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The Simplest Guide to Ps1 Graphics In Blender 

SunnyIsOnline
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28 сен 2024

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Комментарии : 229   
@SunnyIsOnline
@SunnyIsOnline 8 месяцев назад
This is a super scuffed tutorial that I just felt the need to upload since I did a lot of PSX renders, if you have any questions feel free to ask away, I'm gonna go back to animating more silly things for you great great goobers 😱 Edit: I did NOT expect this video to get so much attention, I promise I will respond to any questions you guys have even despite the viewcount, I like this stuff fr
@fab246
@fab246 8 месяцев назад
How far does it squirt?
@SunnyIsOnline
@SunnyIsOnline 8 месяцев назад
@@fab246 7 miles minimum
@fab246
@fab246 8 месяцев назад
@@SunnyIsOnline dam bbby let me see 🤭
@mogo-wc7xw
@mogo-wc7xw 7 месяцев назад
clicked because music posting
@0ver1de89
@0ver1de89 7 месяцев назад
never been too interested in this style besides for every time blender crashes anything high res. Super cool seeing a tutorial on a smaller topic that i always hear people saying they wish existed
@sbboh-kcin
@sbboh-kcin 7 месяцев назад
me staring at the pre-req saying "intermediate" and knowing full well I can barely delete the default cube: yeah this is the tutorial for me baby
@redssign
@redssign 7 месяцев назад
clicked and watching exclusively because of alex and astrid in the thumbnail, glorious glorious human
@pretzel1313
@pretzel1313 3 месяца назад
Are they his own models or are they from a game? They look great. Also what are they from?
@keygenrosie
@keygenrosie 3 месяца назад
@@pretzel1313they’re from the Sleep Deprived Podcast.
@jmalmsten
@jmalmsten 7 месяцев назад
A lot of PS1 games kind of circumvented the problem of deforming by just doing action figure like segmented models. For example, the arms and head of Solid Snake were their own geometries that clipped into each other. Using clothing as guides is probably a good approach. And you still need to keep a an eye out for surplus polygons. Like, bottom of the neck, never gonna see it. So why waste polygons on it. And flat image planes with alpha textures means you can do a fairly detailed knife blade of one or two polygons. Another popular trick is to use a flat plane with a circular texture, if you always orient it towards the camera, you get a perfect pixellated sphere with just two triangles. If the hardware can remap the texture coordinates on the fly, you can fake a highlight, glare and shadow on that "sphere". And, I guess they could also write some compensating code that moves the edge loops during deformation to preserve volume. Another approach, I guess, would be to detach the vertices of the back of the knee at high deformation animations, so the leg bits can keep their volume and just clip into each other. But. If you know there's gonna be a lot of knee bending, it might be worth the extra polys to just get one extra edge loop at the knee. Especially if you can fake geometry somewhere else on the model to compensate. There are a lot of very clever ways these modelers and animators used to fake geometry and details for low spec hardware.
@Hatsworthful
@Hatsworthful 7 месяцев назад
There's a fair number of tricks you could do with textures aswell, Megaman legends had plenty of face textures made just to "cheat" out more angles out of simpler charcter model structures. Also the way ND made crash bandicoot look as good as it did is an interesting dive for this sort of thing, but definetly out of the scope of most folks trying to emulate ps1 graphics.
@nidgithm
@nidgithm 5 месяцев назад
I never thought of that when I was making low poly models, thanks for pointing that out
@SquigglyP
@SquigglyP 5 месяцев назад
So a lot of old software engines would store the vertex locations for each vertex in a model for each frame and just lerp between them by looking at the ms difference between the two frames and the time elapsed. That's how a lot of older engines did it (and a lot of the games that used non-segmented models on the PS1-era consoles), but by the early 2000s it started becoming much more efficient to just do the skeletal animation as part of your engine's animation system. It tended to look better and the mesh densities were getting to a point where it was a major resource inefficiency to store the positions for each vert individually and instead just do the math compared to the skeletal deformation. You just store the skeletal info and maybe some vertex animation to tweak things. There are some later-era PS1 games that actually do a really good job of making every frame of vertex animation count on the PS1, like Soul Reaver, the Spyro games, etc. I always preferred that method of animation for lowpoly, but it's one of those techniques that's so outdated that doing it today is actually kinda difficult cause the tools don't really support it that easily anymore. Like, "Why would you want to do it that way!?" sort of thing. But then you lose a lot of the ability that you have with skeletal, like being able to do procedural or physics-based animation, re-using animations over multiple models (and modular models) etc. Our tools are generally better now, but unless you tweak lowpoly animations a lot, they will tend to look way worse in motion today than they used to.
