glep he's my homebrew race that i've been working on for about 23+ years now and fine tuning it is pretty good i think let me know if you want to use it next video
I just wanna see a DnD party with a Small-sized Tiefling Wizard, a Small sized Aasimar Cleric and a big adorable Firbolg Paladin roleplaying like Kronk with his angel & devil on each shoulder.
Fourth/fifth race. Variant tieflings can get wings, and according to the Adventurer's League, the variant aasimar can also get wings if they forego their spellcasting feature.
When there's only three other players and they're all dwarves, choosing anything else doesn't work. If you have a party of THIRTEEN dwarves on the other hand, choosing the halfling is hilarious.
I once envisioned a party composed entirely of Tabaxi Clerics. I entitled it "A-Men and Holy Cats." The "A-Men" part coming from a joke I heard many times about an all-Cleric party.
3:56 No, no, no.... Even better concept: The Aasimar is the chaotic one while the Tiefling is the more grounded one with a moral code. You can still play around with this being that the moral code the Tiefling has isn't necessarily a strictly /good/ aligned moral code, but still a moral code, something along the lines of Lawful Neutral, or if going off a 5x5 Alignment chart, anything within the range of Lawful or Social and Moral through to Impure.
Tiefling has a good grasp of morality, whether or not they always do the right thing, Aasimar uses their deep knowledge of law for highly immoral purposes. For bonus points, these two are only working together out of dire necessity, at least at first.
In our Dragonlance campaign, I played a Minotaur and my bestie was a Kender. My Minotaur called her "Little One" and very often carried her on his shoulder. It was so wholesome. So many dopamine.
I came up with a duo that were a Zariel Tiefling Redemption Paladin and a Fallen Aasimar Fiend Warlock, the catch being that the mother of them both was Zariel! She had one before she fell, and the other after. The Tiefling seeks to redeem her mother after seeing how miserable she is as an archfiend. The Aasimar is desperate to curry favor with her after having been left behind by her once doting mother. I just love the twisted dynamic of it all.
i honestly had a not that different idea but more alone the lines of "Zeus got drunk and had a kid with a succubus so now there's this Tiefling running around with his half brother the Aasimar"
Once played in a group where i was a tiefling warlock and another player was a aasimar paladin. You would think i'd be this evil mustache twirler and him a beacon of good, but I was a celestial warlock, and he was a fallen aasimar conquest paladin. It was pretty funny when I turned out to be the good cop to his bad cop.
Plasmoids and any race that doesn't need to breath. Plasmoids can crawl into spaces up to 1 inch wide, so crawl your way down your party members throat and get full cover in whatever passes for lungs. Whenever you want to do something just pop out half way and pop back in when done. You can also pick up the mounted combatant feat since this could be considered mounting a party member giving them access to evasion and whatever buff spells you'd like among other things.
Kobolds in the forgotten realms lore are the best miners because they can literally smell ores,gems and other precious earthy materials,they work like a well oiled machine and they enjoy taking baths
A party of all scaled races, a Dragonborn, a Kobold, a Tortle, a Lizard folk, and a Yuanti (pure-blood or not). Live up the dragon part of DND with the chaotic tribalism of these races share.
Dragonborn and Kobold. Kobold follows the dragonborn around because it's the closest they'll get to adventuring with dragon-senpai. How much the dragonborn appreciates it depends on the campaign setting, with Nentir Vale dragonborn being flattered while Forgotten Realms dragonborn will need to be restrained from choking the kobold to death over it.
I actually have this going on. My group of four has two dragonborn and a kobold. Only had one session with them all so far, but damn do I hope this is how it plays out.
@@rpghorrorstories oh, it's actually a homebrew setting! though a lot of it I do use Forgotten Realms as a sort of base for lore, so I'd say that. But at the same time unfortunately my players don't really tend to pay attention to those lore things, but it's fffiiiiiiiinnnneeee they will eventually. Right? Right?????
