1 zealot can charge while going full blast with the flame thrower. 2 is the amount of charges you can get on charge. 4 is the number of zealots that can be on a team. I think this math adds up to something meme? 🤔
I love the sudden panic of, "Oh wait I can't kill this guy with my fist. Aha! I can still stab him with my knife. . . OH SHI-" and then pulling out the gun.
And so, our Almighty God-Emperor of Mankind himself declared "The Fist is Cast" after giving the Arch-Heretic Horus a fistin' felt throughout the Immaterium
For those who doesn’t know what’s going on Zealot has a crit bonus on target bleeding stacking up to 30%. In addition any crit hit also inflict an additional bleeding dot meaning a zealot essentially has permanent 30% crit. The knife has a chance of obtain two big blessing one increasing crit chance on hit and the other inflict bleed on non weakpoint target which is insane on Zealot. This combined with Zealot’s ability to reduce toughness damage by 75% on crit they’re nearly unkillable in melee using a knife.
Great vid. but in all seriousness: The Thunderhammer might not be the best weapon in the game but the HIT FEEDBACK on that Special Attack! Jesus! Instant Nut!
Rogal Dorn: Magic Pain Tube, tell me what weapon i should use. Rogal Dorn: AAAAARRRRRRRGGGGG Magic Pain Tube: (this video) Rogal Dorn: Your services are no longer required (walk away offended).
Average Player Tip: The Thunder Hammer is really good IF AND ONLY IF you use heavy attacks for hordes because it has good cleave, and light attacks for single targets, and MAKE SURE TO POWER IT UP WHEN YOUR TRYING TO LOBOTOMIZE AN OGRYN
Thankfully most have caught on that you can just leave them alone, also they only kill two embers and than leave. You just need to make sure that neither of your two guys you expect to kill it aggro it and stay far enough back that it doesn't choose one of them for it's second victim. Finally the sacrifice to draw it's attention and their alternate need to hold the line and just block because if they try to dodge and run it'll mess up the rest of your squads shots, generally some good blocking will allow your squad to deal enough damage that it can't finish it's execution and they can just pick you up.