People don’t want to accept BGS is not the same company that made Skyrim and Oblivion anymore. Elden Ring and BG3 have already shown the next RPG that impacts the zeitgeist will not come from a studio that is as lazy and monetarily/micro-transaction obsessed as BGS has become. Todd’s interest is less in making great games anymore than getting paid from the sale of BGS to Microsoft and holding an oracle-like status in the gaming industry that comments on everything the way Elon Musk does from Twitter.
Seamless procedural space flight (without planetary exploration) is something they achieved in the 80's with the first Elite games. PCs back then were very primtive. The game's 3D models were all just simple wireframe models, but still an amazing feat of technology. I'm sure, if someone competent would build a space exploration game from the ground up with today's technology and progress of procedural generation, it would be amazing. Loading screens should be obsolete in exploration games due to streaming assets and very fast nvme storage and DDR5 RAM in large capacities in current PC's and consoles. Same with ReBAR. Most games don't make (good) use of the fast storage technologies. At least multi-core technology has progressed. But i think something like this will not happen in the 2020's due to the corporate landscape of subscriptions and microtransactions. Another problem i see is that games developed in the US are incorporating their political issues into games, which leads to confusion with international audiences. I don't live in the US and don't know what it's all about. It's even worse in movies and series, where thing have become very estranged.
You have successfully made me want to play this game... simply just to see how bafflingly it was designed first hand... Discourse is fun :) P.S. still not spending my money on it
I think it's obvious it can't arrive that fast. Brexit made EU (Italy) - UK transfer of goods much, much more difficult. The people delivering it are probably still filling in forms or waiting at customs. I'm on the EU side and I make sure to never order anything from the UK, unless I want it delivered in 20 years. I think he should get his jacket in 1-2 weeks probably.
if they really meant to make the universe feel vast, empty and unexplored they did a really bad job, because you can find the same abandoned research station on every planet.
& wherever you choose to land on almost any planet there will be human POI’s in every direction! Where is the space exploration on behalf of humanity? ..Being the first human to set foot on a planet & plant a flag. The first person to encounter an alien creature. It all feels like it’s already been done by many others before you 😅
@@t-rexreximus359 "Please go to this unexplored planet, scan the natural resources and find this hidden temple no one has seen and that we can only track via a mysterious signal" And then you land on the planet, next to a FACTORY full of PEOPLE, and you can LITERALLY SEE THE TEMPLE IN THE BACKGROUND... It's literally insulting to players how badly written the situations are that are supposed to propel you into the game world.
Most Bethseda products are much better experienced as memories; I enjoy what I remember of Fallout 4 and even 76; the gameplay and vistas that are there are great to think about. But when I booted it up again, you remember the constant walking, the work and work that battles can be and its not fun, its just busywork to leave you with that one last image in your head you like.
@@kevinboyle9784 They are also mostly dated by the time they came out, gameplay easily broken and carried almost entirely by atmosphere, which is constantly shattered by bugs and jank requiring a will to ignore or laugh at it's problems. Modding culture exists for these reasons in Bethesda games.
Hard disagree that Fallout 4 was the first time that BGS stopped focusing on details in their writing. Fallout 3 takes place 200 years after the Great War, but had nonsensical things like Vault 106 where psychotropic gas was pumped in to see what would happen, yet what do you find when you crack open this sealed vault? Crazy vault dwellers in pristine suits trying to kill you, people who, by all accounts you find in the Vault, should have been dead for 200 years. Then there's Little Lamplight, they're not even the product of some crazy vault experiment, they're just the descendant of _lost elementary school kids_ who decided they can't trust adults and started exiling everyone who _hit the ripe old age of 16,_ and somehow managed to maintain this for 200 years (let's not think too hard on how the kids had successive generations considering their policy, the writer clearly didn't). Also let's not forget the project the Vault Dweller's father wanted to revive was to take a fully functional Garden of Eden Creation Kit, which is a terraforming device that has the ability to instantly cleanse acres of land of radiation and revive the local ecosystem (shown to work in Fallout 2, it was used to build Vault City), *into a glorified water filter.* Worse yet, that giant water filter plant he built _pumps the cleansed water directly back into the irradiated lake it draws from._ Oh, and in the original ending your two _radiation immune companions_ refuse to flip the switch to turn on the filter for you, because it would fill the chamber full of lethal radiation. That's just _some_ of the terrible writing in Fallout 3. I didn't like Fallout 4's writing either, but it was still less offensive than Fallout 3's.
