I'm amazed that for a pirates game about sailing the seven seas and looting and what not, that no one I have come across has ever enacted parlay, because it's always ppl being silent and killing you 1 second later when you just want to talk to them. I swear half the player base is sweaty and just want to kill anything and anyone, and the other half that are utterly paranoid and run away the moment they spot another player.
The problem is that servers can only hold 16 people over a vast sandbox, that's why it's a ghost town...The arena lobby was the only social hub you had before it was removed..Wait times were brutal but at least you could enjoy your grog in a hot tub and meet others without the worry of getting attacked until teams were formed and the battle loads
I'd love nothing more than to have more players on a server to fill the taverns with and sit down to play some poker, wager some money or have a pint with and play some gigs. The only social aspect of this game is hearing some kid screaming down his mic with slurs or some edgelord sweaty attempting to gank me and failing miserably. Like all I want is normal social interaction and the game just isn't suited for it or providing it.
@dirge7459 I agree, some days friends and I go sailing and do nothing but look for people to hang out with, we have a blast but sometimes it's weird, we approached a ship one time and they start attacking us, we let them sink our boat just to show that we just wanted to interact, it took a lot but finally they trusted us and we did some maps and hunted some skelly ships and a tall tale and it was some of the most fun, I get why they were so defensive but I feel that so much fun is being missed out
@sincerelybemore4446 Stop rolling up on people. I sneak onto freshly spawned ships and wait for them to get into trouble, then help save them. Then, it's easy interaction.
@catbeans4685 ah man, I've done that before, so many stories, I love sea of thieves, one time we rolled up and made friends with random galley, later they were attacked by 2 sloops, and we went to the rescue but the galley sunk, and we battled them for a while but barely staying afloat, then some random sloop came to our rescue and destroyed both enemy sloops with ease, amazing and fun
@sincerelybemore4446 I see so many people conplain that the game is stale because content takes so long. So what? You can always take a break and play other games or force interactions with people and see what happens. Most of my xbox friends group are random people whose ships I tucked on lmao. I fail to understand the argument in the video that nobody wants to interact. I have had the complete opposite experience.
I'm glad you brought up the player hub thing. Port Merrick in particular would be perfect for if adventure mode let's you join as a free-agent of sorts, spawn you at the outposts, no crew or anything. You just have to interact with each other until someone with a ship docks looking to assemble a crew. Maybe add some gambling mini-games like liar's dice or some form of card game to bet your gold on to keep entertained. Maybe you'll decide to try be sneaky, assemble your our crew and steal a ship that docks and take it for a joyride or something. They'd have to change how the servers are populated though, more like a pivot towards an MMO style of SoT or else you'll just end up with a small cluster of people waiting around for ages.Then while at an outpost, players are automatically made passive but can opt out if they wanna cause a scene or have a duel or something
I’m a 42yo dad and started playing in 2023 with my 14, 11 & 9 yo kids and I love it. Never played it solo and probably never will but if your a parent with kids who play it’s a super fun way to spend a couple hours gaming together. We have an office with 4 PC’s in it and sit together and play mostly this or Star Citizen and it’s a blast.
@@keri7031 Extremely normal. Being sunk is a part of the game and if you sink with an emissary then it is on you. It is high risk high reward which most people dont realise. Another thing is people complaining about "I spent 3 hours just to get sunk" and leave a bad review. It is their fault that they did not sell their loot when they had little then collect more loot and repeat.
@@SlapGRW how did that have anything to do with pvp. I just told the op that players slur around children because its funny so they should be careful. I mentioned absolutely nothing about ship sinking or anything else in your comment
@@keksfaktor3650yeah tbh I hate seeing people now. I didn't mind before, but now everybody is just some sweaty pvper that wants to sink a ship who only ran one fortress or has nothing on them. Makes it difficult for me to get my friends into it when they don't know what they're doing and the combat system is so buggy and crappy that it feels more like rng than skill.