Oh neat! I had this concept for an artillerist artificer gnome riding a giant barb warforged like a mech, but alas: you generally don't play two characters at a time
It's super fun to fight with my small-sized Harengon Barbarian as he rides atop his best friend, who is a goliath fighter. My character also got the Mounted Combatant feat exclusively to use while riding on his friend's shoulder. The damage output is absolutely insane too.
One thing that amazed me playing was a halfling Assassin with a spear mounted on a goliath Zealot. Do not ask me why but my DM at the time allowed my spear attacks to always count as Sneak Attacks as long as I was riding my friend. Because any attempt to throw me down from him or to topple him down would be met by an attack of opportunity from the other... Nobody ever survived the attempt of separating us both outside of sheer surprise. To be fair, my friend and I had woven our characters together so well that the DM (and other players) considered us both as one. Blind Goliath and cripple Halfling, using each other to supplement what they miss
Not D&D, but one of the NPC encounters I made up for Ultraviolet Grasslands was a huge Steppelander barbarian raider who's the trusted and beloved pet and mount for an uncharacteristically tough and adventurous Horned Cat from the Violet City. In battle, Rumblethor will often have Stac throw him at the face of an enemy, it can be pretty devastating if it works.
Also could have someone with Boots of Flying, or a high-level/DM's permission druid with a flying wildshape, allowing the all-flying party to have more diversity. Also, when some of the party can only fly magically, this can create interesting ways to split or wall off the party, either as a combat dynamic or a puzzle to solve.
4:15 one of my games I played a tiefling who shared a background with another player’s aasimar. Their aasimar was Sune’s grandson, my tiefling was Demogorgon’s granddaughter. Shenanigans ensued.
My friends and I just got done watching the entirety of TMNT 2012, and I being the d&d nerd I am came up with this breakdown based off their fighting styles in the show: Master Splinter: Ratfolk Way of the Open Hand monk Donnie: Tortle Battle Smith artificer Leo: Tortle Battle Master fighter Mikey: Tortle College of Valor bard Raph: Tortle Path of the Berserker barbarian April: Human Aberrant Mind Sorcerer Casey Jones: Human Gloom Stalker or Hunter ranger
Your description of the relationship between an Aasimar and a Tiefling sounds like Crowly and Aziraphale from the book Good Omens. They basically spend their eternity on earth together,'stopping' each other from doing good/evil, and regularly send reports to their respective bosses, telling them what good/evil deeds they prevented.
Gods the Goliath + Small one brought me such adorable memories. I played that, but to a rather big extreme. One player played Giant (Forget what kind, it was a small one, but they were size large) and I played a Pixie (size tiny, 6 inches tall) Due to my very magical nature in a very anti-magic world, I couldn't exist in towns, so every time we visited one, I'd hang out in the Giant's breast pocket. It was fun.
an all kobold party would be pretty fun too, both in roleplay and in mechanics. not only does pack tactics mean that everyone gets advantage as long as theres a melee player, but also the entire party can fully play into utter chaos. i suggested to my group of friends that we should play a party composed entirely of kobold rogues constantly wearing shades to negate sunlight sensitivity.
Goat person (reflavour satyr or minotaur), leonin, and dragonborn. Play as a split chimera. Goblins, hobgoblins, and bugbears. The full goblinoids party. All amphibian/non-breathing races for an underwater adventure.
Along with the tabaxi + aaracorcra/kenku if one of the party wants to play as the old fashioned version of the kolbold, which is an anthropomorphic dog
Regarding tiefling/aasimar: there's also a lot of mileage in swapping their alignments. Maybe after the first cambion was born in the tielfing's ancestry their family had a come-to-divinity moment and became incredibly pious, with the PC being a cleric, while the aasimar wasn't recognised for what they were as a child and ended up making a fiendish warlock pact. Maybe they're even pawns in some kind of godly bet, on both nature versus nurture and the transformative power of infernal corruption versus divine redemption.