my favourite part of fallout 3 is when you get sent on a quest to find food and medicine... at the local supermarket.... and succeed. Anyone with a few braincells to rub together would have realised that a huge concrete building full of food would be a place everyone would seek shelter after an atomic war. Super-duper mart should have been the intro town, not Megaton.
saying this on an 8 hour video should put thing into perspective when people say that shit for video games. like just ask them to sit through this vid before forming an opinion
It's crazy. In late 2023 we had 3 important points for RPGs. Baldur's Gate 3 hit first. Starfield and Cyberpunk 2077's Phantom Liberty expansion pack hit soon after. The story and interesting characters of BG3 and Phantom Liberty stand in sharp contrast superior to Starfield's.
I love how Emil at 8:08:00 manages to make himself the misunderstood genius, ridicule the player base who don't care about his lackluster stories AND those who dive into them. Yet he disregards the gaming stories written by people with actual talent that make people spend hours analyzing and speculating about it. Look at games with good writing like God of War, RDR2 or those with deep and interesting lore and characters like Elden Ring that people love to analyze. No Emil, the reason people don't take your writing seriously isn't because gamers make paper airplanes even when given the greatest American novels, it's because your writing is shit in comparison to the point where the best use of the paper it's written on is to make paper planes.
Same. I think I got to like 6 hours, maybe, but that was really forcing myself to try and get into it. Which was such a shame because on paper Starfield is a perfect game for me lol.
I still don't quite understand what people mean when they say Starfield had better combat than Fallout, or even really Skyrim. Maybe just on a basic mechanic level for the actual shooting, but from a satisfaction level I think it pales in comparison to their older games. Without the gore and with everyone basically just in full spacesuits all the time, combat felt a whole lot less interesting, and I think the general design of the alien wildlife made them far less interesting to fight as well, especially compared to things from the FO and ES series.
Skyrim had a far better variety of gameplay styles that make it 100x more interesting then starfield and the wildlife in starfield lacked focus all the creatures in fallout were interesting because we knew what they were how they came about and were easily distinguished in starfield whenever you come across a new alien species it just looks like some random shit slapped together and with a severe lack of interaction dialogue or lore with said creatures it feels more so that this is something that YOU the player interact with it doesn’t feel like a part of a well established world because there are no quests or npc interaction with alien life aside from the random chance hostile aliens attack a power station or something
@@Ornithopter470 That's what I'm getting at; without the intangibles, the technical is disappointing. So when people talk about it being improved compared to Fallout, it's a complete non-starter, the conversation should have always been that it's worse than Fallout, due to the lack of oomph, technicals be damned.
The janky combat and miserable AI is honestly one of the things that pissed me off the most about the game. Im in this base and theirs one idiot I havent killed and hes 4 rooms away crouched behind a box doing nothing and the gun play is just as jank as ever.
Just got to the Pete Hines part where you defended him, but you didn't cover everything with him. When it comes to Starfield and the lies, he is the face for it. He did an interview around a week before release and when asked if you could fly from planet to planet he said he believes so. Which turned out to not be true. He also brought up how you can spend an entire real life week just exploring space and never landing on a planet, just space stations and exploring space. Obviously that was a massive lie. Todd deserves a lot of blame for a lot of things, and many of the fans deserve a lot of the blame for Starfield assuming features would be in the game when BGS never said they would be. But Pete Hines very much lied about features in this game more than once and he deserves some blame too.