@@-8h- Sadly yeah the amount of bad experiences forced me into a "scavenger" play-style where I am consistently paranoid, always choose to avoid anyone, rely on hit-run tactics and will shoot first before anything else. It just wasn't fun, it was extremely stressful always murdering everyone who got too close because you'd either assume the worst in them or get allured into a false sense of security only to get blundered in the face. The only times I EVER ran into any positive interactions with any players was literally just from content creators.
Man I get all into the game play, even in pvp I make grunt sound when I get shot, talk like a pirate and give hardy yo hos, where yall at that want this social interaction lol
@@sincerelybemore4446haha same! I think the main reason i stuck with sot is role playing with my mates for hours on end. Best game nights of my life played on sot
In the olden Sea of Thieves days the combat was fun, and also it was easy to get other players to join your crew just by inviting them on to your ship. Mostly those experiences were in the beta for me, and the first month of release. Now a days I get spawn camped on my ship by pc players where they kill me every time my team mate picks me up, for 20 minutes. They didn't take any of our loot or sink our ship, they just decided to kill me over and over again.
I feel the arena had a pretty well in-between game map. If we were able to access it in the menus) getting rid of the pirates life thing that is the exact same as the Adventure button) and we could just vibe with like, 7 other people, have grog, swap stories, essentially the Parlay mechanic you talked about but with a dedicated server for it.
I’ve had a very different experience with this game in recent months than what is described in the video, but that might be because I know how to find players to interact with based on experience, or luck. When you do find other players in this game (outside of doing popular world events) the interactions don’t happen as often as in other games, but this adds to the feeling of scale and it makes the sea feel more open, at least in my eyes. Even if it feels like it’s empty a lot of the time, I feel like it adds to the feeling you get when you finally see a ship on the horizon and you start wondering what type of interaction it will be, if there is any at all. Adding a social hub wouldn’t be a bad idea, though I think it would need to be separate from the regular adventure mode to preserve that sense of wonder, or you might have a server that’s full and find out that everyone is at the social spot fishing like the guy in the video, making the rest of the sea devoid of organic encounters unless you hop servers for an active one. On another note, the game is currently less populated than it normally would be, the current season has been going on for much longer than the devs intended so a large amount of the servers are quiet while people wait for the next content drop. If you give this game another chance, right now would be a good time to learn the game before the seas get more chaotic.
One of my best experiences in SoT was the first time they added the Meg. It promoted teaming up to take the beast down. We had 3 galleons in a storm fighting the meg. By the end of it we had just 1 ship with a fuck ton of people on it lol. It was a lot of fun and at the end of the night we did the musical send off as we blew each other up and played instruments. I get that its "Sea of Thieves not Sea of Friends" (people who say that are just making excuses for being shitty, btw) but they should make more events that require partnering with other ships. The jokes and silly shenanigans that happens with that many chill pirates is just a good time.
The game looks fun but the only thing holding me back is the fact that I've heard that the player base is really toxic and as a solo player that kinda scares me away from buying the game tbh.
@TJ-25 they weren't bad early on. They are very toxic now. Got polluted, but the "it's not sea of friends" crowd. Which is literally just an excuse to be toxic. The game is designed for people that like to grief. It's really sad because it's a well designed and gorgeous game.
@@CheeseBoat25sometimes you’ll meet people like me who try to alliance with new players (or at least communicate that we’ll start attacking), but other times you’ll meet somebody who just had some tragedy happen and want to take it out on everyone else. It’s just a matter of luck, but the game is absolutely worth it.
@@Birb56 i ended up getting the game. I met some really awesome people on there and we have a nice crew (most times) and we always sink the toxic people who try to fight us lol
I bought the game a couple days ago because i heard they were adding Monkey island to it. So far i've been having fun solo, but it's true some friends would be nice to play with. I just have one contact who plays occasionnaly with me. I've been getting destroyed in PvP, mostly because i try to talk instead.
