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The Shock Jock: A lightning specialist for D&D 

Treantmonk's Temple
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28 сен 2024

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Комментарии : 295   
@DnDDeepDive
@DnDDeepDive 3 года назад
The wall of lightning trap... genius! Loved this build :)
@SmugLookingBarrel
@SmugLookingBarrel 3 года назад
One spell I think would be really good for this build that you didn't mention is Melf's Minute Meteors. While it covers less area than a fireball, it has potential to do more damage to single targets and can be aimed more easily, and more importantly, each meteor counts as its own instance of damage, which means each one will trigger the thunderbolt strike push.
@mistajames3213
@mistajames3213 3 года назад
I also think Tasha’s Caustic Brew is an option. 10’ push every turn, aoe, scales well, takes an action to get rid of, what’s not to love?
@44tuck3r
@44tuck3r 3 года назад
A repeated movable AoE that lets you push people around - great idea. And since you can throw two motes per round you can push the same targets 20 feet or different targets. You potentially could use this to help group enemies together for other spells (plus you have an action to use). Additionally, minute meteors is save for half, so you can push the enemies even if they succeed. You will want to move around to optimize which direction is “away from you”.
@andrewpaul8732
@andrewpaul8732 Год назад
Took meteors on my fathomless warlock 2 sorcerer X who only uses cold spells 😅
@jefftheless
@jefftheless 3 года назад
It kinda seemed like the new transmute spell metamagic in Tasha's could make Sorcerer a more appealing (or at least possible) option. Hard to beat the Scribes wizard for transmuting spell types though.
@Amrylin1337
@Amrylin1337 3 года назад
It's pointless to be made to spend a sorcery point tax. Anyone reasonable should just let you learn spells themed to what you want in the first place.
@THESHADOWMASTER9
@THESHADOWMASTER9 Год назад
My thing though is the versatility you get from sorcerer. Cuz you can transmute that 4th level fireball, then finish off one of those guys with a quickened firebolt.
@KobiPoage
@KobiPoage Год назад
@@THESHADOWMASTER9 Unfortunately, that doesn't work RAW. The bonus action casting rules also apply to cantrips, not just leveled spells.
@THESHADOWMASTER9
@THESHADOWMASTER9 Год назад
@Kobi02Gamingcc exactly. How does that not work RAW? fire bolt costs an action normally and then you can quicken spell meta-magic it to cast it as a bonus action. And then transmuted spell lets you change a spell that deals a certain damage type into another of those damage types so u can cast fireball as an action.
@KobiPoage
@KobiPoage Год назад
@Will Schmitt By casting a spell, in this case, Quickened Firebolt, with your bonus action, you are only able to cast a cantrip with a casting time of one action for the remainder of your turn. If you were to Quicken the Fireball, then you could use your action to cast Firebolt, but this wouldn't allow you to transmute the Fireball as you're already using a metamagic on it.
@binolombardi
@binolombardi 3 года назад
Wall of fire only has one save, when it appears. The damage from staying in the circle and the damage from passing through the wall again are automatic, no save.
@robertlynch1834
@robertlynch1834 3 года назад
Just one thing. You dont need to prepare the spell if you want to use its damage type in your casting of another spell. "When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell’s formula for this casting only. The latter spell must be of the same level as the spell slot you expend." This clearly states you can use a spell of the same level in your spellbook but mentions nothing about having it prepared. So if you have chromatic orb for level 1, all done and dusted. Level 2 all you need is dragons breath. Level 3 you can have lightning spell to make a lightningball(fireball spell). You only need to have the spell in the spellbook and not waste a preparation slot on the spells you will rely on to change the damage to. Or am I missing something? EDITED .....SORRY YOU STATED THE INFORMATION CORRECTLY. MY APOLOGIES, I SHOULD HAVE WATCHED THE WHOLE VIDEO BEFORE MAKING A POST. I GOT AS FAR AS ABSORB ELEMENTS AND WAS LIKE HUH. MY BAD
@marblemaster1
@marblemaster1 3 года назад
I played a Mountain druid with 2 levels of Tempest cleric in a oneshot and it was actually incredibly strong. A 2-level Cleric dip is one of the most universally useful in the game because you get subclass features, a Channel Divinity, and AMAZING 1st-level spells, and in this case it uses the same main stat as Druid. As for character concept, he was a gruff, stern Dragonborn who grew up in a mountain-dwelling tribe and was a seer of sorts who spoke to the god of storms.
@nickm9102
@nickm9102 3 года назад
Have a solution to this one in AL before Tasha's. Tempest 17/Evocation 3. Took Wizard because he found a Staff of the Magi so 1ASI and Linguist feat later he became a Wizard and he already had a headband of Intellect and with access to Halister's collected spellbooks. He copied every 1st and 2nd lvl spells and retains access to the books to share with others.
@jg-wb3vm
@jg-wb3vm 3 года назад
Cool video. I just started a nautical themed campain and the first thing that came to mind was storm sorcerer. Then I read up on the class, they really have nothing to offer. Went with a scribe wizard.