The statements made by Starfield apologists whilst talking with Todd are bias, deceit, half truths, and saving face, because they’re talking with their idol, Todd Howard, and they don’t want to burn that bridge. No experienced, honest gamer and/or reviewer can defend Starfield. It’s impossible.
I lost my ability to fall asleep without some kind of a podcast on background. I put on long nonsence videos (wh40k lore, star wars sequels critique, dark souls lore etc). Starfield discussions make a perfect lullaby. I expect to rewatch this monster of a video like 100 times. Thanks, Luke. My sleep schedule is now secure.
"If you search Emil, you'll find a lot of videos roasting him." Yup, because Emil is literally everything wrong with the story writing at BGS. He is the definition of: "Oh! Do this cool thing... We'll figure out canon later." Great example is the one you included here, and it gets worse! They actually created a backup character (Dr. Scara) who is pumped to work on Liberty Prime, just in case your story choices up to that point prevent you from getting Li out of the Institute... But rather than have some meaningful dialogue checks you could fail that would force you to go with the backup scientist, there is no way to fail this dialogue tree. If Li ends up on the Prydwen, she will ALWAYS end up working on Liberty Prime.
Seriously do not know how he hasn't been replaced yet. Sure he can make some interesting quests, but everything he writes completely lacks depth and is often nonsensical. I'm really not sure if the lack of depth and nonsense of the writing is his fault or that Bethesda isn't willing to put in the effort required to make a proper RPG with game altering decisions.
I love how Emil at 8:08:00 manages to make himself the misunderstood genius, ridicule the player base who don't care about his lackluster stories AND those who dive into them. Yet he disregards the gaming stories written by people with actual talent that make people spend hours analyzing and speculating about it. Look at games with good writing like God of War, RDR2 or those with deep and interesting lore and characters like Elden Ring that people love to analyze. No Emil, the reason people don't take your writing seriously isn't because gamers make paper airplanes even when given the greatest American novels, it's because your writing is shit in comparison to the point where the best use of the paper it's written on is to make paper planes.
People who say someone is "everything wrong with ______" are definitely missing the forest through the trees. You're focusing too much on one individual - maybe it's the way in which decisions are made in these corporate environments that is the problem.
@@chapman3713 I’ve seen PatricianTV’s and Private Sessions videos in their entirety as well as Nakey Jakey’s, Synthetic Man’s, and Strat-Edgy’s. I’ve watched about 30 hours of reviews for a game I haven’t played and have no intention of ever playing lol these long form videos ripping BGS a new butthole are addicting and I can’t stop watching them.
Private sessions was the best to me as I feel like me and him have the same idea of what makes a good bgs game, and I was constantly agreeing with everything he brought up.@@ScottishBasset
Any good critiques of Bethesda's games from people in the 40+ age range that can be recommended? While I enjoy these other critiques, there is a lot missing from hearing from someone who was there for at minimum the release of Morrowind through til now. While Luke can look over old usenet/forum posts, he wasn't engaged at all in the 2000s with the critiques that already existed regarding Bethesda. I'd like to listen to someone who was.
@@AusTraLiaNPsyChO Super late reply and you've probably either found something already or moved on, but I have to shout out Zaric Zhakaron. Don't know if he actually fits that age bracket but even if not, he was most certainly in the ballpark and engaged with a lot of that stuff at the time. He's been talking Bethesda and the problems they've developed over time longer than most everyone else and the fact that no one else mentioned him here is disappointing.
Tbh, I’m sure there will be some critiques of this being too long, I’m a huge fan of the tangents. This isn’t a video essay, it feels like a long video of someone just, explaining stuff, and yknow I dig that.
As I said over in the Patreon post, this is VERY different from big deep dives I've done before. It's much more conversational in approach and I'm hoping it feels cozy and casual for the audience. I'm always down for feedback so I'm excited to see how people respond!
@@LukeStephensTVI just started but I'll be watching over the next 8 hours, once it's done I'll let you know what I think! Regardless of my future opinion though, this is a monumental feat. Good work dude
@@LukeStephensTV It gives me the feeling and idea of talking with friends about a game and showing each other video clips and information we found online about it.