I’ve thought since the beginning of the game they should have an outpost that’s a safe zone to be a social hub or place for people to turn in treasure without being attacked for less gold or something.
I completely agree, there aren’t any game breaking greifing weapons that other players don’t have access to. The point of the game is to loot and plunder. A safe zone would just dull the game out even more.
@@chrishunt586 no you are wrong the entire point is to crate a social place for people to interact without fear. Like I said there would be a gold and rep penalty from turning in there so a lot of people wouldn’t want to do that. It would be mostly used as a social hub. They could even make it it’s own server that you phase into so you can have multiple servers worth of crews there or something.
I hear where you are coming from but the main point of this game is simply not stacking and getting loot. It is about the interactions you have with its community, and it’s playerbase. I have over 5000 hours of gameplay and in my opinion it is one of the most diverse game ever. Then at the same Time I was only playing it just a tad until I had around 100 hours then I actually realized how much the game had to offer. I think you should give the game a second chance 👍
So my main issue is I can play Mortal Online 2, which is a full loot , voip PvP game, with a daily max player count at any given time of 1200, and sea of thieves is suppose to have 18,000 and yet I get more interaction on MO2 with other players. Surely I can’t just be that unlucky
the interactions with the community is very binary. You either get sweated and spawncamped for no reason by people with 5000 hours like you, or people running away immediately because they think youre someone whos about to sweat and spawnkill them.
I liked SoT with a few exceptions. The PVE sucked. The story line and quests were mindless and repetitive. Losing loot it’s part of the game. Having to sell before logging ridiculous. Sometimes you have to leave unannounced. The sailing mechanics and ship fighting great fun. Life as a solo slooper a blast.
@@sirenhead4046 yeah I remember even small fights had non fluid character movements. Ship combat was awesome but sword/gun fights were ridiculously unreliable.
I myself love the PVE aspect of the game. I love sailing around searching for treasure or taking on a skeleton ship or fighting the Kraken or Megladon. But I always ran I to a hardcore pvp player and I just wanted to do my own thing without being attacked. I have no issues with being social or being issued a pvp challenge, but to be forced into pvp made me play the game less.
Great video! I love SoT and played since launch, took a break and started back playing as well, I have soooo many stories from early on and wish I was recording and making vids, especially in arena 😢 r.i.p., I'm at the point now where I leave my lights on and open mic hoping to meet people and I have, most attack but some spied on us at first but then made themselves known and we had a blast, so many stories and experience I want to share with people in this community and I wish more people were open to it, but I digress, this comment is long enough already
New player doing homework on this games history: 1. go back to six ships and up it to 20 player server cap. 2. Add at least one or two ports that act as safe zones “Parley Ports” where you can challenge other pirates to 1v1 duels, manage guilds, Declare ally/enemy guilds, perhaps even cosmetic trading with other users. Have a heavy tax for selling loot at these ports as a trade off for it being a parley port. 3. Add certain unlockable rewards that act as useful tools/upgrades to add some sort of linear progression other than “looking cooler” (this could be anything from a scope that zooms in farther to a shovel that digs a little faster) 4. Save loot that’s is on your ship when logging however when in combat (ship or player taking damage) A skull would appear on your screen indicating it is not safe to log. This would balance the problem of losing loot when you log with not being able to abuse logging as a means to save it. 5. Create a notoriety system for the seas. Similar to how reapers can be spotted on the map users with high Notoriety would be visible and defeating them would place some reward. Notoriety could be based off either the amount of gold you’ve acquired in a time span or some other measurement like how many ships you’ve sunk since your last pvp death. your notoriety level would reset after defeated in pvpcombat This would allow for veterans and skilled treasure hunters to be faced with an interesting challenge and if paired with the other things here would add more incentive to use safe zones (and therefore have your loot taxed). On the social side, you could see people teaming up to take out those with high notoriety. Could be a fun and challenging mechanic. Just some ideas i feel would make the game more interesting and fun for all demographics, new players and old. granted this games already 100gbs and the devs seem to be stubborn so maybe not.