@44tuck3r
@44tuck3r 3 года назад
The transmute spell metamagic could be useful here for the levels where you don’t have other lightning damage options
@toreyzyre
@toreyzyre 3 года назад
That Wall Of Fire circle trap is insanely good...not to mention the potential combos you could do with a second caster wow...my DM is going to /hate/ me even more. This is an incredible build, and speaks so much to the value of smart multiclassing
@binolombardi
@binolombardi 3 года назад
2 tempest cleric/x order of scribes wizard. The wizard spell list has great and versatile lightning spells available at every spell level with the exception of 5th level spells. The issue with mixing up character levels for me would be that the more even the level split, the less your high level slots can be used for the theme. For example, a 6 tempest cleric/7 order of scribes wizard would have access to 7th level spell slots, but would only be able to change damage types of spells using spell slots up to 4th level. This is because the roll type change is limited by what you have in your wizard spell book, and you can’t have over a 4th level spell in your book because of the rules. This means your 5th, 6th, and 7th level spell slots can’t be used and also change damage types. Glyph of warding could be your level 3 lightning spell instead of lightning bolt. It actually covers acid, fire, cold, lightning, and thunder damage for a bit more versatility. This build makes wall of fire(lightning) awesome like you talked about. Not only is there the forced movement you can use to put creatures in the center of the wall for more damage almost guaranteed, but with manifest mind you can float it above the center and still be able to target those creatures. The wall of fire blocks sight both ways, so this is normally not possible. I’d rather do a Dao genie warlock, a fathomless warlock, or a gravity wizard for focusing on forced movement though.
@SpiderWaffle
@SpiderWaffle 3 года назад
If your game is being extra generous with content allowed, Plane Shift has the Zheal Cleric which can do most of this straight through. You can even get wall of fire if you're using the Guildmaster's Guide to Ravinica backgrounds including the expanded class spell lists. The Rakdos Cultist or Boros Legionnaire both include wall of fire among other top picks, like Hellish Rebuke, burning hands, and flaming sphere for Rakdos Cultist and aid and scorching ray for Boros Legionnaire. This gets the wall of fire 10 ft push back trap at Level 7 instead of Level 13. I really like the build options the expanded class lists built into the backgrounds offer, I wish this type feature was added in as an optional feature to all backgrounds, like maybe an assortment of expanded spell lists that come as a package that you can choose which package to add to your class spell lists as part of your background. Then you probably want something for the non-casters as well or at least a different choice not involving expanded spells lists.
@anoobindisguise4337
@anoobindisguise4337 3 года назад
Are you *sure* you wouldn't rather just be a Daolock with Repelling Blast and Spike Growth?
@MrBracey100
@MrBracey100 3 года назад
Sorlock with Repelling Blast and Quickened Spell can push creatures up to 80 ft away every time you hit with no saving throw! Thats a lot of punch every round lol, especially if you have Spell Sniper, Eldritch Spear and Distant Spell. Nothing ever gets close to you lol.
@Scotch20
@Scotch20 3 года назад
Unrelated to the video but about Wizards: Wall of Force can be used just about as well as Forcecage, the only improvements I see are that it doesn't take concentration (I'll come back to that), and that it forces a saving throw for magically leaving. The radius of a Wall of Force is 10 feet, which means it's a sphere 20 feet long end to end, so unless a creature is particularly cuboid, it should fit just as well as a Forcecage. You say Forcecage is useful because you can get magical effects in, and also you can use your concentration on them, but you can do a very similar thing with a Wall of Force. The thing is, you can cast spells into Wall of Force, it's transparent, some spells can be cast on a point you can see within range. There is indeed a damage over time spell that can be cast through transparent walls and does not require concentration, it is Mordenkainen's Faithful Hound. Though when using Faithful Hound, you must size the WoF to fit the creature, otherwise it may go out of range. As a side note, if any of your party members have Silence (it's not available to wizards sadly), it can be cast on the WoF/Forcecage to prevent all teleportation spells and the Disintegrate spell as a bonus. You may have heard the above information already, but I've heard you talk about WoF and Forcecage several times without you bringing it up, so it is what it is.
@drkekyll
@drkekyll 3 года назад
Glyph of Warding is also an option for a 3rd level spell that references lightning damage. I, too, would keep lightning bolt around for upcasting, but GoW is an option.
@thesuitablecommand
@thesuitablecommand 2 года назад
I am getting ready to run a Storm Sorcerer 11 / Tempest Cleric 2 right now, and I rolled good wisdom and charisma, so it works for me. Close-quarters blaster caster with spells to augment defenses (Shield, Absorb Elements) and spells for good damage (cone of cold, chain lightning, fireball, thunder wave), as well as some utility (fly, feather fall, gust of wind). A pretty good turn for this character would be to Quicken Mind Sliver, then Empower a saving throw damage spell like Chain Lightning (doesn't work if you need to also Transmute the spell). If you happen to be concentrating on Bane, all the better - an average of -5 to the target's save against a max-damage spell. Going Cleric 6 is fun for pushing enemies, but I just can't pass up those higher level spells!
@Pgoodso
@Pgoodso 3 года назад
Important note: Thunderbolt Strike specifically states " At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you." Not from the origin point of the damage. From **you**. That's the only major problem with your wall of lightning tactic. It doesn't repel the creature from the wall, it only moves the creature in a vector away from your character. At least as written.
@greyz3398
@greyz3398 2 года назад
Yes, but I can understand this but with Tasha’s new meta magic abilities with sorcerer. They can use sorcery points to make the abundance of fire spell and some cold spells into spells that do lightning damage. So if you have a 17th level spec and 2nd level cleric your can cast meteor swarm and do 120 damage plus a bunch of bludgeoning. Or you could use high level flame blade and with haste from fellow party member or yourself you can do 72 damage and with crits even more each then.
@greyz3398
@greyz3398 2 года назад
Turn*
@steventrainor1302
@steventrainor1302 Год назад
Sorcerer meta magic transmute damage turns Fireball into lightning ball. Also can max thunder damage ase well. Scribes wizard also allows you to change damage type without using a resource. So a 2 level dip in tempest gets you heavy weapon and armor proficiency as well as the channel divinity. Wrath of the storm is a decent reaction at least at lower levels. I think you can make it work pretty well even if it isn't maybe optimized
@A91_Iscool
@A91_Iscool Год назад
if you want to play a straight lightning class just use metamagic adept on a tempest cleric and upcast call lightning as your go too.