Do you think the reason they were marketing Starfield as “Skyrim in space” instead of Fallout is perhaps because of all of the negative press Fallout had been getting at the time with FO76? “Skyrim in space”, no matter how inaccurate a comparison, just gave off better vibes for Bethesda fans. Not sure how much that nickname had to do with the intended tone of the game. Just a thought.
The Astronauts landing on the mood werent bored because: - the whole earth was watching them ( great main story) - they where at a great risk all the time ( enviromental damage/ dangerous encounters got nerved) - they had cool rover to run around in ( no vehicles) - they had no loadingscreens every 5 seconds :)
@@Shadow-df7kp So you want someone flaunting authority? I know how to code, I've been making games for hobby since 1999 and I actually understand what the "16x times the detail" quote really means (spoiler alert: nothing of value to a game). It's simply unforgivable that their game engine is still carrying bugs from Morrowind. That's all I need to say.
Every time you put that jacket on and absolutely swim in it, it seems to me like a good representation of how Bethesda fails. The heart is in the right place, but...details matter.
Honestly, i don’t hate Todd. He seems like a dork with very clearly defined passions and ambitions that’s been thrust into a position that does nothing to satisfy them. Like I get the sense that he’s a perpetually overwhelmed nerd dutifully attending to the demands of a job he never really wanted and wishes frequently he could go back to the trenches and actually have a hands on role with development. he’s endearing, in a way. Like you need to sit him down like a six year old and tell him “Todd. What you did was a bad thing. Lying about your games is bad. Lying is a bad developer thing to do.”
My opinion is he stopped caring years ago. He's a multi-millionaire and living it up. Once he reached that level of dough, you can literally pin-point it to the moment BGS stopped making an effort to release good games. He just wants to keep the cash coming in without actually working for it. His passion has died.
I'd recommend you watch the GDC Will Shen did. It's so, so telling. Starfield was a nightmare of bureaucracy. Todd was barely in the know about things, if at all.
The way I describe Starfield = Skyrim in space but the devs didn’t love it and didn’t give it a soul. Couldn’t connect to one character. It’s basically the equivalent of the new Star Wars films. It has all of the parts to be good barring a personality.
Imagine shouting in a fridge for hundreds of years and finding out ur family has been living in the same home all that time a few miles away. I’d be ducking furious with them. But no billy is not only patient but forgiving to the point where I think billy is actually Christ reborn
If you play this video on one monitor, and Noah Calwell-Gervais' 9 hour Fallout retrospective on another, it breaks the simulation and opens a portal back to the real world.
42 min - that's just nonsense that that game had cutting edge graphics in 1997.. in 1998 there was HALF-LIFE. In 1996 first Quake released... Those were 3D games with seriously cutting edge graphics.. how could have that crappy 2D game had one of the best graphics in 1997? That doesn't make sense. It looks like a game from 1985. Todd was full of crap even then.
Starfield has to be his favourite game of all time. There is no way someone wasted that much time of their life making videos about a game they don't like.
I think the video demonstrates how much he enjoys the game, for what it could have been. It's not about hating something, but yes, no matter how disappointed you are, you still have a fondness for it.
I don't see how a bad main quest is excusable simply for not being the focus. It's still there and encouraged to be completed, and it's never been confirmed or even insinuated that they're intentionally bad. They just lack the competency to make an interesting story with engaging gameplay
I'll hire you tomorrow. Where I live in Washington state NO ONE wants to be employed. Personally I have bills so need to work. I'm crazy for thinking that's how it is for everyone. I was wrong lol
1:16:25 You cannot kill major NPCs in Skyrim. Basically anyone tied to a quest is immortal, at least until you complete their content. Try killing Balgruuf and you will see him in the classic down on one knee animation no matter how many times you smack him.