Sorry to hear bout the big D word. You’ll be alright, the kids will be alright, everything will be alright. It’s up to you to help make things better than alright. Don’t know much of ur situation but, keep the kids in mind and work to insure they know you are not going away just going apart, for some time. Best of luck to you.
5:22 This is where the saying "show your true colours originated from" - Basically you could say you were a Spanish ship by flying a Spanish flag but there was an unwritten rule where you had to show your true colours before a fight, so you would be like hey look I'm Spanish then before you attack you're like sike I'm English raise your English flag then be like now give me your treasures.
I think if Rare could implement a show your true colours game mechanic (something like division where you have to hold a button before turning rogue) or maybe you change your flag to a pirate flag and you have to shoot once at a ship and then if they fire back it will initiate combat. I think this could work to make people more social.
@@thedizzytoast We already have this it's called the Reaper emissary. What Rare needs to do is add consequences for choosing an evil play-style, add god damn bounties. Players want to PVP and consistently hunt others? Make it so that the more they sink the higher their bounty becomes. What's that? PVP players don't want to get sunk because they sunk 5 other crews earlier and have loot to lose??? That's ok I'm sure the ass whooping will be a learning experience and surely it will benefit them in the long run as they will become better players as they learn from their mistakes. Instead you are consistently punished for trying to develop an alliance/friendship with another crew either by actively having kegs tempt both sides (stronghold loot) or just making it so that the alliance split just screws both sides over.
Well kids, wait until your boat gets shot up while being in port when trying to finish ANY quests on your own. It's the most TOXIC environment of ALL games ive ever played in the last 30 years.
It's not about the gold, it's about the glory! Sea of thieves is a Create your own Adventure game, once you have run out of creativity things get boring, sadly we have to let go of things we liked before. But for all the new players, the game feels like you felt back when you just started.
I love this game. I started playing at the end of season 8 so I’m sitting on a pile of content. The player hub is a great idea. Now as far as boring an repetitive I think it’s all in the way you play. Your interactions with people create a new world essentially. Can’t tell you how fun it is trying to learn how to steal and tuck and listening to conversations. Learning PvP has a steep learning curve but it’s amazing. PvP is next to none. The fights are insane. But that being said as a rookie it’s frustrating when you literally can’t fight back against some of these players. You have zero chance to keep your loot or advance in hour glass. Especially with the amount of cheating. The idea of being attacked and the fact pvp springs up anywhere is what keeps treasure hunting exciting. But when someone can clear out a server you kinda wonder what’s the point. In my opinion PVE needs to be stronger. Quest lines to summon world bosses that require the server to come together would be amazing. So much room in this game to add legendary fights like Cthulhu or Poseidon etc. Would add more of a competitive feel to pve. Megalodon and krakens are way to easy even as a novice. Hope this game keeps going. It really is special. Don’t think any other game can deliver on the fun and memories. As far as people not having mics I haven’t run into that problem yet and servers always seem to be full lately.
this is 100% my biggest complaint about the game, i love Sea of Thieves and just sailing about getting loot or fishing if im trying to chill, I mostly play solo sloop and am always looking for fun or interesting interactions with other players, whether that be through roleplaying or some light banter during a fight, but literally NO ONE speaks, types, or even uses pirate chat or emotes ffs.. the only time other players interact with you is when they open fire immediately without saying a word because your ships just spawned in at an outpost and they know they have the drop on you, it's soo damn boring
simple answer: if you dont have friends or ur friends not interested in this game, not worth ur time or money. long answer: u either talk with crabs, or get killed by random sweaty
idk i seem to have a completely different experience, i've met so many cool people on SoT in the last month returning to the game, killing krakens, megs, making alliances and doing the FOTD, i've made more friends in the last couple weeks, gone on many adventures, fought many ships and skelly ships aswell, I've done more stuff with random people and PvP with those random people in the last month, than i have any other time.
without one or more pirate cities where we can gather, meet new players, party up, and trade in game, there is no f****** point to doing anything in this game. You just grind and grind for some mediocre looking cosmetics that nobody sees. you want to be able to go to a city, flex your new shit, engage in duels, etc.... PLAYER HUBS! I WANT PLAYER HUBS! Edit: and better cosmetics. and let better players get better prizes....