@Kheldul
@Kheldul 3 года назад
I believe the Wall of fire is both a better situation for the target and worse. Wouldn’t they take the pushback as soon as they are damaged? But then evidently they aren’t damaged a second time in their same turn by it. How it is written you’d only take damage the first time going through it - and when they end their turn in it - or within 10’ of a designated side. Wall of fire allows you to make it a ring smaller than 20’ diameter. I don’t think that gets us anything. (Like some multi pushbacks.) But the within 10’ damage of when there is only 10’ radius (it’s only 20’ diameter!) means they must move or your lightning will.
@jarbuthn
@jarbuthn 3 года назад
Thumbs up for the shot of your hometown and mine.
@meep6309
@meep6309 3 года назад
The only problem with Wall of Lightning would be when the creature runs through the sides or back of it because you can only push the creature away from you in a straight line. It will probably come for you again but you would need to reposition yourself to push in back into the Wall again.
@shanebernier2483
@shanebernier2483 3 года назад
I think there might be one minor issue with the wall of fire trick, which is that Thunderbolt Strike only pushes enemies away from you. If an enemy uses their movement to move out of the circle to either the back or sides, you push is then helping them escape. This is pretty minor given that they have willingly moved away from you and your party to make this work, but it does limit the trapping ability of the spell somewhat. Seems like you might be better off with a plain old wall instead of the circle so that it s harder to go around, even if the damage will be lower.
@pencilbender
@pencilbender 3 года назад
Misty step behind them and push them back
@Hendori3
@Hendori3 3 года назад
The example you posted is very nice, but perhaps it would be even meaner if you cast grease in the middle of the fire wall, I think it would be extremely nasty. Every time the spider is pushed back, he must make a Dex safe or fall prone. Then when his turn is over, it must make another Dex safe. In addition it makes the inside of the fire wall difficult terrain.
@dudor5126
@dudor5126 3 года назад
3:11 They don't get a saving throw when they move through the wall, they just take the damage automatically, so even better ;)
@nikawiklauri8247
@nikawiklauri8247 3 года назад
hey I really like your videos. Could you please make one about the grappling-focused builds?
@AussiePlays
@AussiePlays 3 года назад
Sounds like a rune knight build
@TheHaven923
@TheHaven923 3 года назад
I have a battlerager build that is a ton of fun. Tavern brawler is a must. Martial adept for unarmed fighter fighting style makes the battlerager super effective and skill expert for athletics expertise rounds you out nicely. Ready of your ASIs in strength and con. Since you're probably going to be a mountain dwarf, dwarven fortitude isn't a bad feat to help you if you overextended, but you're going to want those ASIs unless you rolled like a god. For a weapon, take a lance. You're going to be sheathing it and using your fists most of the time anyways, but it is a good d12 reach weapon that you can flavor as a helmet spike. A lot of people will dip 1 level into rogue and use a rapier, but I like the pure barbarian build-especially if you can get to level 20. 3 levels in rune knight could go a long way, though, and saves you the martial adept feat since you get a fighting style. If you are a duergar, this could work well, too. Your first round might look like this: recklessly attack with your lance, move in closet and recklessly unarmed strike after sheathing your lance, then bonus action grapple. Next round, you can make two reckless unarmed strikes (or shove prone with one) and then bonus action grapple a second target. Now you have partially solved the stickiness problem if barbarians, you are dealing automatic damage each round, you are constantly generating temporary hp that benefits from your rage resistance, can constantly utilize your bonus action (grapple a target you're already grappling or armor spike attack), and you've mostly solved the problems with the battlerager. One thing I would NOT do is take the grappler feat. Rage already gives you advantage, your AC and temp hp buffer will mitigate the advantage against you to a degree, and you maintain your mobility.
@itaykerensm1629
@itaykerensm1629 3 года назад
@@TheHaven923 the only thing the grappler feat does that a shove won't achive is giving your target disadvantage on dex saves. So yea its worthless.
@FriendofFantasy
@FriendofFantasy Год назад
The best* build is 2 levels of Fighter/6 levels of Tempest Cleric/12 levels Divine Soul Sorcerer. Cast Hallow the day before. When they fail their CHA saves they are now vulnerable to Lightning Damage. Upcast Fireball using a 9th level spell slot and Transmute the damage to Lightning. Use the Tempest Channel Divinity to do max damage, dealing 14*6*2 damage or 168 damage to anything with that failed their CHA save and DEX save. Then if anyone is still standing, cast your second fireball with Action Surge and repeat using an 8th level slot, dealing 13*6*2 or 156 for a total of 324 damage to anything in that fireball zone. *note: Best is subjective and this build sounds in no way fun. I would not play it.
@Hendori3
@Hendori3 3 года назад
Instead of choosing fireball, I would choose erupting earth. It deals less damage and also has a smaller area of effect, but you don’t take fire ball for its damage at level 11, and erupting earth has a nice side effect of causing difficult terrain without concentration. Also because it deals damage, change that to lightning, you can push creatures back. Seems to me that it would be superior to lightning ball for this character. I would perhaps call it erupting lightning.
@warmwaterpenguin
@warmwaterpenguin 2 года назад
Can't the spider exit out the back or side of the gift shop? It's pushed away from you, not away from the source of damage, so it'd be ejected by the knockback.