@skalor231
@skalor231 8 месяцев назад
MUSIC POSTING PODCAST!!
@astrut
@astrut 5 месяцев назад
mikasacus
@Aztrosist
@Aztrosist 7 месяцев назад
VERY COOL VISUALS
@theewl6xer166
@theewl6xer166 Месяц назад
aztrosist spotted 🗣️🔥🙏
@TitozThing
@TitozThing 5 месяцев назад
YOURE THE GUY WHO MADE THE FEMTANYL ANIMATION thats so sick and this tutorial is so helpful omg
@jamzee_
@jamzee_ 7 месяцев назад
Im still in the process of even making a first model, let alone trying to animate or anything else. Definitely a motivation booster.
@Happy156
@Happy156 8 месяцев назад
the last time i tried to use blender i couldn't figure out how to make a texture for 8 hours. but your voice is incredible so i'm watching the full video anyways
@gohchi
@gohchi 6 месяцев назад
The nervous silence at 15:35 was priceless LOL. Cool stuffs!
@lofeAbred
@lofeAbred 7 месяцев назад
You know what you're doing, period. Links in the description including one to gimp, never expected that, and just an awesome rewatchable video. Thank YOU.
@pixelzwithaz
@pixelzwithaz 8 месяцев назад
I LOVE LOW POLY
@lanniekin
@lanniekin 12 дней назад
Fantastic tutorial, thank you so much! I didn't even know about Model Resource, so that was awesome to discover and wander through :)
@ThisIsDownstate
@ThisIsDownstate 7 месяцев назад
very nice. i have been doing these graphics for a year now but still learnt something. i always wanted to mimic the vertex shadows so thanks for showing that so clearly. i would also give a shout out for the dripspsx add-on, its really good value for 18 bucks. cheers
@carlomazzoli
@carlomazzoli 5 месяцев назад
The vertex wobble is amazing
@WeaselOnaStick
@WeaselOnaStick 7 месяцев назад
5:41 in this case you can just select all faces and use UV -> Reset
@drakbak9107
@drakbak9107 8 месяцев назад
That's insane! You explained the baked lighting super well. Are you going to cover how they animated the characters next? I saw you explained how the model deformed incorrectly but I am very much interested in how you could animate such a low poly model properly.
@SunnyIsOnline
@SunnyIsOnline 8 месяцев назад
I haven't actually looked too hard into animation, the scene I created was animated like i'd animate anything else. If I had to guess though, I'm assuming they probably animate the least axes of rotation as possible. So if you needed a character to raise their arms, instead of animating the intricate shoulder movement and maybe the torso stretching, you'd just animate the arms rotating straight up on the Z axis. If it was up to me though, I'd just animate like I normally do! It's more fun ;)
@MichaelLuckhardt
@MichaelLuckhardt 7 месяцев назад
Golden tut my dude. Thanks for sharing your wobbly secrets.
@dongodongo12
@dongodongo12 7 месяцев назад
I swear to got the fucking vertex lighting thing, i have been looking for that for a while and never got a straight answer as to how to do it, i love you
@Taterzz
@Taterzz 4 месяца назад
suddenly the blocky ff7 character sprites makes perfect sense
@DurumAmigos
@DurumAmigos 7 месяцев назад
I have to start getting into shading and modeling and I loved this vid, im kinda scared about everything I have to learn but this video made me feel more interested in it. Congrats, keep it up!
@orbitaloutcast9878
@orbitaloutcast9878 7 месяцев назад
0:21 IS THAT FEMTANYL???
@boscorner
@boscorner 7 месяцев назад
Im buyin that plugin at the end Affine texture mapping is what makes ps1 look ps1, imo.
@Kn.77
@Kn.77 7 месяцев назад
This is the exact guide I was looking for!!! Thank you :D
@rosevolkov1943
@rosevolkov1943 7 месяцев назад
this is AMAZING im so excited to get better at blender just so i can learn these skills ty!!!
