when you make a Rezonance, every skill after the first one gains extra Offense level, if you make a full team rezonance of 6 slots, the last unit will gain 7 offense level, or 2 clash power, and when you have an Absolute Rezonance, everyone on the team is affected by it, so the first one on the grid will gain it, and so the last one -yeah that it just the nature of the game, you cannot really do it perfect, and is kinda of the point, the Sinner are sacrificable and you can discard them if you need so, dont fear getting hit, or taking it, the game will put you on the back foot and you need to get back up and counter back - Yeah that happens, if you are figthing only 1 enemy you might want to use Bind to make him slower to everyone, but Kim is a hard fight if you roll badly, or him roll too good, dont try it with Sinking
@zeeadmirale1881
@zeeadmirale1881 10 дней назад
I recommend to watch ESGOO videos on Limbus where he's explaining a combat system. IRRC they names something like "A Better Tutorial for Limbus Company"
@controverse_av
@controverse_av 21 день назад
Thank you so much for the video, for the last section in particular.
@AgeAgeAge
@AgeAgeAge 20 дней назад
Great video! Lots of insightful thoughts on the game's game design history
@Dememenic
@Dememenic 22 дня назад
This is actually a very good video. Nice work!
@Yuri_Burger
@Yuri_Burger 22 дня назад
Damn we so eating good!🔥
@TheVandive
@TheVandive 22 дня назад
This video is great, I loved the deep dive in the game system and how it evolver overtime, becoming something.. well, rather diferent than the norm, but also interesting I can't wait until i get my hands on the game ... after I finish lob corp..(currently day 43, Binah supression ;3;)
@Krystalchan2009
@Krystalchan2009 9 часов назад
One thing I will say in regards to LoR and LC's combat compared to other RPGs is the fact that combat isn't a "solved" issue. With something like Persona, when you get a random encounter you kinda know what you need to throw at the enemies to win. And this can be noticed a lot in a LOT of mobile games with "auto battle" features such as Fate where the player doesn't even need to exist as your party rolls the combat encounter. LC and LoR have the situation of every turn being a new puzzle to solve. Adjusting to the speed presented in roles and the options at hand means every turn is now a problem to solve, which honestly keeps me more engaged with the gameplay overall.
@kmr_tl4509
@kmr_tl4509 21 день назад
44:32 The stories/files/biographies are available to view and read online, so I got hooked without touching the PM games. Mus be a lot of people like me.
@anusaukko6792
@anusaukko6792 17 дней назад
Yeah absolutely, lots of people online fall into the ''rabbithole'' so to speak after seeing a single character or hearing a single song then looking for the source. I already knew the entirety of LCorp and Ruina's story when I played both games, but experiencing it the intended way instead of through a youtube screen or wiki page is just... there's something special about it, something I can't explain but enjoy.
@ave7980
@ave7980 22 дня назад
AWAKEN, MY PM FANS!
@Youhadabadday2021
@Youhadabadday2021 2 дня назад
31:04 ...On a slightly unrelated note, you know the visual design of a game is god tier when you can recognize exactly what part of a game is being depicted in a video when it's under heavy obfuscation, as I did with my ability to recognize Bloodbath's fight just from the pixellated background alone.
@patatasdelpapa
@patatasdelpapa 22 дня назад
Watched the whole thing. Hope you continue making videos. Guess I'm gonna watch the previous ones for fun. Don't forget to like and subscribe guys I normally forget but not this time.
@TomimokaDiyuu
@TomimokaDiyuu 21 день назад
Road Not Taken?! like, the persona song "Road Less Taken"?!?!
@datenshi_zero
@datenshi_zero 20 дней назад
😀
@dakidura_0
@dakidura_0 22 дня назад
where did you find the footage for the early lor gameplay???????
@datenshi_zero
@datenshi_zero 22 дня назад
If you mean the prototype to pre-Early Access, they're all on ProjectMoon's RU-vid channel. Links in the full script in the description, though since they're some of the first videos there, you can just sort by oldest first. For the Early Access footage (eg. 14:58) they're personal recordings from back then.
@czarkusa2018
@czarkusa2018 20 дней назад
Combat Mission mentioned? Sneaky Terra Invicta? This guy's a scholar.
@borger8045
@borger8045 22 дня назад
i reaLLY badly want more games like this
@da0099
@da0099 21 день назад
Play limbus company made by the same person who create LOR and LC
@borger8045
@borger8045 21 день назад
@@da0099 it's mentioned in the vid, (+ PM brainrot i've been playing since day 1)
@datenshi_zero
@datenshi_zero 20 дней назад
There really isn't, at least none that have gone into my radar. The closest I'm seeing are in the Auto-Battler space, with upcoming games like "Corrupted: Dawn of Havoc" (deckbuilding) and "Deadlock Station" (assignable orders, no relation to the Valve game). That's one of the reasons I made this video, hopefully some devs see it and try their hand at WEGO, or even just have their own take on non-QTE based clashing (eg. a stance/posture system, or a risk-reward system similar to Bravely Default).
@NetzachEnjoyer
@NetzachEnjoyer 22 дня назад
PROJECT MOON MENTIONED!
@KriegshetzerSob
@KriegshetzerSob 21 день назад
Can I have more of this nosh? It's peak.
@nakoamechi
@nakoamechi 21 день назад
Price of Silence: Allow me to introduce myself
@letsoof127
@letsoof127 20 дней назад
Great Video, but I'd recommend having some audio in the background and not just a voice.
@datenshi_zero
@datenshi_zero 20 дней назад
Normally I add BGM to my videos, but for this one...
@trioart4125
@trioart4125 20 дней назад
200 burn stacks Ah good time while play it
@Honuel
@Honuel 21 день назад
Agent 1238 here!
@krittacat111
@krittacat111 21 день назад
Call wildhunt of sleeper agent!
@LTDLetsPlays
@LTDLetsPlays 21 день назад
24:13 how about simultaneous combat system? or something like that? as a alternative name for WEGO games
@ComputerGamingg
@ComputerGamingg 21 день назад
W ANALYSIS
@fluyd9
@fluyd9 20 дней назад
👍
@クククビラエンジョイ者
@クククビラエンジョイ者 19 дней назад
I liked your video because you sound like Gru but with a flu.
@evandropaschoalini5940
@evandropaschoalini5940 22 дня назад
I ask, do you speak Portuguese? Your accent sounds at least similar to mine
@datenshi_zero
@datenshi_zero 22 дня назад
no, sorry. my accent may be similar because I'm from a former Spanish colony... but I also don't speak Spanish 😄
@TheVandive
@TheVandive 22 дня назад
Philipines?
@purpleteaisme
@purpleteaisme 22 дня назад
Buttured eyes.
@whitenail7608
@whitenail7608 4 дня назад
Act-Based Combat sounds better.
@Gameboy-kl8br
@Gameboy-kl8br 18 дней назад
Bro got fucking lost somewhere.
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