@igrgic1
@igrgic1 Год назад
Blue or Bronze Draconic Sorcerer adds its Charisma modifier to lightning spells at lvl 6
@Ramza1987
@Ramza1987 6 месяцев назад
You can do Hexblade 2/Tempest Cleric 2/Draconic Sorcerer 6/Scribes rest, and change spells like Magic missile, Scorching Ray or even maybe Eldritch Blast, to get some really nice dmg bonuses. And with Repelling blast, you get some serious pushing ability too.
@blinkonceonsunday1325
@blinkonceonsunday1325 Год назад
No Scorching Ray? You could do 10 hits with it, changing it to lightning damage. That could be a 100-foot pushback with a level 9 slot!
@dehro
@dehro 3 года назад
What if the monster in the wall of fire cage tries waking it of the cage in the opposite direction of where the Wizard is? That way, if he makes it out, the entire firewall will be between him and the Wizard who won't have line of sight to push him back in, and if he did, he'd still only be able to pay further away, not pull the monster back towards him and the cage
@dubiousdevil9572
@dubiousdevil9572 Год назад
Why not clockwork sorcerer with metamagic transmute spell?
@reddragon7030
@reddragon7030 3 месяца назад
Does thunderous strike stack with wall of fire(lightning)? Could you ping pong a creature or group in a lightning wall? Asking for a friend
@reddragon7030
@reddragon7030 3 месяца назад
As in bring these walls together within the 10ft distance, to create a 100x 5d8 dmg event…
@nickm9102
@nickm9102 3 года назад
Now I'm gonna try and figure out the best way to get EB with Repelling Blast on a Tempest Cleric and find a way to change to lightening dmg if possible (i don't remember how the damage change mechanics work off the top of my head)
@nicklongo8478
@nicklongo8478 3 года назад
Needs to be a leveled spell for scribe to work
@nickm9102
@nickm9102 3 года назад
@@nicklongo8478 I was thinking Warlock 2 or 3 for the EB and look from there.
@anniedarkheart5224
@anniedarkheart5224 3 года назад
@@nickm9102 Variant Human Dao Genie Lock, feat: Crusher. Spiked Growth + Repelling Blast +or/ Grasp of Hadar. Your pushback from Crusher(Dao adds Bludgeoning to EB), Repel and/or Grasp lets you move enemies around the Spiked Growth. You get your EB and lots of forced pushback that damage scales without needing 6 levels of Cleric. The perceived value of Tempest 6 is to try to make a lot of pushback, but Tempest Cleric builds involve heavy multiclass investment. This build is just normal Dao Warlock stuff with the only investment being Crusher.
@Thoumint
@Thoumint 3 года назад
I'm playing a storm sorc multiclass with tempest cleric. Started the campaign before tashas came out, but the dm allows me to change every spell to storm related stuff, as soon as I come up against something immune to lightning though, I'm screwed.
@nicholasavicolli8944
@nicholasavicolli8944 3 года назад
Funny I was actually looking into making a graviturgy wizard with the same premise. Use the 6th level ability to knock them back and forth through the firewalls.
@timovandervalk679
@timovandervalk679 3 года назад
What about using Lightning Bolt to change Spirit Guardians to Lightning damage? You can push any creature away from you and possibly away from the other spellcasters from your party if they start their turn in the aoe or enter it for the first time. I am not sure if it works exactly like this, but heroetically it should take the damage twice if it started its turn inside the aura, you push it out an it reenters since it has entered the area for the first time that turn if one takes the literal wording of spirit guardians into consideration. Even if it works only once, one can push back the enemies from ones backline and maybe even push them into the melee range of the partys tanks.
@TreantmonksTemple
@TreantmonksTemple 3 года назад
Scribes only allows you to alter the damage type of a Wizard spell
@timovandervalk679
@timovandervalk679 3 года назад
@@TreantmonksTemple Oh, thank you, I missed that. Hoewver, keep up the good work!
@DarkTelepath
@DarkTelepath 3 года назад
Regarding the Wall of Fire(Lightning), the wall ALSO has the 10 foot "broiler" on one side of the wall. So what would happen if you put the hazard side on the INSIDE of the circle? Would the creature just basically pinball around the inside of the wall until it's dead?
@riccardoconti6682
@riccardoconti6682 3 года назад
It wouldn't Pinball, because the push is always away from your character, not from the spell effect. It's another weird interaction that emerges from multiclassing I guess XD
@solarupdraft
@solarupdraft 3 года назад
I liked the memes, that was funny
@Ciberbuster
@Ciberbuster 3 года назад
Fun build TM, but as it come online in Tier 3 and you won't be able to cast lvl 9 spells, how would you continue the progression? Going full wizard? More cleric levels? Which spells would be good choices at higher levels? I have never played a full caster so heavily multiclassed in 5e.
@TreantmonksTemple
@TreantmonksTemple 3 года назад
I would need to play around with it, but probably wiz
@freman007
@freman007 3 года назад
How about a High Elf Tempest Cleric and take Booming Blade as their Wizard cantrip.
@derekburm
@derekburm 3 года назад
Or, you could just stop at wiz 2 and upcast magic missile for (2+spell level) *10 feet of push
@ChristnThms
@ChristnThms 3 года назад
So, if the big benefit of this build is simply to maximize the uses of forced movement from the cleric side, why not just use Call Lightning? Yes, it's not the most effective damage spell, but when you add the movement feature and the fact that you can place the strikes anywhere you want within the massive storm radius, it would seem to be a solid. It also upcasts slightly more effectively than most damage spells (still not great). I mean, your build is solid. But going single class lets you focus your ASIs and stats better, and still gives you access to your higher level spells (admittedly less of a benefit to clerics, but still...).
