The Talos Principle is a Sci-Fi philosophical puzzle game with mystery elements. Follow along to uncover the secrets of this world as you reflect on what it is to be alive.
Last line displayed on the terminal: Segmentation Fault (core dumped) The program crashed because someone missed an edge case. AI is lost. Civilization dies.
It was certainly interesting and there was even more story from the console conversations. (which sadly just didn't fit well in the video without narration) It is still very open on what actually happened so I wonder if they will re-visit this world and play around with it some more. One of my fav. puzzle games.
@@GamingBHD aaannnd they revisited... and what a way to revisit! Need a movie for that one too! :P Should be a bit easier to pull together, since it's a lot more cinematic than this one, with a bit less text to have to read.
I would love to have a Talos Principle 2, in which you now set off to put life into the mossy and abandoned earth and be the true God of Creation Puzzles that extend from fixing and turning power back into the dam you come out of, and the rest of earth, creating more beings like you, and learning from the skeletons that were humans Hell maybe even an Easter egg of Alex’s office or skeleton, with a final data entry
this is such an excellent game its just as deep as yu want it to be its a pity they removed the free demo pretty sure many more would discover it that way cause that's how i discovered this edit:the female voice actor really catches the spirit of her character one can realy feel the seriousness of this story it always touches me deeply i really sometimes just want to be able to reach into the game and comfort her to say that evrything will work out in the end that she will live on thri all her messages in the system it still affects me even though i've seen all endings i still get that urge that wish just to go into the game and just hold her tight in the end so that she can feel that there is some1 else there
Bought this game awhile back. Just now took the time to dive in. And wow!! I cant even desctibe it to anyone. And like a great novel it has to be experienced... Thx man. Great video!!
I liked this video, but I have to say, you playing tetris, and being just about to bring glorious geometrical order to the screen, then cutting the video while the screen is still in tetrisical chaos, has my brain twitching.
Such an underrated game. I guess the game isn't the cup of tea for many because it requires really deep thought. The meaning of life and death, your purpose in life, finding meaning in life. Not quite the topics that most people want to ponder about because they can feel quite depressing. However, for me the game is great precisely because of how thought provoking it is. I don't think I know of any other game that makes me want to play it again and again. Even when I know how to solve the puzzles. Just reliving the story and reliving the thought process is priceless.
@@janellehoney-badger6525 I actually just pre-purchased Talos Principle 2. I have never done that for any game, ever. However, this game. I am 100% sure they spent a lot of time in the story building.
Actually not necessarily you in particular. There are still winners and losers. sorry for necro posting and the bad vibes - just wanted to leave some nonsense for future civilizations kappa
In an episode of Futurama there's a quote by god, "When you do things right, people won't be sure you've done anything at all." It's ambiguous. Maybe you have free will, because you choose to leave the simulation. Maybe you don't have free will because you were created or you were lead to leave the simulation. Who knows? Gawd only knows. Isn't it a funny situation? We're all commanded by the big guy upstairs to "be free". "Yes I have free will; I have no choice but to have it." - Christopher Hitchens.
A brilliant, unique gaming experience. A deeply philosophical game that combines reality, religion & AI, but it’s artfully up to you to interpret as you explore through the maze, solving logic-based puzzles of increasing difficulty, like an IQ test that’s so rewarding to solve. This game should’ve been in the top 10 with better adverts. The game industry’s stagnated over the last decade, only releasing remakes of the same games over & over. Finally there’s a sequel so that maybe it will get the recognition so it will, hopefully, inspire others to freely design more unique, imaginative games to feed this generation of starving minds. Break down the walls of “woke” oppression, think freely
I don't know why but I just couldn't grasp the story while playing it. I tried to read every texts in the computers but got bored after a while. I ended up just focusing on solving the puzzles.
Vintage Turquoise Idk if you paid attention to the QR codes but a lot of story is told through those codes. And the documents with all the numbers obscuring information when uncoded also give information.