It's so infuriating when people say "well you wouldn't want to walk all the way around a planet, that would be boring," and then in the next breath go "yeaaa moons are going to be barren and empty, that's realistic not boring." Its like ...... MF!! I would much rather have a smaller hand crafted solar system with a handful of really interesting and diverse planets, OR an expansive and realistic universe with survival sim mechanics and seamless exploration. But Bethesda decided to shoot for somethin in between those two and ended up pissing both camps off. Like why use procedural generation if you're only going to use it for a limited 1 sq km of map? Why create hand crafted points of interest if you are just going to copy and paste them on every planet??
It’s so frustrating lol I hate how many people do this realism cope. If it was like Kingdom Come Deliverance then it would make sense to argue realism. But they are arguing it in a game where you get space super powers lol. Like I have no problems melding realism with sci-fi, but when you then use realism as an excuse to stuff boring filler into a game, that’s where it gets irritating. Mass Effect 1 did barren planets. But you had the Mako which was so fun to drive around in that it made the barren planets way more fun to explore. There was always something to find and arguably Mass Effects lore is far more interesting so when you find a corpse on a barren planet that has a message about lore it felt mysterious.
Pretty sure it’s been explained that seamless planets are impossible because of how the creation engine works. Like, they would have to change multiple load bearing structures to make it work. Starfield’s biggest failures come from trying to make a game on an engine that CANNOT RUN THAT GAME.
I am currently deep into my 3rd full playthrough of The Outer Worlds, a game which works so well for me because it took a much more handcrafted approach to its biomes. It was also done in a much shorter time-frame and much lower budget than Starfield.
@@TheMarcHicks I was shocked that more people didnt mention the Outer Worlds when discussing Starfield. Like Fallout NV before it, Obsidian showed again they can do Bethesda RPG's better than Bethesda.
@@Mark-O-V They could've had the perfect mix of absolute nothing and extreme levels of life. The cities should've been 5-10x bigger, and to be honest there should've been at least 7 or 8 cities. The parts that are supposed to be beaming with life still make me feel completely alone. I feel more life in a Minecraft village.
@@RynJckif they did that the game would've been over 200 gigabytes😂. This game is already 120gb and it's mostly barren and empty so if they actually decided to fill up the game with life and cities it would need an insane amount of space
The two biggest benefits to fast-travel is easily being able to take your loot back to your base and finishing a quest that's taken you all the way across the map, both without having shlep on foot back to where you need to go. The Horizon mod for FO4 has a nice mechanic that gives you virtual eyebots that scavenge and can carry loot for you.
Not far in, but I agree that many of Starfield's biggest critics are people that genuinely were looking forward to the game. A year before release I even thought it would beat out BG3 for me, because I had been playing it from day one of Early Access and was concerned I played around with Act I too much. I ended up being totally wrong and even a bit resistant to any future Bethesda title.
"Nasa-punk" will always infuriate me. Punk isn't an aesthetic, it's a lifestyle. Rebelling against authority isn't even a concept in a universe like this.
Honestly they nasa whatever style was enough to put me off entirely. I mean if I don't like how the sci-fi looks in the sci-fi game I don't feel like I would enjoy myself.
@@TrashGoblin824 I have, as well as others. And I feel like you are entirely missing my point. Punk is not a fashion statement, it is not a brand, something that can be bought, packaged, or sold. If all you see is the look and not the soul underneath then the message is lost on you.
@durandol punk absolutely is packaged and sold, everything is. It's not a bad thing when it's done well, and it is when it's soulless and shit. The way you phrased that sounded way more pretentious than a discussion about idiotic naming conventions in games journalism deserves. Nasa punk definitely doesn't fit at all, nothing about this is punk, we agree on that. The pirates in this game are less rough around the edges than middle schoolers who just learned the word "fuck"
It's actually really cool how the Howard brothers influenced so many people with their stuff. I grew up watching the Tinkerbell movies, then I started playing the Fallout games when I got old enough! 😯
Something I've learned through experience sounds like it would be very apt for this situation: Many hands may make light work, but TOO many hands make everyone confused about who's doing what.