@optimus2200
@optimus2200 3 года назад
scribe being able to change the damage type every time for free is kinda stupid and a sorcerer have to spend 1 sorcery point every time to change the spell damage even though it what makes the most sense the magic in thier blood.
@gregoryfloriolli9031
@gregoryfloriolli9031 3 года назад
A 6 level investment in Cleric for 10 feet of forced movement just doesn’t seem worth it to me. You’ll get more bang for your buck out of the 2 level dip in Cleric and the rest being Order of Scribes. Even with that build, the best thing you are getting is the Heavy Armor proficiency at level 1. The Max Damage ability is nice but not that great. The only way I’d recommend this build is if you are playing a one shot with 20th level characters then go ahead and make an 18th level Order of Scribes Wizard/2nd Level Tempest Cleric and have fun. Otherwise, it’s kind of a waste.
@elliotbryant3459
@elliotbryant3459 3 года назад
Agreed, 6 levels is a huge allocation [goodbye 8 & 9 level spells, -see you eventually anything above 3rd level] -just for a push and a 2nd use per short rest. I do see a lot of value in a 2 level dip though.
@psusac
@psusac 3 года назад
Love it.
@Terragor
@Terragor 3 года назад
37:05 Thunderbolt strike only pushes away from you, not the source of the damage, couldn't the spider just walk away from you to get out of the wall of fire?
@itaykerensm1629
@itaykerensm1629 3 года назад
I dont think a spider has the intelligence to figure that out, a super intelligent monster like a gold dragon or a beholder probably would though.
@TreantmonksTemple
@TreantmonksTemple 3 года назад
Yes - though it's on the wrong side and needs to move 60 feet to get to you
@geoffreyperrin4347
@geoffreyperrin4347 3 года назад
Would it be an issue to go wizard first and then pick up cleric later?
@logancuster8035
@logancuster8035 3 года назад
Your defense would take a big hit at early levels. Picking us shield/heavy armor proficiency at level 1 seems pretty huge. Also, the 6th level Cleric ability is what he’s building around. Taking wizard levels first would mean the build wouldn’t come online till later, as late as 13th level if you take all 7 Wizard first. Maybe you could get away with 1 level of Wizard then multiclassing into Cleric, but that still seems sub optimal.
@dylandugan76
@dylandugan76 3 года назад
The biggest misses would be noticeably worse armor and hit points at low levels, where they matter the most. Plus, Cleric is simply a more versatile and generally useful class at the lowest levels, especially if both your Wisdom and Intelligence scores are slightly behind the curve compared to a single class character. Like Chris said, you don't want your character to feel useless if you're playing it before the multiclassing goodness comes together. It's much easier to get away with a lower modifier as a Cleric than a Wizard. If you are starting your game at a relatively high level, by all means, try Wizard as the starting class.
@tempestuous6724
@tempestuous6724 3 года назад
Is just sad that tempest cleric just come online in tier 3
@gamina8674
@gamina8674 3 года назад
Since Magic Missle bolts all strike simultaneously isnt the target only taking damage once and therefore only pushed 10ft ??? In case you dont believe that Magic Missle strikes are simultaneous heres the sage advice: www.sageadvice.eu/2015/08/04/magic-missiles-strike-simultaneously/
@orangeceecee
@orangeceecee 3 года назад
It is a bit ambiguous RAW, I've seen some dms allow it and others not allow it
@gamina8674
@gamina8674 3 года назад
I am flabbergasted by this sage advice, it goes against all my intuitions of 5e rules. www.sageadvice.eu/2016/04/22/do-you-roll-concentration-for-every-instance-of-damage-taken/
@cyanide7270
@cyanide7270 3 года назад
All im hearing here is that more spells need to be made for the different damage types. "Oh cool, i want to be a lightning mage!" Literally only like 2 or 3 spells that are even remotely useful, and two of those are Lightning Bolt and Chain Lightning. This is why most people default to fire damaging spells. Which is BORING AF. They need to make MORE spells.
@Amrylin1337
@Amrylin1337 3 года назад
I basically watch your channel because you point out why D&D 5E is so boring. All the hoops you have to jump through just to change the damage type which is completely arbitrary (they didn't design the game with elemental balances in mind at all) is a huge resource. Imagine the fantasy world where a mage chooses Fireball over Lightning Bolt because "Fireball is better".
@lakeside1168
@lakeside1168 3 года назад
Unfortunate this damage type sucks. Great videos tho
@aasekristoffer
@aasekristoffer 3 года назад
"First I'm going to take Dragon's Breath. Not going to prepare it, it's just so I can get lightning on my list" A 100% mechanical choice. You are never going to cast the spell at all, and it's just written in the spellbook because the word "lightning"... Not a fan.
@Platypusb1ll
@Platypusb1ll 3 года назад
Druids with Circle of the Land (Mountain) get the Wisdom-based Lightning Bolt y'all
@Booklat1
@Booklat1 3 года назад
Mountain druid + boros background is a good way to make a blaster druid
@justas423
@justas423 3 года назад
@@Booklat1 that's reliant on you being able to get a ravnica background.
@mikeclementecard
@mikeclementecard 3 года назад
Bye bye heavy armor
@brotherjorge3
@brotherjorge3 2 года назад
@@mikeclementecard You could still do Scale Mail and choose a non-metal material (mine is leather cut into scale pieces from a kraken (was going to be a dragon turtle)) + 14 DEX to get a 16 AC. Increase it to 18 AC if you take a wooden shield.
@ardet7383
@ardet7383 2 года назад
@@mikeclementecard could try for bamboo armor
@fadeleaf845
@fadeleaf845 3 года назад
It hurts me to see unique and interesting builds like this where the mage has a defined theme and fun options but it's painfully outclassed by the generic do-everything Wizard.