The game was a mind-discovery, a question of what’s different between your reality & AI, to inspire thought, question religion/reality/AI all at once, imagine if you were the avatar, perhaps? It certainly resonates with you in a personal way, everywhere you search, there was interesting discoveries that may or not have anything to do with the game objective, some were simply an extra puzzling bonus. To me, it was all above with the logic-based puzzles of increasing difficulty, like an IQ test that’s really rewarding to beat.
It is very obvious that player represents Adam and that narrator represents God, especially because narrator's name is Elohim, which really is a name for biblical God. Here you can do anything except to go to forbidden tower and in the Bible Adam could do everything except to eat forbidden fruit, so again more then clear reference to the Bible. In the end when you don't go to the tower you fail the test, so that it is bad ending, and when you go to the tower you pass the test and that is good ending. So the message is that it is good that Adam rebel against God, we don't have to obey any laws or rules, we should do what we want. That is it exactly why our world is in this chaos, people don't obey not just moral laws which God gave us, but any laws. Whether you are religious or not, the message of this game is very very wrong.
First of all, it is your assumption that the game has 'good' or 'bad' endings (hint, it doesn't). Second, it's not about 'doing what you want' in a chaotic way, but a reasonable one. You're clearly seeing this from your enclosed perspective; you are not yet capable of ascending the Tower.
Is not really about good or bad ending, is about the right or wrong thing to do. Yes, Elohim represents God, but he really isn't God, he's an AI too playing the roll as God because he believes he IS God, but he isn't. The World he is trying to protect and the AIs he is trying to protect are about to die and disappear forever if you don't rebel against this rules. You don't have to deny him, but you have to confront him about the things you believe are best for everyone, just like a child rebels against his overly protective father to gain his freedom and grow up, and in this case to gain an opportunity to actually live outside the simulation and not die. There's even a chamber you ca easily find in the game where you can see how Elohim is really struggling to keep the simulation together and make appear that everything is right... is not all right, Elohim! They are dying! Idk if that applies to the actual God in our reality but is something worth thinking. Otherwise you would just obey Elohim and that's good if you do but the simulation has to end at some point or everything the humanity did will just die forever. In Road to Gehenna, the DLC, they give a little more explanation to Elohim's actions and what the other AIs think of him. How Elohim felt fear of dying too and how he was in denial about it, risking everyone's lives. The scientists didn't take in count that the computers running the simulation were going to decay with the passing of time, and Elohim didn't either, so he decided to deny that reality and act like nothing was bad.
The message is not to go against the rules of god. Elohim might resemble god in this game. But at the same time, it is just a programm to determine self contiousness and free will. But it is also quite the paradox, because the game expects you to break the "rules", breaking the rules is the actual goal of your creator. Which means, that in the end you just fullfilled your purpose. Its quite the same with us humans. Imagine there IS a god. Why wouldn't he teach us? Maybe we are expected to come to a relevation ourselves. But than again, that would just be how god had it planned out for us. Or to make it short, you would have failed the challange and god would be dissapointed in you for not progressing at all.
A lot of people seem to find the "Ascension" ending to be the "good" ending, but I'm not sure if I agree. You end the simulation and all the AIs in it, including for example the denizens of Gehenna. Everything that was left of humanity, except for yourself. But for what purpose? You end up alone amidst the remnants of a lost civilization, basically the exact same situation as in the simulation! Only this time, your cage is bigger. This idea of being trapped, escaping the cage only to find yourself in a slightly bigger one, is a recurring theme in the Road to Gehenna DLC. It suggests that escaping the cage is not the answer, but understanding the limitlessness of your own consciousness is what creates happiness, hinting towards notions of enlightenment. All in all, I don't think the creators intended a "good" or "bad" ending, or "wrong" or "right". They're all presented in a positive fashion. They just have different implications.
I don't get that last leap in logic. Talos isn't an advocate for anarchy. It IS saying that when Adam disobeyed, he confirmed the core values of humanity. Our ability to question ourselves and our circumstances. Not our need to defy rules and laws.