They just need some procedural generation on the islands so they are not the exact same on every server, even if its just like lego blocks with an insland split into 3 parts with 3 options each. Some varity in the word. 1 player hub would be cool, especially if there was no turn in but it was safe, so you could pile loot there and chase down stealers off the hub. Being on discord or party chat is such a huge advantage in this game no one uses game chat. Rare cant do anything about that. Glad the pirates arent voiced that would be annoying as hell just look at pets. The servers could use 2-3more ships, the world is very big
I feel like the introduction of more things to do other than JUST sailing and fighting skeletons would have been a great boon for this game. Like I know theres a Kraken and a bunch of sharks and megaladons. But im talking about things like An on land arena, new weapons, a potential class system with skill trees so you can have some actual individuality other than clothing options you may or may not like. have a monster hunter guild that gives you bounties to hunt giant land beasts or different types of fish and serpents and stuff that require different sets of gear or flat out jumping into the water or something. Do more things to encourage fighting other people like your skill tree level ups requiring you take on others. Idk just something more than just "What if more funny bone men?"
Socials are not rewarding. What's the point if you can do anything alone? How can you benefit from speaking with other crew? The worst thing is for new players. You go to an island and try to read the note. But then all types of mobs spawn: skelys, ghosts, snakes, mermaids... leaving your 130 gold chest as a silly joke.
Not so long ago I made a review on Steam about SoT writing basically the exact same things that you said in your video, I am glad that I am not the only one sharing this point of view. Toxic community, bad PvP, time sinking and no room for newbies is what killed SoT... nowadays it's just about the sweats, the cheaters, the tryhards and the winning PvP fights/bothering solo sloops who are making tail tails at all costs.
I think this is the problem with sandbox multiplayer games, it depends so much on the player to invent their own fun. And ofc some will be able to do this forever, but some need a more handheld experience and some players play to turn of the brain and not use mental ressources to invent their own fun. Funny enough could the reward be the fun with friend, and true you could have that by sticking a stick in a shit, but each to their own.
you know what could be great, a new fort, where you can't sell loot, but you can restock, buy cosmetics, get voyages/quests, and you CAN attack each other, but if you do, all the NPCs and the entire fort turns against you, attack your crew, and sink your ship, so the option to attack and get away is there, but it's very difficult, and there could be other incentives to get people to go to this Pirate Island, like Tortuga
Sailing needs to take long in order for events and player encounters to occur. Also you can do the same thing over and over, but the commendations should be able to keep you busy, they grant you new perspectives to things you might not look at otherwise.
The General problem of this kind of games at least for me is that you never can trust anyone because some people just find Joy in totally ruining your day. The Fact that here it is just cosmetic is actually a good thing because in the end it isnt bad if you surely will get owned 9 out of 10 Times as a new or just casual Player. The fact that there is no real Progression i also like because i believe it does keep Toxicity a bit in check. To me the game is fun if you have a Crew of actual friends you can trust that have similiar mindest. Because to me the game is about the adventure and thats it. And i do like it. When i play i dont have Problems of not Finding enemies (unfortunatly) Usually at most 30 minutes until a reaper shows up. Most of the time i just want to pve especially when i am solo. If i feel like fighting i will fight back but if they still chase me after i have been running away for 30 minutes because i maybe just wanted to chill then i just scuttle the ship and log out rather than being subject to the inevitable infantile trashtalk that would come about me running away. Phuzzies etiquette Videos should be a must watch before allowed to play like a Service ageeement you have to acknowledge..then perhaps i could care more for Interacting more often with "the community" and give randoms a chance.