@AtanoKSi
@AtanoKSi 7 месяцев назад
for the deformation on bending legs and such, a lot of times legs and arms and such are separated in different parts, so when one moves, it doesn't actually bend, it just moves a piece, like an articulated toy
@CalebTibster
@CalebTibster 8 месяцев назад
Ayo, this rocks! Totally gonna try a PSX style render!
@DommoDommo
@DommoDommo 8 месяцев назад
I was hoping to see how you modeled that couple sitting together instead. Video was fine, but totally do one on that though!!
@mogo-wc7xw
@mogo-wc7xw 7 месяцев назад
das aztrosist and mikasaurs from music posting
@Expired_rice
@Expired_rice 8 месяцев назад
Low poly gang rise up
@F_E_U
@F_E_U 8 месяцев назад
you can get away with shitty geometry if you overpixelize everything
@pixelzwithaz
@pixelzwithaz 8 месяцев назад
Yep… That’s exactly how I make animations.
@nidgithm
@nidgithm 5 месяцев назад
ive been trying and struggling to good guides, thank you
@deegandoesthings
@deegandoesthings 2 месяца назад
This is the most helpful tutorial I've ever watched - thanks so much!!!!!
@qualityhardwarestore1676
@qualityhardwarestore1676 4 месяца назад
this is such a sick tutorial!!!! I've been wanting to know how to vertex paint for so long, so thanks for breaking it down in such a fantastic way :D you are a legend
@calimber
@calimber 5 месяцев назад
SO GLAD this found me, i love these old graphics so much especially when their used for horror and im trying to learn modeling to recreate these :D is that yume nikki ost in the bg?
@SunnyIsOnline
@SunnyIsOnline 5 месяцев назад
Indeed it is!!
@GinoZump
@GinoZump 7 месяцев назад
the way I researched of making the vertices wobble was to add a displacement modifier set to minimal strenght (texture set to disorted noise: cell noise, make the size big) and make the object coordinates controlled by the camera
@Zinkquer
@Zinkquer 5 месяцев назад
also if you don't have after effects a really really time consuming way to add dithering for free is just add all the frames in to gimp and dither them there
@LandonEmma
@LandonEmma 5 месяцев назад
To make a good PS1 model you must make characters like it was the 90s
@ineptznonz
@ineptznonz 6 месяцев назад
just in case someone else runs into this problem before you can do the indexed color conversion you gotta change your color precision mode to 8-bit integer. Indexing will be greyed out otherwise
@thebeluvdtrex
@thebeluvdtrex 5 месяцев назад
I had no idea there was a models resource! I only ever used spriters resource.
@Pingu568
@Pingu568 8 месяцев назад
Really great video! Also love the music posting models!
@themextor
@themextor 7 месяцев назад
I love everything about this video, thank you! It actually gave me the motivation to carry on with the donut, gotta take the baby steps. I promise myself to comeback to this video! :D
@GHOSERDUDE
@GHOSERDUDE 7 месяцев назад
I din't even plan to make any 3d stuff again, but this video is so good. Now I'm actually considering to come back to 3d modeling.
@madrod228
@madrod228 8 месяцев назад
Music posting mentioned 🗣️🗣️🗣️
@GeorgiaSmalls3517
@GeorgiaSmalls3517 7 месяцев назад
5:32 if you select all of the faces in edit mode, instead of unwrapping each face individually, you can just click "reset" at the bottom of the menu, and it will do the same thing.
@AmbientWalking
@AmbientWalking 5 месяцев назад
Thanks for this! Really helpful!
@Doom.Slayer
@Doom.Slayer 6 месяцев назад
Thank you for covering how to get rid of anti-aliasing :)
@forkyforklift2924
@forkyforklift2924 7 месяцев назад
vertex colors can be- and are still going strong with game development today. You can do wonders with them like using them as a mask to blend different textures on a wall
@izaakbecker4263
@izaakbecker4263 7 месяцев назад
Killer tutorial, earned a subscriber, keep it up man!
@fullcapsethan
@fullcapsethan 7 месяцев назад
ive started learning blender to model lowpoly characters, this video is extremely useful thank you!!!