My most evil character was a Fallen Aasimar Eloquence Bard/Soulknife Rogue. Having a _minimum_ roll of 20 in Deception AND Persuasion was very useful, but not as useful as Hold Person and a "coup de gras" that left no visible wound. To quote one of my favourite books: "When angels go bad, they go worse than anyone. Lucifer was an angel, you know."
A party of all changelings who are all trying to keep the fact that they're changelings secret. That or the party of Human, Elf, Dwarf, and Changeling; Except the Changeling has DID and occasionally becomes other members of the party while thinking that they are the original
2:45 better yet, 4 dwarves, one elf. The elf is the Charlie Brown of the party, the misfit. Take the charm of the elf and dwarf coming together when stuff gets tough and multiply by a thousand.
Had a decent into avernus combo I never got to use that was tiefling/assimar a Zariel blooded divine soul and a fallen with the oath of redemption the paladin fell when they fled during the charge of the hellriders and seeks redemption by saving Zariel from damnation and the tiefling is a sign of hope that thier is still divinity in the archdevil to be redeemed making them a kind of chosen one.
5:40 "Probably the most antagonistic combo we're going to pair" - yep, especially if the birb player will decide to bite back and weaponize one of the traits of IRL corvids: pulling tails as a distraction to swipe something from the nose of tail's owner, or as a trick to goad tail's owner to fight an unsuspecting person, or just for own trollish fun.
ok people so i have never played dnd before but here is a cool character idea i think would work a fish(idk the race name) artificer who built themselves a basically autognome sized mech suit that has them in a fish bowl inside it
5:07 I loved that one. I was playing a kobold wild magic sorcerer, and out goliath rune knight had a good friendship with him. At a point in the campaign, my character ended up developing agoraphobia, so he started to get into the goliath's backpack more and more, with only his eyes and snout being noticeable, but visibly comfortable even if he didn't want to admit it (my kobold has a lot of behaviours that are similar to cats, not gonna lie).
7:13 I’m pretty sure the DMG gives examples to reflavor existing weapons into these weapons like Daggers being changed into Sais, clubs into nunchucks and a Longsword into a katana.
Even better than human, elf, and dwarf, is a human who dies after impressing both Moradin and Corellon while having no established claim on his soul before a druid of Garl Glittergold (who was playing referee in their debate over where the soul should go) goes to cast Reincarnate on them and they become a dwelf. (yes I want to create this somehow, whether as a fanfic or an actual character probably with a variation of half-elf stats or maybe even just using DC20 or PF2e hybrid heritage rules)
I love the Idea of a Goliath and small race combo because than if you and the player riding your character decide to pull a combo move, such as the Goliath throws the gnome at a flying monster and the gnome bats it right outta the air, letting others get up close and able to damage it, than that also means you could toss someone into a place where the goliath can't fit, but a small character can.
ah, should've mentioned kobold with centaur The kobold can mount the centaur, with all the benifits you brought up with golieth x smol race but with centaurs it makes more sense for them to be mountable and with kobolds they get advantage on attacks when an ally is within 5ft of their target
That was an earlier version of Kobolds who got pack tactics as a racial ability. In both Unearthed Arcana and Monsters of the Multiverse, Kobolds instead get a draconic roar. This is similar mechanically to pack tactics, but it grants advantage to both the Kobold and the allies -- with the trade off that it only works a few times per day.
I once was an artificer kobold in an all dwarf party, we all were greedy (especially for gold), we all loved digging (it ended up being the party's main way of transportation between cities while picking up some ores in the way), we all loved crafting and tinkering stuffs that are either genius but unreliable under some hidden condition or totally useless in theory but might be useful in a very specific conditions. The dwarf customs started to influence the kobold that ended acting like a beardless dwarf with a weaker liver.
I've got both a goblin artificer and a warforged artificer in the game I run. And a Tiefling Cleric and Assimar sorlock. Then there's the Kalashtar Barb/Shapeshifter. It's a party alright.