Seeing ppl upset at Star Wars outlaws only taking 5 mins to get across the map , meanwhile Starfield having you walking 20 mins real time in empty planet . I’ll take the Star Wars outlaws lol
I’m sick of the bigger is better mentality when it comes to open worlds. I can’t even stand breath of the wild, it’s too big and too empty. I used to love that kind of thing when I was a kid, but now I just don’t have time for meaningless time wasters. I want a packed small open world. Weirdly Starfield gave me that and I know that sounds massively contradicting but it did. It didn’t want you to explore a vast emptiness. And I never did and I enjoyed it
They'll never let you choose an exact amount of credits to buy, you always have to buy slightly more than you actually need and end up with like 50 useless ones
The absolute best thing about Starfield is the many several-hours-long deep dive videos people have made exploring Bethesda's ineptitude and what went wrong with the game.
Starfield is definitely frustrating because I love the art style and exploring the hand crafted areas but finding those areas are very difficult. Still enjoy hopping into Starfield every once in a while but still can’t believe some of the decisions that they made when making the game.
For 8 hours though? I’d say the point has been made countless times, from many different sources, including Luke lol. I love Luke’s takes though, his videos are usually entertaining and informative.. but I have children, hobbies, stuff to do lol and there’s no way I could possibly dedicate that much time to a Starfield critique of all things. I do hope this is viewed by BGS staff eventually lol and maybe it’ll be influential one day, for the right people 🙏
50:15 i feel like you are doing todd a bit dirty here. "all it took was morrowind, oblivion, fallout 3 and skyrim then todd was considered one of the best" you mean to tell me that making multiple goty's for a decade straight will get you a good reputation? who could have guessed?
I recently spent nearly 2 hours reinstalling the 85+ gigs that takes up Starfield just to get bored within the first 10 minutes. They didnt fix anything worthwhile to gameplay. The new "improved" map is still barely functional and the loading screens somehow feel longer now.
I just realized that, by the time you start the actual story in Fallout 4, Codsworth has been running non-stop for longer than the stuff he's running on had been produced, to the extent running out of it caused a world-wide resource crisis and eventually deleted the world in atomic war. How DID they ever run out of something that it takes longer to deplete than they've been producing it? I'm guessing their long-awaited tech was the procedural generation tool.
@@TheREALSimagination mkay You do know they're running on nuclear reactor right? That's the whole premise of the fallout universe. In the 50's they made incredible breakthroughs in atomic technology, even your pipboy is running on nuclear. So yeah, not getting you at all.
@@wolfgang4534 Ok, so they have tiny machines or whatever that make or sustains the fuel. I know they're not running on gas, and that's my point: how could they run out of this fuel when the tech allowed them to use it for so long at a time? Dunno how old your Mr. Handy is, but even if that fuel source was produced and put in the day before the game starts, that's still 210 years of fuel burning, plus the in-game time. I feel like, if everything had little generators to make them go instead of or in addition to the fusion core/cell/battery to preserve the run-time, that just makes it even more confusing how something could run fine for 200 years but the stuff ran out in supply and production in, what, 120 years?
Yeah the only way alien races get introduced is through a dlc /another universe. The entire story of the game wouldnt make sense if there were other alien races
@@merksmovies25 The entire story of the game sucked and was boring. They should have changed it to be more interesting an in turn include sentient alien races.
@@poposterous236 nah i disagree, i think its the best story they have written. Granted i was worried about the first 30% in which you were just fetching artifacts. However, after you collect the artifacts the story really opens up. I love the question they ask “what’s out there? Are we truly alone?” “Is science the answer for the universe, or is it something Godly, spiritual ?” The game did a great job making you go back and forth on what was out there. At a point in the game i had just thought they were going the route that we are alone, there is no reasoning to existence, to maybe there is a God or spiritual entity that created everything, to maybe rather than spiritual it’s more alien ( a higher dimensional being). The story really balances it well as well as making fun, dynamic and interesting quests unlike the first couple main quests.
@@M3g4UBERn00b i disagree, alien races would have made it a bit cliche. I do however wish their were more enemy variant.hell at the very least id want primitive alien enemies with say the intelligence of a super mutant or falmer.
