Also Xombium starts taking less and less effect on him the more evil (dead) he becomes. So going for the Bad Ending is the "hard mode" of sorts (not to mention that some NPCs can help you by giving you some useful stuff for saving them, or just have weapons with infinite ammo so youcan conserve your own ammo while escorting them). Also bad carma can be obtained not only by killing neutral NPCs, but also for dismembering the dead bodies (both human and monsters) and engaging in prolonged fights (like those turret sections - usually a wayoutof the scene opens after a while, and you have an option to escape, OR you can stay and keep killing the respawning monsters until they'll sotp respawning evenually, to get some extra bad karma points).
@@Vic47 uh-oh, that last part seems extra convoluted and a bit fucked up. Like a trap set for players, who just didn't paid attention that you can escape while monsters are still around.
@@quint3ssent1a well, that's the idea. That's what Carnate island wants from you. It tests you, if you are a maniac, bloodthirsty moster, or not, and it reveals your true identity. If you were not fully into the massacre - you'd notice the opportunity and ran away as soon as it becomes possible (the moments are usually clearly indicated, like half of the wall explodes and collapses, making a big hole, perfect for escaping the basement that you were trapped in with the monsters, or something like that.)
A piece of trivia, if you restart the game after finishing it, you start at chapter 0, where Torque is transported to the island. Its ending makes the start of chapter 1 a 'lil bit more interesting. Props for the Chicken, was never aware of it being in the game.
seeing his family in the clouds is really beautiful. Oh... if you talk to the guy with a cowboy hat he gives it to torqe. And talking to the crow starts an audio of the game devs talking about the new intro...
I remember playing this game years back at a friend's house, If you get the "Good Ending" you find out from the Coast Guard that picks you up that Torque's lawyer was going to be indicted and Torque himself is set for a re-trial.
Huh? Where has the comment gone? Anyway, what I loved about the sequel, after you beat, it actually unlocks different beginnings that ties to the first game ending. Neutral ending is default, but even if you got the Bad ending, mercs would still find you on the island and bring back to the port. And doctor Killjoy is REALLY dissappointed with you.
@@pontiusporcius8430 I mean yeah, until you find out in the sequel that Torque suffers from split personality disorder, his other personality being a crime boss by the name of "Blackmore" (voiced by Michael Clarke Duncan), who was in control of Torque's body when he murdered his family, which was later revealed to be an accident.
*Trivia moment:* The lead designer behind this game is a guy named Richard Rouse III, and in the 90's he started his career making two games for the Macintosh using game engines by Bungie, the first is an Ultima-like RPG titled Odyssey: The Legend of Nemesis (kinda like a single player version of Bungie's multiplayer RPG Minotaur) and Damage Incorporated, a tactical military squad FPS titled Damage Incorporated made with the Marathon 2 engine.
Allow me to piggyback off of this with my own trivia moment. Before they did The Suffering, Surreal Software made the Fellowship of the Ring game, which I had back in the day, and it was more faithful to the books than the movies. It introduced me to that absolute mad-lad Tom Bombadil, who hasn't really been touched on in most LotR media. Surreal was also working on another LotR game, "The Treason of Isengard", which was based off of the Two Towers book, but Vivendi wasn't satisfied with how it was coming along, so they canned that project. I suspect that when Surreal got folded into Monolith, that's what led to Monolith making those Middle-Earth: Shadow Of games. And I guess that LotR console-MOBA "Guardians of Middle-Earth", but I don't think anyone really remembers that game. Not even Mandalore, who remembered the old War of the Ring RTS made by Liquid Entertainment.
I'm hoping Civvie makes a vid on two games, Second Sight (by Free Radical Design who are made up of people who worked on goldeneye and they made time splitters), and then Damage Incorporated. I remember a glitch if you attack and go first person at the same time it allows you to move in first person which literally turns the game into goldeneye. Should have been a feature.
@@GmodPlusWoW correct, sir! The lead systems designer of Ties That Bind was the lead designer on FOTR and got to work on those Monolith Middle-Earth games
30:07 The chicken gun is actually the Midway mascot pojo. In Midway's fighting game Mace: The Dark Age (think clunkier more violent Soul Calibur) he's a secret character you can play as.
I didn't know the chicken was a recurring mascot! I thought he was just a one-off joke in Gauntlet Legends and Dark Legacy! That made me smile, thanks for sharing!
Minor correction, that was actually Atari Games' mascot. Pojo was also in Gauntlet Legends/Dark Legacy. Atari Games would later get absorbed by Midway and be rebranded as Midway Games West.