@taxisalad
@taxisalad 3 дня назад
i see aztrosist in the thumbnail, i click
@markusbonnet439
@markusbonnet439 6 месяцев назад
Even the greats didn’ use their own textures , they bought texture packs , don’t be afraid to source !
@millot7980
@millot7980 7 месяцев назад
The scene you made depicts almost EXACTLY what my gf and I like/how we look that's kinda scary but hella cool
@L0ID_0NLINE
@L0ID_0NLINE 8 месяцев назад
Most generous mf fr fr, sharing your knowledge to the youth!!!
@traggeydatroll
@traggeydatroll 24 дня назад
120 X 120 is insanely huge for a basic crate
@DazzlingAction
@DazzlingAction 5 месяцев назад
so the shakyness of the older models was due to the vertex snap... neat.
@ToneMasterToni
@ToneMasterToni 7 месяцев назад
Super cool tutorial thanks for sharing your knowledge
@Ojama_
@Ojama_ 7 месяцев назад
rad introduction to the subject
@TortaBones
@TortaBones 6 месяцев назад
Slammed the Sub the very second I saw Vertex Wobble in viewport 🤯🤯🤯🤯🤯😈😱😱😻😻💗💓💗
@xerzy
@xerzy 7 месяцев назад
Shit, I *just* thought a few days ago about making a tutorial this extensive someday. Guess I'm not anymore, so thanks for doing my job for free!
@Kassie.K
@Kassie.K 7 месяцев назад
YOU SAVED ME FROM MADNESS
@bijikedelai
@bijikedelai 7 месяцев назад
Oooh this is what i need. Bookmark it for later
@ScotchisOnline
@ScotchisOnline 7 месяцев назад
Oh finally. A tutorial from my fav youtube
@Vondora
@Vondora 5 месяцев назад
8:08 WOW
@lakumowo
@lakumowo 7 месяцев назад
I LOVE you, this came at the right time.
@blacklotus432
@blacklotus432 8 месяцев назад
good and entertaining video.
@tapikoBlends
@tapikoBlends 6 месяцев назад
ART!!!
@Herkolesboi
@Herkolesboi 7 месяцев назад
Why do i never catch your videos man 😭 i love that you made the music posting scene
@Bone_Incidents
@Bone_Incidents Месяц назад
“Intermediate” Yeah I’m definitely wait what the heck is a blender
@marianovicencio9007
@marianovicencio9007 7 месяцев назад
nice video!
@tendividedbysix4835
@tendividedbysix4835 7 месяцев назад
this is really great, thanks a lot :)
@LandonEmma
@LandonEmma 5 месяцев назад
REI PLUSH
@brandonjauregui2540
@brandonjauregui2540 5 месяцев назад
Amazing Tutorial! learned about vertex painting, dithering, and the model resource. So helpful I just have an issue with alphas, does this method not let you include your alpha channel in your textures? Deleting the principle node in the shader editor takes out the alpha input so Im not sure if it's possible with this method but I wanted to ask as Im trying this out for my own model.
@kitsune.kitsune
@kitsune.kitsune 7 месяцев назад
What a good smile!
@EccOh-Ok
@EccOh-Ok 2 месяца назад
can you do a tut on how you made the character at 1:55?
@pb9764
@pb9764 7 месяцев назад
Thank you for the lesson! Guys, can someone tell me how to create such an effect on a static picture? That is, the background for example. I perfectly created a rotating object with this effect, but the background turns out static and is a little out of place
@BowserTime
@BowserTime 7 месяцев назад
thank you for this
@8BEATER1
@8BEATER1 5 месяцев назад
2:12 don't PS1 games have no rigs? I thought individual bodyparts were individual models so that they could be bent without artifacts. Or was it N64 that did this thing?