A pirate themed campaign with a party that all have the ability to breath underwater would be cool. Simic Hybrid, Sea Elf, Triton, Locathah, Water Genasi, etc
I have a game where we have a small monitor lizard (using lizardfolk stats but smol) and a firbolg. The monitor lizard is a nature cleric, the firbolg is a shepherd druid, and the lizard is a nature cleric. They absolutely despise each other because one time the monitor lizard chose to eat half the finches in the forest instead of eating the druid's goodberry. Even now, several sessions later, they still find a way to not eat the berries. We also have a Fire and Water Genasi who both grew up in the same town and joined the same poetry club, they basically share a single braincell.
Once the new rule books drop, I'm really wanting to play a Fairy that just makes for themselves a home in an item/on each of the other party members, inside the wizard hat, component pouches, backpacks, inside the Dwarf's beard and grabbing the Tiefling's horns and trying to steer them, etc. Stuff like that.
My favoite game was a short campaign i did with just two of my friends. I played as a tortle artificer with an echo knight warforged in a modern campaign, a lot of shenanigans ensued and there were multiple times we shoved eachother in my bag of holding to sneak around, including having the warforged walk across the bottom of a lake to sneak into an enemy town
My D&D party consists of a couple of Humans: a Necromantic Wizard and a commoner [homebrewed playable npc-type class], a Half-Elf Bard, an Elf Cleric, a Gnome Rogue, a Dwarf Artificer, and myself; a Warforged Fighter.
Fun fact: Goblins are actually a type of fey, as in hobgoblins aren't just concerted to it, but just goblins in general. And in the original fork tells which inspired monder day goblins, goblins are basically the evil versions of fairies.
Funnily enough, I remember being in a D&D 5e campaign where they enabled some home-brew, and the main trio was composed of -, and I shit you not, Arbiter)- the following/ A Fire Genasi who had a hand-cannon that she got from a cowboy-mermaid duo that was FAR ahead of their time A Twilightkin (designed after Salem from RWBY) who was a puppetmaster that used various materials to completely break the damage numbers A Fairy that doubled as a mech-pilot of a robot that was completely inspired by a Zinogre... which was the same size as the party due to Fairies being small.
One of my favorite things to do for people is to tell them that everything in the monster manuals are playable as characters and modify whatever they pick to be reasonable at whatever level we're playing. My daughter loved being able to play a unicorn, some people don't like Warforged and some settings don't have them but a modified Golem gets a similar flavor, one of my friends is an animal lover and has a lot of fun figuring out how various awakened animals can work, etc. FYI, my favorite rule is the one at the beginning of every book that says the rules are guidelines.
This is the sort of stuff I'd love to set up as a oneshot. As you gain more right to limit races in a oneshot than if you're running a longer game. I'd like to have a party with all underwater races. Though even with that you can cheat with several subclasses that will give a swim speed and underwater breating.
this makes me think of an all changeling party that is constantly changing looks and confusing everyone. each town they could be totally new personas, players could switch personas with eachother, going from being heroes in one town to villians in the next one, disguising themselves as the evil party and making them look good to ruin their villian reputation, or disguising as henchmen to get into the BBEG's lair. or play out the fun of any of the all same race parties in this video and all whole being an amazing traveling acting group as a cover
A friend and I played a Tortle and Harengon. I was a nomadic Tortle wanderer that had traveled to the Feywild and beat my narcoleptic Harengon friend in a race. We were reunited by fate in session one and it made for some great banter 🐢🐰
I once played a tiefling and my friend played an aasimar in the same group. Our characters were brothers who started traveling together because my character was outcasted for a crime he didn't commit just because of his infernal heritage.
the all chaos combo seems amazing. An all war- race combo could be fun: Hobgoblins, Orcs, Minotaurs and Githyanki are all culturally very close to structured military and war efforts. War is a good excuse for a fight heavy campaign and can create fun moral dilemmas
the all flying race campains are great partaly on the simple fact that it makes the DM come up with a more creative enemy than bandits goblins or the other typical land dwelling encounters and then there is another classic 3 dwarfs and the 4th party member who isnt a dwarf but speaks dwarf