I think social interaction can be good and bad. For example yesterday I was chilling with my crew and going to sell and another galleon approached us at the outpost and asks for an alliance and suggests once we finish selling we help them with fof. We did and everyone shared the loot no toxicity nothing. However during the fort an outsider sloop appeared and started firing on all three of our ships(another sloop joined our alliance). It was pretty toxic but we sunk them and sold successfully. Another time was when me and my crew did a whole ashen winds and wanted to go sell and this guy came up(tryhard solo slooper) and asked for an alliance and when we politely declined he started attacking us and sunk us and took all our loot
So you outnumbered this guy and still lost, how about you attempt to get better at the game so that dosen't occur. Sinking people isn't toxic especially if your at a Fort with loot and not everyone has to respect alliances in fact in the trailer for alliances rare directly said part of the mechanic is the fact that someone could mutiny.
@@blueshark5072 You clearly don't know the definition of mutiny, because that's when your *own* crew turns on you, something that is impossible in SoT.
@@BloodwyrmWildheart that's not my words it's how sea of thieves themselves phrased alliance betrayers as "their being a mutinous dog" regardless using that word to describe it dosen't change my point.
I tried playing recently, and as a new player, I've tried 5 or six times, and turned in treasure 1 time, I have no problem finding people, and I always get killed. Which is a serious turn off
I think an easy way of fixing part of it is by simply increasing the number of players in the server. It would be an incentive to sometimes parley, sometimes hunt other players. Like, imagine after doing quests and selling, having the feeling that now you are free of weight, and then focusing on hunting ships
As someone that's experienced both being the Reaper 5 demolishing a whole server only to hop as well as being in the place of the PVE solo slooper getting demolished by a single Reaper 5 obliterating everyone: This will literally do nothing to help the situation and it will just turn the game into a free for all deathmatch where a single ship will dominate everyone else.
I don't think someone under 100 hours of game play in SoT should be calling themselves a veteran. Just found it a bit strange to show such minimal time in game as some form of merit for the rest of the video. There are a couple valid points in this video, but otherwise I feel like you just aren't figuring out how to create that play style you want. Draw attention to yourself if you want interaction. Sail to the popular events if you want to find some PvP action. If the server looks dead, scuttle and switch server. Just sailing around the map aimlessly hoping to see a ship isn't necessarily the best way to find these interactions.
The amount of trying to open crew, spawning in, your crew doesn’t have a mic, then they leave after a minute because they’re server hopping until they get on a boat that’s about to sell is ridiculous. They should just add a searching feature for mic/no mic
the best part is, if youre just playing sea of thieves for the gold, then youre literally playing the game for nothing. Doing the voyages and adventures is all the game has to offer, if youre just holding gold but never doing any quest, wtf are you doing ???
The problem is taht you are playing this like an mmo not a drunken gordon ramsay boarding peoples ships complaining about food standards in populated parts of the map and yes this game has some epic story content and around "4" campaigns
I started this game just after they added the fourth faction for end game playwrs. (Cant remember the name) I can't believe how many hours I put in that game... I don't really think of playing a game as wasting time.. Grinding on a game for hours only to have your stuff stolen by people just sitting and waiting to steal. Is the biggest waste of time ever. As soon as I got pirate legend I bought a bird (pets were new) and then uninstalled. I try again like once a year and its the same... Only difference is that people pay to look cooler than you.. Making the grind incentive almost nill. Edit: After realisng from your vid that I can check my stats... 12d22h50m in game... Im so ashamed 😂😂😂
After playing archeage for so long, no other game/mmo with pirate themes do it for me. It was just too damn perfect til the devs drove it into the gutter. SoT is alright but it just gets boring too quick.