No joke was buying a pack of smokes and it made me think about civvies disgustingly overflowing ashtray so I had to check if he made a new vid and behold here it is. (Don’t smoke kids) edit note: actually do what you want kids Iam not your parent . . . I think.
24:10 "Honey, this guy is higher than angel tits. He couldn't find his ass with a GPS-enabled ass detector." This line was so unexpectedly specific, it made me snort. Always love your perfectly well-timed quips, Civvie!
@@ZigealFaust I'd add the mid-late 90s had its fair share of "edginess" as well. Hell, I'd argue that if The Suffering can be considered "edgy," Harvester and the original Postal would be better candidates.
@@IsmailofeRegime When I think of what set the bar for edgyness back then it swings between Johnny The Homicidal Maniac and Vampire The Masquarade Bloodlines.
Heard the word “edgy” thrown around a lot lately and I don’t think it always fits. I never really saw The Suffering or Postal 1 as particularly “edgy” due to how self-aware they are and how they handle the subject matter. They’re both definitely dark, and they definitely seem edgy at first glance, but the portrayal of that darkness doesn’t come across cliche or melodramatic like most edgy media does. “Edgy,” at least to me, is more like a fanfic you might read in 2005 on somebody’s personal website about Shadow the Hedgehog and the Postal 1 Dude teaming up to kill everybody in the writer’s high school and the whole story is insufferable because of how hard the writer is trying and failing to sound cool.
always thought this and Ties That Bind flew under people's radar when they released so glad to see people talking about this game, absolutely loved it as a kid
Can we stop saying this for every half-assed early 00s game? Game developers have shown time and time again they will always fuck up a remake. You can still play this game, it still exists, just play the original.
It’s almost a bummer how much Civvie’s humor hits me; like, I zone in and don’t have the videos in the background but if I haven’t seen one maybe 4-5 times then I can’t put it on a bedtime playlist because it’s too damn good. I guess it works out in that I end up watching them all again and again. Never change, CV-11
There are so many little things that make this game great. I love how you have special death animation for some of the monsters (burrower dragging you below, marksman shooting you to bits).
Damn, I feel old, this game doesn't feel that long ago. Still fresh in my head. Glad to see what the murderhobo ending was like, I usually don't go for those.
This game is so classic, something keeps me coming back to it no matter how much time passes; great to see more and more people showing it off, it never had the chance to really take off. Would be a sick remaster
Poor Stan Winston. A legendary special effects man who got to work on an American Godzilla movie that never got made and got robbed of a "The Suffering" movie. I guess even legends have stories about the one(s) that got away from them.
14:21 I mean I would argue that Devil May Cry was THE inspiration for a transformation super mode when a bar is full from killing enemies in 3rd person action games, but I could be wrong.
@@fatpanda9999 you watch something you think is uncreative and super cringe? For god's sake why? just so you can bitch about it in the comments and handwave away people who call you out for it? go outside or something.
This game goes hard all these kids can't handle this much hardness. Rated M for Manly. Back in my day, the only safe place was in the library under a table. If you were lucky them trench coat boys would walk right past you.
Funnily enough, I don't think Batgirl was shelved because of quality, it was essentially burned to the ground for the insurance money, because when a guy does that to his garage it's fraud, if a corpo does it to the hard work of employees it's just business.
I loved this game and still remember the trailers playing on tv. That “inmate back in your cell” scene in the commercial made me and my brother buy this game.
I played through the Suffering so many times, fresh playthroughs for each ending and again to get the special start for each alignment too. But never once did I know that there was a first person mode... The commentary on the morality system @21:40 is slightly off. Good ending isn't just from "not killing", but from actively saving people (or trying to). A series of escort or opening locked doors for people. Neutral is just ignoring folks (maybe killing a few but not too many), and evil is killing a lot.
@@BaronOfZLand and gman has been doing it since 2013 . If it was just the fps games sure but it's no coincidence this mf just so happens to do the suffering and the other non fps games gman reviews I'm pretty sure he just sees wich gman videos have the most views and he does the same.