@genrepunk
@genrepunk 3 года назад
My favorite lightning build is Armorer 5/Tempest Cleric 2/Rogue. Maximizing Sneak Attack damage on your Lightning Launcher is pretty great.
@Serkesh77
@Serkesh77 3 года назад
Going full Tempest Cleric with Metamagic Adept feat should work well too, right? You only have two transmuted spells bullets per day for a good damage spell, but at least the character progression will not be delayed
@symmetry8049
@symmetry8049 2 года назад
only two uses of metamagic, sure. but you also only very few channel divinities per day too. you might not be able to get the nukes off as often, but you'll retain complete spell progression.
@Spoopball
@Spoopball 3 года назад
Spike growth (dealing lightning damage) with thunderous smite sounds hilarious
@Kurse_of_Kall
@Kurse_of_Kall 3 года назад
@@gamecavalier3230 smite growth
@borismulder9585
@borismulder9585 7 месяцев назад
You would need tempest cleric 6, Sorc 3 (since scribes only works on wizard spells), Druid/Dao 3 for spike growth to get that working. And then you don't even have thunderous smite
@keeganmbg6999
@keeganmbg6999 3 года назад
14 seconds in. Yes Chris, I have heard that. Well I guess I don’t need to watch the rest of the video, see you on Friday! Haha. All joking aside thanks for the video Chris, I really appreciate you always bringing us such consistent content.
@normal6483
@normal6483 3 года назад
Since the Tempest pushback ability always pushes an enemy *away* from you, wouldn't they be able to escape the Wall of Lightning by going through the back or the sides? The pushback wouldn't send them towards the center, and might even push them *out* of the ring. (I suppose you could manage if you held an action to Dash, but that would require Quicken Spell, which eats up one of your feats and has very limited uses per day. It also probably requires you to have a mount, cause your movement on your own won't be enough to get around the massive ring of lightning you've made, at least most of the time.) Also, there are some easier alternatives. A Scibes Wizard with Crusher and bludgeoning spells can manage quite well for themselves, similar to a Dao Warlock with Crusher. (Though without the Eldritch Blast shenanigans or Spike Growth, I suppose it's not quite as potent.)
@alex2legit
@alex2legit 2 года назад
Dang that's a good point. I'm pretty sure that invalidates the entire tactics section of this video because each part of the wall pushes away from you, not towards the center.
@andrewpaul8732
@andrewpaul8732 Год назад
Tempest cleric festure reads you can push them 10 feet away from you so you'd hit them with lightning they hit the wall and take additional damage then you don't push them out of the circle and they start their turn in the wall
@KevShaw808
@KevShaw808 3 года назад
Wow, the Wall of Lightning combo with the Tempest push back ability is just mean, but I love it. I sense my DM would have a lot of the enemies be able to teleport after a few battles. Great build man.
@DYMTWrecks
@DYMTWrecks 3 года назад
My level 9 cleric picked up Transmuted Spell from Tasha’s new Metamagic feat. Cast Spirit Shroud, changing the damage to lightning, fun little combo while it lasts.
@DieDieNacho
@DieDieNacho 3 года назад
That sounds like a lot of fun!
@SpiderWaffle
@SpiderWaffle 3 года назад
Unfortunately doesn't work within the rules. Transumted Spell only lets you change between: acid, cold, fire, lightning, poison, thunder and Spriit Shroud can only do Radiant or Necrotic. you'll notice every sort of Transmute or elemental options never includes Radiant or Necrotic, they seem to be meant to be kept separate along with Force and Psychic, limiting foreseeable combinations and potential balance issues. Spirit Guardians would be nuts.
@DYMTWrecks
@DYMTWrecks 3 года назад
@@SpiderWaffle Spirit Shroud is radiant, necrotic or cold. Select cold, transmute it to lightning.
@DieDieNacho
@DieDieNacho 3 года назад
@@DYMTWrecks niiice
@SpiderWaffle
@SpiderWaffle 3 года назад
@@DYMTWrecks Oh wow you're right, they snuck in the cold damage after the UA version. This would make playing a Tempest Cleric straight through a fun option.
@Maxbeedo2
@Maxbeedo2 3 года назад
Alternative race: Mountain Dwarf. Start at 8/10/15/16/16/10 with heavy armor at no penalty, with Resilient (CON) getting us to 16 instead of 15 at level 4, plus all the other Dwarf benefits and a bazillion tool proficiencies after swaps. The War Caster benefits are marginal if you never need to hold a weapon and plan on buffing your saves with Bless anyway, depending on if your DM ever allows you to make AOOs.
@mcullennz
@mcullennz 3 года назад
I think part of the appeal of the cleric dip on a storm sorcerer is to get the proficiency with martial weapons and heavy armor.
@riceythemasshole9153
@riceythemasshole9153 4 месяца назад
Yes, I agree. I play a 2 Cleric 4 Sorc build in half plate and a shield and I rarely get hit and when I do, if the dam is bad... I use shiels spell.
@filipszweda2904
@filipszweda2904 3 года назад
I will stick with my Tempest (2) / Storm Sorcerer (18) and Transmute spell Meteor with max dmg on half of it. Now only to get to lvl 19...
@ATMOSK1234
@ATMOSK1234 3 года назад
You can also empower the other half
@G-Blockster
@G-Blockster 2 года назад
Whomever created the "Storm Sorcerer"needs to be fired.