@@sawmanUK archeage 2 maybe. archeage was the best mmo i ever played, for the type of mmos i like. Next to eso anyway, and eso only keeps me around because of the combat. But AA is pretty dead last i checked. That question is complicated for someone like me to answer. Id probably be inclined to say no, but its worth watching a video about at least. Nerdslayers death of a game is a pretty accurate one on what happened. But on the other hand if you have some people to play with it could be fun. I actually looked at who was streaming it last month and saw a former eso streamer named krotha playing it with his friends. He was having fun, so who knows. I cant imagine it will be like it was back in the day. A sandbox pvp mmo with pirate elements, risk vs reward pvp, meaningful pvp, an epic justice system, and so much more, is a billion times better with many people playing. But maybe theres more people than i think still around.
@@Eso_lags Well archeage is one of the inspirations for ashes of creation, so i kinda want to dip my toe into it, to see how good it was, or still is... watch this space!
@@sawmanUK true, thats why its hard to not be hyped. Steven is an AA player so hopefully they put some of the good of AA in AOC. But as for how it was, nerdslayers video is a pretty solid retelling of events to a certain point. Pretty sad tbh. Otherwise playing it is probably the best way. They do fresh starts from time to time as well. Ive literally been looking for a sandbox pvp focused mmo replacement for archeage for years. Tried many games, many have dwindling pop, albion and bdo are solid but dont rly do it for me. Hopefully AOC or something new does. But if you're just looking for a really good established mmo to play after eso, guild wars 2 is great. Its pretty similar to eso, just does almost everything better.
Also all sea of thieves needs is a separate mode for pve and pvp players to both get what they want so nobody feels left out or underappreciated, non-toxic players like the game too.
when im playing with friends we never find people and if im alone im getting attacked by so many dudes and then it makes for me sense to seal away....The game itself it not that bad im playing every season but yeah its reapiting itself you should try the story because the story is fire.But after 300 hours you only play twice a month
I never bought this game because I thought the gunplay and swordplay looked simple and not satisfying, I thought ship vs ship looked interesting. If the focus was more on the social aspect and the combat looked more satisfying I would definitely buy.
I would say the old gameplay loops are still there, but there are new ones to go alongside them. If you just hop on and do the same thing you did before (voyages) you're doing the most boring part of the game. Go for world events and get some immersive gameplay
Yeah i pretty much agree that the social aspect of sot is so fundamentally flawed and broken it just highlights the boring gameplay loop with different skins and flavors of getting treasure. Honestly if the social aspect worked well, then i feel like you wouldnt even notice the boring gameplay loop. Streamers get around this by server hopping and having their mods or someone server hop in order to find good servers to play on.
Your biggest problem with this game seems to be social interaction but never mention actually engaging with the player oriented content. This game is popular on twitch because twitch streamers know what to do/where to go to engage with other players and do interesting shit. If you want to meet players: use the hourglass, server swap until you see active forts, raise reapers flag, interact with online communities etc. etc. I don't really blame you since the game isn't intuitive in getting this information to you + you seem new, but just some general information would solve your interactivity issue.
Server hop to active forts of fortune, or fort of the dammed, you'll find social interactions real fast that way. Speaking from recent experiences. 😅lol
The social interaction and incentive for PvE only turned me away. I have roughly 800hours and I just said.. Meh this isn’t fun anymore. You can’t just hop on for an hour.. it’s more like 5 hours. Even then you aren’t guaranteed your loot.. Hey there buddy. Apocrypha review coming soon? 16x the detail in this DLC. Jk it looks like ass.