The Suffering? I remember that game.. when did Civvie to review of it, how did i miss it? Oh, it was an hour ago ^^ Also gotta love a game where you NEED to play on easy to get the good ending, because ending is tied to escorted NPC surviving, and on hard they get two-shot by most monsters. Monsters that said suicidal NPCs like to rush the moment they appear... Stellar game design. UPD: Wait, was my copy of the game bugged or something? I haven't killed a single person in the entire game, they all got murdered by monsters, and i got the monster ending. Then i played on easy, meatshielded NPCs the entire time, and i got the good ending
The manual explains where all the 50. cal machine guns and frag grenades come from. The guards have been finding them in the old WWII bunkers and using them for fun. The manual is written like a correction officer handbook and says explicitly not to go near them.because playing with 60 year old grenades and guns is super fucking dangerous.
What I love most about The Suffering is the fact that the island itself was the antagonist forged by the atrocities that took place there. The cannon fodder enemies each representing that violent history as opposed to the typical cult or corporation using some alien parasite or expiramental monsters.
I played this game once, rented from Blockbuster, and it’s lived in that nostalgic place for me since then. The different look to the three big enemies, ugh I just loved it. Probably more than if I’d even played it to completion.
I didn't think this game was going to be scary until you showed the Tomb Raider box pulling. I immediately had to pause the video and take a breather from just how damn spooked I was.
"Everybody played this game back in the day." As a certified Boomer Shooty boi can confirm we played this over the period of 2 days and then followed up with Hunter: The Reckoning. Game wasn't too spooky but it was... interesting. Almost felt like a weird silent hill spin off that just took place in a prison or something.
OMG I can only imagine how bad ass a Stan Winston The Suffering movie would be. With all practical monsters and shit. What sucks in, right when practical FX were at their PEAK and their BEST as an art form, CG took over.
Interesting fact: Almost every monster in The Suffering has some kind of weak point or trick that can instantly kill it. For example: throwing any grenade (even a Flashbang) into one of the holes left behind when a burrower digs will kill it when it goes off.
I was like 6 years old when I played this game, I was too scared to move past the first like 2 minutes of the game before the first slayer. My mom played for like 10 minutes, she hit the switch to open the door to the first slayer and gave me back the remote and was like. "Well boy I'm not the one who likes games you are." Then for some reason after that I went through the entire game with no problems, 6 year old me wasn't scared of the game after that. Got all 3 endings and everything. Great times.
civie's unhappiness of dying from U-235 fallout from the nuke is unfounded, thankfully. Thermonuclear weapons have U-238 added and it is what gives most of the fallout. So, I hope this knowledge will help happiness level rise.
also another fun fact game has a lot off little details in it. like for the morality it affect the picture that you got in inventory as well as how torq looks, more evil actions make torq look sickly
7:36 can't tell if this is unintentionally or if it was intentionally funny. He reminds me of the woman in the second game who says. "I figured it out. I understand all of it now. I figured out what's happening." And then as soon as you walk up to her, she gets killed by a slayer.
The Halloween video is going to be a bait-and-switch with Condemned: Criminal Origins. Y'know, the other mid-2000s horror game on the lithtech engine made by monolith
That guard at 7:55, and a few other characters in the game. VA sounded like Louis from L4D? Yep, most likely. Earl Alexander is shown in both games' castings.
This game has my favorite "cool and entirely gratuitous" piece of scenery in any game: on one part of the island, you can find a crashed Nazi prototype plane. According to in-game documents, it probably attempted to bomb the island when it was a WWII fort; the discovery of its remains prompted the summary execution of multiple local soldiers accused of being German spies.
This game was amazing, I was probably 10-13 when it came out and honestly I'm surprised I actually beat it at that age, super scary shit, and there was no wind up stage, opening cutscene then boom the horror starts, loved how even though it was a PS2 title you had the option to toggle between fps and tps
I really liked _The Suffering._ Creepy atmosphere, great ennemy design, meaningful symbolism, a classic. I enjoyed the second game too, but it's a game that didn't really need to happen. :/ Also, seeing how Civvie reacts to the Rorschach tests, I guess the DSoC doesn't do therapy with inmates. x)
Wow, i was actually replaying this game couple weeks ago on my original xbox, scared me a few times already, good to see im not the only one still enjoying this classic.
II'd call it more "twisted and spooky" than actually scary. It gets extra points for atmosphere alone. Yes you are a little too powerful for any legitimate scares, but on higher difficulties that's a different story. Alot of people don't seem to like this game which is sad cause I've always loved it and still do.
I feel like this game has amazing enemy designs that are hampered by a lack of variety, both in the gameplay and environments. It doesn't help its supposed to be a horror but the lighting is pretty flat. I think a modern attempt could produce some amazing results. I really like the idea of enemies like the hangman, for instance.