@rgressis
@rgressis 3 года назад
I don't know if Chris takes requests from non-patrons, but would he be willing to make a video articulating the ultimate party buffer? I'm guessing that it will just be a wizard again, but even seeing how to make a wizard who is really good at buffing the rest of the party would be very illuminating to me. (If he's already done this somewhere, would someone be willing to tell me where?)
@TreantmonksTemple
@TreantmonksTemple 3 года назад
I haven't made that. I'll put it on the list.
@bcl03z
@bcl03z 3 года назад
Chris did an "origin of the god wizard" video, which while not exactly what you're after, is kind of similar & certainly interesting.
@MyRegularNameWasTaken
@MyRegularNameWasTaken 3 года назад
Broke: "I wanna multiclass Storm Sorcerer and Tempest Cleric for the super powerful lightning bolts!" Woke: "I wanna multiclass Storm Sorcerer and Tempest Cleric because it fits my character concept"
@KeizerSosebee
@KeizerSosebee 2 года назад
Me: I want to multiclass tempest cleric with conquest palidan because i want to be namless king from dark souls
@Almighty_Mage
@Almighty_Mage 2 года назад
And super powerful lightning bolts is part of the character concept.
@That_One_Kobold
@That_One_Kobold 2 года назад
Big brain: I shall instead take draconic Sorcerer
@darthwikkie
@darthwikkie 3 года назад
Good insights as always. Prior to Tasha's my favorite Cleric was always Light. I'm more interested in your War Wizard / Battle Master build and whether it's still optimal given the Bladesinger rework in Tasha's.
@tomgymer7719
@tomgymer7719 3 года назад
I would check with your DM about a couple of the rules you mentioned, especially Black Tentacles staying restrained even outside of it, that's the kind of thing I could easily see many DM's not allowing. Really interesting video, not something I'd ever have considered really.
@SamFinklestein
@SamFinklestein 5 месяцев назад
My interpretation of the tentacles interaction is not RAW, but follows the logic of the grappled condition, in which the condition ends if you are removed from the reach of the grappling creature or effect.
@Porphyrogenitus1
@Porphyrogenitus1 3 года назад
> "My hometown btw" Do friends call you "chummer" a lot? Is your employer's name "Mr Johnson?" Do you have problems with bug infestations?
@andrewreimann5203
@andrewreimann5203 3 года назад
Very enlightening build
@TreantmonksTemple
@TreantmonksTemple 3 года назад
Nice
@ATinyWaffle
@ATinyWaffle 3 года назад
I like min-maxing just as much as the next guy, but I have played Tempest Cleric 2/ Storm Sorcerer 18 in Adventurer's League all the way to level 20 and I can say from first hand experience that it does work and it works well. Most of the time in combat and even out of combat I outshined other players, even players that also had well built characters (Great Weapon Masters/Sharpshooters, etc.). Maybe my character didn't do the maximum lightning damage possible, but he sure did do a hell of a lot of it and instakill many mobs. I wanted to play as a demigod son of Talos that used divine sparks to purge the lands of evil. Using your own definition of "optimization", if I wanted to play as this character, and optimize it, I did exactly that. Storm Sorcerer's bonus action movement got me out of sticky situations all the time, vastly increasing my survivability while keeping up my dps and impact in battle. I actually felt kind of bad playing in the tier 4 epic I took part in. At level 20, giving my whole group concentration free flight partially trivialized the big final battle and being able to quicken and empower meteor swarm helped too. Just imagine if Tasha's was out by then and I could have transmuted it into a lightning or thunder swarm.
@Pyrela
@Pyrela 3 года назад
This guy is going to shock the world. Because he's none other than, THE. SHOCK. MASTER!
@zebfischer6088
@zebfischer6088 3 года назад
Been playing my tempest8/hexblade5/stormsorc4 since level 4 and Ive been loving it. Using a CD on a crit booming blade its pretty great. I also have used storm sorcs 10ft fly bonus action quite often.
@zeedar412
@zeedar412 3 года назад
Mind you, if the spider gets out of the circle throught the sides, or the back, the forced movement doesn't impede it getting out.
@mddk4632
@mddk4632 3 года назад
What about a combination between tempest cleric and circle of the land (mountain gets lightning bolt) druid? It wouldn't depend on as many ability scores for spell casting
@TreantmonksTemple
@TreantmonksTemple 3 года назад
Haven't played around with that build, so I can't really say.
@Robert-ue5fd
@Robert-ue5fd 3 года назад
I think it should be called the pinball wizard because of all the bouncing around the enemies do
@afortna1
@afortna1 3 года назад
So what about just doing tempest claric 20 take magic initiate for booming blade and lightning lure and metamagic adept for the element change. Sure can only change a spell type a couple times with it, but should still work fine.
@Bdwalter96
@Bdwalter96 3 года назад
This student has become the master!
@jr-jl9702
@jr-jl9702 3 года назад
Get Elemental Adept as well
@torazn
@torazn 3 года назад
I've been recently obsessing over lightning themed characters in 5e so this video came at the perfect time lol
@Znadder
@Znadder 3 года назад
Good video, sweet build :) correct me if I’m wrong though, can’t the enemy in the wall of lightning just go north instead and not worry about being pushed inside - since you only can get pushed away from you?
@Kurse_of_Kall
@Kurse_of_Kall 3 года назад
Yes but then they have to go all the way around the wall to get to you, (assuming they need melee range, but the wall is also opaque so it helps vs ranged too). And you can then kite them around the wall if they refuse to go in it.