I don't mind fast travel being in RPG/Adventure/Open world games - in fact, I think its necessary as the maps keep getting larger and larger. I don't want to have to spend 20 minutes just to go from one place to another in a quest every single time if I don't want to. That being said, I don't want to HAVE to fast travel everywhere. I'd like it to be an option that I can take if I want. My issue with the game design of Starfield is you essentially HAVE to fast travel everywhere. There's literally no other way to get around.
Todd's first announcement of Redguard in 1996 was posted exactly 2 months after I was born... WOW. I'm still working my way through the video, and plan on finishing. Amazing job so far!!
LOTR trilogy extended cut is longer and pure heaven! and Cheerios Oat Crunch Almond is heaven in a box and a good woman is absolute heaven....ugh how times have changed....
I did Fallout 1st for a month. I cant play F76 without it. So, i dont play F76, b/c i see it ridiculous to ask for $15/mo for an in-game convenience, the scrapbox (which is 1000% needed for storage management). So, I'll never play F76 again.
They will. The conversation around Starfield on reddit and other supporting sites were basically "Yeah, but they will fix this with an update/patch/DLC". Like those people never played a bethesda game before. They won't fix anything. What BGS will do is to circumvent the criticism entirely and create new problems that they won't fix either. I am calling this now. The first DLC will be on a single planet. The story will be dark with possible "Evil" path to finish it and it won't affect the main game at all.
This was actually really great. You can feel the amount of time it took you to research and organise all the information, 8h+ seems crazy but you made it not seem like 8h. Very enjoyable. Thank you
I was using this video to test my new internet service which was just activated today. Soo that loading screen in the intro had me freaking out for a second 😅 Well played sir, well played
TL,DW: Starfield is mediocre, Todd Howard is a hack, and BGS is on a downward spiral. Now did we really need an 8 hour long video just to regurgitate stuff that has been talked about to death?
And I finished it. A week or so later. In my car. While doing work. While eating. While doing chores. It's really good stuff, Luke (and team)! I enjoy your content.
4:29:00. WTF are you talking about Luke? That footage is EXACTLY how it happens in the game. There was no misrepresentation about that at all. You are the master of turning literally nothing into a controversy.
So, I just downloaded the game again after not having played for months to check this because I've spent over 300 hours in the game and the huge amount of loading screens EVERYWHERE you go is so damn annoying I was becoming paranoid. Glad I'm not. He is, of course, correct in his video. You do get a loading screen for changing systems and you do get a loading screen when landing. So, please, just shut up. I spent most of my time building ships but besides that, the game is just garbage. If you can't take critic, at least don't take it personally. The amount of loading screens is a fact.
I’m about half way through. There’s a couple of misunderstandings in the video so far. A smaller one is the distinction between “development” and “production”. It isn’t a contradiction to say it started production in 2017 and development in 2020.
Some of us have already seen the spliced-in videos, is it possible to timestamp where those end so we can skip ahead to get back to the main video? Particularly with the paid mods video, where your editing style is the same, it’s really hard to scrub through the video and find where it ends.
You are so right with the 2 communitys thing. Ive watched every review on starfield just too see everyone take it apart. I have 160 hours in this game and was really hyped for it. And i think its the most 5/10 game ive every played
Hey Luke, I don’t agree with your statements about the design document. Most are not arguing that they don’t use design documents, it’s that they don’t use a CENTRALIZED design document (which is why we see stuff like starfield be so disjointed) It’s fine that they do document their work in sections but the fact that it doesn’t get compiled Into a centralized document is why the game ends up so disjointed.
The writing. It's really all about the writing when it comes to an RPG. I guess that I am jaded from age and the fact that I have read literally thousands of sci-fi and fantasy books in my lifetime. The writing for Bethesda games is amateurish at best. How much would it have cost to recruit a B-level author, published, to write your storylines? Bethesda spent some $300 million on this game and allowed their ego ( Howard ) to think that he was a creative. He is not. He's a salesman. An 'idea man'.