Played this on Thurs and fell in LOVE. Ordered immediately. Thanks for all of your hard work and passion putting this game together. Can't wait to play again.
This is a great game! Scratches the same itch for me as code 777 but is cooperative and quick. Easy to get out and play with new people :) Also appreciate the artwork!
One question. If players didnt decide to predict my fate, but i have three numbers of my 7numbers' row already turned, then on my next turn. Am i forced to put the new fate i get into an arcana card? Or i can reset my numbers row?
Great question! If your allies don't predict your fate, leave it hidden and keep your number line as-is. On your next turn, draw 1 new fate (so you have 2 hidden ones again) and then play one of them. The rules don't force you to play the new one or the old one, but the cards in play might. For example, if your old fate was a 1 and you draw a 7, but the only card you can play on is Midnight ("Lower"), you'd have to play the 1. Regarding your question, "Can I reset my numbers row?" The answer is: only if your allies tell you to. The number line captures what they think they know about your fates. If they still think the 3 numbers they asked you to turn over last time are still not numbers you could have in your hand, they'll want you to leave them face down. If they think that you were forced to play your old fate (which you can't confirm or deny!), they may ask you to reset your numbers and start from scratch. A lot of the challenge comes from finding clever ways to help your allies tell whether you played your new or old fate, and -- when you are forced to play your old one -- to still give them as much information as you can about the new fate based on what they'd already learned about your old one.