@Znadder
@Znadder 3 года назад
@@Kurse_of_Kall yes, absolutely, I agree :) it very annoying for the enemy that’s for sure :)
@TreantmonksTemple
@TreantmonksTemple 3 года назад
I counted it out, it would need 60 feet movement to get to you that way
@Wanderingsage7
@Wanderingsage7 3 года назад
Artificer's need more lightning spells. I know you can flavor your spells however you want, but iunno lightning just feels right for the class. Sadly there are only about half a dozen lightning spells total. Of those the 'neatest' is probably chain lightning. Not a lot of utility spells that include lighting which, makes a certain amount of sense but eh. I always like playing in a dynamic setting where things can progress and adapt. That's personal preference and I know not everyone has the same viewpoint. One thing I've noticed in 5e is there aren't a lot of inter party combo potential beyond knocking prone/graple. or flanking. In fact it's like the devs specifically tried to limit them. Grease isn't even flammable. I love 5e, I do. However the 'simplicity' of the system sometimes feels stifling.
@squishandsilver
@squishandsilver 3 года назад
Treantmonk... do you live in Calgary? Wanna hang out? I run D&D games out of the Sentry Box. At least... I used to... before the pandemic.
@TreantmonksTemple
@TreantmonksTemple 3 года назад
I do live in Calgary, I haven't played games at the Sentry Box in many years tho. Still buy stuff there from time to time. To this day, the smell of the rubber foot mats in the front door makes me think of roleplaying ;)
@Graxil
@Graxil 3 года назад
Would love to see one on fire damage. Draconic bloodline Sorc, Light Cleric, Celestial Warlock, Evocation Wiz all add modifiers, although with different stat scalings. What would be the best combination for big fire spells? Edit: Wildfire Druid gets it too as someone noted.
@ebolaspreadn2478
@ebolaspreadn2478 3 года назад
wildfire druid too
@Graxil
@Graxil 3 года назад
@@ebolaspreadn2478 Cool, didn’t know, there are a couple of subclasses I actually haven’t read completely and that’s one of them, thanks!
@CarolinaGuardianNews
@CarolinaGuardianNews 21 день назад
just remember it is 10 feet away from you is up in the air too soooooooo it will cause fall damage
@calebvandenburg1400
@calebvandenburg1400 3 года назад
Human Shock Jock... got to find a way to put Stern in his name somewhere.
@captainamerica6245
@captainamerica6245 3 года назад
Wouldn't it be better to take Scribe Wizard to 18 and take only 2 levels of Tempest? The only thing you're getting at lv6 Cleric is a second Channel Divinity.
@יובלישראל-מ9ל
@יובלישראל-מ9ל Месяц назад
Thunderbolt Strike At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you. you can only push the creature away from you. if the creature is going out of the wall of fire in an other direction (not in your direction. he can also get out from the wall of fire in the other three directions) in that case the creature wont go back into the wall and the trap wont work
@TheDisplacerBeast
@TheDisplacerBeast 10 месяцев назад
Scribes wizard. Magic missile + witch bolt(or thunderwave) = lightning missile Shatter + dragons breath = thunder breath Lightning bolt + fireball = lightning ball (or spirit shroud? Might need to double check rules, that doesnt feel like it should work) Elemental bane + wall of fire = wall of lightning And then no lightning/thunder 5th level spells I feel like this isnt the best, but it adds some fun and fits the flavour of a character who always does lightning and thunder.
@jornohh
@jornohh 2 года назад
I still think tempest 2/draconic sorcerer lightning 18 is more effective depending on the campaign, upcast full damage shatter until lvl 7, then you're doing 56 damage to whoever you can fit in a line with lightning bolt, then lvl 8 add your charisma on lightning attacks. I said depending on the campaign because some campaigns have a lot less combat encounters making the channel divinity more useful. For example, if this build was used by one of the cast members of Critical Role, where combat happens much less than the average campaign, this multiclass would absolutely destroy and outshine in almost every combat and would be almost broken
@LawrenceDomkowski
@LawrenceDomkowski Месяц назад
May I suggest the following for flavor: Giant Foundling: Storm Giant First ASI : Soul of the Storm Giant
@Seraphzero0
@Seraphzero0 Год назад
Thanks Treantmonk! Storm magic (lightning, thunder, water) is my absolute favorite thematically. I’ve even played a Tempest Cleric 2, Storm Sorc X several times because I like the flavor. I can’t wait to give this one a try. Side note: I think there is a way to make storm Sorc workable with a renewable source of temp HP, making it more of a berserker type build. It may be fun for you to play with.
@bozieu
@bozieu 3 года назад
There is also the idea of Transmuted Spells metamagic and spells like armor of agathys or fire shield, switching the damage to lightning. It could be a sweet idea, but I'm not sure how to approach it.
@theeye8276
@theeye8276 3 года назад
Just play a warding dwarf to get armor of agathys. Go to lvl 6 tempest cleric after that I suppose.
@rowanbowan1439
@rowanbowan1439 3 года назад
@@theeye8276 or a tempest cleric 2/ clockwork soul X
@joshtorrens9054
@joshtorrens9054 11 месяцев назад
That wall of lighting is awesome. It would be great if you had a teammate cast spirit guardians or spike growth to lower there movement speed.
@zmishiymishi5349
@zmishiymishi5349 2 года назад
Im struggling with lightning damage build for so long now. Thanks for effort but as you called "sweet spot between 13 and 16" is not good enough for me
@CB-vx1fu
@CB-vx1fu 11 месяцев назад
its funny this build inspired a character im about to play but its sorcerer 3 / cleric x. since spirit guardians scales so well and transmute is an elegant option for changings damage types it actually is a faster road towards lightning push concentration tactics albeit not as potent.
@theferryman
@theferryman Год назад
Sorcerer with the transmuted spell metamagic feat. EVERYTHING is lightning!
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