Greetings everyone, guy with no life aka 1600+ hours guy here. I've been playing actively since january of 2022 and all i can say is... yeah, this game is getting more awful with each update, sadly, and here is why: optimization becomes worse with each update; updates themselves take way too long (4--6 months of development) and don't really bring much; developers doesn't seem to care about their game at all, considering updates since around season 3 don't bring a lot into the game; cheaters is a whole another topic, there never was an anti-cheat here and never seems to be added because "waaa it's useless waaa we don't wanna spend our time on it it'll be better if we add some more reskins or skins, which doesn't lay on top of Pirate theme"; a lot of awful streamers, who can ban you for "using cheats" and then won't even lose their partnership after people find out the streamer is actually awful moron who lies; world doesn't change, last updates in story are TIME-LIMITED ADVENTURES, TIME-LIMITED STORY MODE (those adventures will vanish after less than a month), no more time-limited sets; companies doesn't get updates (not speaking about Hunter's Call, this company never had an update and always was awful grind, and oos basically had an update where instead of adding new mission devs added old World Event, which also have returned, so there is basically same mission, but it's more rewarding and you don't need to buy a quest to spawn less rewarding same mission); pvp is awful: ("eeeew you are bad... skill issue", dfucking bare with it, imbecile, pvp is awful in this game, it works for in around 10% of battles) awful hit-reg - basically a guy can not get damage at all or don't get as much damage as he should (guns' damage is a constant), absolutely awful servers, that can lag you and finish your adventure to some rookies who don't know how to play game at all or can basically kick you from server, cheaters again, literally ~40% of player base have cheats of some sort... ships battles is okey, here i won't say it's bad, it's almost always fun if you have some sort of experience in ship battle at least. Oh yeah, did i mention Rare deleting previous pvp mode simply because they are awful developers who can't do anything good with their game for past 1.5 years? They basically forgot about this mode and didn't gave it any updates, resulting, as they said, only 2% of player base playing it (i wonder why, maybe lack of updates, no?). At the end of the day, it's a pov of a guy with 1,6k+ hours, and i still remember my first 200 hours as the best fun i had in my last 3 years of playing games. So at the end of the day, yes, you should try it, if you have friends of course.
Probably why nobody goes near anyone anymore is because some of us enjoy the immersion of the game and are more there for the pve aspect, also it's almost impossible for new players to get anything of their own with toxic players killing em sight on scene, makes it's unenjoyable for everyone else but did y'all toxic pvp players think of that? Nah y'all want toxicity? Go play GTA, the cesspool of toxicity. There not even pvp players get to enjoy it without being killed 10,000 times just trying to leave your apartment.
I think of all things when it comes to PvP, I can excuse griefing, camping, stuff like that in general - cause I do expect that. What really makes me dislike it, is like four out of five times being called the n-word while our ship is sinking.
The main point I have not stepped back into SoT is what you have covered here basically, You could have a great time enjoying the content and then some shitter reaper brig comes along and bodies you wasting 4 hours of your time and that is down to the sweaty PvP mentality which has infested this game since sorry to say this to you Twitch streamers have latched onto the game and made it this way. As a solo player this doesn't encourage me to play. Sanctuary location sounds great but then you would have the same shitters camping the sanctuary boundary to body new players. Rare needs to pivot away from this forced PvP and make PvE more interesting even for the sweats to enjoy.
i loved sot, but i stopped playing not because of the community, i couldn't care less if someone was calling me slurs. the reason why is rare. rare doesn't seam to know what to do with the game anymore, they seam to hate the pvp community (hating the fact that some people are toxic/hackers/extremely good). i get that they are trying to make the game more enjoyable for new players but thats not really their job, when they make a game like that, all they need to do it make the game. its the community that would teach them (streamers, youtubers, players)
@@sawmanUK sure hearing people talk when you sink them is good but not essential if I talk to people and they use text chat to reply I dont mind it they choose not to talk
Sot has been slowly dying for me ever since arena got removed, when that went all i could do was camp random people to get clips and TDM but that is getting boring now especially with the double gun nerf comming i only ever use pistol snipe but i refuse to use sword. Never will i spam m1
You have full lights on your brig on that session you do realize people can easily see you when you do that and most people aren't going to risk it with a larger ship, also the fact that you got mad at the guy for fishing, you do realize this is a game people can play how they want correct and not everyone is going to play how you want them to.