@SunnyIsOnline
@SunnyIsOnline 5 месяцев назад
Both the ps1 and n64 used skeleton rigs. It was just up to the developer whether they used the rigs or not. Skelton rigs where already used for deformation around 1991, almost 5 years before the n64 would launch
@8BEATER1
@8BEATER1 5 месяцев назад
​@@SunnyIsOnlineOh thanks, today i learned
@scrimwish803
@scrimwish803 2 месяца назад
Hey man I like your purple blender UI color, how can I get it pls ? :)
@SunnyIsOnline
@SunnyIsOnline 2 месяца назад
It's the "Amethyst" theme in this pack github.com/topics/blender-theme
@LunGreenStar
@LunGreenStar 5 месяцев назад
omg what's teh song used at 3:16 - i just had a whiplash cause i've been searching for it for so long LOL
@SunnyIsOnline
@SunnyIsOnline 5 месяцев назад
By your side - Omori OST
@LunGreenStar
@LunGreenStar 5 месяцев назад
@@SunnyIsOnlineomg thank you!! makes sense i forgot it cause i've tried to avoid listening to the omori OST since i'm about to play it LOL also I wrote that comment in the middle of watching and thank you so much for this guide! lots of pretty useful insights i haven't thought of before :D
@Rpgist359
@Rpgist359 8 дней назад
i tried adding seams on every side like you did at 5:36, but every time i finally add the texture through the shader and connect it to the cube it doesn't have the texture apply to each face. i don't understand what i'm doing wrong.
@ELTONOMARBOGZHA
@ELTONOMARBOGZHA 7 месяцев назад
Can you do sky boxes and particles effects next?
@DenimEyez
@DenimEyez 7 месяцев назад
What is the game at 09:29? Great vid btw :)
@SunnyIsOnline
@SunnyIsOnline 7 месяцев назад
Vagrant Story for the ps1, it's absolutely incredible, still worth playing today!
@quinnstraught9636
@quinnstraught9636 7 месяцев назад
OMORI SPOTTED
@junoestro
@junoestro 5 месяцев назад
FEMTANYL FEMTANYL FEMTANYL
@vk8a8
@vk8a8 5 месяцев назад
psx snap breaks my objects. when adding the modifier, it creates a weird axis arrow thing at the world origin, and whenever i try t move the object in object mode, it just moves the arrows, not the object. its not in the object tree.
@tvorimeahrameslovenskehryv1821
@tvorimeahrameslovenskehryv1821 4 месяца назад
I have the box, and if I wanted the floor and walls in PS1 style?
@Mits_
@Mits_ 13 дней назад
Hello Rei plush!
@SpidersFace
@SpidersFace 7 месяцев назад
:eyes: okay ,,, this is great ,,, could we trouble you to make something similar for like 3ds or just regular ds?
@illegitimate-egg
@illegitimate-egg 5 месяцев назад
The trick is affine projection
@KlonoaDreamer
@KlonoaDreamer 12 дней назад
Have you tried Blockbench?
@Dark-wy6id
@Dark-wy6id 7 месяцев назад
the bg music reminds me of Omori
@SunnyIsOnline
@SunnyIsOnline 7 месяцев назад
You'll never guess why
@metaldiscord
@metaldiscord 7 месяцев назад
I was here
@pusacaspica
@pusacaspica 5 месяцев назад
So how did your Blender end up all purple and stuff?
@SunnyIsOnline
@SunnyIsOnline 5 месяцев назад
github.com/kame404/blender-themes Amethyst theme from this pack!
@pusacaspica
@pusacaspica 5 месяцев назад
@@SunnyIsOnline, thank you!
@poochpanko
@poochpanko 6 месяцев назад
Wait i actually have to move to blender 3.5 or higher? :((
@myt9125
@myt9125 7 месяцев назад
algorithm came through
@MR0KITTY
@MR0KITTY 5 месяцев назад
And then there's Crash: vertex animation and colors, instead of bones and textures.
@danisilly
@danisilly 4 месяца назад
i love music posting...
@Kvasarr
@Kvasarr 2 месяца назад
Hi i tried to find this in the comments but i couldn't. When i render out an animation it turns like blurry after a few seconds. I don't know how to fix this and its driving me a little insane. I'm rendering it out at a lower resolution so i dont know why its doing this I also have the filter size set low aswell. PLEASE HELP
@RALLO2x
@RALLO2x 28 дней назад
i might be late but instead of scale - pixelate - scale nodes do transform -pixelate-transform both transforms set as nearest and change the scale in them
@Kvasarr
@Kvasarr 26 дней назад
@@RALLO2x This helped a lot w/ the problem! Its still doing it a bit but defiantly a lot less! Thank you!!!
@emirte789
@emirte789 4 месяца назад
14:41
@Vizsun
@Vizsun 7 месяцев назад
5:35
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